--- a/hedgewars/GSHandlers.inc Fri Nov 12 21:42:27 2010 +0300
+++ b/hedgewars/GSHandlers.inc Fri Nov 12 17:53:35 2010 -0500
@@ -3049,17 +3049,19 @@
// erases them all at once :-/
if (Gear^.Timer <> 0) and (GameTicks - Gear^.Timer > 250) then
- begin
+ begin
Gear^.Timer := 0;
Gear^.MsgParam := 0
- end;
+ end;
if Gear^.Health < 0 then Gear^.Health := 0;
- if (GameTicks and $3F) = 0 then
+ i:= Gear^.Health div 20;
+ if (i <> Gear^.Damage) and ((GameTicks and $3F) = 0) then
begin
+ Gear^.Damage:= i;
//AddCaption('Fuel: '+inttostr(round(Gear^.Health/20))+'%', cWhiteColor, capgrpAmmostate);
if Gear^.Tex <> nil then FreeTexture(Gear^.Tex);
- Gear^.Tex := RenderStringTex(trmsg[sidFuel] + ': ' + inttostr(round(Gear^.Health / 20)) +
+ Gear^.Tex := RenderStringTex(trmsg[sidFuel] + ': ' + inttostr(i) +
'%', cWhiteColor, fntSmall)
end;
@@ -3986,7 +3988,7 @@
var
HHGear: PGear;
rx, ry, speed: hwFloat;
- gX, gY: LongInt;
+ i, gX, gY: LongInt;
Fire: PGear;
begin
AllInactive := false;
@@ -3996,25 +3998,25 @@
gY := hwRound(Gear^.Y) + GetLaunchY(amBallgun, HHGear^.Angle);
if (GameTicks and $FF) = 0 then
- begin
+ begin
if (HHGear^.Message and gmRight) <> 0 then
- begin
+ begin
if HHGear^.dX.isNegative and (Gear^.Tag < 20) then inc(Gear^.Tag)
else if Gear^.Tag > 5 then dec(Gear^.Tag);
- end
+ end
else if (HHGear^.Message and gmLeft) <> 0 then
- begin
+ begin
if HHGear^.dX.isNegative and (Gear^.Tag > 5) then dec(Gear^.Tag)
else if Gear^.Tag < 20 then inc(Gear^.Tag);
- end
- end;
+ end
+ end;
dec(Gear^.Timer);
if Gear^.Timer = 0 then
- begin
+ begin
dec(Gear^.Health);
if (Gear^.Health mod 10) = 0 then
- begin
+ begin
rx := rndSign(getRandom * _0_1);
ry := rndSign(getRandom * _0_1);
speed := _0_8 * (_10 / Gear^.Tag);
@@ -4028,21 +4030,26 @@
Fire := AddGear(gx, gy, gtFlame, 0,
SignAs(AngleSin(HHGear^.Angle) * speed, HHGear^.dX) + rx,
AngleCos(HHGear^.Angle) * ( - speed) + ry, 0);
- end;
+ end;
Gear^.Timer:= Gear^.Tag
- end;
+ end;
if (Gear^.Health = 0) or (HHGear^.Damage <> 0) then
- begin
+ begin
DeleteGear(Gear);
AfterAttack
- end
+ end
else
- begin
- if Gear^.Tex <> nil then FreeTexture(Gear^.Tex);
- Gear^.Tex := RenderStringTex(trmsg[sidFuel] + ': ' + inttostr(round(Gear^.Health / 5)) +
- '%', cWhiteColor, fntSmall)
- end
+ begin
+ i:= Gear^.Health div 5;
+ if (i <> Gear^.Damage) and ((GameTicks and $3F) = 0) then
+ begin
+ Gear^.Damage:= i;
+ if Gear^.Tex <> nil then FreeTexture(Gear^.Tex);
+ Gear^.Tex := RenderStringTex(trmsg[sidFuel] + ': ' + inttostr(i) +
+ '%', cWhiteColor, fntSmall)
+ end
+ end
end;
procedure doStepFlamethrower(Gear: PGear);