--- a/hedgewars/uLand.pas Sat Jun 15 18:51:04 2019 +0200
+++ b/hedgewars/uLand.pas Sat Jun 15 19:44:52 2019 +0200
@@ -49,7 +49,6 @@
procedure DrawBorderFromImage(Surface: PSDL_Surface);
var tmpsurf: PSDL_Surface;
- //r, rr: TSDL_Rect;
x, yd, yu: LongInt;
targetMask: Word;
begin
@@ -269,7 +268,6 @@
while r.x < LAND_WIDTH do
begin
copyToXY(tmpsurf, Surface, r.x, r.y);
- //SDL_UpperBlit(tmpsurf, nil, Surface, @r);
inc(r.x, tmpsurf^.w)
end;
inc(y, tmpsurf^.h);
@@ -366,7 +364,7 @@
if (cReducedQuality and rqBlurryLand) = 0 then
LandPixels[y, x]:= p^[x]// or AMask
else
- LandPixels[y div 2, x div 2]:= p^[x];// or AMask;
+ LandPixels[y div 2, x div 2]:= p^[x];
p:= PLongwordArray(@(p^[Surface^.pitch div 4]));
end;
@@ -782,8 +780,10 @@
end;
end;
+// Indestructible map border (top, left, right)
if hasBorder then
begin
+ // Make land beyond the border indestructible
if WorldEdge = weNone then
begin
for y:= 0 to LAND_HEIGHT - 1 do
@@ -797,23 +797,26 @@
for x:= 0 to LAND_WIDTH - 1 do
Land[y, x]:= lfIndestructible;
end;
- // experiment hardcoding cave
- // also try basing cave dimensions on map/template dimensions, if they exist
- for w:= 0 to 5 do // width of 3 allowed hogs to be knocked through with grenade
+ // Render map border
+ for w:= 0 to (cBorderWidth-1) do
begin
+ // Left and right border
if (WorldEdge <> weBounce) and (WorldEdge <> weWrap) then
for y:= LongWord(topY) to LAND_HEIGHT - 1 do
begin
+ // set land flags
Land[y, leftX + w]:= lfIndestructible;
Land[y, rightX - w]:= lfIndestructible;
+
+ // paint black and yellow stripes
if (y + leftX + w) mod 32 < 16 then
- c:= AMask
+ c:= AMask // black
else
- c:= AMask or RMask or GMask; // FF00FFFF
+ c:= AMask or RMask or GMask; // yellow
if (y + rightX - w) mod 32 < 16 then
- c2:= AMask
+ c2:= AMask // black
else
- c2:= AMask or RMask or GMask; // FF00FFFF
+ c2:= AMask or RMask or GMask; // yellow
if (cReducedQuality and rqBlurryLand) = 0 then
begin
@@ -827,13 +830,14 @@
end;
end;
+ // Top border
for x:= LongWord(leftX) to LongWord(rightX) do
begin
Land[topY + w, x]:= lfIndestructible;
if (topY + x + w) mod 32 < 16 then
- c:= AMask
+ c:= AMask // black
else
- c:= AMask or RMask or GMask; // FF00FFFF
+ c:= AMask or RMask or GMask; // yellow
if (cReducedQuality and rqBlurryLand) = 0 then
LandPixels[topY + w, x]:= c
@@ -843,6 +847,7 @@
end;
end;
+// Bottom border
if (GameFlags and gfBottomBorder) <> 0 then
DrawBottomBorder;