--- a/hedgewars/uLandGraphics.pas Tue Feb 11 22:05:03 2014 +0400
+++ b/hedgewars/uLandGraphics.pas Wed Feb 12 00:50:15 2014 +0400
@@ -615,7 +615,7 @@
bpp:= Image^.format^.BytesPerPixel;
TryDo(bpp = 4, 'It should be 32 bpp sprite', true);
// Check that sprite fits free space
-p:= @(PByteArray(Image^.pixels)^[ Image^.pitch * row * h + col * w * 4 ]);
+p:= PByteArray(@(PByteArray(Image^.pixels)^[ Image^.pitch * row * h + col * w * 4 ]));
case bpp of
4: for y:= 0 to Pred(h) do
begin
@@ -628,7 +628,7 @@
SDL_UnlockSurface(Image);
exit;
end;
- p:= @(p^[Image^.pitch]);
+ p:= PByteArray(@(p^[Image^.pitch]));
end;
end;
@@ -641,7 +641,7 @@
end;
// Checked, now place
-p:= @(PByteArray(Image^.pixels)^[ Image^.pitch * row * h + col * w * 4 ]);
+p:= PByteArray(@(PByteArray(Image^.pixels)^[ Image^.pitch * row * h + col * w * 4 ]));
case bpp of
4: for y:= 0 to Pred(h) do
begin
@@ -666,7 +666,7 @@
Land[cpY + y, cpX + x]:= lfObject or LandFlags;
LandPixels[gY, gX]:= PLongword(@(p^[x * 4]))^
end;
- p:= @(p^[Image^.pitch]);
+ p:= PByteArray(@(p^[Image^.pitch]));
end;
end;
if SDL_MustLock(Image) then