--- a/hedgewars/uGears.pas Wed Dec 22 04:09:56 2010 +0100
+++ b/hedgewars/uGears.pas Wed Dec 22 00:17:43 2010 -0500
@@ -47,7 +47,7 @@
implementation
uses uStore, uSound, uTeams, uRandom, uCollisions, uIO, uLandGraphics,
uAIMisc, uLocale, uAI, uAmmos, uStats, uVisualGears, uScript, GLunit, uMobile, uVariables,
- uCommands, uUtils, uTextures, uRenderUtils, uGearsRender, uCaptions, uDebug;
+ uCommands, uUtils, uTextures, uRenderUtils, uGearsRender, uCaptions, uDebug, uLandTexture;
procedure doMakeExplosion(X, Y, Radius: LongInt; Mask: LongWord); forward;
@@ -128,7 +128,8 @@
@doStepHammerHit,
@doStepResurrector,
@doStepNapalmBomb,
- @doStepSnowball
+ @doStepSnowball,
+ @doStepSnowflake
);
procedure InsertGearToList(Gear: PGear);
@@ -259,6 +260,21 @@
gear^.Friction:= _1;
gear^.Density:= _0_5;
end;
+
+ gtFlake: begin
+ with Gear^ do
+ begin
+ DirAngle:= random * 360;
+ dx.isNegative:= GetRandom(2) = 0;
+ dx.QWordValue:= GetRandom(100000000);
+ dy.isNegative:= false;
+ dy.QWordValue:= GetRandom(70000000);
+ if GetRandom(2) = 0 then dx := -dx;
+ Health:= random(vobFrameTicks);
+ Timer:= random(vobFramesCount);
+ Angle:= (random(2) * 2 - 1) * (1 + random(10000)) * vobVelocity
+ end
+ end;
gtGrave: begin
gear^.ImpactSound:= sndGraveImpact;
gear^.nImpactSounds:= 1;
@@ -1095,7 +1111,11 @@
cLaserSighting:= true;
if (GameFlags and gfArtillery) <> 0 then
- cArtillery:= true
+ cArtillery:= true;
+
+if (Theme = 'Snow') or (Theme = 'Hell') then
+ for i:= 0 to Pred(vobCount) do
+ AddGear(GetRandom(LAND_WIDTH+1024)-512, LAND_HEIGHT - GetRandom(1024), gtFlake, 0, _0, _0, 0);
end;
procedure doMakeExplosion(X, Y, Radius: LongInt; Mask: LongWord);