--- a/hedgewars/uWorld.pas Sat Sep 23 19:26:07 2006 +0000
+++ b/hedgewars/uWorld.pas Sun Sep 24 18:29:14 2006 +0000
@@ -41,7 +41,6 @@
procedure InitWorld;
procedure DrawWorld(Lag: integer; Surface: PSDL_Surface);
procedure AddCaption(s: string; Color: Longword; Group: TCapGroup);
-procedure MoveCamera;
{$IFDEF COUNTTICKS}
var cntTicks: LongWord;
@@ -49,9 +48,10 @@
var FollowGear: PGear = nil;
WindBarWidth: integer = 0;
bShowAmmoMenu: boolean = false;
+ bSelected: boolean = false;
implementation
-uses uStore, uMisc, uTeams, uIO, uConsole, uKeys;
+uses uStore, uMisc, uTeams, uIO, uConsole, uKeys, uLocale;
const RealTicks: Longword = 0;
Frames: Longword = 0;
FPS: Longword = 0;
@@ -67,7 +67,7 @@
var cWaterSprCount: integer;
Captions: array[0..Pred(cMaxCaptions)] of TCaptionStr;
- AMxLeft, AMxCurr: integer;
+ AMxLeft, AMxCurr, SlotsNum: integer;
procedure InitWorld;
begin
@@ -85,15 +85,19 @@
procedure ShowAmmoMenu(Surface: PSDL_Surface);
const MENUSPEED = 15;
var x, y, i, t: integer;
+ Slot, Pos: integer;
begin
if (TurnTimeLeft = 0) or KbdKeyPressed then bShowAmmoMenu:= false;
if bShowAmmoMenu and (AMxCurr > AMxLeft) then dec(AMxCurr, MENUSPEED);
if (not bShowAmmoMenu) and (AMxCurr < cScreenWidth) then inc(AMxCurr, MENUSPEED);
if CurrentTeam = nil then exit;
+Slot:= 0;
+Pos:= -1;
with CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog] do
begin
if Ammo = nil then exit;
+ SlotsNum:= 0;
x:= AMxCurr;
y:= cScreenHeight - 40;
dec(y);
@@ -105,21 +109,48 @@
for i:= cMaxSlotIndex downto 0 do
if Ammo[i, 0].Count > 0 then
begin
+ if (CursorPoint.Y >= y - 33) and (CursorPoint.Y < y) then Slot:= i;
dec(y, 33);
+ inc(SlotsNum);
DrawSprite(sprAMSlot, x, y, 0, Surface);
DrawSprite(sprAMSlotKeys, x + 2, y + 1, i, Surface);
t:= 0;
while (t <= cMaxSlotAmmoIndex) and (Ammo[i, t].Count > 0) do
begin
DrawSprite(sprAMAmmos, x + t * 33 + 35, y + 1, integer(Ammo[i, t].AmmoType), Surface);
+ if (Slot = i) and (CursorPoint.X >= x + t * 33 + 35) and (CursorPoint.X < x + t * 33 + 68) then
+ begin
+ DrawSprite(sprAMSelection, x + t * 33 + 35, y + 1, 0, Surface);
+ Pos:= t;
+ end;
inc(t)
end
end;
dec(y, 1);
- DrawSprite(sprAMBorders, x, y, 0, Surface)
- end
+ DrawSprite(sprAMBorders, x, y, 0, Surface);
+
+ if (Pos >= 0) then
+ if Ammo[Slot, Pos].Count > 0 then
+ begin
+ DXOutText(AMxCurr + 10, cScreenHeight - 68, fnt16, trAmmo[Ammoz[Ammo[Slot, Pos].AmmoType].NameId], Surface);
+ if Ammo[Slot, Pos].Count < 10 then
+ DXOutText(AMxCurr + 175, cScreenHeight - 68, fnt16, chr(Ammo[Slot, Pos].Count + 48) + 'x', Surface);
+ if bSelected then
+ begin
+ CurSlot:= Slot;
+ CurAmmo:= Pos;
+ ApplyAmmoChanges(CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog]);
+ bShowAmmoMenu:= false
+ end;
+ end;
+ end;
+
+bSelected:= false;
+DrawSprite(sprArrow, CursorPoint.X, CursorPoint.Y, (RealTicks shr 6) mod 8, Surface)
end;
+procedure MoveCamera; forward;
+
procedure DrawWorld(Lag: integer; Surface: PSDL_Surface);
var i, t: integer;
r: TSDL_Rect;
@@ -139,6 +170,8 @@
end;
begin
+MoveCamera;
+
// Sky
inc(RealTicks, Lag);
if WorldDy > 0 then
@@ -406,6 +439,17 @@
if ((CursorPoint.X = prevPoint.X)and(CursorPoint.Y = prevpoint.Y)) then exit;
+if AMxCurr < cScreenWidth then
+ begin
+ if CursorPoint.X < AMxCurr + 35 then CursorPoint.X:= AMxCurr + 35;
+ if CursorPoint.X > AMxCurr + 200 then CursorPoint.X:= AMxCurr + 200;
+ if CursorPoint.Y < cScreenHeight - 75 - SlotsNum * 33 then CursorPoint.Y:= cScreenHeight - 75 - SlotsNum * 33;
+ if CursorPoint.Y > cScreenHeight - 76 then CursorPoint.Y:= cScreenHeight - 76;
+ prevPoint:= CursorPoint;
+ SDL_WarpMouse(CursorPoint.X, CursorPoint.Y);
+ exit
+ end;
+
if isCursorVisible then
begin
if (not CurrentTeam.ExtDriven)and(GameTicks >= PrevSentPointTime + cSendCursorPosTime) then