--- a/QTfrontend/ammoSchemeModel.cpp Fri May 01 11:58:22 2009 +0000
+++ b/QTfrontend/ammoSchemeModel.cpp Sun May 03 17:35:10 2009 +0000
@@ -34,11 +34,12 @@
<< QVariant(true) // add mines 8
<< QVariant(false) // vampiric 9
<< QVariant(false) // karma 10
- << QVariant(100) // damage modfier 11
- << QVariant(45) // turn time 12
- << QVariant(100) // init health 13
- << QVariant(15) // sudden death 14
- << QVariant(5) // case prob 15
+ << QVariant(false) // artillery 11
+ << QVariant(100) // damage modfier 12
+ << QVariant(45) // turn time 13
+ << QVariant(100) // init health 14
+ << QVariant(15) // sudden death 15
+ << QVariant(5) // case prob 16
;
AmmoSchemeModel::AmmoSchemeModel(QObject* parent, const QString & fileName) :
@@ -65,11 +66,12 @@
<< "mines" // 8
<< "vampiric" // 9
<< "karma" // 10
- << "damagefactor" // 11
- << "turntime" // 12
- << "health" // 13
- << "suddendeath" // 14
- << "caseprobability" // 15
+ << "artillery" // 11
+ << "damagefactor" // 12
+ << "turntime" // 13
+ << "health" // 14
+ << "suddendeath" // 15
+ << "caseprobability" // 16
;
QList<QVariant> proMode;
@@ -85,11 +87,12 @@
<< QVariant(false) // add mines 8
<< QVariant(false) // vampiric 9
<< QVariant(false) // karma 10
- << QVariant(100) // damage modfier 11
- << QVariant(15) // turn time 12
- << QVariant(100) // init health 13
- << QVariant(15) // sudden death 14
- << QVariant(0) // case prob 15
+ << QVariant(false) // artillery 11
+ << QVariant(100) // damage modfier 12
+ << QVariant(15) // turn time 13
+ << QVariant(100) // init health 14
+ << QVariant(15) // sudden death 15
+ << QVariant(0) // case prob 16
;
QList<QVariant> shoppa;
@@ -105,11 +108,12 @@
<< QVariant(false) // add mines 8
<< QVariant(false) // vampiric 9
<< QVariant(false) // karma 10
- << QVariant(100) // damage modfier 11
- << QVariant(30) // turn time 12
- << QVariant(100) // init health 13
- << QVariant(50) // sudden death 14
- << QVariant(1) // case prob 15
+ << QVariant(false) // artillery 11
+ << QVariant(100) // damage modfier 12
+ << QVariant(30) // turn time 13
+ << QVariant(100) // init health 14
+ << QVariant(50) // sudden death 15
+ << QVariant(1) // case prob 16
;
QList<QVariant> basketball;
@@ -125,11 +129,12 @@
<< QVariant(false) // add mines 8
<< QVariant(false) // vampiric 9
<< QVariant(false) // karma 10
- << QVariant(100) // damage modfier 11
- << QVariant(30) // turn time 12
- << QVariant(100) // init health 13
- << QVariant(15) // sudden death 14
- << QVariant(0) // case prob 15
+ << QVariant(false) // artillery 11
+ << QVariant(100) // damage modfier 12
+ << QVariant(30) // turn time 13
+ << QVariant(100) // init health 14
+ << QVariant(15) // sudden death 15
+ << QVariant(0) // case prob 16
;
schemes.append(defaultScheme);