--- a/QTfrontend/pages.cpp Sat Mar 06 10:54:24 2010 +0000
+++ b/QTfrontend/pages.cpp Sat Mar 06 10:59:20 2010 +0000
@@ -66,313 +66,313 @@
AbstractPage(parent)
{
if(frontendEffects) setAttribute(Qt::WA_NoSystemBackground, true);
- QGridLayout * pageLayout = new QGridLayout(this);
- //pageLayout->setColumnStretch(0, 1);
- //pageLayout->setColumnStretch(1, 2);
- //pageLayout->setColumnStretch(2, 1);
+ QGridLayout * pageLayout = new QGridLayout(this);
+ //pageLayout->setColumnStretch(0, 1);
+ //pageLayout->setColumnStretch(1, 2);
+ //pageLayout->setColumnStretch(2, 1);
- //QPushButton* btnLogo = addButton(":/res/HedgewarsTitle.png", pageLayout, 0, 0, 1, 4, true);
- //pageLayout->setAlignment(btnLogo, Qt::AlignHCenter);
- pageLayout->setRowStretch(0, 1);
- pageLayout->setRowStretch(1, 1);
- pageLayout->setRowStretch(2, 0);
- pageLayout->setRowStretch(3, 1);
- pageLayout->setRowStretch(4, 1);
+ //QPushButton* btnLogo = addButton(":/res/HedgewarsTitle.png", pageLayout, 0, 0, 1, 4, true);
+ //pageLayout->setAlignment(btnLogo, Qt::AlignHCenter);
+ pageLayout->setRowStretch(0, 1);
+ pageLayout->setRowStretch(1, 1);
+ pageLayout->setRowStretch(2, 0);
+ pageLayout->setRowStretch(3, 1);
+ pageLayout->setRowStretch(4, 1);
- BtnSinglePlayer = addButton(":/res/LocalPlay.png", pageLayout, 2, 0, 1, 2, true);
- BtnSinglePlayer->setToolTip(tr("Local Game (Play a game on a single computer)"));
- pageLayout->setAlignment(BtnSinglePlayer, Qt::AlignHCenter);
+ BtnSinglePlayer = addButton(":/res/LocalPlay.png", pageLayout, 2, 0, 1, 2, true);
+ BtnSinglePlayer->setToolTip(tr("Local Game (Play a game on a single computer)"));
+ pageLayout->setAlignment(BtnSinglePlayer, Qt::AlignHCenter);
- BtnNet = addButton(":/res/NetworkPlay.png", pageLayout, 2, 2, 1, 2, true);
- BtnNet->setToolTip(tr("Network Game (Play a game across a network)"));
- pageLayout->setAlignment(BtnNet, Qt::AlignHCenter);
+ BtnNet = addButton(":/res/NetworkPlay.png", pageLayout, 2, 2, 1, 2, true);
+ BtnNet->setToolTip(tr("Network Game (Play a game across a network)"));
+ pageLayout->setAlignment(BtnNet, Qt::AlignHCenter);
- BtnSetup = addButton(":/res/Settings.png", pageLayout, 4, 3, true);
+ BtnSetup = addButton(":/res/Settings.png", pageLayout, 4, 3, true);
- //BtnInfo = addButton(":/res/About.png", pageLayout, 3, 1, 1, 2, true);
- BtnInfo = addButton(":/res/HedgewarsTitle.png", pageLayout, 0, 0, 1, 4, true);
- BtnInfo->setStyleSheet("border: transparent;background: transparent;");
- pageLayout->setAlignment(BtnInfo, Qt::AlignHCenter);
- //pageLayout->setAlignment(BtnInfo, Qt::AlignHCenter);
+ //BtnInfo = addButton(":/res/About.png", pageLayout, 3, 1, 1, 2, true);
+ BtnInfo = addButton(":/res/HedgewarsTitle.png", pageLayout, 0, 0, 1, 4, true);
+ BtnInfo->setStyleSheet("border: transparent;background: transparent;");
+ pageLayout->setAlignment(BtnInfo, Qt::AlignHCenter);
+ //pageLayout->setAlignment(BtnInfo, Qt::AlignHCenter);
- BtnExit = addButton(":/res/Exit.png", pageLayout, 4, 0, 1, 1, true);
+ BtnExit = addButton(":/res/Exit.png", pageLayout, 4, 0, 1, 1, true);
}
PageEditTeam::PageEditTeam(QWidget* parent, SDLInteraction * sdli) :
AbstractPage(parent)
{
mySdli = sdli;
- QGridLayout * pageLayout = new QGridLayout(this);
- QTabWidget * tbw = new QTabWidget(this);
- QWidget * page1 = new QWidget(this);
- QWidget * page2 = new QWidget(this);
- tbw->addTab(page1, tr("General"));
- tbw->addTab(page2, tr("Advanced"));
- pageLayout->addWidget(tbw, 0, 0, 1, 3);
- BtnTeamDiscard = addButton(":/res/Exit.png", pageLayout, 1, 0, true);
- BtnTeamSave = addButton(":/res/Save.png", pageLayout, 1, 2, true);;
- BtnTeamSave->setStyleSheet("QPushButton{margin: 12px 0px 12px 0px;}");
+ QGridLayout * pageLayout = new QGridLayout(this);
+ QTabWidget * tbw = new QTabWidget(this);
+ QWidget * page1 = new QWidget(this);
+ QWidget * page2 = new QWidget(this);
+ tbw->addTab(page1, tr("General"));
+ tbw->addTab(page2, tr("Advanced"));
+ pageLayout->addWidget(tbw, 0, 0, 1, 3);
+ BtnTeamDiscard = addButton(":/res/Exit.png", pageLayout, 1, 0, true);
+ BtnTeamSave = addButton(":/res/Save.png", pageLayout, 1, 2, true);;
+ BtnTeamSave->setStyleSheet("QPushButton{margin: 12px 0px 12px 0px;}");
- QHBoxLayout * page1Layout = new QHBoxLayout(page1);
- page1Layout->setAlignment(Qt::AlignTop);
- QGridLayout * page2Layout = new QGridLayout(page2);
+ QHBoxLayout * page1Layout = new QHBoxLayout(page1);
+ page1Layout->setAlignment(Qt::AlignTop);
+ QGridLayout * page2Layout = new QGridLayout(page2);
// ====== Page 1 ======
- QVBoxLayout * vbox1 = new QVBoxLayout();
- QVBoxLayout * vbox2 = new QVBoxLayout();
- page1Layout->addLayout(vbox1);
- page1Layout->addLayout(vbox2);
+ QVBoxLayout * vbox1 = new QVBoxLayout();
+ QVBoxLayout * vbox2 = new QVBoxLayout();
+ page1Layout->addLayout(vbox1);
+ page1Layout->addLayout(vbox2);
- GBoxHedgehogs = new QGroupBox(this);
- GBoxHedgehogs->setTitle(QGroupBox::tr("Team Members"));
- GBoxHedgehogs->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed);
- QGridLayout * GBHLayout = new QGridLayout(GBoxHedgehogs);
+ GBoxHedgehogs = new QGroupBox(this);
+ GBoxHedgehogs->setTitle(QGroupBox::tr("Team Members"));
+ GBoxHedgehogs->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed);
+ QGridLayout * GBHLayout = new QGridLayout(GBoxHedgehogs);
- signalMapper = new QSignalMapper(this);
+ signalMapper = new QSignalMapper(this);
- HatsModel * hatsModel = new HatsModel(GBoxHedgehogs);
- for(int i = 0; i < 8; i++)
- {
- HHHats[i] = new QComboBox(GBoxHedgehogs);
- HHHats[i]->setModel(hatsModel);
- HHHats[i]->setIconSize(QSize(32, 37));
- //HHHats[i]->setSizeAdjustPolicy(QComboBox::AdjustToContents);
- //HHHats[i]->setModelColumn(1);
- //HHHats[i]->setMinimumWidth(132);
- GBHLayout->addWidget(HHHats[i], i, 0);
+ HatsModel * hatsModel = new HatsModel(GBoxHedgehogs);
+ for(int i = 0; i < 8; i++)
+ {
+ HHHats[i] = new QComboBox(GBoxHedgehogs);
+ HHHats[i]->setModel(hatsModel);
+ HHHats[i]->setIconSize(QSize(32, 37));
+ //HHHats[i]->setSizeAdjustPolicy(QComboBox::AdjustToContents);
+ //HHHats[i]->setModelColumn(1);
+ //HHHats[i]->setMinimumWidth(132);
+ GBHLayout->addWidget(HHHats[i], i, 0);
- HHNameEdit[i] = new QLineEdit(GBoxHedgehogs);
- HHNameEdit[i]->setMaxLength(64);
- HHNameEdit[i]->setMinimumWidth(120);
- GBHLayout->addWidget(HHNameEdit[i], i, 1);
+ HHNameEdit[i] = new QLineEdit(GBoxHedgehogs);
+ HHNameEdit[i]->setMaxLength(64);
+ HHNameEdit[i]->setMinimumWidth(120);
+ GBHLayout->addWidget(HHNameEdit[i], i, 1);
- randButton[i] = addButton(":/res/dice.png", GBHLayout, i, 3, true);
+ randButton[i] = addButton(":/res/dice.png", GBHLayout, i, 3, true);
- connect(randButton[i], SIGNAL(clicked()), signalMapper, SLOT(map()));
- signalMapper->setMapping(randButton[i], i);
+ connect(randButton[i], SIGNAL(clicked()), signalMapper, SLOT(map()));
+ signalMapper->setMapping(randButton[i], i);
- }
+ }
- randTeamButton = addButton(QPushButton::tr("Random Team"), GBHLayout, 9, false);
+ randTeamButton = addButton(QPushButton::tr("Random Team"), GBHLayout, 9, false);
- vbox1->addWidget(GBoxHedgehogs);
+ vbox1->addWidget(GBoxHedgehogs);
- GBoxTeam = new QGroupBox(this);
- GBoxTeam->setTitle(QGroupBox::tr("Team Settings"));
- GBoxTeam->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed);
- QGridLayout * GBTLayout = new QGridLayout(GBoxTeam);
- QLabel * tmpLabel = new QLabel(GBoxTeam);
- tmpLabel->setText(QLabel::tr("Name"));
- GBTLayout->addWidget(tmpLabel, 0, 0);
- tmpLabel = new QLabel(GBoxTeam);
- tmpLabel->setText(QLabel::tr("Type"));
- GBTLayout->addWidget(tmpLabel, 1, 0);
- tmpLabel = new QLabel(GBoxTeam);
- tmpLabel->setText(QLabel::tr("Grave"));
- GBTLayout->addWidget(tmpLabel, 2, 0);
- tmpLabel = new QLabel(GBoxTeam);
- tmpLabel->setText(QLabel::tr("Flag"));
- GBTLayout->addWidget(tmpLabel, 3, 0);
- tmpLabel = new QLabel(GBoxTeam);
- tmpLabel->setText(QLabel::tr("Voice"));
- GBTLayout->addWidget(tmpLabel, 4, 0);
+ GBoxTeam = new QGroupBox(this);
+ GBoxTeam->setTitle(QGroupBox::tr("Team Settings"));
+ GBoxTeam->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed);
+ QGridLayout * GBTLayout = new QGridLayout(GBoxTeam);
+ QLabel * tmpLabel = new QLabel(GBoxTeam);
+ tmpLabel->setText(QLabel::tr("Name"));
+ GBTLayout->addWidget(tmpLabel, 0, 0);
+ tmpLabel = new QLabel(GBoxTeam);
+ tmpLabel->setText(QLabel::tr("Type"));
+ GBTLayout->addWidget(tmpLabel, 1, 0);
+ tmpLabel = new QLabel(GBoxTeam);
+ tmpLabel->setText(QLabel::tr("Grave"));
+ GBTLayout->addWidget(tmpLabel, 2, 0);
+ tmpLabel = new QLabel(GBoxTeam);
+ tmpLabel->setText(QLabel::tr("Flag"));
+ GBTLayout->addWidget(tmpLabel, 3, 0);
+ tmpLabel = new QLabel(GBoxTeam);
+ tmpLabel->setText(QLabel::tr("Voice"));
+ GBTLayout->addWidget(tmpLabel, 4, 0);
- TeamNameEdit = new QLineEdit(GBoxTeam);
- TeamNameEdit->setMaxLength(64);
- GBTLayout->addWidget(TeamNameEdit, 0, 1);
- vbox2->addWidget(GBoxTeam);
+ TeamNameEdit = new QLineEdit(GBoxTeam);
+ TeamNameEdit->setMaxLength(64);
+ GBTLayout->addWidget(TeamNameEdit, 0, 1);
+ vbox2->addWidget(GBoxTeam);
- CBTeamLvl = new QComboBox(GBoxTeam);
- CBTeamLvl->setIconSize(QSize(48, 48));
- CBTeamLvl->addItem(QIcon(":/res/botlevels/0.png"), QComboBox::tr("Human"));
- for(int i = 5; i > 0; i--)
- CBTeamLvl->addItem(
- QIcon(QString(":/res/botlevels/%1.png").arg(6 - i)),
- QString("%1 %2").arg(QComboBox::tr("Level")).arg(i)
- );
- GBTLayout->addWidget(CBTeamLvl, 1, 1);
+ CBTeamLvl = new QComboBox(GBoxTeam);
+ CBTeamLvl->setIconSize(QSize(48, 48));
+ CBTeamLvl->addItem(QIcon(":/res/botlevels/0.png"), QComboBox::tr("Human"));
+ for(int i = 5; i > 0; i--)
+ CBTeamLvl->addItem(
+ QIcon(QString(":/res/botlevels/%1.png").arg(6 - i)),
+ QString("%1 %2").arg(QComboBox::tr("Level")).arg(i)
+ );
+ GBTLayout->addWidget(CBTeamLvl, 1, 1);
- CBGrave = new QComboBox(GBoxTeam);
- CBGrave->setMaxCount(65535);
- CBGrave->setIconSize(QSize(32, 32));
- GBTLayout->addWidget(CBGrave, 2, 1);
+ CBGrave = new QComboBox(GBoxTeam);
+ CBGrave->setMaxCount(65535);
+ CBGrave->setIconSize(QSize(32, 32));
+ GBTLayout->addWidget(CBGrave, 2, 1);
- CBFlag = new QComboBox(GBoxTeam);
- CBFlag->setMaxCount(65535);
- CBFlag->setIconSize(QSize(22, 15));
- GBTLayout->addWidget(CBFlag, 3, 1);
+ CBFlag = new QComboBox(GBoxTeam);
+ CBFlag->setMaxCount(65535);
+ CBFlag->setIconSize(QSize(22, 15));
+ GBTLayout->addWidget(CBFlag, 3, 1);
- {
- QHBoxLayout * hbox = new QHBoxLayout();
- CBVoicepack = new QComboBox(GBoxTeam);
- {
- QDir tmpdir;
- tmpdir.cd(datadir->absolutePath());
- tmpdir.cd("Sounds/voices");
- QStringList list = tmpdir.entryList(QDir::AllDirs | QDir::NoDotAndDotDot, QDir::Name);
- CBVoicepack->addItems(list);
- }
- hbox->addWidget(CBVoicepack, 100);
- BtnTestSound = addButton(":/res/PlaySound.png", hbox, 1, true);
- hbox->setStretchFactor(BtnTestSound, 1);
- connect(BtnTestSound, SIGNAL(clicked()), this, SLOT(testSound()));
- GBTLayout->addLayout(hbox, 4, 1);
- }
+ {
+ QHBoxLayout * hbox = new QHBoxLayout();
+ CBVoicepack = new QComboBox(GBoxTeam);
+ {
+ QDir tmpdir;
+ tmpdir.cd(datadir->absolutePath());
+ tmpdir.cd("Sounds/voices");
+ QStringList list = tmpdir.entryList(QDir::AllDirs | QDir::NoDotAndDotDot, QDir::Name);
+ CBVoicepack->addItems(list);
+ }
+ hbox->addWidget(CBVoicepack, 100);
+ BtnTestSound = addButton(":/res/PlaySound.png", hbox, 1, true);
+ hbox->setStretchFactor(BtnTestSound, 1);
+ connect(BtnTestSound, SIGNAL(clicked()), this, SLOT(testSound()));
+ GBTLayout->addLayout(hbox, 4, 1);
+ }
- GBoxFort = new QGroupBox(this);
- GBoxFort->setTitle(QGroupBox::tr("Fort"));
- QGridLayout * GBFLayout = new QGridLayout(GBoxFort);
- CBFort = new QComboBox(GBoxFort);
- CBFort->setMaxCount(65535);
- GBFLayout->addWidget(CBFort, 0, 0);
- FortPreview = new SquareLabel(GBoxFort);
- FortPreview->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
- FortPreview->setMinimumSize(128, 128);
- FortPreview->setPixmap(QPixmap());
+ GBoxFort = new QGroupBox(this);
+ GBoxFort->setTitle(QGroupBox::tr("Fort"));
+ QGridLayout * GBFLayout = new QGridLayout(GBoxFort);
+ CBFort = new QComboBox(GBoxFort);
+ CBFort->setMaxCount(65535);
+ GBFLayout->addWidget(CBFort, 0, 0);
+ FortPreview = new SquareLabel(GBoxFort);
+ FortPreview->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
+ FortPreview->setMinimumSize(128, 128);
+ FortPreview->setPixmap(QPixmap());
// perhaps due to handling its own paintevents, SquareLabel doesn't play nice with the stars
//FortPreview->setAttribute(Qt::WA_PaintOnScreen, true);
- GBFLayout->addWidget(FortPreview, 1, 0);
- vbox2->addWidget(GBoxFort);
+ GBFLayout->addWidget(FortPreview, 1, 0);
+ vbox2->addWidget(GBoxFort);
- QDir tmpdir;
- tmpdir.cd(datadir->absolutePath());
- tmpdir.cd("Forts");
- tmpdir.setFilter(QDir::Files);
+ QDir tmpdir;
+ tmpdir.cd(datadir->absolutePath());
+ tmpdir.cd("Forts");
+ tmpdir.setFilter(QDir::Files);
- connect(CBFort, SIGNAL(currentIndexChanged(const QString &)), this, SLOT(CBFort_activated(const QString &)));
- CBFort->addItems(tmpdir.entryList(QStringList("*L.png")).replaceInStrings(QRegExp("^(.*)L\\.png"), "\\1"));
+ connect(CBFort, SIGNAL(currentIndexChanged(const QString &)), this, SLOT(CBFort_activated(const QString &)));
+ CBFort->addItems(tmpdir.entryList(QStringList("*L.png")).replaceInStrings(QRegExp("^(.*)L\\.png"), "\\1"));
- tmpdir.cd("../Graphics/Graves");
- QStringList list = tmpdir.entryList(QStringList("*.png"));
- for (QStringList::Iterator it = list.begin(); it != list.end(); ++it )
- {
- QPixmap pix(datadir->absolutePath() + "/Graphics/Graves/" + *it);
- QIcon icon(pix.copy(0, 0, 32, 32));
- CBGrave->addItem(icon, (*it).replace(QRegExp("^(.*)\\.png"), "\\1"));
- }
+ tmpdir.cd("../Graphics/Graves");
+ QStringList list = tmpdir.entryList(QStringList("*.png"));
+ for (QStringList::Iterator it = list.begin(); it != list.end(); ++it )
+ {
+ QPixmap pix(datadir->absolutePath() + "/Graphics/Graves/" + *it);
+ QIcon icon(pix.copy(0, 0, 32, 32));
+ CBGrave->addItem(icon, (*it).replace(QRegExp("^(.*)\\.png"), "\\1"));
+ }
- tmpdir.cd(datadir->absolutePath());
- tmpdir.cd("Graphics/Flags");
- list = tmpdir.entryList(QStringList("*.png"));
- for (QStringList::Iterator it = list.begin(); it != list.end(); ++it )
- {
- QPixmap pix(datadir->absolutePath() + "/Graphics/Flags/" + *it);
- QIcon icon(pix.copy(0, 0, 22, 15));
- if(it->compare("cpu.png")) // skip cpu flag
- CBFlag->addItem(icon, (*it).replace(QRegExp("^(.*)\\.png"), "\\1"));
- }
+ tmpdir.cd(datadir->absolutePath());
+ tmpdir.cd("Graphics/Flags");
+ list = tmpdir.entryList(QStringList("*.png"));
+ for (QStringList::Iterator it = list.begin(); it != list.end(); ++it )
+ {
+ QPixmap pix(datadir->absolutePath() + "/Graphics/Flags/" + *it);
+ QIcon icon(pix.copy(0, 0, 22, 15));
+ if(it->compare("cpu.png")) // skip cpu flag
+ CBFlag->addItem(icon, (*it).replace(QRegExp("^(.*)\\.png"), "\\1"));
+ }
- vbox1->addStretch();
- vbox2->addStretch();
+ vbox1->addStretch();
+ vbox2->addStretch();
// ====== Page 2 ======
- GBoxBinds = new QGroupBox(this);
- GBoxBinds->setTitle(QGroupBox::tr("Key binds"));
- QGridLayout * GBBLayout = new QGridLayout(GBoxBinds);
- BindsBox = new QToolBox(GBoxBinds);
- BindsBox->setLineWidth(0);
- GBBLayout->addWidget(BindsBox);
- page2Layout->addWidget(GBoxBinds, 0, 0);
+ GBoxBinds = new QGroupBox(this);
+ GBoxBinds->setTitle(QGroupBox::tr("Key binds"));
+ QGridLayout * GBBLayout = new QGridLayout(GBoxBinds);
+ BindsBox = new QToolBox(GBoxBinds);
+ BindsBox->setLineWidth(0);
+ GBBLayout->addWidget(BindsBox);
+ page2Layout->addWidget(GBoxBinds, 0, 0);
- quint16 i = 0;
- quint16 num = 0;
- QWidget * curW = NULL;
- QGridLayout * pagelayout = NULL;
- QLabel* l = NULL;
- while (i < BINDS_NUMBER) {
- if(cbinds[i].category != NULL)
- {
- if(curW != NULL)
- {
- l = new QLabel(curW);
- l->setText("");
- pagelayout->addWidget(l, num++, 0, 1, 2);
- }
- curW = new QWidget(this);
- BindsBox->addItem(curW, QApplication::translate("binds (categories)", cbinds[i].category));
- pagelayout = new QGridLayout(curW);
- num = 0;
- }
- if(cbinds[i].description != NULL)
- {
- l = new QLabel(curW);
- l->setText((num > 0 ? QString("\n") : QString("")) + QApplication::translate("binds (descriptions)", cbinds[i].description));
- pagelayout->addWidget(l, num++, 0, 1, 2);
- }
+ quint16 i = 0;
+ quint16 num = 0;
+ QWidget * curW = NULL;
+ QGridLayout * pagelayout = NULL;
+ QLabel* l = NULL;
+ while (i < BINDS_NUMBER) {
+ if(cbinds[i].category != NULL)
+ {
+ if(curW != NULL)
+ {
+ l = new QLabel(curW);
+ l->setText("");
+ pagelayout->addWidget(l, num++, 0, 1, 2);
+ }
+ curW = new QWidget(this);
+ BindsBox->addItem(curW, QApplication::translate("binds (categories)", cbinds[i].category));
+ pagelayout = new QGridLayout(curW);
+ num = 0;
+ }
+ if(cbinds[i].description != NULL)
+ {
+ l = new QLabel(curW);
+ l->setText((num > 0 ? QString("\n") : QString("")) + QApplication::translate("binds (descriptions)", cbinds[i].description));
+ pagelayout->addWidget(l, num++, 0, 1, 2);
+ }
- l = new QLabel(curW);
- l->setText(QApplication::translate("binds", cbinds[i].name));
- l->setAlignment(Qt::AlignRight);
- pagelayout->addWidget(l, num, 0);
- CBBind[i] = new QComboBox(curW);
- for(int j = 0; sdlkeys[j][1][0] != '\0'; j++)
- CBBind[i]->addItem(QApplication::translate("binds (keys)", sdlkeys[j][1]).contains(": ") ? QApplication::translate("binds (keys)", sdlkeys[j][1]) : QApplication::translate("binds (keys)", "Keyboard") + QString(": ") + QApplication::translate("binds (keys)", sdlkeys[j][1]), sdlkeys[j][0]);
- pagelayout->addWidget(CBBind[i++], num++, 1);
- }
+ l = new QLabel(curW);
+ l->setText(QApplication::translate("binds", cbinds[i].name));
+ l->setAlignment(Qt::AlignRight);
+ pagelayout->addWidget(l, num, 0);
+ CBBind[i] = new QComboBox(curW);
+ for(int j = 0; sdlkeys[j][1][0] != '\0'; j++)
+ CBBind[i]->addItem(QApplication::translate("binds (keys)", sdlkeys[j][1]).contains(": ") ? QApplication::translate("binds (keys)", sdlkeys[j][1]) : QApplication::translate("binds (keys)", "Keyboard") + QString(": ") + QApplication::translate("binds (keys)", sdlkeys[j][1]), sdlkeys[j][0]);
+ pagelayout->addWidget(CBBind[i++], num++, 1);
+ }
}
void PageEditTeam::CBFort_activated(const QString & fortname)
{
- QPixmap pix(datadir->absolutePath() + "/Forts/" + fortname + "L.png");
- FortPreview->setPixmap(pix);
+ QPixmap pix(datadir->absolutePath() + "/Forts/" + fortname + "L.png");
+ FortPreview->setPixmap(pix);
}
void PageEditTeam::testSound()
{
- Mix_Chunk *sound;
- QDir tmpdir;
- mySdli->SDLMusicInit();
-
- tmpdir.cd(datadir->absolutePath());
- tmpdir.cd("Sounds/voices");
- tmpdir.cd(CBVoicepack->currentText());
- QStringList list = tmpdir.entryList(QStringList() << "Illgetyou.ogg" << "Incoming.ogg" << "Stupid.ogg" << "Coward.ogg" << "Firstblood.ogg", QDir::Files);
- if (list.size()) {
- sound = Mix_LoadWAV(QString(tmpdir.absolutePath() + "/" + list[rand() % list.size()]).toLocal8Bit().constData());
- Mix_PlayChannel(-1, sound, 0);
- }
+ Mix_Chunk *sound;
+ QDir tmpdir;
+ mySdli->SDLMusicInit();
+
+ tmpdir.cd(datadir->absolutePath());
+ tmpdir.cd("Sounds/voices");
+ tmpdir.cd(CBVoicepack->currentText());
+ QStringList list = tmpdir.entryList(QStringList() << "Illgetyou.ogg" << "Incoming.ogg" << "Stupid.ogg" << "Coward.ogg" << "Firstblood.ogg", QDir::Files);
+ if (list.size()) {
+ sound = Mix_LoadWAV(QString(tmpdir.absolutePath() + "/" + list[rand() % list.size()]).toLocal8Bit().constData());
+ Mix_PlayChannel(-1, sound, 0);
+ }
}
PageMultiplayer::PageMultiplayer(QWidget* parent) :
AbstractPage(parent)
{
- QGridLayout * pageLayout = new QGridLayout(this);
+ QGridLayout * pageLayout = new QGridLayout(this);
- BtnBack = addButton(":/res/Exit.png", pageLayout, 2, 0, true);
+ BtnBack = addButton(":/res/Exit.png", pageLayout, 2, 0, true);
- gameCFG = new GameCFGWidget(this);
- pageLayout->addWidget(gameCFG, 0, 0, 1, 2);
+ gameCFG = new GameCFGWidget(this);
+ pageLayout->addWidget(gameCFG, 0, 0, 1, 2);
- pageLayout->setRowStretch(1, 1);
+ pageLayout->setRowStretch(1, 1);
- teamsSelect = new TeamSelWidget(this);
- pageLayout->addWidget(teamsSelect, 0, 2, 2, 2);
+ teamsSelect = new TeamSelWidget(this);
+ pageLayout->addWidget(teamsSelect, 0, 2, 2, 2);
- BtnStartMPGame = addButton(tr("Start"), pageLayout, 2, 3);
+ BtnStartMPGame = addButton(tr("Start"), pageLayout, 2, 3);
}
PageOptions::PageOptions(QWidget* parent) :
AbstractPage(parent)
{
- QGridLayout * pageLayout = new QGridLayout(this);
- pageLayout->setColumnStretch(0, 100);
- pageLayout->setColumnStretch(1, 100);
- pageLayout->setColumnStretch(2, 100);
- pageLayout->setRowStretch(0, 0);
- pageLayout->setRowStretch(1, 100);
- pageLayout->setRowStretch(2, 0);
- pageLayout->setContentsMargins(7, 7, 7, 0);
- pageLayout->setSpacing(0);
+ QGridLayout * pageLayout = new QGridLayout(this);
+ pageLayout->setColumnStretch(0, 100);
+ pageLayout->setColumnStretch(1, 100);
+ pageLayout->setColumnStretch(2, 100);
+ pageLayout->setRowStretch(0, 0);
+ pageLayout->setRowStretch(1, 100);
+ pageLayout->setRowStretch(2, 0);
+ pageLayout->setContentsMargins(7, 7, 7, 0);
+ pageLayout->setSpacing(0);
- QGroupBox * gbTwoBoxes = new QGroupBox(this);
- pageLayout->addWidget(gbTwoBoxes, 0, 0, 1, 3);
- QGridLayout * gbTBLayout = new QGridLayout(gbTwoBoxes);
- gbTBLayout->setMargin(0);
- gbTBLayout->setSpacing(0);
- gbTBLayout->setAlignment(Qt::AlignTop | Qt::AlignLeft);
+ QGroupBox * gbTwoBoxes = new QGroupBox(this);
+ pageLayout->addWidget(gbTwoBoxes, 0, 0, 1, 3);
+ QGridLayout * gbTBLayout = new QGridLayout(gbTwoBoxes);
+ gbTBLayout->setMargin(0);
+ gbTBLayout->setSpacing(0);
+ gbTBLayout->setAlignment(Qt::AlignTop | Qt::AlignLeft);
{
teamsBox = new IconedGroupBox(this);
//teamsBox->setContentTopPadding(0);
@@ -445,7 +445,7 @@
tmpdir.cd("Locale");
tmpdir.setFilter(QDir::Files);
QStringList locs = tmpdir.entryList(QStringList("hedgewars_*.qm"));
- CBLanguage->addItem(QComboBox::tr("(System default)"), QString(""));
+ CBLanguage->addItem(QComboBox::tr("(System default)"), QString(""));
for(int i = 0; i < locs.count(); i++)
{
QLocale loc(locs[i].replace(QRegExp("hedgewars_(.*)\\.qm"), "\\1"));
@@ -567,458 +567,458 @@
hr->setFixedHeight(12);
GBAlayout->addWidget(hr);
- QLabel *restartNote = new QLabel(this);
+ QLabel *restartNote = new QLabel(this);
restartNote->setText(QString("* ") + QLabel::tr("Restart game to apply"));
GBAlayout->addWidget(restartNote);
gbTBLayout->addWidget(AGGroupBox, 0, 1, 3, 1);
}
- BtnSaveOptions = addButton(":/res/Save.png", pageLayout, 2, 2, true);
- BtnSaveOptions->setStyleSheet("QPushButton{margin: 12px 0px 12px 0px;}");
+ BtnSaveOptions = addButton(":/res/Save.png", pageLayout, 2, 2, true);
+ BtnSaveOptions->setStyleSheet("QPushButton{margin: 12px 0px 12px 0px;}");
- BtnBack = addButton(":/res/Exit.png", pageLayout, 2, 0, true);
+ BtnBack = addButton(":/res/Exit.png", pageLayout, 2, 0, true);
}
PageNet::PageNet(QWidget* parent) : AbstractPage(parent)
{
- QFont * font14 = new QFont("MS Shell Dlg", 14);
- QGridLayout * pageLayout = new QGridLayout(this);
- pageLayout->setColumnStretch(0, 1);
- pageLayout->setColumnStretch(1, 1);
- pageLayout->setColumnStretch(2, 1);
+ QFont * font14 = new QFont("MS Shell Dlg", 14);
+ QGridLayout * pageLayout = new QGridLayout(this);
+ pageLayout->setColumnStretch(0, 1);
+ pageLayout->setColumnStretch(1, 1);
+ pageLayout->setColumnStretch(2, 1);
- BtnNetSvrStart = new QPushButton(this);
- BtnNetSvrStart->setFont(*font14);
- BtnNetSvrStart->setText(QPushButton::tr("Start server"));
- BtnNetSvrStart->setVisible(haveServer);
- pageLayout->addWidget(BtnNetSvrStart, 4, 2);
+ BtnNetSvrStart = new QPushButton(this);
+ BtnNetSvrStart->setFont(*font14);
+ BtnNetSvrStart->setText(QPushButton::tr("Start server"));
+ BtnNetSvrStart->setVisible(haveServer);
+ pageLayout->addWidget(BtnNetSvrStart, 4, 2);
- BtnBack = addButton(":/res/Exit.png", pageLayout, 4, 0, true);
+ BtnBack = addButton(":/res/Exit.png", pageLayout, 4, 0, true);
- ConnGroupBox = new QGroupBox(this);
- ConnGroupBox->setTitle(QGroupBox::tr("Net game"));
- pageLayout->addWidget(ConnGroupBox, 2, 0, 1, 3);
- GBClayout = new QGridLayout(ConnGroupBox);
- GBClayout->setColumnStretch(0, 1);
- GBClayout->setColumnStretch(1, 1);
- GBClayout->setColumnStretch(2, 1);
+ ConnGroupBox = new QGroupBox(this);
+ ConnGroupBox->setTitle(QGroupBox::tr("Net game"));
+ pageLayout->addWidget(ConnGroupBox, 2, 0, 1, 3);
+ GBClayout = new QGridLayout(ConnGroupBox);
+ GBClayout->setColumnStretch(0, 1);
+ GBClayout->setColumnStretch(1, 1);
+ GBClayout->setColumnStretch(2, 1);
- BtnNetConnect = new QPushButton(ConnGroupBox);
- BtnNetConnect->setFont(*font14);
- BtnNetConnect->setText(QPushButton::tr("Connect"));
- GBClayout->addWidget(BtnNetConnect, 2, 2);
+ BtnNetConnect = new QPushButton(ConnGroupBox);
+ BtnNetConnect->setFont(*font14);
+ BtnNetConnect->setText(QPushButton::tr("Connect"));
+ GBClayout->addWidget(BtnNetConnect, 2, 2);
- tvServersList = new QTableView(ConnGroupBox);
- tvServersList->setSelectionBehavior(QAbstractItemView::SelectRows);
- GBClayout->addWidget(tvServersList, 1, 0, 1, 3);
+ tvServersList = new QTableView(ConnGroupBox);
+ tvServersList->setSelectionBehavior(QAbstractItemView::SelectRows);
+ GBClayout->addWidget(tvServersList, 1, 0, 1, 3);
- BtnUpdateSList = new QPushButton(ConnGroupBox);
- BtnUpdateSList->setFont(*font14);
- BtnUpdateSList->setText(QPushButton::tr("Update"));
- GBClayout->addWidget(BtnUpdateSList, 2, 0);
+ BtnUpdateSList = new QPushButton(ConnGroupBox);
+ BtnUpdateSList->setFont(*font14);
+ BtnUpdateSList->setText(QPushButton::tr("Update"));
+ GBClayout->addWidget(BtnUpdateSList, 2, 0);
- BtnSpecifyServer = new QPushButton(ConnGroupBox);
- BtnSpecifyServer->setFont(*font14);
- BtnSpecifyServer->setText(QPushButton::tr("Specify"));
- GBClayout->addWidget(BtnSpecifyServer, 2, 1);
+ BtnSpecifyServer = new QPushButton(ConnGroupBox);
+ BtnSpecifyServer->setFont(*font14);
+ BtnSpecifyServer->setText(QPushButton::tr("Specify"));
+ GBClayout->addWidget(BtnSpecifyServer, 2, 1);
- connect(BtnNetConnect, SIGNAL(clicked()), this, SLOT(slotConnect()));
+ connect(BtnNetConnect, SIGNAL(clicked()), this, SLOT(slotConnect()));
}
void PageNet::updateServersList()
{
- tvServersList->setModel(new HWNetUdpModel(tvServersList));
+ tvServersList->setModel(new HWNetUdpModel(tvServersList));
- tvServersList->horizontalHeader()->setResizeMode(0, QHeaderView::Stretch);
+ tvServersList->horizontalHeader()->setResizeMode(0, QHeaderView::Stretch);
- static_cast<HWNetServersModel *>(tvServersList->model())->updateList();
+ static_cast<HWNetServersModel *>(tvServersList->model())->updateList();
- connect(BtnUpdateSList, SIGNAL(clicked()), static_cast<HWNetServersModel *>(tvServersList->model()), SLOT(updateList()));
- connect(tvServersList, SIGNAL(doubleClicked(const QModelIndex &)), this, SLOT(slotConnect()));
+ connect(BtnUpdateSList, SIGNAL(clicked()), static_cast<HWNetServersModel *>(tvServersList->model()), SLOT(updateList()));
+ connect(tvServersList, SIGNAL(doubleClicked(const QModelIndex &)), this, SLOT(slotConnect()));
}
void PageNet::slotConnect()
{
- HWNetServersModel * model = static_cast<HWNetServersModel *>(tvServersList->model());
- QModelIndex mi = tvServersList->currentIndex();
- if(!mi.isValid())
- {
- QMessageBox::information(this, tr("Error"), tr("Please select server from the list above"));
- return;
- }
- QString host = model->index(mi.row(), 1).data().toString();
- quint16 port = model->index(mi.row(), 2).data().toUInt();
+ HWNetServersModel * model = static_cast<HWNetServersModel *>(tvServersList->model());
+ QModelIndex mi = tvServersList->currentIndex();
+ if(!mi.isValid())
+ {
+ QMessageBox::information(this, tr("Error"), tr("Please select server from the list above"));
+ return;
+ }
+ QString host = model->index(mi.row(), 1).data().toString();
+ quint16 port = model->index(mi.row(), 2).data().toUInt();
- emit connectClicked(host, port);
+ emit connectClicked(host, port);
}
PageNetServer::PageNetServer(QWidget* parent) : AbstractPage(parent)
{
- QFont * font14 = new QFont("MS Shell Dlg", 14);
- QGridLayout * pageLayout = new QGridLayout(this);
- pageLayout->setColumnStretch(0, 1);
- pageLayout->setColumnStretch(1, 1);
- pageLayout->setColumnStretch(2, 1);
+ QFont * font14 = new QFont("MS Shell Dlg", 14);
+ QGridLayout * pageLayout = new QGridLayout(this);
+ pageLayout->setColumnStretch(0, 1);
+ pageLayout->setColumnStretch(1, 1);
+ pageLayout->setColumnStretch(2, 1);
- pageLayout->setRowStretch(0, 1);
- pageLayout->setRowStretch(1, 0);
+ pageLayout->setRowStretch(0, 1);
+ pageLayout->setRowStretch(1, 0);
- BtnBack =addButton(":/res/Exit.png", pageLayout, 1, 0, true);
+ BtnBack =addButton(":/res/Exit.png", pageLayout, 1, 0, true);
- BtnStart = new QPushButton(this);
- BtnStart->setFont(*font14);
- BtnStart->setText(QPushButton::tr("Start"));
- pageLayout->addWidget(BtnStart, 1, 2);
+ BtnStart = new QPushButton(this);
+ BtnStart->setFont(*font14);
+ BtnStart->setText(QPushButton::tr("Start"));
+ pageLayout->addWidget(BtnStart, 1, 2);
- QWidget * wg = new QWidget(this);
- pageLayout->addWidget(wg, 0, 0, 1, 3);
+ QWidget * wg = new QWidget(this);
+ pageLayout->addWidget(wg, 0, 0, 1, 3);
- QGridLayout * wgLayout = new QGridLayout(wg);
- wgLayout->setColumnStretch(0, 1);
- wgLayout->setColumnStretch(1, 3);
- wgLayout->setColumnStretch(2, 1);
+ QGridLayout * wgLayout = new QGridLayout(wg);
+ wgLayout->setColumnStretch(0, 1);
+ wgLayout->setColumnStretch(1, 3);
+ wgLayout->setColumnStretch(2, 1);
- wgLayout->setRowStretch(0, 0);
- wgLayout->setRowStretch(1, 1);
+ wgLayout->setRowStretch(0, 0);
+ wgLayout->setRowStretch(1, 1);
- QGroupBox * gb = new QGroupBox(wg);
- wgLayout->addWidget(gb, 0, 1);
+ QGroupBox * gb = new QGroupBox(wg);
+ wgLayout->addWidget(gb, 0, 1);
- QGridLayout * gbLayout = new QGridLayout(gb);
+ QGridLayout * gbLayout = new QGridLayout(gb);
- labelSD = new QLabel(gb);
- labelSD->setText(QLabel::tr("Server name:"));
- gbLayout->addWidget(labelSD, 0, 0);
+ labelSD = new QLabel(gb);
+ labelSD->setText(QLabel::tr("Server name:"));
+ gbLayout->addWidget(labelSD, 0, 0);
- leServerDescr = new QLineEdit(gb);
- gbLayout->addWidget(leServerDescr, 0, 1);
+ leServerDescr = new QLineEdit(gb);
+ gbLayout->addWidget(leServerDescr, 0, 1);
- labelPort = new QLabel(gb);
- labelPort->setText(QLabel::tr("Server port:"));
- gbLayout->addWidget(labelPort, 1, 0);
+ labelPort = new QLabel(gb);
+ labelPort->setText(QLabel::tr("Server port:"));
+ gbLayout->addWidget(labelPort, 1, 0);
- sbPort = new QSpinBox(gb);
- sbPort->setMinimum(0);
- sbPort->setMaximum(65535);
- gbLayout->addWidget(sbPort, 1, 1);
+ sbPort = new QSpinBox(gb);
+ sbPort->setMinimum(0);
+ sbPort->setMaximum(65535);
+ gbLayout->addWidget(sbPort, 1, 1);
- BtnDefault = new QPushButton(gb);
- BtnDefault->setText(QPushButton::tr("default"));
- gbLayout->addWidget(BtnDefault, 1, 2);
+ BtnDefault = new QPushButton(gb);
+ BtnDefault->setText(QPushButton::tr("default"));
+ gbLayout->addWidget(BtnDefault, 1, 2);
- connect(BtnDefault, SIGNAL(clicked()), this, SLOT(setDefaultPort()));
+ connect(BtnDefault, SIGNAL(clicked()), this, SLOT(setDefaultPort()));
}
void PageNetServer::setDefaultPort()
{
- sbPort->setValue(46631);
+ sbPort->setValue(46631);
}
PageNetGame::PageNetGame(QWidget* parent, QSettings * gameSettings, SDLInteraction * sdli) : AbstractPage(parent)
{
- QGridLayout * pageLayout = new QGridLayout(this);
- pageLayout->setSizeConstraint(QLayout::SetMinimumSize);
- //pageLayout->setSpacing(1);
- pageLayout->setColumnStretch(0, 50);
- pageLayout->setColumnStretch(1, 50);
+ QGridLayout * pageLayout = new QGridLayout(this);
+ pageLayout->setSizeConstraint(QLayout::SetMinimumSize);
+ //pageLayout->setSpacing(1);
+ pageLayout->setColumnStretch(0, 50);
+ pageLayout->setColumnStretch(1, 50);
- // chatwidget
- pChatWidget = new HWChatWidget(this, gameSettings, sdli, true);
- pChatWidget->setShowReady(true); // show status bulbs by default
- pageLayout->addWidget(pChatWidget, 1, 0, 1, 2);
- pageLayout->setRowStretch(1, 100);
+ // chatwidget
+ pChatWidget = new HWChatWidget(this, gameSettings, sdli, true);
+ pChatWidget->setShowReady(true); // show status bulbs by default
+ pageLayout->addWidget(pChatWidget, 1, 0, 1, 2);
+ pageLayout->setRowStretch(1, 100);
- pGameCFG = new GameCFGWidget(this);
- pageLayout->addWidget(pGameCFG, 0, 0);
+ pGameCFG = new GameCFGWidget(this);
+ pageLayout->addWidget(pGameCFG, 0, 0);
- pNetTeamsWidget = new TeamSelWidget(this);
- pNetTeamsWidget->setAcceptOuter(true);
- pageLayout->addWidget(pNetTeamsWidget, 0, 1);
+ pNetTeamsWidget = new TeamSelWidget(this);
+ pNetTeamsWidget->setAcceptOuter(true);
+ pageLayout->addWidget(pNetTeamsWidget, 0, 1);
- QHBoxLayout * bottomLayout = new QHBoxLayout;
- pageLayout->addLayout(bottomLayout, 3, 0, 1, 2);
+ QHBoxLayout * bottomLayout = new QHBoxLayout;
+ pageLayout->addLayout(bottomLayout, 3, 0, 1, 2);
- BtnBack = addButton(":/res/Exit.png", bottomLayout, 0, true);
+ BtnBack = addButton(":/res/Exit.png", bottomLayout, 0, true);
- BtnGo = new QPushButton(this);
- BtnGo->setToolTip(QPushButton::tr("Ready"));
- BtnGo->setIcon(QIcon(":/res/lightbulb_off.png"));
- BtnGo->setIconSize(QSize(25, 34));
- BtnGo->setMinimumWidth(50);
- BtnGo->setMinimumHeight(50);
- bottomLayout->addWidget(BtnGo, 4);
+ BtnGo = new QPushButton(this);
+ BtnGo->setToolTip(QPushButton::tr("Ready"));
+ BtnGo->setIcon(QIcon(":/res/lightbulb_off.png"));
+ BtnGo->setIconSize(QSize(25, 34));
+ BtnGo->setMinimumWidth(50);
+ BtnGo->setMinimumHeight(50);
+ bottomLayout->addWidget(BtnGo, 4);
- BtnMaster = addButton(tr("Control"), bottomLayout, 2);
- QMenu * menu = new QMenu(BtnMaster);
- restrictJoins = new QAction(QAction::tr("Restrict Joins"), menu);
- restrictJoins->setCheckable(true);
- restrictTeamAdds = new QAction(QAction::tr("Restrict Team Additions"), menu);
- restrictTeamAdds->setCheckable(true);
- //menu->addAction(startGame);
- menu->addAction(restrictJoins);
- menu->addAction(restrictTeamAdds);
+ BtnMaster = addButton(tr("Control"), bottomLayout, 2);
+ QMenu * menu = new QMenu(BtnMaster);
+ restrictJoins = new QAction(QAction::tr("Restrict Joins"), menu);
+ restrictJoins->setCheckable(true);
+ restrictTeamAdds = new QAction(QAction::tr("Restrict Team Additions"), menu);
+ restrictTeamAdds->setCheckable(true);
+ //menu->addAction(startGame);
+ menu->addAction(restrictJoins);
+ menu->addAction(restrictTeamAdds);
- BtnMaster->setMenu(menu);
+ BtnMaster->setMenu(menu);
- BtnStart = addButton(QAction::tr("Start"), bottomLayout, 3);
+ BtnStart = addButton(QAction::tr("Start"), bottomLayout, 3);
- bottomLayout->insertStretch(1, 100);
+ bottomLayout->insertStretch(1, 100);
}
void PageNetGame::setReadyStatus(bool isReady)
{
- if(isReady)
- BtnGo->setIcon(QIcon(":/res/lightbulb_on.png"));
- else
- BtnGo->setIcon(QIcon(":/res/lightbulb_off.png"));
+ if(isReady)
+ BtnGo->setIcon(QIcon(":/res/lightbulb_on.png"));
+ else
+ BtnGo->setIcon(QIcon(":/res/lightbulb_off.png"));
}
void PageNetGame::setMasterMode(bool isMaster)
{
- BtnMaster->setVisible(isMaster);
- BtnStart->setVisible(isMaster);
+ BtnMaster->setVisible(isMaster);
+ BtnStart->setVisible(isMaster);
}
PageInfo::PageInfo(QWidget* parent) : AbstractPage(parent)
{
- QGridLayout * pageLayout = new QGridLayout(this);
- pageLayout->setColumnStretch(0, 1);
- pageLayout->setColumnStretch(1, 1);
- pageLayout->setColumnStretch(2, 1);
+ QGridLayout * pageLayout = new QGridLayout(this);
+ pageLayout->setColumnStretch(0, 1);
+ pageLayout->setColumnStretch(1, 1);
+ pageLayout->setColumnStretch(2, 1);
- BtnBack = addButton(":/res/Exit.png", pageLayout, 1, 0, true);
+ BtnBack = addButton(":/res/Exit.png", pageLayout, 1, 0, true);
- about = new About(this);
- pageLayout->addWidget(about, 0, 0, 1, 3);
+ about = new About(this);
+ pageLayout->addWidget(about, 0, 0, 1, 3);
}
PageSinglePlayer::PageSinglePlayer(QWidget* parent) : AbstractPage(parent)
{
- QVBoxLayout * vLayout = new QVBoxLayout(this);
- QHBoxLayout * topLine = new QHBoxLayout();
- QHBoxLayout * middleLine = new QHBoxLayout();
- QHBoxLayout * bottomLine = new QHBoxLayout();
- vLayout->addStretch();
- vLayout->addLayout(topLine);
- vLayout->addSpacing(30);
- vLayout->addLayout(middleLine);
- vLayout->addStretch();
- vLayout->addLayout(bottomLine);
+ QVBoxLayout * vLayout = new QVBoxLayout(this);
+ QHBoxLayout * topLine = new QHBoxLayout();
+ QHBoxLayout * middleLine = new QHBoxLayout();
+ QHBoxLayout * bottomLine = new QHBoxLayout();
+ vLayout->addStretch();
+ vLayout->addLayout(topLine);
+ vLayout->addSpacing(30);
+ vLayout->addLayout(middleLine);
+ vLayout->addStretch();
+ vLayout->addLayout(bottomLine);
- topLine->addStretch();
- BtnSimpleGamePage = addButton(":/res/SimpleGame.png", topLine, 0, true);
- BtnSimpleGamePage->setToolTip(tr("Simple Game (a quick game against the computer, settings are chosen for you)"));
- topLine->addSpacing(60);
- BtnMultiplayer = addButton(":/res/Multiplayer.png", topLine, 1, true);
- BtnMultiplayer->setToolTip(tr("Multiplayer (play a hotseat game against your friends, or AI teams)"));
- topLine->addStretch();
+ topLine->addStretch();
+ BtnSimpleGamePage = addButton(":/res/SimpleGame.png", topLine, 0, true);
+ BtnSimpleGamePage->setToolTip(tr("Simple Game (a quick game against the computer, settings are chosen for you)"));
+ topLine->addSpacing(60);
+ BtnMultiplayer = addButton(":/res/Multiplayer.png", topLine, 1, true);
+ BtnMultiplayer->setToolTip(tr("Multiplayer (play a hotseat game against your friends, or AI teams)"));
+ topLine->addStretch();
- BtnTrainPage = addButton(":/res/Trainings.png", middleLine, 0, true);
- BtnTrainPage->setToolTip(tr("Training Mode (Practice your skills in a range of training missions). IN DEVELOPMENT"));
+ BtnTrainPage = addButton(":/res/Trainings.png", middleLine, 0, true);
+ BtnTrainPage->setToolTip(tr("Training Mode (Practice your skills in a range of training missions). IN DEVELOPMENT"));
- BtnBack = addButton(":/res/Exit.png", bottomLine, 0, true);
- bottomLine->addStretch();
+ BtnBack = addButton(":/res/Exit.png", bottomLine, 0, true);
+ bottomLine->addStretch();
- BtnDemos = addButton(":/res/Record.png", bottomLine, 1, true);
- BtnDemos->setToolTip(tr("Demos (Watch recorded demos)"));
- BtnLoad = addButton(":/res/Save.png", bottomLine, 2, true);
- BtnLoad->setStyleSheet("QPushButton{margin: 12px 0px 12px 0px;}");
- BtnLoad->setToolTip(tr("Load (Load a previously saved game)"));
+ BtnDemos = addButton(":/res/Record.png", bottomLine, 1, true);
+ BtnDemos->setToolTip(tr("Demos (Watch recorded demos)"));
+ BtnLoad = addButton(":/res/Save.png", bottomLine, 2, true);
+ BtnLoad->setStyleSheet("QPushButton{margin: 12px 0px 12px 0px;}");
+ BtnLoad->setToolTip(tr("Load (Load a previously saved game)"));
}
PageTraining::PageTraining(QWidget* parent) : AbstractPage(parent)
{
- QGridLayout * pageLayout = new QGridLayout(this);
- pageLayout->setColumnStretch(0, 1);
- pageLayout->setColumnStretch(1, 2);
- pageLayout->setColumnStretch(2, 1);
+ QGridLayout * pageLayout = new QGridLayout(this);
+ pageLayout->setColumnStretch(0, 1);
+ pageLayout->setColumnStretch(1, 2);
+ pageLayout->setColumnStretch(2, 1);
- CBSelect = new QComboBox(this);
+ CBSelect = new QComboBox(this);
- QDir tmpdir;
- tmpdir.cd(datadir->absolutePath());
- tmpdir.cd("Missions");
- tmpdir.setFilter(QDir::Files);
- CBSelect->addItems(tmpdir.entryList(QStringList("*.hwt")).replaceInStrings(QRegExp("^(.*)\\.hwt"), "\\1"));
+ QDir tmpdir;
+ tmpdir.cd(datadir->absolutePath());
+ tmpdir.cd("Missions");
+ tmpdir.setFilter(QDir::Files);
+ CBSelect->addItems(tmpdir.entryList(QStringList("*.hwt")).replaceInStrings(QRegExp("^(.*)\\.hwt"), "\\1"));
- pageLayout->addWidget(CBSelect, 1, 1);
-
- BtnStartTrain = new QPushButton(this);
- BtnStartTrain->setFont(*font14);
- BtnStartTrain->setText(QPushButton::tr("Go!"));
- pageLayout->addWidget(BtnStartTrain, 1, 2);
+ pageLayout->addWidget(CBSelect, 1, 1);
+
+ BtnStartTrain = new QPushButton(this);
+ BtnStartTrain->setFont(*font14);
+ BtnStartTrain->setText(QPushButton::tr("Go!"));
+ pageLayout->addWidget(BtnStartTrain, 1, 2);
- BtnBack = addButton(":/res/Exit.png", pageLayout, 1, 0, true);
+ BtnBack = addButton(":/res/Exit.png", pageLayout, 1, 0, true);
}
PageSelectWeapon::PageSelectWeapon(QWidget* parent) :
AbstractPage(parent)
{
- QGridLayout * pageLayout = new QGridLayout(this);
+ QGridLayout * pageLayout = new QGridLayout(this);
- pWeapons = new SelWeaponWidget(cAmmoNumber, this);
- pageLayout->addWidget(pWeapons, 0, 0, 1, 4);
+ pWeapons = new SelWeaponWidget(cAmmoNumber, this);
+ pageLayout->addWidget(pWeapons, 0, 0, 1, 4);
- BtnBack = addButton(":/res/Exit.png", pageLayout, 1, 0, true);
- BtnDefault = addButton(tr("Default"), pageLayout, 1, 1);
- BtnDelete = addButton(tr("Delete"), pageLayout, 1, 2);
- BtnSave = addButton(":/res/Save.png", pageLayout, 1, 3, true);
- BtnSave->setStyleSheet("QPushButton{margin: 12px 0px 12px 0px;}");
+ BtnBack = addButton(":/res/Exit.png", pageLayout, 1, 0, true);
+ BtnDefault = addButton(tr("Default"), pageLayout, 1, 1);
+ BtnDelete = addButton(tr("Delete"), pageLayout, 1, 2);
+ BtnSave = addButton(":/res/Save.png", pageLayout, 1, 3, true);
+ BtnSave->setStyleSheet("QPushButton{margin: 12px 0px 12px 0px;}");
- connect(BtnDefault, SIGNAL(clicked()), pWeapons, SLOT(setDefault()));
- connect(BtnSave, SIGNAL(clicked()), pWeapons, SLOT(save()));
+ connect(BtnDefault, SIGNAL(clicked()), pWeapons, SLOT(setDefault()));
+ connect(BtnSave, SIGNAL(clicked()), pWeapons, SLOT(save()));
}
PageInGame::PageInGame(QWidget* parent) :
AbstractPage(parent)
{
- QLabel * label = new QLabel(this);
- label->setText("In game...");
+ QLabel * label = new QLabel(this);
+ label->setText("In game...");
}
PageRoomsList::PageRoomsList(QWidget* parent, QSettings * gameSettings, SDLInteraction * sdli) :
AbstractPage(parent)
{
- QGridLayout * pageLayout = new QGridLayout(this);
+ QGridLayout * pageLayout = new QGridLayout(this);
- QHBoxLayout * newRoomLayout = new QHBoxLayout();
- QLabel * roomNameLabel = new QLabel(this);
- roomNameLabel->setText(tr("Room Name:"));
- roomName = new QLineEdit(this);
- roomName->setMaxLength(60);
- newRoomLayout->addWidget(roomNameLabel);
- newRoomLayout->addWidget(roomName);
- pageLayout->addLayout(newRoomLayout, 0, 0);
+ QHBoxLayout * newRoomLayout = new QHBoxLayout();
+ QLabel * roomNameLabel = new QLabel(this);
+ roomNameLabel->setText(tr("Room Name:"));
+ roomName = new QLineEdit(this);
+ roomName->setMaxLength(60);
+ newRoomLayout->addWidget(roomNameLabel);
+ newRoomLayout->addWidget(roomName);
+ pageLayout->addLayout(newRoomLayout, 0, 0);
- roomsList = new QTableWidget(this);
- roomsList->setSelectionBehavior(QAbstractItemView::SelectRows);
- roomsList->verticalHeader()->setVisible(false);
- roomsList->horizontalHeader()->setResizeMode(QHeaderView::Interactive);
- roomsList->setAlternatingRowColors(true);
- pageLayout->addWidget(roomsList, 1, 0, 3, 1);
- pageLayout->setRowStretch(2, 100);
+ roomsList = new QTableWidget(this);
+ roomsList->setSelectionBehavior(QAbstractItemView::SelectRows);
+ roomsList->verticalHeader()->setVisible(false);
+ roomsList->horizontalHeader()->setResizeMode(QHeaderView::Interactive);
+ roomsList->setAlternatingRowColors(true);
+ pageLayout->addWidget(roomsList, 1, 0, 3, 1);
+ pageLayout->setRowStretch(2, 100);
- chatWidget = new HWChatWidget(this, gameSettings, sdli, false);
- pageLayout->addWidget(chatWidget, 4, 0, 1, 2);
- pageLayout->setRowStretch(4, 350);
+ chatWidget = new HWChatWidget(this, gameSettings, sdli, false);
+ pageLayout->addWidget(chatWidget, 4, 0, 1, 2);
+ pageLayout->setRowStretch(4, 350);
- BtnCreate = addButton(tr("Create"), pageLayout, 0, 1);
- BtnJoin = addButton(tr("Join"), pageLayout, 1, 1);
- BtnRefresh = addButton(tr("Refresh"), pageLayout, 3, 1);
+ BtnCreate = addButton(tr("Create"), pageLayout, 0, 1);
+ BtnJoin = addButton(tr("Join"), pageLayout, 1, 1);
+ BtnRefresh = addButton(tr("Refresh"), pageLayout, 3, 1);
- BtnBack = addButton(":/res/Exit.png", pageLayout, 5, 0, true);
- BtnAdmin = addButton(tr("Admin features"), pageLayout, 5, 1);
+ BtnBack = addButton(":/res/Exit.png", pageLayout, 5, 0, true);
+ BtnAdmin = addButton(tr("Admin features"), pageLayout, 5, 1);
- connect(BtnCreate, SIGNAL(clicked()), this, SLOT(onCreateClick()));
- connect(BtnJoin, SIGNAL(clicked()), this, SLOT(onJoinClick()));
- connect(BtnRefresh, SIGNAL(clicked()), this, SLOT(onRefreshClick()));
- connect(roomsList, SIGNAL(doubleClicked (const QModelIndex &)), this, SLOT(onJoinClick()));
+ connect(BtnCreate, SIGNAL(clicked()), this, SLOT(onCreateClick()));
+ connect(BtnJoin, SIGNAL(clicked()), this, SLOT(onJoinClick()));
+ connect(BtnRefresh, SIGNAL(clicked()), this, SLOT(onRefreshClick()));
+ connect(roomsList, SIGNAL(doubleClicked (const QModelIndex &)), this, SLOT(onJoinClick()));
}
void PageRoomsList::setAdmin(bool flag)
{
- BtnAdmin->setVisible(flag);
+ BtnAdmin->setVisible(flag);
}
void PageRoomsList::setRoomsList(const QStringList & list)
{
- roomsList->clear();
- roomsList->setColumnCount(7);
- roomsList->setHorizontalHeaderLabels(
- QStringList() <<
- QTableWidget::tr("Room Name") <<
- QTableWidget::tr("C") <<
- QTableWidget::tr("T") <<
- QTableWidget::tr("Owner") <<
- QTableWidget::tr("Map") <<
- QTableWidget::tr("Rules") <<
- QTableWidget::tr("Weapons")
- );
+ roomsList->clear();
+ roomsList->setColumnCount(7);
+ roomsList->setHorizontalHeaderLabels(
+ QStringList() <<
+ QTableWidget::tr("Room Name") <<
+ QTableWidget::tr("C") <<
+ QTableWidget::tr("T") <<
+ QTableWidget::tr("Owner") <<
+ QTableWidget::tr("Map") <<
+ QTableWidget::tr("Rules") <<
+ QTableWidget::tr("Weapons")
+ );
- // set minimum sizes
-// roomsList->horizontalHeader()->resizeSection(0, 200);
-// roomsList->horizontalHeader()->resizeSection(1, 50);
-// roomsList->horizontalHeader()->resizeSection(2, 50);
-// roomsList->horizontalHeader()->resizeSection(3, 100);
-// roomsList->horizontalHeader()->resizeSection(4, 100);
-// roomsList->horizontalHeader()->resizeSection(5, 100);
-// roomsList->horizontalHeader()->resizeSection(6, 100);
+ // set minimum sizes
+// roomsList->horizontalHeader()->resizeSection(0, 200);
+// roomsList->horizontalHeader()->resizeSection(1, 50);
+// roomsList->horizontalHeader()->resizeSection(2, 50);
+// roomsList->horizontalHeader()->resizeSection(3, 100);
+// roomsList->horizontalHeader()->resizeSection(4, 100);
+// roomsList->horizontalHeader()->resizeSection(5, 100);
+// roomsList->horizontalHeader()->resizeSection(6, 100);
- // set resize modes
-// roomsList->horizontalHeader()->setResizeMode(QHeaderView::Interactive);
+ // set resize modes
+// roomsList->horizontalHeader()->setResizeMode(QHeaderView::Interactive);
- if (list.size() % 8)
- return;
+ if (list.size() % 8)
+ return;
- roomsList->setRowCount(list.size() / 8);
- for(int i = 0, r = 0; i < list.size(); i += 8, r++)
- {
- QTableWidgetItem * item;
- item = new QTableWidgetItem(list[i + 1]); // room name
- item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable);
-
- // pick appropriate room icon and tooltip (game in progress yes/no; later maybe locked rooms etc.)
- if(list[i].compare("True"))
- {
- item->setIcon(QIcon(":/res/iconTime.png"));// game is in lobby
- item->setToolTip(tr("This game is in lobby.\nYou may join and start playing once the game starts."));
- }
- else
- {
- item->setIcon(QIcon(":/res/iconDamage.png"));// game has started
- item->setToolTip(tr("This game is in progress.\nYou may join and spectate now but you'll have to wait for the game to end to start playing."));
- }
+ roomsList->setRowCount(list.size() / 8);
+ for(int i = 0, r = 0; i < list.size(); i += 8, r++)
+ {
+ QTableWidgetItem * item;
+ item = new QTableWidgetItem(list[i + 1]); // room name
+ item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable);
+
+ // pick appropriate room icon and tooltip (game in progress yes/no; later maybe locked rooms etc.)
+ if(list[i].compare("True"))
+ {
+ item->setIcon(QIcon(":/res/iconTime.png"));// game is in lobby
+ item->setToolTip(tr("This game is in lobby.\nYou may join and start playing once the game starts."));
+ }
+ else
+ {
+ item->setIcon(QIcon(":/res/iconDamage.png"));// game has started
+ item->setToolTip(tr("This game is in progress.\nYou may join and spectate now but you'll have to wait for the game to end to start playing."));
+ }
- roomsList->setItem(r, 0, item);
+ roomsList->setItem(r, 0, item);
- item = new QTableWidgetItem(list[i + 2]); // number of clients
- item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable);
- item->setTextAlignment(Qt::AlignCenter);
- item->setToolTip(tr("There are %1 clients connected to this room.", "", list[i + 2].toInt()).arg(list[i + 2]));
- roomsList->setItem(r, 1, item);
+ item = new QTableWidgetItem(list[i + 2]); // number of clients
+ item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable);
+ item->setTextAlignment(Qt::AlignCenter);
+ item->setToolTip(tr("There are %1 clients connected to this room.", "", list[i + 2].toInt()).arg(list[i + 2]));
+ roomsList->setItem(r, 1, item);
- item = new QTableWidgetItem(list[i + 3]); // number of teams
- item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable);
- item->setTextAlignment(Qt::AlignCenter);
- item->setToolTip(tr("There are %1 teams participating in this room.", "", list[i + 3].toInt()).arg(list[i + 3]));
- roomsList->setItem(r, 2, item);
+ item = new QTableWidgetItem(list[i + 3]); // number of teams
+ item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable);
+ item->setTextAlignment(Qt::AlignCenter);
+ item->setToolTip(tr("There are %1 teams participating in this room.", "", list[i + 3].toInt()).arg(list[i + 3]));
+ roomsList->setItem(r, 2, item);
- item = new QTableWidgetItem(list[i + 4].left(15)); // name of host
- item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable);
- item->setToolTip(tr("%1 is the host. He may adjust settings and start the game.").arg(list[i + 4]));
- roomsList->setItem(r, 3, item);
+ item = new QTableWidgetItem(list[i + 4].left(15)); // name of host
+ item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable);
+ item->setToolTip(tr("%1 is the host. He may adjust settings and start the game.").arg(list[i + 4]));
+ roomsList->setItem(r, 3, item);
- if(list[i + 5].compare("+rnd+"))
- {
- item = new QTableWidgetItem(list[i + 5]); // selected map
-
- // check to see if we've got this map
- // not perfect but a start
- if(!mapList->contains(list[i + 5]))
- item->setForeground(QBrush(QColor(255, 0, 0)));
- }
- else
- item = new QTableWidgetItem(tr("Random Map")); // selected map (is randomized)
-
- item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable);
- item->setToolTip(tr("Games may be played on precreated or randomized maps."));
- roomsList->setItem(r, 4, item);
+ if(list[i + 5].compare("+rnd+"))
+ {
+ item = new QTableWidgetItem(list[i + 5]); // selected map
+
+ // check to see if we've got this map
+ // not perfect but a start
+ if(!mapList->contains(list[i + 5]))
+ item->setForeground(QBrush(QColor(255, 0, 0)));
+ }
+ else
+ item = new QTableWidgetItem(tr("Random Map")); // selected map (is randomized)
+
+ item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable);
+ item->setToolTip(tr("Games may be played on precreated or randomized maps."));
+ roomsList->setItem(r, 4, item);
- item = new QTableWidgetItem(list[i + 6].left(20)); // selected game scheme
- item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable);
- item->setToolTip(tr("The Game Scheme defines general options and preferences like Round Time, Sudden Death or Vampirism."));
- roomsList->setItem(r, 5, item);
+ item = new QTableWidgetItem(list[i + 6].left(20)); // selected game scheme
+ item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable);
+ item->setToolTip(tr("The Game Scheme defines general options and preferences like Round Time, Sudden Death or Vampirism."));
+ roomsList->setItem(r, 5, item);
- item = new QTableWidgetItem(list[i + 7].left(20)); // selected weapon scheme
- item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable);
- item->setToolTip(tr("The Weapon Scheme defines available weapons and their ammunition count."));
- roomsList->setItem(r, 6, item);
+ item = new QTableWidgetItem(list[i + 7].left(20)); // selected weapon scheme
+ item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable);
+ item->setToolTip(tr("The Weapon Scheme defines available weapons and their ammunition count."));
+ roomsList->setItem(r, 6, item);
- }
+ }
roomsList->horizontalHeader()->setResizeMode(0, QHeaderView::Stretch);
roomsList->horizontalHeader()->setResizeMode(1, QHeaderView::ResizeToContents);
roomsList->horizontalHeader()->setResizeMode(2, QHeaderView::ResizeToContents);
@@ -1027,429 +1027,429 @@
roomsList->horizontalHeader()->setResizeMode(5, QHeaderView::ResizeToContents);
roomsList->horizontalHeader()->setResizeMode(6, QHeaderView::ResizeToContents);
-// roomsList->resizeColumnsToContents();
+// roomsList->resizeColumnsToContents();
}
void PageRoomsList::onCreateClick()
{
- if (roomName->text().size())
- emit askForCreateRoom(roomName->text());
- else
- QMessageBox::critical(this,
- tr("Error"),
- tr("Please enter room name"),
- tr("OK"));
+ if (roomName->text().size())
+ emit askForCreateRoom(roomName->text());
+ else
+ QMessageBox::critical(this,
+ tr("Error"),
+ tr("Please enter room name"),
+ tr("OK"));
}
void PageRoomsList::onJoinClick()
{
- QTableWidgetItem * curritem = roomsList->item(roomsList->currentRow(), 0);
- if (!curritem)
- {
- QMessageBox::critical(this,
- tr("Error"),
- tr("Please select room from the list"),
- tr("OK"));
- return ;
- }
- emit askForJoinRoom(curritem->data(Qt::DisplayRole).toString());
+ QTableWidgetItem * curritem = roomsList->item(roomsList->currentRow(), 0);
+ if (!curritem)
+ {
+ QMessageBox::critical(this,
+ tr("Error"),
+ tr("Please select room from the list"),
+ tr("OK"));
+ return ;
+ }
+ emit askForJoinRoom(curritem->data(Qt::DisplayRole).toString());
}
void PageRoomsList::onRefreshClick()
{
- emit askForRoomList();
+ emit askForRoomList();
}
PageConnecting::PageConnecting(QWidget* parent) :
- AbstractPage(parent)
+ AbstractPage(parent)
{
- QGridLayout * pageLayout = new QGridLayout(this);
+ QGridLayout * pageLayout = new QGridLayout(this);
- QLabel * lblConnecting = new QLabel(this);
- lblConnecting->setText(tr("Connecting..."));
- pageLayout->addWidget(lblConnecting);
+ QLabel * lblConnecting = new QLabel(this);
+ lblConnecting->setText(tr("Connecting..."));
+ pageLayout->addWidget(lblConnecting);
}
PageScheme::PageScheme(QWidget* parent) :
- AbstractPage(parent)
+ AbstractPage(parent)
{
- QGridLayout * pageLayout = new QGridLayout(this);
- QGroupBox * gb = new QGroupBox(this);
+ QGridLayout * pageLayout = new QGridLayout(this);
+ QGroupBox * gb = new QGroupBox(this);
- QGridLayout * gl = new QGridLayout();
- gb->setLayout(gl);
- QSizePolicy sp;
- sp.setVerticalPolicy(QSizePolicy::MinimumExpanding);
- sp.setHorizontalPolicy(QSizePolicy::Expanding);
+ QGridLayout * gl = new QGridLayout();
+ gb->setLayout(gl);
+ QSizePolicy sp;
+ sp.setVerticalPolicy(QSizePolicy::MinimumExpanding);
+ sp.setHorizontalPolicy(QSizePolicy::Expanding);
- pageLayout->addWidget(gb, 1,0,13,4);
+ pageLayout->addWidget(gb, 1,0,13,4);
- gbGameModes = new QGroupBox(QGroupBox::tr("Game Modifiers"), gb);
- gbBasicSettings = new QGroupBox(QGroupBox::tr("Basic Settings"), gb);
+ gbGameModes = new QGroupBox(QGroupBox::tr("Game Modifiers"), gb);
+ gbBasicSettings = new QGroupBox(QGroupBox::tr("Basic Settings"), gb);
- gbGameModes->setStyleSheet(".QGroupBox {"
- "background-color: #130f2c; background-image:url();"
- "}");
- gbBasicSettings->setStyleSheet(".QGroupBox {"
- "background-color: #130f2c; background-image:url();"
- "}");
+ gbGameModes->setStyleSheet(".QGroupBox {"
+ "background-color: #130f2c; background-image:url();"
+ "}");
+ gbBasicSettings->setStyleSheet(".QGroupBox {"
+ "background-color: #130f2c; background-image:url();"
+ "}");
- gbGameModes->setSizePolicy(sp);
- gbBasicSettings->setSizePolicy(sp);
- gl->addWidget(gbGameModes,0,0,1,3,Qt::AlignTop);
- gl->addWidget(gbBasicSettings,0,3,1,3,Qt::AlignTop);
+ gbGameModes->setSizePolicy(sp);
+ gbBasicSettings->setSizePolicy(sp);
+ gl->addWidget(gbGameModes,0,0,1,3,Qt::AlignTop);
+ gl->addWidget(gbBasicSettings,0,3,1,3,Qt::AlignTop);
- QGridLayout * glGMLayout = new QGridLayout(gbGameModes);
- QGridLayout * glBSLayout = new QGridLayout(gbBasicSettings);
- gbGameModes->setLayout(glGMLayout);
- gbBasicSettings->setLayout(glBSLayout);
- // Left
+ QGridLayout * glGMLayout = new QGridLayout(gbGameModes);
+ QGridLayout * glBSLayout = new QGridLayout(gbBasicSettings);
+ gbGameModes->setLayout(glGMLayout);
+ gbBasicSettings->setLayout(glBSLayout);
+ // Left
- TBW_mode_Forts = new ToggleButtonWidget(gbGameModes, ":/res/btnForts.png");
- TBW_mode_Forts->setText(ToggleButtonWidget::tr("Fort Mode"));
+ TBW_mode_Forts = new ToggleButtonWidget(gbGameModes, ":/res/btnForts.png");
+ TBW_mode_Forts->setText(ToggleButtonWidget::tr("Fort Mode"));
TBW_mode_Forts->setToolTip(tr("Defend your fort and destroy the opponents, two team colours max!"));
- glGMLayout->addWidget(TBW_mode_Forts,0,0,1,1);
+ glGMLayout->addWidget(TBW_mode_Forts,0,0,1,1);
- TBW_teamsDivide = new ToggleButtonWidget(gbGameModes, ":/res/btnTeamsDivide.png");
- TBW_teamsDivide->setText(ToggleButtonWidget::tr("Divide Teams"));
+ TBW_teamsDivide = new ToggleButtonWidget(gbGameModes, ":/res/btnTeamsDivide.png");
+ TBW_teamsDivide->setText(ToggleButtonWidget::tr("Divide Teams"));
TBW_teamsDivide->setToolTip(tr("Teams will start on opposite sides of the terrain, two team colours max!"));
- glGMLayout->addWidget(TBW_teamsDivide,0,1,1,1);
+ glGMLayout->addWidget(TBW_teamsDivide,0,1,1,1);
- TBW_solid = new ToggleButtonWidget(gbGameModes, ":/res/btnSolid.png");
- TBW_solid->setText(ToggleButtonWidget::tr("Solid Land"));
+ TBW_solid = new ToggleButtonWidget(gbGameModes, ":/res/btnSolid.png");
+ TBW_solid->setText(ToggleButtonWidget::tr("Solid Land"));
TBW_solid->setToolTip(tr("Land can not be destroyed!"));
- glGMLayout->addWidget(TBW_solid,0,2,1,1);
+ glGMLayout->addWidget(TBW_solid,0,2,1,1);
- TBW_border = new ToggleButtonWidget(gbGameModes, ":/res/btnBorder.png");
- TBW_border->setText(ToggleButtonWidget::tr("Add Border"));
+ TBW_border = new ToggleButtonWidget(gbGameModes, ":/res/btnBorder.png");
+ TBW_border->setText(ToggleButtonWidget::tr("Add Border"));
TBW_border->setToolTip(tr("Add an indestructable border around the terrain"));
- glGMLayout->addWidget(TBW_border,0,3,1,1);
+ glGMLayout->addWidget(TBW_border,0,3,1,1);
- TBW_lowGravity = new ToggleButtonWidget(gbGameModes, ":/res/btnLowGravity.png");
- TBW_lowGravity->setText(ToggleButtonWidget::tr("Low Gravity"));
+ TBW_lowGravity = new ToggleButtonWidget(gbGameModes, ":/res/btnLowGravity.png");
+ TBW_lowGravity->setText(ToggleButtonWidget::tr("Low Gravity"));
TBW_lowGravity->setToolTip(tr("Lower gravity"));
- glGMLayout->addWidget(TBW_lowGravity,1,0,1,1);
+ glGMLayout->addWidget(TBW_lowGravity,1,0,1,1);
- TBW_laserSight = new ToggleButtonWidget(gbGameModes, ":/res/btnLaserSight.png");
- TBW_laserSight->setText(ToggleButtonWidget::tr("Laser Sight"));
+ TBW_laserSight = new ToggleButtonWidget(gbGameModes, ":/res/btnLaserSight.png");
+ TBW_laserSight->setText(ToggleButtonWidget::tr("Laser Sight"));
TBW_laserSight->setToolTip(tr("Assisted aiming with laser sight"));
- glGMLayout->addWidget(TBW_laserSight,1,1,1,1);
+ glGMLayout->addWidget(TBW_laserSight,1,1,1,1);
- TBW_invulnerable = new ToggleButtonWidget(gbGameModes, ":/res/btnInvulnerable.png");
- TBW_invulnerable->setText(ToggleButtonWidget::tr("Invulnerable"));
+ TBW_invulnerable = new ToggleButtonWidget(gbGameModes, ":/res/btnInvulnerable.png");
+ TBW_invulnerable->setText(ToggleButtonWidget::tr("Invulnerable"));
TBW_invulnerable->setToolTip(tr("All hogs have a personal forcefield"));
- glGMLayout->addWidget(TBW_invulnerable,1,2,1,1);
+ glGMLayout->addWidget(TBW_invulnerable,1,2,1,1);
- TBW_mines = new ToggleButtonWidget(gbGameModes, ":/res/btnMines.png");
- TBW_mines->setText(ToggleButtonWidget::tr("Add Mines"));
+ TBW_mines = new ToggleButtonWidget(gbGameModes, ":/res/btnMines.png");
+ TBW_mines->setText(ToggleButtonWidget::tr("Add Mines"));
TBW_mines->setToolTip(tr("Enable random mines"));
- glGMLayout->addWidget(TBW_mines,1,3,1,1);
+ glGMLayout->addWidget(TBW_mines,1,3,1,1);
- TBW_vampiric = new ToggleButtonWidget(gbGameModes, ":/res/btnVampiric.png");
- TBW_vampiric->setText(ToggleButtonWidget::tr("Vampirism"));
+ TBW_vampiric = new ToggleButtonWidget(gbGameModes, ":/res/btnVampiric.png");
+ TBW_vampiric->setText(ToggleButtonWidget::tr("Vampirism"));
TBW_vampiric->setToolTip(tr("Gain 80% of the damage you do back in health"));
- glGMLayout->addWidget(TBW_vampiric,2,0,1,1);
+ glGMLayout->addWidget(TBW_vampiric,2,0,1,1);
- TBW_karma = new ToggleButtonWidget(gbGameModes, ":/res/btnKarma.png");
- TBW_karma->setText(ToggleButtonWidget::tr("Karma"));
+ TBW_karma = new ToggleButtonWidget(gbGameModes, ":/res/btnKarma.png");
+ TBW_karma->setText(ToggleButtonWidget::tr("Karma"));
TBW_karma->setToolTip(tr("Share your opponents pain, share their damage"));
- glGMLayout->addWidget(TBW_karma,2,1,1,1);
+ glGMLayout->addWidget(TBW_karma,2,1,1,1);
- TBW_artillery = new ToggleButtonWidget(gbGameModes, ":/res/btnArtillery.png");
- TBW_artillery->setText(ToggleButtonWidget::tr("Artillery"));
+ TBW_artillery = new ToggleButtonWidget(gbGameModes, ":/res/btnArtillery.png");
+ TBW_artillery->setText(ToggleButtonWidget::tr("Artillery"));
TBW_artillery->setToolTip(tr("Your hogs are unable to move, put your artillery skills to the test"));
- glGMLayout->addWidget(TBW_artillery,2,2,1,1);
+ glGMLayout->addWidget(TBW_artillery,2,2,1,1);
- TBW_randomorder = new ToggleButtonWidget(gbGameModes, ":/res/btnRandomOrder.png");
- TBW_randomorder->setText(ToggleButtonWidget::tr("Random Order"));
+ TBW_randomorder = new ToggleButtonWidget(gbGameModes, ":/res/btnRandomOrder.png");
+ TBW_randomorder->setText(ToggleButtonWidget::tr("Random Order"));
TBW_randomorder->setToolTip(tr("Order of play is random instead of in room order."));
- glGMLayout->addWidget(TBW_randomorder,2,3,1,1);
+ glGMLayout->addWidget(TBW_randomorder,2,3,1,1);
- TBW_king = new ToggleButtonWidget(gbGameModes, ":/res/btnKing.png");
- TBW_king->setText(ToggleButtonWidget::tr("King"));
+ TBW_king = new ToggleButtonWidget(gbGameModes, ":/res/btnKing.png");
+ TBW_king->setText(ToggleButtonWidget::tr("King"));
TBW_king->setToolTip(tr("Play with a King. If he dies, your side dies."));
- glGMLayout->addWidget(TBW_king,3,0,1,1);
+ glGMLayout->addWidget(TBW_king,3,0,1,1);
- TBW_placehog = new ToggleButtonWidget(gbGameModes, ":/res/btnPlaceHog.png");
- TBW_placehog->setText(ToggleButtonWidget::tr("Place Hedgehogs"));
+ TBW_placehog = new ToggleButtonWidget(gbGameModes, ":/res/btnPlaceHog.png");
+ TBW_placehog->setText(ToggleButtonWidget::tr("Place Hedgehogs"));
TBW_placehog->setToolTip(tr("Take turns placing your hedgehogs before the start of play."));
- glGMLayout->addWidget(TBW_placehog,3,1,1,1);
+ glGMLayout->addWidget(TBW_placehog,3,1,1,1);
- TBW_sharedammo = new ToggleButtonWidget(gbGameModes, ":/res/btnSharedAmmo.png");
- TBW_sharedammo->setText(ToggleButtonWidget::tr("Clan Shares Ammo"));
+ TBW_sharedammo = new ToggleButtonWidget(gbGameModes, ":/res/btnSharedAmmo.png");
+ TBW_sharedammo->setText(ToggleButtonWidget::tr("Clan Shares Ammo"));
TBW_sharedammo->setToolTip(tr("Ammo is shared between all teams that share a colour."));
- glGMLayout->addWidget(TBW_sharedammo,3,2,1,1);
+ glGMLayout->addWidget(TBW_sharedammo,3,2,1,1);
- TBW_disablegirders = new ToggleButtonWidget(gbGameModes, ":/res/btnDisableGirders.png");
- TBW_disablegirders->setText(ToggleButtonWidget::tr("Disable Girders"));
+ TBW_disablegirders = new ToggleButtonWidget(gbGameModes, ":/res/btnDisableGirders.png");
+ TBW_disablegirders->setText(ToggleButtonWidget::tr("Disable Girders"));
TBW_disablegirders->setToolTip(tr("Disable girders when generating random maps."));
- glGMLayout->addWidget(TBW_disablegirders,3,3,1,1);
-
- // Right
- QLabel * l;
+ glGMLayout->addWidget(TBW_disablegirders,3,3,1,1);
+
+ // Right
+ QLabel * l;
- l = new QLabel(gbBasicSettings);
- l->setText(QLabel::tr("Damage Modifier"));
- l->setWordWrap(true);
- glBSLayout->addWidget(l,0,0,1,1);
- l = new QLabel(gbBasicSettings);
- l->setFixedSize(32,32);
- l->setPixmap(QPixmap(":/res/iconDamage.png"));
- glBSLayout->addWidget(l,0,1,1,1);
+ l = new QLabel(gbBasicSettings);
+ l->setText(QLabel::tr("Damage Modifier"));
+ l->setWordWrap(true);
+ glBSLayout->addWidget(l,0,0,1,1);
+ l = new QLabel(gbBasicSettings);
+ l->setFixedSize(32,32);
+ l->setPixmap(QPixmap(":/res/iconDamage.png"));
+ glBSLayout->addWidget(l,0,1,1,1);
- SB_DamageModifier = new QSpinBox(gbBasicSettings);
- SB_DamageModifier->setRange(10, 300);
- SB_DamageModifier->setValue(100);
- SB_DamageModifier->setSingleStep(25);
- glBSLayout->addWidget(SB_DamageModifier,0,2,1,1);
+ SB_DamageModifier = new QSpinBox(gbBasicSettings);
+ SB_DamageModifier->setRange(10, 300);
+ SB_DamageModifier->setValue(100);
+ SB_DamageModifier->setSingleStep(25);
+ glBSLayout->addWidget(SB_DamageModifier,0,2,1,1);
- l = new QLabel(gbBasicSettings);
- l->setText(QLabel::tr("Turn Time"));
- l->setWordWrap(true);
- glBSLayout->addWidget(l,1,0,1,1);
- l = new QLabel(gbBasicSettings);
- l->setFixedSize(32,32);
- l->setPixmap(QPixmap(":/res/iconTime.png"));
- glBSLayout->addWidget(l,1,1,1,1);
+ l = new QLabel(gbBasicSettings);
+ l->setText(QLabel::tr("Turn Time"));
+ l->setWordWrap(true);
+ glBSLayout->addWidget(l,1,0,1,1);
+ l = new QLabel(gbBasicSettings);
+ l->setFixedSize(32,32);
+ l->setPixmap(QPixmap(":/res/iconTime.png"));
+ glBSLayout->addWidget(l,1,1,1,1);
- SB_TurnTime = new QSpinBox(gbBasicSettings);
- SB_TurnTime->setRange(1, 99);
- SB_TurnTime->setValue(45);
- SB_TurnTime->setSingleStep(15);
- glBSLayout->addWidget(SB_TurnTime,1,2,1,1);
+ SB_TurnTime = new QSpinBox(gbBasicSettings);
+ SB_TurnTime->setRange(1, 99);
+ SB_TurnTime->setValue(45);
+ SB_TurnTime->setSingleStep(15);
+ glBSLayout->addWidget(SB_TurnTime,1,2,1,1);
- l = new QLabel(gbBasicSettings);
- l->setText(QLabel::tr("Initial Health"));
- l->setWordWrap(true);
- glBSLayout->addWidget(l,2,0,1,1);
- l = new QLabel(gbBasicSettings);
- l->setFixedSize(32,32);
- l->setPixmap(QPixmap(":/res/iconHealth.png"));
- glBSLayout->addWidget(l,2,1,1,1);
+ l = new QLabel(gbBasicSettings);
+ l->setText(QLabel::tr("Initial Health"));
+ l->setWordWrap(true);
+ glBSLayout->addWidget(l,2,0,1,1);
+ l = new QLabel(gbBasicSettings);
+ l->setFixedSize(32,32);
+ l->setPixmap(QPixmap(":/res/iconHealth.png"));
+ glBSLayout->addWidget(l,2,1,1,1);
- SB_InitHealth = new QSpinBox(gbBasicSettings);
- SB_InitHealth->setRange(50, 200);
- SB_InitHealth->setValue(100);
- SB_InitHealth->setSingleStep(25);
- glBSLayout->addWidget(SB_InitHealth,2,2,1,1);
+ SB_InitHealth = new QSpinBox(gbBasicSettings);
+ SB_InitHealth->setRange(50, 200);
+ SB_InitHealth->setValue(100);
+ SB_InitHealth->setSingleStep(25);
+ glBSLayout->addWidget(SB_InitHealth,2,2,1,1);
- l = new QLabel(gbBasicSettings);
- l->setText(QLabel::tr("Sudden Death Timeout"));
- l->setWordWrap(true);
- glBSLayout->addWidget(l,3,0,1,1);
- l = new QLabel(gbBasicSettings);
- l->setFixedSize(32,32);
- l->setPixmap(QPixmap(":/res/iconSuddenDeath.png"));
- glBSLayout->addWidget(l,3,1,1,1);
+ l = new QLabel(gbBasicSettings);
+ l->setText(QLabel::tr("Sudden Death Timeout"));
+ l->setWordWrap(true);
+ glBSLayout->addWidget(l,3,0,1,1);
+ l = new QLabel(gbBasicSettings);
+ l->setFixedSize(32,32);
+ l->setPixmap(QPixmap(":/res/iconSuddenDeath.png"));
+ glBSLayout->addWidget(l,3,1,1,1);
- SB_SuddenDeath = new QSpinBox(gbBasicSettings);
- SB_SuddenDeath->setRange(0, 50);
- SB_SuddenDeath->setValue(15);
- SB_SuddenDeath->setSingleStep(3);
- glBSLayout->addWidget(SB_SuddenDeath,3,2,1,1);
+ SB_SuddenDeath = new QSpinBox(gbBasicSettings);
+ SB_SuddenDeath->setRange(0, 50);
+ SB_SuddenDeath->setValue(15);
+ SB_SuddenDeath->setSingleStep(3);
+ glBSLayout->addWidget(SB_SuddenDeath,3,2,1,1);
- l = new QLabel(gbBasicSettings);
- l->setText(QLabel::tr("Crate Drops"));
- l->setWordWrap(true);
- glBSLayout->addWidget(l,4,0,1,1);
- l = new QLabel(gbBasicSettings);
- l->setFixedSize(32,32);
- l->setPixmap(QPixmap(":/res/iconBox.png"));
- glBSLayout->addWidget(l,4,1,1,1);
+ l = new QLabel(gbBasicSettings);
+ l->setText(QLabel::tr("Crate Drops"));
+ l->setWordWrap(true);
+ glBSLayout->addWidget(l,4,0,1,1);
+ l = new QLabel(gbBasicSettings);
+ l->setFixedSize(32,32);
+ l->setPixmap(QPixmap(":/res/iconBox.png"));
+ glBSLayout->addWidget(l,4,1,1,1);
- SB_CaseProb = new FreqSpinBox(gbBasicSettings);
- SB_CaseProb->setRange(0, 9);
- SB_CaseProb->setValue(5);
- glBSLayout->addWidget(SB_CaseProb,4,2,1,1);
+ SB_CaseProb = new FreqSpinBox(gbBasicSettings);
+ SB_CaseProb->setRange(0, 9);
+ SB_CaseProb->setValue(5);
+ glBSLayout->addWidget(SB_CaseProb,4,2,1,1);
- l = new QLabel(gbBasicSettings);
- l->setText(QLabel::tr("Mines Time"));
- l->setWordWrap(true);
- glBSLayout->addWidget(l,5,0,1,1);
- l = new QLabel(gbBasicSettings);
- l->setFixedSize(32,32);
- l->setPixmap(QPixmap(":/res/iconTime.png")); // TODO: icon
- glBSLayout->addWidget(l,5,1,1,1);
- SB_MinesTime = new QSpinBox(gbBasicSettings);
- SB_MinesTime->setRange(-1, 3);
- SB_MinesTime->setValue(3);
- SB_MinesTime->setSingleStep(1);
- SB_MinesTime->setSpecialValueText(tr("Random"));
- SB_MinesTime->setSuffix(" "+ tr("Seconds"));
- glBSLayout->addWidget(SB_MinesTime,5,2,1,1);
+ l = new QLabel(gbBasicSettings);
+ l->setText(QLabel::tr("Mines Time"));
+ l->setWordWrap(true);
+ glBSLayout->addWidget(l,5,0,1,1);
+ l = new QLabel(gbBasicSettings);
+ l->setFixedSize(32,32);
+ l->setPixmap(QPixmap(":/res/iconTime.png")); // TODO: icon
+ glBSLayout->addWidget(l,5,1,1,1);
+ SB_MinesTime = new QSpinBox(gbBasicSettings);
+ SB_MinesTime->setRange(-1, 3);
+ SB_MinesTime->setValue(3);
+ SB_MinesTime->setSingleStep(1);
+ SB_MinesTime->setSpecialValueText(tr("Random"));
+ SB_MinesTime->setSuffix(" "+ tr("Seconds"));
+ glBSLayout->addWidget(SB_MinesTime,5,2,1,1);
- l = new QLabel(gbBasicSettings);
- l->setText(QLabel::tr("Mines"));
- l->setWordWrap(true);
- glBSLayout->addWidget(l,6,0,1,1);
- l = new QLabel(gbBasicSettings);
- l->setFixedSize(32,32);
- l->setPixmap(QPixmap(":/res/iconMine.png")); // TODO: icon
- glBSLayout->addWidget(l,6,1,1,1);
- SB_Mines = new QSpinBox(gbBasicSettings);
- SB_Mines->setRange(1, 80);
- SB_Mines->setValue(1);
- SB_Mines->setSingleStep(5);
- glBSLayout->addWidget(SB_Mines,6,2,1,1);
+ l = new QLabel(gbBasicSettings);
+ l->setText(QLabel::tr("Mines"));
+ l->setWordWrap(true);
+ glBSLayout->addWidget(l,6,0,1,1);
+ l = new QLabel(gbBasicSettings);
+ l->setFixedSize(32,32);
+ l->setPixmap(QPixmap(":/res/iconMine.png")); // TODO: icon
+ glBSLayout->addWidget(l,6,1,1,1);
+ SB_Mines = new QSpinBox(gbBasicSettings);
+ SB_Mines->setRange(1, 80);
+ SB_Mines->setValue(1);
+ SB_Mines->setSingleStep(5);
+ glBSLayout->addWidget(SB_Mines,6,2,1,1);
- l = new QLabel(gbBasicSettings);
- l->setText(QLabel::tr("% Dud Mines"));
- l->setWordWrap(true);
- glBSLayout->addWidget(l,7,0,1,1);
- l = new QLabel(gbBasicSettings);
- l->setFixedSize(32,32);
- l->setPixmap(QPixmap(":/res/iconMine.png"));
- glBSLayout->addWidget(l,7,1,1,1);
- SB_MineDuds = new QSpinBox(gbBasicSettings);
- SB_MineDuds->setRange(0, 100);
- SB_MineDuds->setValue(0);
- SB_MineDuds->setSingleStep(5);
- glBSLayout->addWidget(SB_MineDuds,7,2,1,1);
+ l = new QLabel(gbBasicSettings);
+ l->setText(QLabel::tr("% Dud Mines"));
+ l->setWordWrap(true);
+ glBSLayout->addWidget(l,7,0,1,1);
+ l = new QLabel(gbBasicSettings);
+ l->setFixedSize(32,32);
+ l->setPixmap(QPixmap(":/res/iconMine.png"));
+ glBSLayout->addWidget(l,7,1,1,1);
+ SB_MineDuds = new QSpinBox(gbBasicSettings);
+ SB_MineDuds->setRange(0, 100);
+ SB_MineDuds->setValue(0);
+ SB_MineDuds->setSingleStep(5);
+ glBSLayout->addWidget(SB_MineDuds,7,2,1,1);
- l = new QLabel(gbBasicSettings);
- l->setText(QLabel::tr("Explosives"));
- l->setWordWrap(true);
- glBSLayout->addWidget(l,8,0,1,1);
- l = new QLabel(gbBasicSettings);
- l->setFixedSize(32,32);
- l->setPixmap(QPixmap(":/res/iconDamage.png"));
- glBSLayout->addWidget(l,8,1,1,1);
- SB_Explosives = new QSpinBox(gbBasicSettings);
- SB_Explosives->setRange(0, 40);
- SB_Explosives->setValue(0);
- SB_Explosives->setSingleStep(1);
- glBSLayout->addWidget(SB_Explosives,8,2,1,1);
+ l = new QLabel(gbBasicSettings);
+ l->setText(QLabel::tr("Explosives"));
+ l->setWordWrap(true);
+ glBSLayout->addWidget(l,8,0,1,1);
+ l = new QLabel(gbBasicSettings);
+ l->setFixedSize(32,32);
+ l->setPixmap(QPixmap(":/res/iconDamage.png"));
+ glBSLayout->addWidget(l,8,1,1,1);
+ SB_Explosives = new QSpinBox(gbBasicSettings);
+ SB_Explosives->setRange(0, 40);
+ SB_Explosives->setValue(0);
+ SB_Explosives->setSingleStep(1);
+ glBSLayout->addWidget(SB_Explosives,8,2,1,1);
- l = new QLabel(gbBasicSettings);
- l->setText(QLabel::tr("Scheme Name:"));
+ l = new QLabel(gbBasicSettings);
+ l->setText(QLabel::tr("Scheme Name:"));
- LE_name = new QLineEdit(this);
+ LE_name = new QLineEdit(this);
- gl->addWidget(LE_name,14,1,1,5);
- gl->addWidget(l,14,0,1,1);
+ gl->addWidget(LE_name,14,1,1,5);
+ gl->addWidget(l,14,0,1,1);
- mapper = new QDataWidgetMapper(this);
+ mapper = new QDataWidgetMapper(this);
- BtnBack = addButton(":/res/Exit.png", pageLayout, 15, 0, true);
- BtnNew = addButton(tr("New"), pageLayout, 15, 2);
- BtnDelete = addButton(tr("Delete"), pageLayout, 15, 3);
+ BtnBack = addButton(":/res/Exit.png", pageLayout, 15, 0, true);
+ BtnNew = addButton(tr("New"), pageLayout, 15, 2);
+ BtnDelete = addButton(tr("Delete"), pageLayout, 15, 3);
- selectScheme = new QComboBox(this);
- pageLayout->addWidget(selectScheme, 15, 1);
+ selectScheme = new QComboBox(this);
+ pageLayout->addWidget(selectScheme, 15, 1);
- connect(BtnNew, SIGNAL(clicked()), this, SLOT(newRow()));
- connect(BtnDelete, SIGNAL(clicked()), this, SLOT(deleteRow()));
- connect(selectScheme, SIGNAL(currentIndexChanged(int)), mapper, SLOT(setCurrentIndex(int)));
- connect(selectScheme, SIGNAL(currentIndexChanged(int)), this, SLOT(schemeSelected(int)));
+ connect(BtnNew, SIGNAL(clicked()), this, SLOT(newRow()));
+ connect(BtnDelete, SIGNAL(clicked()), this, SLOT(deleteRow()));
+ connect(selectScheme, SIGNAL(currentIndexChanged(int)), mapper, SLOT(setCurrentIndex(int)));
+ connect(selectScheme, SIGNAL(currentIndexChanged(int)), this, SLOT(schemeSelected(int)));
}
void PageScheme::setModel(QAbstractItemModel * model)
{
- mapper->setModel(model);
- selectScheme->setModel(model);
+ mapper->setModel(model);
+ selectScheme->setModel(model);
- mapper->addMapping(LE_name, 0);
- mapper->addMapping(TBW_mode_Forts->button(), 1);
- mapper->addMapping(TBW_teamsDivide->button(), 2);
- mapper->addMapping(TBW_solid->button(), 3);
- mapper->addMapping(TBW_border->button(), 4);
- mapper->addMapping(TBW_lowGravity->button(), 5);
- mapper->addMapping(TBW_laserSight->button(), 6);
- mapper->addMapping(TBW_invulnerable->button(), 7);
- mapper->addMapping(TBW_mines->button(), 8);
- mapper->addMapping(TBW_vampiric->button(), 9);
- mapper->addMapping(TBW_karma->button(), 10);
- mapper->addMapping(TBW_artillery->button(), 11);
- mapper->addMapping(TBW_randomorder->button(), 12);
- mapper->addMapping(TBW_king->button(), 13);
- mapper->addMapping(TBW_placehog->button(), 14);
- mapper->addMapping(TBW_sharedammo->button(), 15);
- mapper->addMapping(TBW_disablegirders->button(), 16);
- mapper->addMapping(SB_DamageModifier, 17);
- mapper->addMapping(SB_TurnTime, 18);
- mapper->addMapping(SB_InitHealth, 19);
- mapper->addMapping(SB_SuddenDeath, 20);
- mapper->addMapping(SB_CaseProb, 21);
- mapper->addMapping(SB_MinesTime, 22);
- mapper->addMapping(SB_Mines, 23);
- mapper->addMapping(SB_MineDuds, 24);
- mapper->addMapping(SB_Explosives, 25);
+ mapper->addMapping(LE_name, 0);
+ mapper->addMapping(TBW_mode_Forts->button(), 1);
+ mapper->addMapping(TBW_teamsDivide->button(), 2);
+ mapper->addMapping(TBW_solid->button(), 3);
+ mapper->addMapping(TBW_border->button(), 4);
+ mapper->addMapping(TBW_lowGravity->button(), 5);
+ mapper->addMapping(TBW_laserSight->button(), 6);
+ mapper->addMapping(TBW_invulnerable->button(), 7);
+ mapper->addMapping(TBW_mines->button(), 8);
+ mapper->addMapping(TBW_vampiric->button(), 9);
+ mapper->addMapping(TBW_karma->button(), 10);
+ mapper->addMapping(TBW_artillery->button(), 11);
+ mapper->addMapping(TBW_randomorder->button(), 12);
+ mapper->addMapping(TBW_king->button(), 13);
+ mapper->addMapping(TBW_placehog->button(), 14);
+ mapper->addMapping(TBW_sharedammo->button(), 15);
+ mapper->addMapping(TBW_disablegirders->button(), 16);
+ mapper->addMapping(SB_DamageModifier, 17);
+ mapper->addMapping(SB_TurnTime, 18);
+ mapper->addMapping(SB_InitHealth, 19);
+ mapper->addMapping(SB_SuddenDeath, 20);
+ mapper->addMapping(SB_CaseProb, 21);
+ mapper->addMapping(SB_MinesTime, 22);
+ mapper->addMapping(SB_Mines, 23);
+ mapper->addMapping(SB_MineDuds, 24);
+ mapper->addMapping(SB_Explosives, 25);
- mapper->toFirst();
+ mapper->toFirst();
}
void PageScheme::newRow()
{
- QAbstractItemModel * model = mapper->model();
- model->insertRow(model->rowCount());
- selectScheme->setCurrentIndex(model->rowCount() - 1);
+ QAbstractItemModel * model = mapper->model();
+ model->insertRow(model->rowCount());
+ selectScheme->setCurrentIndex(model->rowCount() - 1);
}
void PageScheme::deleteRow()
{
- QAbstractItemModel * model = mapper->model();
- model->removeRow(selectScheme->currentIndex());
+ QAbstractItemModel * model = mapper->model();
+ model->removeRow(selectScheme->currentIndex());
}
void PageScheme::schemeSelected(int n)
{
- gbGameModes->setEnabled(n >= 5); // FIXME: derive number from model
- gbBasicSettings->setEnabled(n >= 5);
- LE_name->setEnabled(n >= 5);
+ gbGameModes->setEnabled(n >= 5); // FIXME: derive number from model
+ gbBasicSettings->setEnabled(n >= 5);
+ LE_name->setEnabled(n >= 5);
}
/////////////////////////////////////////////////
PageAdmin::PageAdmin(QWidget* parent) :
- AbstractPage(parent)
+ AbstractPage(parent)
{
- QGridLayout * pageLayout = new QGridLayout(this);
+ QGridLayout * pageLayout = new QGridLayout(this);
- QLabel * lblSM = new QLabel(this);
- lblSM->setText(tr("Server message:"));
- pageLayout->addWidget(lblSM, 0, 0);
+ QLabel * lblSM = new QLabel(this);
+ lblSM->setText(tr("Server message:"));
+ pageLayout->addWidget(lblSM, 0, 0);
- leServerMessage = new QLineEdit(this);
- pageLayout->addWidget(leServerMessage, 0, 1);
+ leServerMessage = new QLineEdit(this);
+ pageLayout->addWidget(leServerMessage, 0, 1);
- pbSetSM = addButton(tr("Set message"), pageLayout, 0, 2);
- pbClearAccountsCache = addButton(tr("Clear Accounts Cache"), pageLayout, 1, 0);
+ pbSetSM = addButton(tr("Set message"), pageLayout, 0, 2);
+ pbClearAccountsCache = addButton(tr("Clear Accounts Cache"), pageLayout, 1, 0);
- BtnBack = addButton(":/res/Exit.png", pageLayout, 2, 0, true);
+ BtnBack = addButton(":/res/Exit.png", pageLayout, 2, 0, true);
- connect(pbSetSM, SIGNAL(clicked()), this, SLOT(smChanged()));
+ connect(pbSetSM, SIGNAL(clicked()), this, SLOT(smChanged()));
}
void PageAdmin::smChanged()
{
- emit setServerMessage(leServerMessage->text());
+ emit setServerMessage(leServerMessage->text());
}
void PageAdmin::serverMessage(const QString & str)
{
- leServerMessage->setText(str);
+ leServerMessage->setText(str);
}
/////////////////////////////////////////////////
PageNetType::PageNetType(QWidget* parent) : AbstractPage(parent)
{
- QGridLayout * pageLayout = new QGridLayout(this);
- pageLayout->setRowStretch(0, 10);
- pageLayout->setRowStretch(3, 10);
+ QGridLayout * pageLayout = new QGridLayout(this);
+ pageLayout->setRowStretch(0, 10);
+ pageLayout->setRowStretch(3, 10);
- pageLayout->setColumnStretch(1, 10);
- pageLayout->setColumnStretch(2, 20);
- pageLayout->setColumnStretch(3, 10);
+ pageLayout->setColumnStretch(1, 10);
+ pageLayout->setColumnStretch(2, 20);
+ pageLayout->setColumnStretch(3, 10);
- BtnLAN = addButton(tr("LAN game"), pageLayout, 1, 2);
- BtnOfficialServer = addButton(tr("Official server"), pageLayout, 2, 2);
+ BtnLAN = addButton(tr("LAN game"), pageLayout, 1, 2);
+ BtnOfficialServer = addButton(tr("Official server"), pageLayout, 2, 2);
- // hack: temporary deactivated - requires server modifications that aren't backward compatible (yet)
- //BtnOfficialServer->setEnabled(false);
+ // hack: temporary deactivated - requires server modifications that aren't backward compatible (yet)
+ //BtnOfficialServer->setEnabled(false);
- BtnBack = addButton(":/res/Exit.png", pageLayout, 4, 0, true);
+ BtnBack = addButton(":/res/Exit.png", pageLayout, 4, 0, true);
}