--- a/hedgewars/uLandGraphics.pas Sun Mar 31 15:45:24 2013 -0400
+++ b/hedgewars/uLandGraphics.pas Mon Apr 01 23:07:24 2013 +0400
@@ -382,10 +382,10 @@
FillRoundInLand(x, y, Radius - 15, nullPixel);
FillRoundInLand(X, Y, Radius, 0);
FillRoundInLand(x, y, Radius + 4, ebcPixel);
- tx:= Max(X - Radius - 1, 0);
- dx:= Min(X + Radius + 1, LAND_WIDTH) - tx;
- ty:= Max(Y - Radius - 1, 0);
- dy:= Min(Y + Radius + 1, LAND_HEIGHT) - ty;
+ tx:= Max(X - Radius - 5, 0);
+ dx:= Min(X + Radius + 5, LAND_WIDTH) - tx;
+ ty:= Max(Y - Radius - 5, 0);
+ dy:= Min(Y + Radius + 5, LAND_HEIGHT) - ty;
UpdateLandTexture(tx, dx, ty, dy, false);
end;