--- a/hedgewars/uLandObjects.pas Sat Jul 25 18:02:12 2009 +0000
+++ b/hedgewars/uLandObjects.pas Sun Jul 26 19:19:03 2009 +0000
@@ -259,6 +259,7 @@
Result: boolean;
begin
cnt:= 0;
+Obj.Maxcnt:= (Obj.Maxcnt * MaxHedgehogs) div 18;
with Obj do
begin
if Maxcnt = 0 then
@@ -303,6 +304,7 @@
Result: boolean;
begin
cnt:= 0;
+Obj.Maxcnt:= (Obj.Maxcnt * MaxHedgehogs) div 18;
with Obj do
begin
if Maxcnt = 0 then
@@ -328,9 +330,9 @@
end
end;
inc(y, 12);
- until y > 1023 - Height - 8;
+ until y > LAND_HEIGHT - 1 - Height - 8;
inc(x, getrandom(12) + 12)
- until x > 2047 - Width;
+ until x > LAND_WIDTH - 1 - Width;
Result:= cnt <> 0;
if Result then
begin
@@ -494,7 +496,7 @@
i:=i+int;
until (i>rightX-int);
end;
-AddThemeObjects(ThemeObjects, MaxHedgehogs div 2); // MaxHedgehogs should roughly correspond to available surface area. Was also thinking maybe using playHeight * playWidth div constant :)
+AddThemeObjects(ThemeObjects, (8 * MaxHedgehogs) div 18); // MaxHedgehogs should roughly correspond to available surface area. Was also thinking maybe using playHeight * playWidth div constant :)
AddProgress;
FreeRects
end;
@@ -502,7 +504,8 @@
procedure AddOnLandObjects(Surface: PSDL_Surface);
begin
InitRects;
-AddSprayObjects(Surface, SprayObjects, 12);
+//AddSprayObjects(Surface, SprayObjects, 12);
+AddSprayObjects(Surface, SprayObjects, (2 * MaxHedgehogs) div 3);
FreeRects
end;