QTfrontend/pages.cpp
changeset 2948 3f21a9dc93d0
parent 2915 a02f276035e8
child 3011 73c8f618fd8b
--- a/QTfrontend/pages.cpp	Sat Mar 06 10:54:24 2010 +0000
+++ b/QTfrontend/pages.cpp	Sat Mar 06 10:59:20 2010 +0000
@@ -66,313 +66,313 @@
   AbstractPage(parent)
 {
     if(frontendEffects) setAttribute(Qt::WA_NoSystemBackground, true);
-	QGridLayout * pageLayout = new QGridLayout(this);
-	//pageLayout->setColumnStretch(0, 1);
-	//pageLayout->setColumnStretch(1, 2);
-	//pageLayout->setColumnStretch(2, 1);
+    QGridLayout * pageLayout = new QGridLayout(this);
+    //pageLayout->setColumnStretch(0, 1);
+    //pageLayout->setColumnStretch(1, 2);
+    //pageLayout->setColumnStretch(2, 1);
 
-	//QPushButton* btnLogo = addButton(":/res/HedgewarsTitle.png", pageLayout, 0, 0, 1, 4, true);
-	//pageLayout->setAlignment(btnLogo, Qt::AlignHCenter);
-	pageLayout->setRowStretch(0, 1);
-	pageLayout->setRowStretch(1, 1);
-	pageLayout->setRowStretch(2, 0);
-	pageLayout->setRowStretch(3, 1);
-	pageLayout->setRowStretch(4, 1);
+    //QPushButton* btnLogo = addButton(":/res/HedgewarsTitle.png", pageLayout, 0, 0, 1, 4, true);
+    //pageLayout->setAlignment(btnLogo, Qt::AlignHCenter);
+    pageLayout->setRowStretch(0, 1);
+    pageLayout->setRowStretch(1, 1);
+    pageLayout->setRowStretch(2, 0);
+    pageLayout->setRowStretch(3, 1);
+    pageLayout->setRowStretch(4, 1);
 
-	BtnSinglePlayer = addButton(":/res/LocalPlay.png", pageLayout, 2, 0, 1, 2, true);
-	BtnSinglePlayer->setToolTip(tr("Local Game (Play a game on a single computer)"));
-	pageLayout->setAlignment(BtnSinglePlayer, Qt::AlignHCenter);
+    BtnSinglePlayer = addButton(":/res/LocalPlay.png", pageLayout, 2, 0, 1, 2, true);
+    BtnSinglePlayer->setToolTip(tr("Local Game (Play a game on a single computer)"));
+    pageLayout->setAlignment(BtnSinglePlayer, Qt::AlignHCenter);
 
-	BtnNet = addButton(":/res/NetworkPlay.png", pageLayout, 2, 2, 1, 2, true);
-	BtnNet->setToolTip(tr("Network Game (Play a game across a network)"));
-	pageLayout->setAlignment(BtnNet, Qt::AlignHCenter);
+    BtnNet = addButton(":/res/NetworkPlay.png", pageLayout, 2, 2, 1, 2, true);
+    BtnNet->setToolTip(tr("Network Game (Play a game across a network)"));
+    pageLayout->setAlignment(BtnNet, Qt::AlignHCenter);
 
-	BtnSetup = addButton(":/res/Settings.png", pageLayout, 4, 3, true);
+    BtnSetup = addButton(":/res/Settings.png", pageLayout, 4, 3, true);
 
-	//BtnInfo = addButton(":/res/About.png", pageLayout, 3, 1, 1, 2, true);
-	BtnInfo = addButton(":/res/HedgewarsTitle.png", pageLayout, 0, 0, 1, 4, true);
-	BtnInfo->setStyleSheet("border: transparent;background: transparent;");
-	pageLayout->setAlignment(BtnInfo, Qt::AlignHCenter);
-	//pageLayout->setAlignment(BtnInfo, Qt::AlignHCenter);
+    //BtnInfo = addButton(":/res/About.png", pageLayout, 3, 1, 1, 2, true);
+    BtnInfo = addButton(":/res/HedgewarsTitle.png", pageLayout, 0, 0, 1, 4, true);
+    BtnInfo->setStyleSheet("border: transparent;background: transparent;");
+    pageLayout->setAlignment(BtnInfo, Qt::AlignHCenter);
+    //pageLayout->setAlignment(BtnInfo, Qt::AlignHCenter);
 
-	BtnExit = addButton(":/res/Exit.png", pageLayout, 4, 0, 1, 1, true);
+    BtnExit = addButton(":/res/Exit.png", pageLayout, 4, 0, 1, 1, true);
 }
 
 PageEditTeam::PageEditTeam(QWidget* parent, SDLInteraction * sdli) :
   AbstractPage(parent)
 {
     mySdli = sdli;
-	QGridLayout * pageLayout = new QGridLayout(this);
-	QTabWidget * tbw = new QTabWidget(this);
-	QWidget * page1 = new QWidget(this);
-	QWidget * page2 = new QWidget(this);
-	tbw->addTab(page1, tr("General"));
-	tbw->addTab(page2, tr("Advanced"));
-	pageLayout->addWidget(tbw, 0, 0, 1, 3);
-	BtnTeamDiscard = addButton(":/res/Exit.png", pageLayout, 1, 0, true);
-	BtnTeamSave = addButton(":/res/Save.png", pageLayout, 1, 2, true);;
-	BtnTeamSave->setStyleSheet("QPushButton{margin: 12px 0px 12px 0px;}");
+    QGridLayout * pageLayout = new QGridLayout(this);
+    QTabWidget * tbw = new QTabWidget(this);
+    QWidget * page1 = new QWidget(this);
+    QWidget * page2 = new QWidget(this);
+    tbw->addTab(page1, tr("General"));
+    tbw->addTab(page2, tr("Advanced"));
+    pageLayout->addWidget(tbw, 0, 0, 1, 3);
+    BtnTeamDiscard = addButton(":/res/Exit.png", pageLayout, 1, 0, true);
+    BtnTeamSave = addButton(":/res/Save.png", pageLayout, 1, 2, true);;
+    BtnTeamSave->setStyleSheet("QPushButton{margin: 12px 0px 12px 0px;}");
 
-	QHBoxLayout * page1Layout = new QHBoxLayout(page1);
-	page1Layout->setAlignment(Qt::AlignTop);
-	QGridLayout * page2Layout = new QGridLayout(page2);
+    QHBoxLayout * page1Layout = new QHBoxLayout(page1);
+    page1Layout->setAlignment(Qt::AlignTop);
+    QGridLayout * page2Layout = new QGridLayout(page2);
 
 // ====== Page 1 ======
-	QVBoxLayout * vbox1 = new QVBoxLayout();
-	QVBoxLayout * vbox2 = new QVBoxLayout();
-	page1Layout->addLayout(vbox1);
-	page1Layout->addLayout(vbox2);
+    QVBoxLayout * vbox1 = new QVBoxLayout();
+    QVBoxLayout * vbox2 = new QVBoxLayout();
+    page1Layout->addLayout(vbox1);
+    page1Layout->addLayout(vbox2);
 
-	GBoxHedgehogs = new QGroupBox(this);
-	GBoxHedgehogs->setTitle(QGroupBox::tr("Team Members"));
-	GBoxHedgehogs->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed);
-	QGridLayout * GBHLayout = new QGridLayout(GBoxHedgehogs);
+    GBoxHedgehogs = new QGroupBox(this);
+    GBoxHedgehogs->setTitle(QGroupBox::tr("Team Members"));
+    GBoxHedgehogs->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed);
+    QGridLayout * GBHLayout = new QGridLayout(GBoxHedgehogs);
 
-	signalMapper = new QSignalMapper(this);
+    signalMapper = new QSignalMapper(this);
 
-	HatsModel * hatsModel = new HatsModel(GBoxHedgehogs);
-	for(int i = 0; i < 8; i++)
-	{
-		HHHats[i] = new QComboBox(GBoxHedgehogs);
-		HHHats[i]->setModel(hatsModel);
-		HHHats[i]->setIconSize(QSize(32, 37));
-		//HHHats[i]->setSizeAdjustPolicy(QComboBox::AdjustToContents);
-		//HHHats[i]->setModelColumn(1);
-		//HHHats[i]->setMinimumWidth(132);
-		GBHLayout->addWidget(HHHats[i], i, 0);
+    HatsModel * hatsModel = new HatsModel(GBoxHedgehogs);
+    for(int i = 0; i < 8; i++)
+    {
+        HHHats[i] = new QComboBox(GBoxHedgehogs);
+        HHHats[i]->setModel(hatsModel);
+        HHHats[i]->setIconSize(QSize(32, 37));
+        //HHHats[i]->setSizeAdjustPolicy(QComboBox::AdjustToContents);
+        //HHHats[i]->setModelColumn(1);
+        //HHHats[i]->setMinimumWidth(132);
+        GBHLayout->addWidget(HHHats[i], i, 0);
 
-		HHNameEdit[i] = new QLineEdit(GBoxHedgehogs);
-		HHNameEdit[i]->setMaxLength(64);
-		HHNameEdit[i]->setMinimumWidth(120);
-		GBHLayout->addWidget(HHNameEdit[i], i, 1);
+        HHNameEdit[i] = new QLineEdit(GBoxHedgehogs);
+        HHNameEdit[i]->setMaxLength(64);
+        HHNameEdit[i]->setMinimumWidth(120);
+        GBHLayout->addWidget(HHNameEdit[i], i, 1);
 
-		randButton[i] = addButton(":/res/dice.png", GBHLayout, i, 3, true);
+        randButton[i] = addButton(":/res/dice.png", GBHLayout, i, 3, true);
 
-		connect(randButton[i], SIGNAL(clicked()), signalMapper, SLOT(map()));
-         	signalMapper->setMapping(randButton[i], i);
+        connect(randButton[i], SIGNAL(clicked()), signalMapper, SLOT(map()));
+            signalMapper->setMapping(randButton[i], i);
 
-	}
+    }
 
-	randTeamButton = addButton(QPushButton::tr("Random Team"), GBHLayout, 9, false);
+    randTeamButton = addButton(QPushButton::tr("Random Team"), GBHLayout, 9, false);
 
-	vbox1->addWidget(GBoxHedgehogs);
+    vbox1->addWidget(GBoxHedgehogs);
 
 
-	GBoxTeam = new QGroupBox(this);
-	GBoxTeam->setTitle(QGroupBox::tr("Team Settings"));
-	GBoxTeam->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed);
-	QGridLayout * GBTLayout = new QGridLayout(GBoxTeam);
-	QLabel * tmpLabel = new QLabel(GBoxTeam);
-	tmpLabel->setText(QLabel::tr("Name"));
-	GBTLayout->addWidget(tmpLabel, 0, 0);
-	tmpLabel = new QLabel(GBoxTeam);
-	tmpLabel->setText(QLabel::tr("Type"));
-	GBTLayout->addWidget(tmpLabel, 1, 0);
-	tmpLabel = new QLabel(GBoxTeam);
-	tmpLabel->setText(QLabel::tr("Grave"));
-	GBTLayout->addWidget(tmpLabel, 2, 0);
-	tmpLabel = new QLabel(GBoxTeam);
-	tmpLabel->setText(QLabel::tr("Flag"));
-	GBTLayout->addWidget(tmpLabel, 3, 0);
-	tmpLabel = new QLabel(GBoxTeam);
-	tmpLabel->setText(QLabel::tr("Voice"));
-	GBTLayout->addWidget(tmpLabel, 4, 0);
+    GBoxTeam = new QGroupBox(this);
+    GBoxTeam->setTitle(QGroupBox::tr("Team Settings"));
+    GBoxTeam->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed);
+    QGridLayout * GBTLayout = new QGridLayout(GBoxTeam);
+    QLabel * tmpLabel = new QLabel(GBoxTeam);
+    tmpLabel->setText(QLabel::tr("Name"));
+    GBTLayout->addWidget(tmpLabel, 0, 0);
+    tmpLabel = new QLabel(GBoxTeam);
+    tmpLabel->setText(QLabel::tr("Type"));
+    GBTLayout->addWidget(tmpLabel, 1, 0);
+    tmpLabel = new QLabel(GBoxTeam);
+    tmpLabel->setText(QLabel::tr("Grave"));
+    GBTLayout->addWidget(tmpLabel, 2, 0);
+    tmpLabel = new QLabel(GBoxTeam);
+    tmpLabel->setText(QLabel::tr("Flag"));
+    GBTLayout->addWidget(tmpLabel, 3, 0);
+    tmpLabel = new QLabel(GBoxTeam);
+    tmpLabel->setText(QLabel::tr("Voice"));
+    GBTLayout->addWidget(tmpLabel, 4, 0);
 
 
-	TeamNameEdit = new QLineEdit(GBoxTeam);
-	TeamNameEdit->setMaxLength(64);
-	GBTLayout->addWidget(TeamNameEdit, 0, 1);
-	vbox2->addWidget(GBoxTeam);
+    TeamNameEdit = new QLineEdit(GBoxTeam);
+    TeamNameEdit->setMaxLength(64);
+    GBTLayout->addWidget(TeamNameEdit, 0, 1);
+    vbox2->addWidget(GBoxTeam);
 
-	CBTeamLvl = new QComboBox(GBoxTeam);
-	CBTeamLvl->setIconSize(QSize(48, 48));
-	CBTeamLvl->addItem(QIcon(":/res/botlevels/0.png"), QComboBox::tr("Human"));
-	for(int i = 5; i > 0; i--)
-		CBTeamLvl->addItem(
-				QIcon(QString(":/res/botlevels/%1.png").arg(6 - i)),
-				QString("%1 %2").arg(QComboBox::tr("Level")).arg(i)
-				);
-	GBTLayout->addWidget(CBTeamLvl, 1, 1);
+    CBTeamLvl = new QComboBox(GBoxTeam);
+    CBTeamLvl->setIconSize(QSize(48, 48));
+    CBTeamLvl->addItem(QIcon(":/res/botlevels/0.png"), QComboBox::tr("Human"));
+    for(int i = 5; i > 0; i--)
+        CBTeamLvl->addItem(
+                QIcon(QString(":/res/botlevels/%1.png").arg(6 - i)),
+                QString("%1 %2").arg(QComboBox::tr("Level")).arg(i)
+                );
+    GBTLayout->addWidget(CBTeamLvl, 1, 1);
 
-	CBGrave = new QComboBox(GBoxTeam);
-	CBGrave->setMaxCount(65535);
-	CBGrave->setIconSize(QSize(32, 32));
-	GBTLayout->addWidget(CBGrave, 2, 1);
+    CBGrave = new QComboBox(GBoxTeam);
+    CBGrave->setMaxCount(65535);
+    CBGrave->setIconSize(QSize(32, 32));
+    GBTLayout->addWidget(CBGrave, 2, 1);
 
-	CBFlag = new QComboBox(GBoxTeam);
-	CBFlag->setMaxCount(65535);
-	CBFlag->setIconSize(QSize(22, 15));
-	GBTLayout->addWidget(CBFlag, 3, 1);
+    CBFlag = new QComboBox(GBoxTeam);
+    CBFlag->setMaxCount(65535);
+    CBFlag->setIconSize(QSize(22, 15));
+    GBTLayout->addWidget(CBFlag, 3, 1);
 
-	{
-		QHBoxLayout * hbox = new QHBoxLayout();
-		CBVoicepack = new QComboBox(GBoxTeam);
-		{
-			QDir tmpdir;
-			tmpdir.cd(datadir->absolutePath());
-			tmpdir.cd("Sounds/voices");
-			QStringList list = tmpdir.entryList(QDir::AllDirs | QDir::NoDotAndDotDot, QDir::Name);
-			CBVoicepack->addItems(list);
-		}
-		hbox->addWidget(CBVoicepack, 100);
-		BtnTestSound = addButton(":/res/PlaySound.png", hbox, 1, true);
-		hbox->setStretchFactor(BtnTestSound, 1);
-		connect(BtnTestSound, SIGNAL(clicked()), this, SLOT(testSound()));
-		GBTLayout->addLayout(hbox, 4, 1);
-	}
+    {
+        QHBoxLayout * hbox = new QHBoxLayout();
+        CBVoicepack = new QComboBox(GBoxTeam);
+        {
+            QDir tmpdir;
+            tmpdir.cd(datadir->absolutePath());
+            tmpdir.cd("Sounds/voices");
+            QStringList list = tmpdir.entryList(QDir::AllDirs | QDir::NoDotAndDotDot, QDir::Name);
+            CBVoicepack->addItems(list);
+        }
+        hbox->addWidget(CBVoicepack, 100);
+        BtnTestSound = addButton(":/res/PlaySound.png", hbox, 1, true);
+        hbox->setStretchFactor(BtnTestSound, 1);
+        connect(BtnTestSound, SIGNAL(clicked()), this, SLOT(testSound()));
+        GBTLayout->addLayout(hbox, 4, 1);
+    }
 
-	GBoxFort = new QGroupBox(this);
-	GBoxFort->setTitle(QGroupBox::tr("Fort"));
-	QGridLayout * GBFLayout = new QGridLayout(GBoxFort);
-	CBFort = new QComboBox(GBoxFort);
-	CBFort->setMaxCount(65535);
-	GBFLayout->addWidget(CBFort, 0, 0);
-	FortPreview = new SquareLabel(GBoxFort);
-	FortPreview->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
-	FortPreview->setMinimumSize(128, 128);
-	FortPreview->setPixmap(QPixmap());
+    GBoxFort = new QGroupBox(this);
+    GBoxFort->setTitle(QGroupBox::tr("Fort"));
+    QGridLayout * GBFLayout = new QGridLayout(GBoxFort);
+    CBFort = new QComboBox(GBoxFort);
+    CBFort->setMaxCount(65535);
+    GBFLayout->addWidget(CBFort, 0, 0);
+    FortPreview = new SquareLabel(GBoxFort);
+    FortPreview->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
+    FortPreview->setMinimumSize(128, 128);
+    FortPreview->setPixmap(QPixmap());
     // perhaps due to handling its own paintevents, SquareLabel doesn't play nice with the stars
     //FortPreview->setAttribute(Qt::WA_PaintOnScreen, true);
-	GBFLayout->addWidget(FortPreview, 1, 0);
-	vbox2->addWidget(GBoxFort);
+    GBFLayout->addWidget(FortPreview, 1, 0);
+    vbox2->addWidget(GBoxFort);
 
-	QDir tmpdir;
-	tmpdir.cd(datadir->absolutePath());
-	tmpdir.cd("Forts");
-	tmpdir.setFilter(QDir::Files);
+    QDir tmpdir;
+    tmpdir.cd(datadir->absolutePath());
+    tmpdir.cd("Forts");
+    tmpdir.setFilter(QDir::Files);
 
-	connect(CBFort, SIGNAL(currentIndexChanged(const QString &)), this, SLOT(CBFort_activated(const QString &)));
-	CBFort->addItems(tmpdir.entryList(QStringList("*L.png")).replaceInStrings(QRegExp("^(.*)L\\.png"), "\\1"));
+    connect(CBFort, SIGNAL(currentIndexChanged(const QString &)), this, SLOT(CBFort_activated(const QString &)));
+    CBFort->addItems(tmpdir.entryList(QStringList("*L.png")).replaceInStrings(QRegExp("^(.*)L\\.png"), "\\1"));
 
-	tmpdir.cd("../Graphics/Graves");
-	QStringList list = tmpdir.entryList(QStringList("*.png"));
-	for (QStringList::Iterator it = list.begin(); it != list.end(); ++it )
-	{
-		QPixmap pix(datadir->absolutePath() + "/Graphics/Graves/" + *it);
-		QIcon icon(pix.copy(0, 0, 32, 32));
-		CBGrave->addItem(icon, (*it).replace(QRegExp("^(.*)\\.png"), "\\1"));
-	}
+    tmpdir.cd("../Graphics/Graves");
+    QStringList list = tmpdir.entryList(QStringList("*.png"));
+    for (QStringList::Iterator it = list.begin(); it != list.end(); ++it )
+    {
+        QPixmap pix(datadir->absolutePath() + "/Graphics/Graves/" + *it);
+        QIcon icon(pix.copy(0, 0, 32, 32));
+        CBGrave->addItem(icon, (*it).replace(QRegExp("^(.*)\\.png"), "\\1"));
+    }
 
-	tmpdir.cd(datadir->absolutePath());
-	tmpdir.cd("Graphics/Flags");
-	list = tmpdir.entryList(QStringList("*.png"));
-	for (QStringList::Iterator it = list.begin(); it != list.end(); ++it )
-	{
-		QPixmap pix(datadir->absolutePath() + "/Graphics/Flags/" + *it);
-		QIcon icon(pix.copy(0, 0, 22, 15));
-		if(it->compare("cpu.png")) // skip cpu flag
-			CBFlag->addItem(icon, (*it).replace(QRegExp("^(.*)\\.png"), "\\1"));
-	}
+    tmpdir.cd(datadir->absolutePath());
+    tmpdir.cd("Graphics/Flags");
+    list = tmpdir.entryList(QStringList("*.png"));
+    for (QStringList::Iterator it = list.begin(); it != list.end(); ++it )
+    {
+        QPixmap pix(datadir->absolutePath() + "/Graphics/Flags/" + *it);
+        QIcon icon(pix.copy(0, 0, 22, 15));
+        if(it->compare("cpu.png")) // skip cpu flag
+            CBFlag->addItem(icon, (*it).replace(QRegExp("^(.*)\\.png"), "\\1"));
+    }
 
-	vbox1->addStretch();
-	vbox2->addStretch();
+    vbox1->addStretch();
+    vbox2->addStretch();
 
 // ====== Page 2 ======
-	GBoxBinds = new QGroupBox(this);
-	GBoxBinds->setTitle(QGroupBox::tr("Key binds"));
-	QGridLayout * GBBLayout = new QGridLayout(GBoxBinds);
-	BindsBox = new QToolBox(GBoxBinds);
-	BindsBox->setLineWidth(0);
-	GBBLayout->addWidget(BindsBox);
-	page2Layout->addWidget(GBoxBinds, 0, 0);
+    GBoxBinds = new QGroupBox(this);
+    GBoxBinds->setTitle(QGroupBox::tr("Key binds"));
+    QGridLayout * GBBLayout = new QGridLayout(GBoxBinds);
+    BindsBox = new QToolBox(GBoxBinds);
+    BindsBox->setLineWidth(0);
+    GBBLayout->addWidget(BindsBox);
+    page2Layout->addWidget(GBoxBinds, 0, 0);
 
-	quint16 i = 0;
-	quint16 num = 0;
-	QWidget * curW = NULL;
-	QGridLayout * pagelayout = NULL;
-	QLabel* l = NULL;
-	while (i < BINDS_NUMBER) {
-		if(cbinds[i].category != NULL)
-		{
-			if(curW != NULL)
-			{
-				l = new QLabel(curW);
-				l->setText("");
-				pagelayout->addWidget(l, num++, 0, 1, 2);
-			}
-			curW = new QWidget(this);
-			BindsBox->addItem(curW, QApplication::translate("binds (categories)", cbinds[i].category));
-			pagelayout = new QGridLayout(curW);
-			num = 0;
-		}
-		if(cbinds[i].description != NULL)
-		{
-			l = new QLabel(curW);
-			l->setText((num > 0 ? QString("\n") : QString("")) + QApplication::translate("binds (descriptions)", cbinds[i].description));
-			pagelayout->addWidget(l, num++, 0, 1, 2);
-		}
+    quint16 i = 0;
+    quint16 num = 0;
+    QWidget * curW = NULL;
+    QGridLayout * pagelayout = NULL;
+    QLabel* l = NULL;
+    while (i < BINDS_NUMBER) {
+        if(cbinds[i].category != NULL)
+        {
+            if(curW != NULL)
+            {
+                l = new QLabel(curW);
+                l->setText("");
+                pagelayout->addWidget(l, num++, 0, 1, 2);
+            }
+            curW = new QWidget(this);
+            BindsBox->addItem(curW, QApplication::translate("binds (categories)", cbinds[i].category));
+            pagelayout = new QGridLayout(curW);
+            num = 0;
+        }
+        if(cbinds[i].description != NULL)
+        {
+            l = new QLabel(curW);
+            l->setText((num > 0 ? QString("\n") : QString("")) + QApplication::translate("binds (descriptions)", cbinds[i].description));
+            pagelayout->addWidget(l, num++, 0, 1, 2);
+        }
 
-		l = new QLabel(curW);
-		l->setText(QApplication::translate("binds", cbinds[i].name));
-		l->setAlignment(Qt::AlignRight);
-		pagelayout->addWidget(l, num, 0);
-		CBBind[i] = new QComboBox(curW);
-		for(int j = 0; sdlkeys[j][1][0] != '\0'; j++)
-			CBBind[i]->addItem(QApplication::translate("binds (keys)", sdlkeys[j][1]).contains(": ") ? QApplication::translate("binds (keys)", sdlkeys[j][1]) : QApplication::translate("binds (keys)", "Keyboard") + QString(": ") + QApplication::translate("binds (keys)", sdlkeys[j][1]), sdlkeys[j][0]);
-		pagelayout->addWidget(CBBind[i++], num++, 1);
-	}
+        l = new QLabel(curW);
+        l->setText(QApplication::translate("binds", cbinds[i].name));
+        l->setAlignment(Qt::AlignRight);
+        pagelayout->addWidget(l, num, 0);
+        CBBind[i] = new QComboBox(curW);
+        for(int j = 0; sdlkeys[j][1][0] != '\0'; j++)
+            CBBind[i]->addItem(QApplication::translate("binds (keys)", sdlkeys[j][1]).contains(": ") ? QApplication::translate("binds (keys)", sdlkeys[j][1]) : QApplication::translate("binds (keys)", "Keyboard") + QString(": ") + QApplication::translate("binds (keys)", sdlkeys[j][1]), sdlkeys[j][0]);
+        pagelayout->addWidget(CBBind[i++], num++, 1);
+    }
 }
 
 void PageEditTeam::CBFort_activated(const QString & fortname)
 {
-	QPixmap pix(datadir->absolutePath() + "/Forts/" + fortname + "L.png");
-	FortPreview->setPixmap(pix);
+    QPixmap pix(datadir->absolutePath() + "/Forts/" + fortname + "L.png");
+    FortPreview->setPixmap(pix);
 }
 
 void PageEditTeam::testSound()
 {
-	Mix_Chunk *sound;
-	QDir tmpdir;
-	mySdli->SDLMusicInit();
-	
-	tmpdir.cd(datadir->absolutePath());
-	tmpdir.cd("Sounds/voices");
-	tmpdir.cd(CBVoicepack->currentText());
-	QStringList list = tmpdir.entryList(QStringList() << "Illgetyou.ogg" << "Incoming.ogg" << "Stupid.ogg" << "Coward.ogg" << "Firstblood.ogg", QDir::Files);
-	if (list.size()) {
-		sound = Mix_LoadWAV(QString(tmpdir.absolutePath() + "/" + list[rand() % list.size()]).toLocal8Bit().constData());
-		Mix_PlayChannel(-1, sound, 0);
-	}
+    Mix_Chunk *sound;
+    QDir tmpdir;
+    mySdli->SDLMusicInit();
+    
+    tmpdir.cd(datadir->absolutePath());
+    tmpdir.cd("Sounds/voices");
+    tmpdir.cd(CBVoicepack->currentText());
+    QStringList list = tmpdir.entryList(QStringList() << "Illgetyou.ogg" << "Incoming.ogg" << "Stupid.ogg" << "Coward.ogg" << "Firstblood.ogg", QDir::Files);
+    if (list.size()) {
+        sound = Mix_LoadWAV(QString(tmpdir.absolutePath() + "/" + list[rand() % list.size()]).toLocal8Bit().constData());
+        Mix_PlayChannel(-1, sound, 0);
+    }
 }
 
 PageMultiplayer::PageMultiplayer(QWidget* parent) :
   AbstractPage(parent)
 {
-	QGridLayout * pageLayout = new QGridLayout(this);
+    QGridLayout * pageLayout = new QGridLayout(this);
 
-	BtnBack = addButton(":/res/Exit.png", pageLayout, 2, 0, true);
+    BtnBack = addButton(":/res/Exit.png", pageLayout, 2, 0, true);
 
-	gameCFG = new GameCFGWidget(this);
-	pageLayout->addWidget(gameCFG, 0, 0, 1, 2);
+    gameCFG = new GameCFGWidget(this);
+    pageLayout->addWidget(gameCFG, 0, 0, 1, 2);
 
-	pageLayout->setRowStretch(1, 1);
+    pageLayout->setRowStretch(1, 1);
 
-	teamsSelect = new TeamSelWidget(this);
-	pageLayout->addWidget(teamsSelect, 0, 2, 2, 2);
+    teamsSelect = new TeamSelWidget(this);
+    pageLayout->addWidget(teamsSelect, 0, 2, 2, 2);
 
-	BtnStartMPGame = addButton(tr("Start"), pageLayout, 2, 3);
+    BtnStartMPGame = addButton(tr("Start"), pageLayout, 2, 3);
 }
 
 PageOptions::PageOptions(QWidget* parent) :
   AbstractPage(parent)
 {
-	QGridLayout * pageLayout = new QGridLayout(this);
-	pageLayout->setColumnStretch(0, 100);
-	pageLayout->setColumnStretch(1, 100);
-	pageLayout->setColumnStretch(2, 100);
-	pageLayout->setRowStretch(0, 0);
-	pageLayout->setRowStretch(1, 100);
-	pageLayout->setRowStretch(2, 0);
-	pageLayout->setContentsMargins(7, 7, 7, 0);
-	pageLayout->setSpacing(0);
+    QGridLayout * pageLayout = new QGridLayout(this);
+    pageLayout->setColumnStretch(0, 100);
+    pageLayout->setColumnStretch(1, 100);
+    pageLayout->setColumnStretch(2, 100);
+    pageLayout->setRowStretch(0, 0);
+    pageLayout->setRowStretch(1, 100);
+    pageLayout->setRowStretch(2, 0);
+    pageLayout->setContentsMargins(7, 7, 7, 0);
+    pageLayout->setSpacing(0);
 
 
-	QGroupBox * gbTwoBoxes = new QGroupBox(this);
-	pageLayout->addWidget(gbTwoBoxes, 0, 0, 1, 3);
-	QGridLayout * gbTBLayout = new QGridLayout(gbTwoBoxes);
-	gbTBLayout->setMargin(0);
-	gbTBLayout->setSpacing(0);
-	gbTBLayout->setAlignment(Qt::AlignTop | Qt::AlignLeft);
+    QGroupBox * gbTwoBoxes = new QGroupBox(this);
+    pageLayout->addWidget(gbTwoBoxes, 0, 0, 1, 3);
+    QGridLayout * gbTBLayout = new QGridLayout(gbTwoBoxes);
+    gbTBLayout->setMargin(0);
+    gbTBLayout->setSpacing(0);
+    gbTBLayout->setAlignment(Qt::AlignTop | Qt::AlignLeft);
         {
             teamsBox = new IconedGroupBox(this);
             //teamsBox->setContentTopPadding(0);
@@ -445,7 +445,7 @@
             tmpdir.cd("Locale");
             tmpdir.setFilter(QDir::Files);
             QStringList locs = tmpdir.entryList(QStringList("hedgewars_*.qm"));
-			CBLanguage->addItem(QComboBox::tr("(System default)"), QString(""));
+            CBLanguage->addItem(QComboBox::tr("(System default)"), QString(""));
             for(int i = 0; i < locs.count(); i++)
             {
                 QLocale loc(locs[i].replace(QRegExp("hedgewars_(.*)\\.qm"), "\\1"));
@@ -567,458 +567,458 @@
             hr->setFixedHeight(12);
             GBAlayout->addWidget(hr);
 
-	            QLabel *restartNote = new QLabel(this);
+                QLabel *restartNote = new QLabel(this);
             restartNote->setText(QString("* ") + QLabel::tr("Restart game to apply"));
             GBAlayout->addWidget(restartNote);
 
             gbTBLayout->addWidget(AGGroupBox, 0, 1, 3, 1);
         }
 
-	BtnSaveOptions = addButton(":/res/Save.png", pageLayout, 2, 2, true);
-	BtnSaveOptions->setStyleSheet("QPushButton{margin: 12px 0px 12px 0px;}");
+    BtnSaveOptions = addButton(":/res/Save.png", pageLayout, 2, 2, true);
+    BtnSaveOptions->setStyleSheet("QPushButton{margin: 12px 0px 12px 0px;}");
 
-	BtnBack = addButton(":/res/Exit.png", pageLayout, 2, 0, true);
+    BtnBack = addButton(":/res/Exit.png", pageLayout, 2, 0, true);
 }
 
 PageNet::PageNet(QWidget* parent) : AbstractPage(parent)
 {
-	QFont * font14 = new QFont("MS Shell Dlg", 14);
-	QGridLayout * pageLayout = new QGridLayout(this);
-	pageLayout->setColumnStretch(0, 1);
-	pageLayout->setColumnStretch(1, 1);
-	pageLayout->setColumnStretch(2, 1);
+    QFont * font14 = new QFont("MS Shell Dlg", 14);
+    QGridLayout * pageLayout = new QGridLayout(this);
+    pageLayout->setColumnStretch(0, 1);
+    pageLayout->setColumnStretch(1, 1);
+    pageLayout->setColumnStretch(2, 1);
 
-	BtnNetSvrStart = new QPushButton(this);
-	BtnNetSvrStart->setFont(*font14);
-	BtnNetSvrStart->setText(QPushButton::tr("Start server"));
-	BtnNetSvrStart->setVisible(haveServer);
-	pageLayout->addWidget(BtnNetSvrStart, 4, 2);
+    BtnNetSvrStart = new QPushButton(this);
+    BtnNetSvrStart->setFont(*font14);
+    BtnNetSvrStart->setText(QPushButton::tr("Start server"));
+    BtnNetSvrStart->setVisible(haveServer);
+    pageLayout->addWidget(BtnNetSvrStart, 4, 2);
 
-	BtnBack = addButton(":/res/Exit.png", pageLayout, 4, 0, true);
+    BtnBack = addButton(":/res/Exit.png", pageLayout, 4, 0, true);
 
-	ConnGroupBox = new QGroupBox(this);
-	ConnGroupBox->setTitle(QGroupBox::tr("Net game"));
-	pageLayout->addWidget(ConnGroupBox, 2, 0, 1, 3);
-	GBClayout = new QGridLayout(ConnGroupBox);
-	GBClayout->setColumnStretch(0, 1);
-	GBClayout->setColumnStretch(1, 1);
-	GBClayout->setColumnStretch(2, 1);
+    ConnGroupBox = new QGroupBox(this);
+    ConnGroupBox->setTitle(QGroupBox::tr("Net game"));
+    pageLayout->addWidget(ConnGroupBox, 2, 0, 1, 3);
+    GBClayout = new QGridLayout(ConnGroupBox);
+    GBClayout->setColumnStretch(0, 1);
+    GBClayout->setColumnStretch(1, 1);
+    GBClayout->setColumnStretch(2, 1);
 
-	BtnNetConnect = new QPushButton(ConnGroupBox);
-	BtnNetConnect->setFont(*font14);
-	BtnNetConnect->setText(QPushButton::tr("Connect"));
-	GBClayout->addWidget(BtnNetConnect, 2, 2);
+    BtnNetConnect = new QPushButton(ConnGroupBox);
+    BtnNetConnect->setFont(*font14);
+    BtnNetConnect->setText(QPushButton::tr("Connect"));
+    GBClayout->addWidget(BtnNetConnect, 2, 2);
 
-	tvServersList = new QTableView(ConnGroupBox);
-	tvServersList->setSelectionBehavior(QAbstractItemView::SelectRows);
-	GBClayout->addWidget(tvServersList, 1, 0, 1, 3);
+    tvServersList = new QTableView(ConnGroupBox);
+    tvServersList->setSelectionBehavior(QAbstractItemView::SelectRows);
+    GBClayout->addWidget(tvServersList, 1, 0, 1, 3);
 
-	BtnUpdateSList = new QPushButton(ConnGroupBox);
-	BtnUpdateSList->setFont(*font14);
-	BtnUpdateSList->setText(QPushButton::tr("Update"));
-	GBClayout->addWidget(BtnUpdateSList, 2, 0);
+    BtnUpdateSList = new QPushButton(ConnGroupBox);
+    BtnUpdateSList->setFont(*font14);
+    BtnUpdateSList->setText(QPushButton::tr("Update"));
+    GBClayout->addWidget(BtnUpdateSList, 2, 0);
 
-	BtnSpecifyServer = new QPushButton(ConnGroupBox);
-	BtnSpecifyServer->setFont(*font14);
-	BtnSpecifyServer->setText(QPushButton::tr("Specify"));
-	GBClayout->addWidget(BtnSpecifyServer, 2, 1);
+    BtnSpecifyServer = new QPushButton(ConnGroupBox);
+    BtnSpecifyServer->setFont(*font14);
+    BtnSpecifyServer->setText(QPushButton::tr("Specify"));
+    GBClayout->addWidget(BtnSpecifyServer, 2, 1);
 
-	connect(BtnNetConnect, SIGNAL(clicked()), this, SLOT(slotConnect()));
+    connect(BtnNetConnect, SIGNAL(clicked()), this, SLOT(slotConnect()));
 }
 
 void PageNet::updateServersList()
 {
-	tvServersList->setModel(new HWNetUdpModel(tvServersList));
+    tvServersList->setModel(new HWNetUdpModel(tvServersList));
 
-	tvServersList->horizontalHeader()->setResizeMode(0, QHeaderView::Stretch);
+    tvServersList->horizontalHeader()->setResizeMode(0, QHeaderView::Stretch);
 
-	static_cast<HWNetServersModel *>(tvServersList->model())->updateList();
+    static_cast<HWNetServersModel *>(tvServersList->model())->updateList();
 
-	connect(BtnUpdateSList, SIGNAL(clicked()), static_cast<HWNetServersModel *>(tvServersList->model()), SLOT(updateList()));
-	connect(tvServersList, SIGNAL(doubleClicked(const QModelIndex &)), this, SLOT(slotConnect()));
+    connect(BtnUpdateSList, SIGNAL(clicked()), static_cast<HWNetServersModel *>(tvServersList->model()), SLOT(updateList()));
+    connect(tvServersList, SIGNAL(doubleClicked(const QModelIndex &)), this, SLOT(slotConnect()));
 }
 
 void PageNet::slotConnect()
 {
-	HWNetServersModel * model = static_cast<HWNetServersModel *>(tvServersList->model());
-	QModelIndex mi = tvServersList->currentIndex();
-	if(!mi.isValid())
-	{
-		QMessageBox::information(this, tr("Error"), tr("Please select server from the list above"));
-		return;
-	}
-	QString host = model->index(mi.row(), 1).data().toString();
-	quint16 port = model->index(mi.row(), 2).data().toUInt();
+    HWNetServersModel * model = static_cast<HWNetServersModel *>(tvServersList->model());
+    QModelIndex mi = tvServersList->currentIndex();
+    if(!mi.isValid())
+    {
+        QMessageBox::information(this, tr("Error"), tr("Please select server from the list above"));
+        return;
+    }
+    QString host = model->index(mi.row(), 1).data().toString();
+    quint16 port = model->index(mi.row(), 2).data().toUInt();
 
-	emit connectClicked(host, port);
+    emit connectClicked(host, port);
 }
 
 PageNetServer::PageNetServer(QWidget* parent) : AbstractPage(parent)
 {
-	QFont * font14 = new QFont("MS Shell Dlg", 14);
-	QGridLayout * pageLayout = new QGridLayout(this);
-	pageLayout->setColumnStretch(0, 1);
-	pageLayout->setColumnStretch(1, 1);
-	pageLayout->setColumnStretch(2, 1);
+    QFont * font14 = new QFont("MS Shell Dlg", 14);
+    QGridLayout * pageLayout = new QGridLayout(this);
+    pageLayout->setColumnStretch(0, 1);
+    pageLayout->setColumnStretch(1, 1);
+    pageLayout->setColumnStretch(2, 1);
 
-	pageLayout->setRowStretch(0, 1);
-	pageLayout->setRowStretch(1, 0);
+    pageLayout->setRowStretch(0, 1);
+    pageLayout->setRowStretch(1, 0);
 
-	BtnBack =addButton(":/res/Exit.png", pageLayout, 1, 0, true);
+    BtnBack =addButton(":/res/Exit.png", pageLayout, 1, 0, true);
 
-	BtnStart = new QPushButton(this);
-	BtnStart->setFont(*font14);
-	BtnStart->setText(QPushButton::tr("Start"));
-	pageLayout->addWidget(BtnStart, 1, 2);
+    BtnStart = new QPushButton(this);
+    BtnStart->setFont(*font14);
+    BtnStart->setText(QPushButton::tr("Start"));
+    pageLayout->addWidget(BtnStart, 1, 2);
 
-	QWidget * wg = new QWidget(this);
-	pageLayout->addWidget(wg, 0, 0, 1, 3);
+    QWidget * wg = new QWidget(this);
+    pageLayout->addWidget(wg, 0, 0, 1, 3);
 
-	QGridLayout * wgLayout = new QGridLayout(wg);
-	wgLayout->setColumnStretch(0, 1);
-	wgLayout->setColumnStretch(1, 3);
-	wgLayout->setColumnStretch(2, 1);
+    QGridLayout * wgLayout = new QGridLayout(wg);
+    wgLayout->setColumnStretch(0, 1);
+    wgLayout->setColumnStretch(1, 3);
+    wgLayout->setColumnStretch(2, 1);
 
-	wgLayout->setRowStretch(0, 0);
-	wgLayout->setRowStretch(1, 1);
+    wgLayout->setRowStretch(0, 0);
+    wgLayout->setRowStretch(1, 1);
 
-	QGroupBox * gb = new QGroupBox(wg);
-	wgLayout->addWidget(gb, 0, 1);
+    QGroupBox * gb = new QGroupBox(wg);
+    wgLayout->addWidget(gb, 0, 1);
 
-	QGridLayout * gbLayout = new QGridLayout(gb);
+    QGridLayout * gbLayout = new QGridLayout(gb);
 
-	labelSD = new QLabel(gb);
-	labelSD->setText(QLabel::tr("Server name:"));
-	gbLayout->addWidget(labelSD, 0, 0);
+    labelSD = new QLabel(gb);
+    labelSD->setText(QLabel::tr("Server name:"));
+    gbLayout->addWidget(labelSD, 0, 0);
 
-	leServerDescr = new QLineEdit(gb);
-	gbLayout->addWidget(leServerDescr, 0, 1);
+    leServerDescr = new QLineEdit(gb);
+    gbLayout->addWidget(leServerDescr, 0, 1);
 
-	labelPort = new QLabel(gb);
-	labelPort->setText(QLabel::tr("Server port:"));
-	gbLayout->addWidget(labelPort, 1, 0);
+    labelPort = new QLabel(gb);
+    labelPort->setText(QLabel::tr("Server port:"));
+    gbLayout->addWidget(labelPort, 1, 0);
 
-	sbPort = new QSpinBox(gb);
-	sbPort->setMinimum(0);
-	sbPort->setMaximum(65535);
-	gbLayout->addWidget(sbPort, 1, 1);
+    sbPort = new QSpinBox(gb);
+    sbPort->setMinimum(0);
+    sbPort->setMaximum(65535);
+    gbLayout->addWidget(sbPort, 1, 1);
 
-	BtnDefault = new QPushButton(gb);
-	BtnDefault->setText(QPushButton::tr("default"));
-	gbLayout->addWidget(BtnDefault, 1, 2);
+    BtnDefault = new QPushButton(gb);
+    BtnDefault->setText(QPushButton::tr("default"));
+    gbLayout->addWidget(BtnDefault, 1, 2);
 
-	connect(BtnDefault, SIGNAL(clicked()), this, SLOT(setDefaultPort()));
+    connect(BtnDefault, SIGNAL(clicked()), this, SLOT(setDefaultPort()));
 }
 
 void PageNetServer::setDefaultPort()
 {
-	sbPort->setValue(46631);
+    sbPort->setValue(46631);
 }
 
 PageNetGame::PageNetGame(QWidget* parent, QSettings * gameSettings, SDLInteraction * sdli) : AbstractPage(parent)
 {
-	QGridLayout * pageLayout = new QGridLayout(this);
-	pageLayout->setSizeConstraint(QLayout::SetMinimumSize);
-	//pageLayout->setSpacing(1);
-	pageLayout->setColumnStretch(0, 50);
-	pageLayout->setColumnStretch(1, 50);
+    QGridLayout * pageLayout = new QGridLayout(this);
+    pageLayout->setSizeConstraint(QLayout::SetMinimumSize);
+    //pageLayout->setSpacing(1);
+    pageLayout->setColumnStretch(0, 50);
+    pageLayout->setColumnStretch(1, 50);
 
-	// chatwidget
-	pChatWidget = new HWChatWidget(this, gameSettings, sdli, true);
-	pChatWidget->setShowReady(true); // show status bulbs by default
-	pageLayout->addWidget(pChatWidget, 1, 0, 1, 2);
-	pageLayout->setRowStretch(1, 100);
+    // chatwidget
+    pChatWidget = new HWChatWidget(this, gameSettings, sdli, true);
+    pChatWidget->setShowReady(true); // show status bulbs by default
+    pageLayout->addWidget(pChatWidget, 1, 0, 1, 2);
+    pageLayout->setRowStretch(1, 100);
 
-	pGameCFG = new GameCFGWidget(this);
-	pageLayout->addWidget(pGameCFG, 0, 0);
+    pGameCFG = new GameCFGWidget(this);
+    pageLayout->addWidget(pGameCFG, 0, 0);
 
-	pNetTeamsWidget = new TeamSelWidget(this);
-	pNetTeamsWidget->setAcceptOuter(true);
-	pageLayout->addWidget(pNetTeamsWidget, 0, 1);
+    pNetTeamsWidget = new TeamSelWidget(this);
+    pNetTeamsWidget->setAcceptOuter(true);
+    pageLayout->addWidget(pNetTeamsWidget, 0, 1);
 
 
-	QHBoxLayout * bottomLayout = new QHBoxLayout;
-	pageLayout->addLayout(bottomLayout, 3, 0, 1, 2);
+    QHBoxLayout * bottomLayout = new QHBoxLayout;
+    pageLayout->addLayout(bottomLayout, 3, 0, 1, 2);
 
-	BtnBack = addButton(":/res/Exit.png", bottomLayout, 0, true);
+    BtnBack = addButton(":/res/Exit.png", bottomLayout, 0, true);
 
-	BtnGo = new QPushButton(this);
-	BtnGo->setToolTip(QPushButton::tr("Ready"));
-	BtnGo->setIcon(QIcon(":/res/lightbulb_off.png"));
-	BtnGo->setIconSize(QSize(25, 34));
-	BtnGo->setMinimumWidth(50);
-	BtnGo->setMinimumHeight(50);
-	bottomLayout->addWidget(BtnGo, 4);
+    BtnGo = new QPushButton(this);
+    BtnGo->setToolTip(QPushButton::tr("Ready"));
+    BtnGo->setIcon(QIcon(":/res/lightbulb_off.png"));
+    BtnGo->setIconSize(QSize(25, 34));
+    BtnGo->setMinimumWidth(50);
+    BtnGo->setMinimumHeight(50);
+    bottomLayout->addWidget(BtnGo, 4);
 
 
-	BtnMaster = addButton(tr("Control"), bottomLayout, 2);
-	QMenu * menu = new QMenu(BtnMaster);
-	restrictJoins = new QAction(QAction::tr("Restrict Joins"), menu);
-	restrictJoins->setCheckable(true);
-	restrictTeamAdds = new QAction(QAction::tr("Restrict Team Additions"), menu);
-	restrictTeamAdds->setCheckable(true);
-	//menu->addAction(startGame);
-	menu->addAction(restrictJoins);
-	menu->addAction(restrictTeamAdds);
+    BtnMaster = addButton(tr("Control"), bottomLayout, 2);
+    QMenu * menu = new QMenu(BtnMaster);
+    restrictJoins = new QAction(QAction::tr("Restrict Joins"), menu);
+    restrictJoins->setCheckable(true);
+    restrictTeamAdds = new QAction(QAction::tr("Restrict Team Additions"), menu);
+    restrictTeamAdds->setCheckable(true);
+    //menu->addAction(startGame);
+    menu->addAction(restrictJoins);
+    menu->addAction(restrictTeamAdds);
 
-	BtnMaster->setMenu(menu);
+    BtnMaster->setMenu(menu);
 
-	BtnStart = addButton(QAction::tr("Start"), bottomLayout, 3);
+    BtnStart = addButton(QAction::tr("Start"), bottomLayout, 3);
 
-	bottomLayout->insertStretch(1, 100);
+    bottomLayout->insertStretch(1, 100);
 }
 
 void PageNetGame::setReadyStatus(bool isReady)
 {
-	if(isReady)
-		BtnGo->setIcon(QIcon(":/res/lightbulb_on.png"));
-	else
-		BtnGo->setIcon(QIcon(":/res/lightbulb_off.png"));
+    if(isReady)
+        BtnGo->setIcon(QIcon(":/res/lightbulb_on.png"));
+    else
+        BtnGo->setIcon(QIcon(":/res/lightbulb_off.png"));
 }
 
 void PageNetGame::setMasterMode(bool isMaster)
 {
-	BtnMaster->setVisible(isMaster);
-	BtnStart->setVisible(isMaster);
+    BtnMaster->setVisible(isMaster);
+    BtnStart->setVisible(isMaster);
 }
 
 PageInfo::PageInfo(QWidget* parent) : AbstractPage(parent)
 {
-	QGridLayout * pageLayout = new QGridLayout(this);
-	pageLayout->setColumnStretch(0, 1);
-	pageLayout->setColumnStretch(1, 1);
-	pageLayout->setColumnStretch(2, 1);
+    QGridLayout * pageLayout = new QGridLayout(this);
+    pageLayout->setColumnStretch(0, 1);
+    pageLayout->setColumnStretch(1, 1);
+    pageLayout->setColumnStretch(2, 1);
 
-	BtnBack = addButton(":/res/Exit.png", pageLayout, 1, 0, true);
+    BtnBack = addButton(":/res/Exit.png", pageLayout, 1, 0, true);
 
-	about = new About(this);
-	pageLayout->addWidget(about, 0, 0, 1, 3);
+    about = new About(this);
+    pageLayout->addWidget(about, 0, 0, 1, 3);
 }
 
 PageSinglePlayer::PageSinglePlayer(QWidget* parent) : AbstractPage(parent)
 {
-	QVBoxLayout * vLayout = new QVBoxLayout(this);
-	QHBoxLayout * topLine = new QHBoxLayout();
-	QHBoxLayout * middleLine = new QHBoxLayout();
-	QHBoxLayout * bottomLine = new QHBoxLayout();
-	vLayout->addStretch();
-	vLayout->addLayout(topLine);
-	vLayout->addSpacing(30);
-	vLayout->addLayout(middleLine);
-	vLayout->addStretch();
-	vLayout->addLayout(bottomLine);
+    QVBoxLayout * vLayout = new QVBoxLayout(this);
+    QHBoxLayout * topLine = new QHBoxLayout();
+    QHBoxLayout * middleLine = new QHBoxLayout();
+    QHBoxLayout * bottomLine = new QHBoxLayout();
+    vLayout->addStretch();
+    vLayout->addLayout(topLine);
+    vLayout->addSpacing(30);
+    vLayout->addLayout(middleLine);
+    vLayout->addStretch();
+    vLayout->addLayout(bottomLine);
 
-	topLine->addStretch();
-	BtnSimpleGamePage = addButton(":/res/SimpleGame.png", topLine, 0, true);
-	BtnSimpleGamePage->setToolTip(tr("Simple Game (a quick game against the computer, settings are chosen for you)"));
-	topLine->addSpacing(60);
-	BtnMultiplayer = addButton(":/res/Multiplayer.png", topLine, 1, true);
-	BtnMultiplayer->setToolTip(tr("Multiplayer (play a hotseat game against your friends, or AI teams)"));
-	topLine->addStretch();
+    topLine->addStretch();
+    BtnSimpleGamePage = addButton(":/res/SimpleGame.png", topLine, 0, true);
+    BtnSimpleGamePage->setToolTip(tr("Simple Game (a quick game against the computer, settings are chosen for you)"));
+    topLine->addSpacing(60);
+    BtnMultiplayer = addButton(":/res/Multiplayer.png", topLine, 1, true);
+    BtnMultiplayer->setToolTip(tr("Multiplayer (play a hotseat game against your friends, or AI teams)"));
+    topLine->addStretch();
 
 
-	BtnTrainPage = addButton(":/res/Trainings.png", middleLine, 0, true);
-	BtnTrainPage->setToolTip(tr("Training Mode (Practice your skills in a range of training missions). IN DEVELOPMENT"));
+    BtnTrainPage = addButton(":/res/Trainings.png", middleLine, 0, true);
+    BtnTrainPage->setToolTip(tr("Training Mode (Practice your skills in a range of training missions). IN DEVELOPMENT"));
 
-	BtnBack = addButton(":/res/Exit.png", bottomLine, 0, true);
-	bottomLine->addStretch();
+    BtnBack = addButton(":/res/Exit.png", bottomLine, 0, true);
+    bottomLine->addStretch();
 
-	BtnDemos = addButton(":/res/Record.png", bottomLine, 1, true);
-	BtnDemos->setToolTip(tr("Demos (Watch recorded demos)"));
-	BtnLoad = addButton(":/res/Save.png", bottomLine, 2, true);
-	BtnLoad->setStyleSheet("QPushButton{margin: 12px 0px 12px 0px;}");
-	BtnLoad->setToolTip(tr("Load (Load a previously saved game)"));
+    BtnDemos = addButton(":/res/Record.png", bottomLine, 1, true);
+    BtnDemos->setToolTip(tr("Demos (Watch recorded demos)"));
+    BtnLoad = addButton(":/res/Save.png", bottomLine, 2, true);
+    BtnLoad->setStyleSheet("QPushButton{margin: 12px 0px 12px 0px;}");
+    BtnLoad->setToolTip(tr("Load (Load a previously saved game)"));
 }
 
 PageTraining::PageTraining(QWidget* parent) : AbstractPage(parent)
 {
-	QGridLayout * pageLayout = new QGridLayout(this);
-	pageLayout->setColumnStretch(0, 1);
-	pageLayout->setColumnStretch(1, 2);
-	pageLayout->setColumnStretch(2, 1);
+    QGridLayout * pageLayout = new QGridLayout(this);
+    pageLayout->setColumnStretch(0, 1);
+    pageLayout->setColumnStretch(1, 2);
+    pageLayout->setColumnStretch(2, 1);
 
-	CBSelect = new QComboBox(this);
+    CBSelect = new QComboBox(this);
 
-	QDir tmpdir;
-	tmpdir.cd(datadir->absolutePath());
-	tmpdir.cd("Missions");
-	tmpdir.setFilter(QDir::Files);
-	CBSelect->addItems(tmpdir.entryList(QStringList("*.hwt")).replaceInStrings(QRegExp("^(.*)\\.hwt"), "\\1"));
+    QDir tmpdir;
+    tmpdir.cd(datadir->absolutePath());
+    tmpdir.cd("Missions");
+    tmpdir.setFilter(QDir::Files);
+    CBSelect->addItems(tmpdir.entryList(QStringList("*.hwt")).replaceInStrings(QRegExp("^(.*)\\.hwt"), "\\1"));
 
-	pageLayout->addWidget(CBSelect, 1, 1);
-	
-	BtnStartTrain = new QPushButton(this);
-	BtnStartTrain->setFont(*font14);
-	BtnStartTrain->setText(QPushButton::tr("Go!"));
-	pageLayout->addWidget(BtnStartTrain, 1, 2);
+    pageLayout->addWidget(CBSelect, 1, 1);
+    
+    BtnStartTrain = new QPushButton(this);
+    BtnStartTrain->setFont(*font14);
+    BtnStartTrain->setText(QPushButton::tr("Go!"));
+    pageLayout->addWidget(BtnStartTrain, 1, 2);
 
-	BtnBack = addButton(":/res/Exit.png", pageLayout, 1, 0, true);
+    BtnBack = addButton(":/res/Exit.png", pageLayout, 1, 0, true);
 }
 
 PageSelectWeapon::PageSelectWeapon(QWidget* parent) :
   AbstractPage(parent)
 {
-	QGridLayout * pageLayout = new QGridLayout(this);
+    QGridLayout * pageLayout = new QGridLayout(this);
 
-	pWeapons = new SelWeaponWidget(cAmmoNumber, this);
-	pageLayout->addWidget(pWeapons, 0, 0, 1, 4);
+    pWeapons = new SelWeaponWidget(cAmmoNumber, this);
+    pageLayout->addWidget(pWeapons, 0, 0, 1, 4);
 
-	BtnBack = addButton(":/res/Exit.png", pageLayout, 1, 0, true);
-	BtnDefault = addButton(tr("Default"), pageLayout, 1, 1);
-	BtnDelete = addButton(tr("Delete"), pageLayout, 1, 2);
-	BtnSave = addButton(":/res/Save.png", pageLayout, 1, 3, true);
-	BtnSave->setStyleSheet("QPushButton{margin: 12px 0px 12px 0px;}");
+    BtnBack = addButton(":/res/Exit.png", pageLayout, 1, 0, true);
+    BtnDefault = addButton(tr("Default"), pageLayout, 1, 1);
+    BtnDelete = addButton(tr("Delete"), pageLayout, 1, 2);
+    BtnSave = addButton(":/res/Save.png", pageLayout, 1, 3, true);
+    BtnSave->setStyleSheet("QPushButton{margin: 12px 0px 12px 0px;}");
 
-	connect(BtnDefault, SIGNAL(clicked()), pWeapons, SLOT(setDefault()));
-	connect(BtnSave, SIGNAL(clicked()), pWeapons, SLOT(save()));
+    connect(BtnDefault, SIGNAL(clicked()), pWeapons, SLOT(setDefault()));
+    connect(BtnSave, SIGNAL(clicked()), pWeapons, SLOT(save()));
 }
 
 PageInGame::PageInGame(QWidget* parent) :
   AbstractPage(parent)
 {
-	QLabel * label = new QLabel(this);
-	label->setText("In game...");
+    QLabel * label = new QLabel(this);
+    label->setText("In game...");
 }
 
 PageRoomsList::PageRoomsList(QWidget* parent, QSettings * gameSettings, SDLInteraction * sdli) :
   AbstractPage(parent)
 {
-	QGridLayout * pageLayout = new QGridLayout(this);
+    QGridLayout * pageLayout = new QGridLayout(this);
 
-	QHBoxLayout * newRoomLayout = new QHBoxLayout();
-	QLabel * roomNameLabel = new QLabel(this);
-	roomNameLabel->setText(tr("Room Name:"));
-	roomName = new QLineEdit(this);
-	roomName->setMaxLength(60);
-	newRoomLayout->addWidget(roomNameLabel);
-	newRoomLayout->addWidget(roomName);
-	pageLayout->addLayout(newRoomLayout, 0, 0);
+    QHBoxLayout * newRoomLayout = new QHBoxLayout();
+    QLabel * roomNameLabel = new QLabel(this);
+    roomNameLabel->setText(tr("Room Name:"));
+    roomName = new QLineEdit(this);
+    roomName->setMaxLength(60);
+    newRoomLayout->addWidget(roomNameLabel);
+    newRoomLayout->addWidget(roomName);
+    pageLayout->addLayout(newRoomLayout, 0, 0);
 
-	roomsList = new QTableWidget(this);
-	roomsList->setSelectionBehavior(QAbstractItemView::SelectRows);
-	roomsList->verticalHeader()->setVisible(false);
-	roomsList->horizontalHeader()->setResizeMode(QHeaderView::Interactive);
-	roomsList->setAlternatingRowColors(true);
-	pageLayout->addWidget(roomsList, 1, 0, 3, 1);
-	pageLayout->setRowStretch(2, 100);
+    roomsList = new QTableWidget(this);
+    roomsList->setSelectionBehavior(QAbstractItemView::SelectRows);
+    roomsList->verticalHeader()->setVisible(false);
+    roomsList->horizontalHeader()->setResizeMode(QHeaderView::Interactive);
+    roomsList->setAlternatingRowColors(true);
+    pageLayout->addWidget(roomsList, 1, 0, 3, 1);
+    pageLayout->setRowStretch(2, 100);
 
-	chatWidget = new HWChatWidget(this, gameSettings, sdli, false);
-	pageLayout->addWidget(chatWidget, 4, 0, 1, 2);
-	pageLayout->setRowStretch(4, 350);
+    chatWidget = new HWChatWidget(this, gameSettings, sdli, false);
+    pageLayout->addWidget(chatWidget, 4, 0, 1, 2);
+    pageLayout->setRowStretch(4, 350);
 
-	BtnCreate = addButton(tr("Create"), pageLayout, 0, 1);
-	BtnJoin = addButton(tr("Join"), pageLayout, 1, 1);
-	BtnRefresh = addButton(tr("Refresh"), pageLayout, 3, 1);
+    BtnCreate = addButton(tr("Create"), pageLayout, 0, 1);
+    BtnJoin = addButton(tr("Join"), pageLayout, 1, 1);
+    BtnRefresh = addButton(tr("Refresh"), pageLayout, 3, 1);
 
-	BtnBack = addButton(":/res/Exit.png", pageLayout, 5, 0, true);
-	BtnAdmin = addButton(tr("Admin features"), pageLayout, 5, 1);
+    BtnBack = addButton(":/res/Exit.png", pageLayout, 5, 0, true);
+    BtnAdmin = addButton(tr("Admin features"), pageLayout, 5, 1);
 
-	connect(BtnCreate, SIGNAL(clicked()), this, SLOT(onCreateClick()));
-	connect(BtnJoin, SIGNAL(clicked()), this, SLOT(onJoinClick()));
-	connect(BtnRefresh, SIGNAL(clicked()), this, SLOT(onRefreshClick()));
-	connect(roomsList, SIGNAL(doubleClicked (const QModelIndex &)), this, SLOT(onJoinClick()));
+    connect(BtnCreate, SIGNAL(clicked()), this, SLOT(onCreateClick()));
+    connect(BtnJoin, SIGNAL(clicked()), this, SLOT(onJoinClick()));
+    connect(BtnRefresh, SIGNAL(clicked()), this, SLOT(onRefreshClick()));
+    connect(roomsList, SIGNAL(doubleClicked (const QModelIndex &)), this, SLOT(onJoinClick()));
 }
 
 void PageRoomsList::setAdmin(bool flag)
 {
-	BtnAdmin->setVisible(flag);
+    BtnAdmin->setVisible(flag);
 }
 
 void PageRoomsList::setRoomsList(const QStringList & list)
 {
-	roomsList->clear();
-	roomsList->setColumnCount(7);
-	roomsList->setHorizontalHeaderLabels(
-			QStringList() <<
-			QTableWidget::tr("Room Name") <<
-			QTableWidget::tr("C") <<
-			QTableWidget::tr("T") <<
-			QTableWidget::tr("Owner") <<
-			QTableWidget::tr("Map") <<
-			QTableWidget::tr("Rules") <<
-			QTableWidget::tr("Weapons")
-			);
+    roomsList->clear();
+    roomsList->setColumnCount(7);
+    roomsList->setHorizontalHeaderLabels(
+            QStringList() <<
+            QTableWidget::tr("Room Name") <<
+            QTableWidget::tr("C") <<
+            QTableWidget::tr("T") <<
+            QTableWidget::tr("Owner") <<
+            QTableWidget::tr("Map") <<
+            QTableWidget::tr("Rules") <<
+            QTableWidget::tr("Weapons")
+            );
 
-	// set minimum sizes
-//	roomsList->horizontalHeader()->resizeSection(0, 200);
-//	roomsList->horizontalHeader()->resizeSection(1, 50);
-//	roomsList->horizontalHeader()->resizeSection(2, 50);
-//	roomsList->horizontalHeader()->resizeSection(3, 100);
-//	roomsList->horizontalHeader()->resizeSection(4, 100);
-//	roomsList->horizontalHeader()->resizeSection(5, 100);
-//	roomsList->horizontalHeader()->resizeSection(6, 100);
+    // set minimum sizes
+//  roomsList->horizontalHeader()->resizeSection(0, 200);
+//  roomsList->horizontalHeader()->resizeSection(1, 50);
+//  roomsList->horizontalHeader()->resizeSection(2, 50);
+//  roomsList->horizontalHeader()->resizeSection(3, 100);
+//  roomsList->horizontalHeader()->resizeSection(4, 100);
+//  roomsList->horizontalHeader()->resizeSection(5, 100);
+//  roomsList->horizontalHeader()->resizeSection(6, 100);
 
-	// set resize modes
-//	roomsList->horizontalHeader()->setResizeMode(QHeaderView::Interactive);
+    // set resize modes
+//  roomsList->horizontalHeader()->setResizeMode(QHeaderView::Interactive);
 
-	if (list.size() % 8)
-		return;
+    if (list.size() % 8)
+        return;
 
-	roomsList->setRowCount(list.size() / 8);
-	for(int i = 0, r = 0; i < list.size(); i += 8, r++)
-	{
-		QTableWidgetItem * item;
-		item = new QTableWidgetItem(list[i + 1]); // room name
-		item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable);
-		
-		// pick appropriate room icon and tooltip (game in progress yes/no; later maybe locked rooms etc.)
-		if(list[i].compare("True"))
-		{
-			item->setIcon(QIcon(":/res/iconTime.png"));// game is in lobby
-			item->setToolTip(tr("This game is in lobby.\nYou may join and start playing once the game starts."));
-		}
-		else
-		{
-			item->setIcon(QIcon(":/res/iconDamage.png"));// game has started
-			item->setToolTip(tr("This game is in progress.\nYou may join and spectate now but you'll have to wait for the game to end to start playing."));
-		}
+    roomsList->setRowCount(list.size() / 8);
+    for(int i = 0, r = 0; i < list.size(); i += 8, r++)
+    {
+        QTableWidgetItem * item;
+        item = new QTableWidgetItem(list[i + 1]); // room name
+        item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable);
+        
+        // pick appropriate room icon and tooltip (game in progress yes/no; later maybe locked rooms etc.)
+        if(list[i].compare("True"))
+        {
+            item->setIcon(QIcon(":/res/iconTime.png"));// game is in lobby
+            item->setToolTip(tr("This game is in lobby.\nYou may join and start playing once the game starts."));
+        }
+        else
+        {
+            item->setIcon(QIcon(":/res/iconDamage.png"));// game has started
+            item->setToolTip(tr("This game is in progress.\nYou may join and spectate now but you'll have to wait for the game to end to start playing."));
+        }
 
-		roomsList->setItem(r, 0, item);
+        roomsList->setItem(r, 0, item);
 
-		item = new QTableWidgetItem(list[i + 2]); // number of clients
-		item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable);
-		item->setTextAlignment(Qt::AlignCenter);
-		item->setToolTip(tr("There are %1 clients connected to this room.", "", list[i + 2].toInt()).arg(list[i + 2]));
-		roomsList->setItem(r, 1, item);
+        item = new QTableWidgetItem(list[i + 2]); // number of clients
+        item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable);
+        item->setTextAlignment(Qt::AlignCenter);
+        item->setToolTip(tr("There are %1 clients connected to this room.", "", list[i + 2].toInt()).arg(list[i + 2]));
+        roomsList->setItem(r, 1, item);
 
-		item = new QTableWidgetItem(list[i + 3]); // number of teams
-		item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable);
-		item->setTextAlignment(Qt::AlignCenter);
-		item->setToolTip(tr("There are %1 teams participating in this room.", "", list[i + 3].toInt()).arg(list[i + 3]));
-		roomsList->setItem(r, 2, item);
+        item = new QTableWidgetItem(list[i + 3]); // number of teams
+        item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable);
+        item->setTextAlignment(Qt::AlignCenter);
+        item->setToolTip(tr("There are %1 teams participating in this room.", "", list[i + 3].toInt()).arg(list[i + 3]));
+        roomsList->setItem(r, 2, item);
 
-		item = new QTableWidgetItem(list[i + 4].left(15)); // name of host
-		item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable);
-		item->setToolTip(tr("%1 is the host. He may adjust settings and start the game.").arg(list[i + 4]));
-		roomsList->setItem(r, 3, item);
+        item = new QTableWidgetItem(list[i + 4].left(15)); // name of host
+        item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable);
+        item->setToolTip(tr("%1 is the host. He may adjust settings and start the game.").arg(list[i + 4]));
+        roomsList->setItem(r, 3, item);
 
-		if(list[i + 5].compare("+rnd+"))
-		{
-			item = new QTableWidgetItem(list[i + 5]); // selected map
-			
-			// check to see if we've got this map
-			// not perfect but a start
-			if(!mapList->contains(list[i + 5]))
-				item->setForeground(QBrush(QColor(255, 0, 0)));
-		}
-		else
-			item = new QTableWidgetItem(tr("Random Map")); // selected map (is randomized)
-		
-		item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable);
-		item->setToolTip(tr("Games may be played on precreated or randomized maps."));
-		roomsList->setItem(r, 4, item);
+        if(list[i + 5].compare("+rnd+"))
+        {
+            item = new QTableWidgetItem(list[i + 5]); // selected map
+            
+            // check to see if we've got this map
+            // not perfect but a start
+            if(!mapList->contains(list[i + 5]))
+                item->setForeground(QBrush(QColor(255, 0, 0)));
+        }
+        else
+            item = new QTableWidgetItem(tr("Random Map")); // selected map (is randomized)
+        
+        item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable);
+        item->setToolTip(tr("Games may be played on precreated or randomized maps."));
+        roomsList->setItem(r, 4, item);
 
-		item = new QTableWidgetItem(list[i + 6].left(20)); // selected game scheme
-		item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable);
-		item->setToolTip(tr("The Game Scheme defines general options and preferences like Round Time, Sudden Death or Vampirism."));
-		roomsList->setItem(r, 5, item);
+        item = new QTableWidgetItem(list[i + 6].left(20)); // selected game scheme
+        item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable);
+        item->setToolTip(tr("The Game Scheme defines general options and preferences like Round Time, Sudden Death or Vampirism."));
+        roomsList->setItem(r, 5, item);
 
-		item = new QTableWidgetItem(list[i + 7].left(20)); // selected weapon scheme
-		item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable);
-		item->setToolTip(tr("The Weapon Scheme defines available weapons and their ammunition count."));
-		roomsList->setItem(r, 6, item);
+        item = new QTableWidgetItem(list[i + 7].left(20)); // selected weapon scheme
+        item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable);
+        item->setToolTip(tr("The Weapon Scheme defines available weapons and their ammunition count."));
+        roomsList->setItem(r, 6, item);
 
-	}
+    }
    roomsList->horizontalHeader()->setResizeMode(0, QHeaderView::Stretch);
    roomsList->horizontalHeader()->setResizeMode(1, QHeaderView::ResizeToContents);
    roomsList->horizontalHeader()->setResizeMode(2, QHeaderView::ResizeToContents);
@@ -1027,429 +1027,429 @@
    roomsList->horizontalHeader()->setResizeMode(5, QHeaderView::ResizeToContents);
    roomsList->horizontalHeader()->setResizeMode(6, QHeaderView::ResizeToContents);
 
-//	roomsList->resizeColumnsToContents();
+//  roomsList->resizeColumnsToContents();
 }
 
 void PageRoomsList::onCreateClick()
 {
-	if (roomName->text().size())
-		emit askForCreateRoom(roomName->text());
-	else
-		QMessageBox::critical(this,
-				tr("Error"),
-				tr("Please enter room name"),
-				tr("OK"));
+    if (roomName->text().size())
+        emit askForCreateRoom(roomName->text());
+    else
+        QMessageBox::critical(this,
+                tr("Error"),
+                tr("Please enter room name"),
+                tr("OK"));
 }
 
 void PageRoomsList::onJoinClick()
 {
-	QTableWidgetItem * curritem = roomsList->item(roomsList->currentRow(), 0);
-	if (!curritem)
-	{
-		QMessageBox::critical(this,
-				tr("Error"),
-				tr("Please select room from the list"),
-				tr("OK"));
-		return ;
-	}
-	emit askForJoinRoom(curritem->data(Qt::DisplayRole).toString());
+    QTableWidgetItem * curritem = roomsList->item(roomsList->currentRow(), 0);
+    if (!curritem)
+    {
+        QMessageBox::critical(this,
+                tr("Error"),
+                tr("Please select room from the list"),
+                tr("OK"));
+        return ;
+    }
+    emit askForJoinRoom(curritem->data(Qt::DisplayRole).toString());
 }
 
 void PageRoomsList::onRefreshClick()
 {
-	emit askForRoomList();
+    emit askForRoomList();
 }
 
 
 PageConnecting::PageConnecting(QWidget* parent) :
-	AbstractPage(parent)
+    AbstractPage(parent)
 {
-	QGridLayout * pageLayout = new QGridLayout(this);
+    QGridLayout * pageLayout = new QGridLayout(this);
 
-	QLabel * lblConnecting = new QLabel(this);
-	lblConnecting->setText(tr("Connecting..."));
-	pageLayout->addWidget(lblConnecting);
+    QLabel * lblConnecting = new QLabel(this);
+    lblConnecting->setText(tr("Connecting..."));
+    pageLayout->addWidget(lblConnecting);
 }
 
 PageScheme::PageScheme(QWidget* parent) :
-	AbstractPage(parent)
+    AbstractPage(parent)
 {
-	QGridLayout * pageLayout = new QGridLayout(this);
-	QGroupBox * gb = new QGroupBox(this);
+    QGridLayout * pageLayout = new QGridLayout(this);
+    QGroupBox * gb = new QGroupBox(this);
 
-	QGridLayout * gl = new QGridLayout();
-	gb->setLayout(gl);
-	QSizePolicy sp;
-	sp.setVerticalPolicy(QSizePolicy::MinimumExpanding);
-	sp.setHorizontalPolicy(QSizePolicy::Expanding);
+    QGridLayout * gl = new QGridLayout();
+    gb->setLayout(gl);
+    QSizePolicy sp;
+    sp.setVerticalPolicy(QSizePolicy::MinimumExpanding);
+    sp.setHorizontalPolicy(QSizePolicy::Expanding);
 
-	pageLayout->addWidget(gb, 1,0,13,4);
+    pageLayout->addWidget(gb, 1,0,13,4);
 
-	gbGameModes = new QGroupBox(QGroupBox::tr("Game Modifiers"), gb);
-	gbBasicSettings = new QGroupBox(QGroupBox::tr("Basic Settings"), gb);
+    gbGameModes = new QGroupBox(QGroupBox::tr("Game Modifiers"), gb);
+    gbBasicSettings = new QGroupBox(QGroupBox::tr("Basic Settings"), gb);
 
-	gbGameModes->setStyleSheet(".QGroupBox {"
-			"background-color: #130f2c; background-image:url();"
-			"}");
-	gbBasicSettings->setStyleSheet(".QGroupBox {"
-			"background-color: #130f2c; background-image:url();"
-			"}");
+    gbGameModes->setStyleSheet(".QGroupBox {"
+            "background-color: #130f2c; background-image:url();"
+            "}");
+    gbBasicSettings->setStyleSheet(".QGroupBox {"
+            "background-color: #130f2c; background-image:url();"
+            "}");
 
-	gbGameModes->setSizePolicy(sp);
-	gbBasicSettings->setSizePolicy(sp);
-	gl->addWidget(gbGameModes,0,0,1,3,Qt::AlignTop);
-	gl->addWidget(gbBasicSettings,0,3,1,3,Qt::AlignTop);
+    gbGameModes->setSizePolicy(sp);
+    gbBasicSettings->setSizePolicy(sp);
+    gl->addWidget(gbGameModes,0,0,1,3,Qt::AlignTop);
+    gl->addWidget(gbBasicSettings,0,3,1,3,Qt::AlignTop);
 
-	QGridLayout * glGMLayout = new QGridLayout(gbGameModes);
-	QGridLayout * glBSLayout = new QGridLayout(gbBasicSettings);
-	gbGameModes->setLayout(glGMLayout);
-	gbBasicSettings->setLayout(glBSLayout);
-	// Left
+    QGridLayout * glGMLayout = new QGridLayout(gbGameModes);
+    QGridLayout * glBSLayout = new QGridLayout(gbBasicSettings);
+    gbGameModes->setLayout(glGMLayout);
+    gbBasicSettings->setLayout(glBSLayout);
+    // Left
 
-	TBW_mode_Forts = new ToggleButtonWidget(gbGameModes, ":/res/btnForts.png");
-	TBW_mode_Forts->setText(ToggleButtonWidget::tr("Fort Mode"));
+    TBW_mode_Forts = new ToggleButtonWidget(gbGameModes, ":/res/btnForts.png");
+    TBW_mode_Forts->setText(ToggleButtonWidget::tr("Fort Mode"));
     TBW_mode_Forts->setToolTip(tr("Defend your fort and destroy the opponents, two team colours max!"));
-	glGMLayout->addWidget(TBW_mode_Forts,0,0,1,1);
+    glGMLayout->addWidget(TBW_mode_Forts,0,0,1,1);
 
-	TBW_teamsDivide = new ToggleButtonWidget(gbGameModes, ":/res/btnTeamsDivide.png");
-	TBW_teamsDivide->setText(ToggleButtonWidget::tr("Divide Teams"));
+    TBW_teamsDivide = new ToggleButtonWidget(gbGameModes, ":/res/btnTeamsDivide.png");
+    TBW_teamsDivide->setText(ToggleButtonWidget::tr("Divide Teams"));
     TBW_teamsDivide->setToolTip(tr("Teams will start on opposite sides of the terrain, two team colours max!"));
-	glGMLayout->addWidget(TBW_teamsDivide,0,1,1,1);
+    glGMLayout->addWidget(TBW_teamsDivide,0,1,1,1);
 
-	TBW_solid = new ToggleButtonWidget(gbGameModes, ":/res/btnSolid.png");
-	TBW_solid->setText(ToggleButtonWidget::tr("Solid Land"));
+    TBW_solid = new ToggleButtonWidget(gbGameModes, ":/res/btnSolid.png");
+    TBW_solid->setText(ToggleButtonWidget::tr("Solid Land"));
     TBW_solid->setToolTip(tr("Land can not be destroyed!"));
-	glGMLayout->addWidget(TBW_solid,0,2,1,1);
+    glGMLayout->addWidget(TBW_solid,0,2,1,1);
 
-	TBW_border = new ToggleButtonWidget(gbGameModes, ":/res/btnBorder.png");
-	TBW_border->setText(ToggleButtonWidget::tr("Add Border"));
+    TBW_border = new ToggleButtonWidget(gbGameModes, ":/res/btnBorder.png");
+    TBW_border->setText(ToggleButtonWidget::tr("Add Border"));
     TBW_border->setToolTip(tr("Add an indestructable border around the terrain"));
-	glGMLayout->addWidget(TBW_border,0,3,1,1);
+    glGMLayout->addWidget(TBW_border,0,3,1,1);
 
-	TBW_lowGravity = new ToggleButtonWidget(gbGameModes, ":/res/btnLowGravity.png");
-	TBW_lowGravity->setText(ToggleButtonWidget::tr("Low Gravity"));
+    TBW_lowGravity = new ToggleButtonWidget(gbGameModes, ":/res/btnLowGravity.png");
+    TBW_lowGravity->setText(ToggleButtonWidget::tr("Low Gravity"));
     TBW_lowGravity->setToolTip(tr("Lower gravity"));
-	glGMLayout->addWidget(TBW_lowGravity,1,0,1,1);
+    glGMLayout->addWidget(TBW_lowGravity,1,0,1,1);
 
-	TBW_laserSight = new ToggleButtonWidget(gbGameModes, ":/res/btnLaserSight.png");
-	TBW_laserSight->setText(ToggleButtonWidget::tr("Laser Sight"));
+    TBW_laserSight = new ToggleButtonWidget(gbGameModes, ":/res/btnLaserSight.png");
+    TBW_laserSight->setText(ToggleButtonWidget::tr("Laser Sight"));
     TBW_laserSight->setToolTip(tr("Assisted aiming with laser sight"));
-	glGMLayout->addWidget(TBW_laserSight,1,1,1,1);
+    glGMLayout->addWidget(TBW_laserSight,1,1,1,1);
 
-	TBW_invulnerable = new ToggleButtonWidget(gbGameModes, ":/res/btnInvulnerable.png");
-	TBW_invulnerable->setText(ToggleButtonWidget::tr("Invulnerable"));
+    TBW_invulnerable = new ToggleButtonWidget(gbGameModes, ":/res/btnInvulnerable.png");
+    TBW_invulnerable->setText(ToggleButtonWidget::tr("Invulnerable"));
     TBW_invulnerable->setToolTip(tr("All hogs have a personal forcefield"));
-	glGMLayout->addWidget(TBW_invulnerable,1,2,1,1);
+    glGMLayout->addWidget(TBW_invulnerable,1,2,1,1);
 
-	TBW_mines = new ToggleButtonWidget(gbGameModes, ":/res/btnMines.png");
-	TBW_mines->setText(ToggleButtonWidget::tr("Add Mines"));
+    TBW_mines = new ToggleButtonWidget(gbGameModes, ":/res/btnMines.png");
+    TBW_mines->setText(ToggleButtonWidget::tr("Add Mines"));
     TBW_mines->setToolTip(tr("Enable random mines"));
-	glGMLayout->addWidget(TBW_mines,1,3,1,1);
+    glGMLayout->addWidget(TBW_mines,1,3,1,1);
 
-	TBW_vampiric = new ToggleButtonWidget(gbGameModes, ":/res/btnVampiric.png");
-	TBW_vampiric->setText(ToggleButtonWidget::tr("Vampirism"));
+    TBW_vampiric = new ToggleButtonWidget(gbGameModes, ":/res/btnVampiric.png");
+    TBW_vampiric->setText(ToggleButtonWidget::tr("Vampirism"));
     TBW_vampiric->setToolTip(tr("Gain 80% of the damage you do back in health"));
-	glGMLayout->addWidget(TBW_vampiric,2,0,1,1);
+    glGMLayout->addWidget(TBW_vampiric,2,0,1,1);
 
-	TBW_karma = new ToggleButtonWidget(gbGameModes, ":/res/btnKarma.png");
-	TBW_karma->setText(ToggleButtonWidget::tr("Karma"));
+    TBW_karma = new ToggleButtonWidget(gbGameModes, ":/res/btnKarma.png");
+    TBW_karma->setText(ToggleButtonWidget::tr("Karma"));
     TBW_karma->setToolTip(tr("Share your opponents pain, share their damage"));
-	glGMLayout->addWidget(TBW_karma,2,1,1,1);
+    glGMLayout->addWidget(TBW_karma,2,1,1,1);
 
-	TBW_artillery = new ToggleButtonWidget(gbGameModes, ":/res/btnArtillery.png");
-	TBW_artillery->setText(ToggleButtonWidget::tr("Artillery"));
+    TBW_artillery = new ToggleButtonWidget(gbGameModes, ":/res/btnArtillery.png");
+    TBW_artillery->setText(ToggleButtonWidget::tr("Artillery"));
     TBW_artillery->setToolTip(tr("Your hogs are unable to move, put your artillery skills to the test"));
-	glGMLayout->addWidget(TBW_artillery,2,2,1,1);
+    glGMLayout->addWidget(TBW_artillery,2,2,1,1);
 
-	TBW_randomorder = new ToggleButtonWidget(gbGameModes, ":/res/btnRandomOrder.png");
-	TBW_randomorder->setText(ToggleButtonWidget::tr("Random Order"));
+    TBW_randomorder = new ToggleButtonWidget(gbGameModes, ":/res/btnRandomOrder.png");
+    TBW_randomorder->setText(ToggleButtonWidget::tr("Random Order"));
     TBW_randomorder->setToolTip(tr("Order of play is random instead of in room order."));
-	glGMLayout->addWidget(TBW_randomorder,2,3,1,1);
+    glGMLayout->addWidget(TBW_randomorder,2,3,1,1);
 
-	TBW_king = new ToggleButtonWidget(gbGameModes, ":/res/btnKing.png");
-	TBW_king->setText(ToggleButtonWidget::tr("King"));
+    TBW_king = new ToggleButtonWidget(gbGameModes, ":/res/btnKing.png");
+    TBW_king->setText(ToggleButtonWidget::tr("King"));
     TBW_king->setToolTip(tr("Play with a King. If he dies, your side dies."));
-	glGMLayout->addWidget(TBW_king,3,0,1,1);
+    glGMLayout->addWidget(TBW_king,3,0,1,1);
 
-	TBW_placehog = new ToggleButtonWidget(gbGameModes, ":/res/btnPlaceHog.png");
-	TBW_placehog->setText(ToggleButtonWidget::tr("Place Hedgehogs"));
+    TBW_placehog = new ToggleButtonWidget(gbGameModes, ":/res/btnPlaceHog.png");
+    TBW_placehog->setText(ToggleButtonWidget::tr("Place Hedgehogs"));
     TBW_placehog->setToolTip(tr("Take turns placing your hedgehogs before the start of play."));
-	glGMLayout->addWidget(TBW_placehog,3,1,1,1);
+    glGMLayout->addWidget(TBW_placehog,3,1,1,1);
 
-	TBW_sharedammo = new ToggleButtonWidget(gbGameModes, ":/res/btnSharedAmmo.png");
-	TBW_sharedammo->setText(ToggleButtonWidget::tr("Clan Shares Ammo"));
+    TBW_sharedammo = new ToggleButtonWidget(gbGameModes, ":/res/btnSharedAmmo.png");
+    TBW_sharedammo->setText(ToggleButtonWidget::tr("Clan Shares Ammo"));
     TBW_sharedammo->setToolTip(tr("Ammo is shared between all teams that share a colour."));
-	glGMLayout->addWidget(TBW_sharedammo,3,2,1,1);
+    glGMLayout->addWidget(TBW_sharedammo,3,2,1,1);
 
-	TBW_disablegirders = new ToggleButtonWidget(gbGameModes, ":/res/btnDisableGirders.png");
-	TBW_disablegirders->setText(ToggleButtonWidget::tr("Disable Girders"));
+    TBW_disablegirders = new ToggleButtonWidget(gbGameModes, ":/res/btnDisableGirders.png");
+    TBW_disablegirders->setText(ToggleButtonWidget::tr("Disable Girders"));
     TBW_disablegirders->setToolTip(tr("Disable girders when generating random maps."));
-	glGMLayout->addWidget(TBW_disablegirders,3,3,1,1);
-	
-	// Right
-	QLabel * l;
+    glGMLayout->addWidget(TBW_disablegirders,3,3,1,1);
+    
+    // Right
+    QLabel * l;
 
-	l = new QLabel(gbBasicSettings);
-	l->setText(QLabel::tr("Damage Modifier"));
-	l->setWordWrap(true);
-	glBSLayout->addWidget(l,0,0,1,1);
-	l = new QLabel(gbBasicSettings);
-	l->setFixedSize(32,32);
-	l->setPixmap(QPixmap(":/res/iconDamage.png"));
-	glBSLayout->addWidget(l,0,1,1,1);
+    l = new QLabel(gbBasicSettings);
+    l->setText(QLabel::tr("Damage Modifier"));
+    l->setWordWrap(true);
+    glBSLayout->addWidget(l,0,0,1,1);
+    l = new QLabel(gbBasicSettings);
+    l->setFixedSize(32,32);
+    l->setPixmap(QPixmap(":/res/iconDamage.png"));
+    glBSLayout->addWidget(l,0,1,1,1);
 
-	SB_DamageModifier = new QSpinBox(gbBasicSettings);
-	SB_DamageModifier->setRange(10, 300);
-	SB_DamageModifier->setValue(100);
-	SB_DamageModifier->setSingleStep(25);
-	glBSLayout->addWidget(SB_DamageModifier,0,2,1,1);
+    SB_DamageModifier = new QSpinBox(gbBasicSettings);
+    SB_DamageModifier->setRange(10, 300);
+    SB_DamageModifier->setValue(100);
+    SB_DamageModifier->setSingleStep(25);
+    glBSLayout->addWidget(SB_DamageModifier,0,2,1,1);
 
-	l = new QLabel(gbBasicSettings);
-	l->setText(QLabel::tr("Turn Time"));
-	l->setWordWrap(true);
-	glBSLayout->addWidget(l,1,0,1,1);
-	l = new QLabel(gbBasicSettings);
-	l->setFixedSize(32,32);
-	l->setPixmap(QPixmap(":/res/iconTime.png"));
-	glBSLayout->addWidget(l,1,1,1,1);
+    l = new QLabel(gbBasicSettings);
+    l->setText(QLabel::tr("Turn Time"));
+    l->setWordWrap(true);
+    glBSLayout->addWidget(l,1,0,1,1);
+    l = new QLabel(gbBasicSettings);
+    l->setFixedSize(32,32);
+    l->setPixmap(QPixmap(":/res/iconTime.png"));
+    glBSLayout->addWidget(l,1,1,1,1);
 
-	SB_TurnTime = new QSpinBox(gbBasicSettings);
-	SB_TurnTime->setRange(1, 99);
-	SB_TurnTime->setValue(45);
-	SB_TurnTime->setSingleStep(15);
-	glBSLayout->addWidget(SB_TurnTime,1,2,1,1);
+    SB_TurnTime = new QSpinBox(gbBasicSettings);
+    SB_TurnTime->setRange(1, 99);
+    SB_TurnTime->setValue(45);
+    SB_TurnTime->setSingleStep(15);
+    glBSLayout->addWidget(SB_TurnTime,1,2,1,1);
 
-	l = new QLabel(gbBasicSettings);
-	l->setText(QLabel::tr("Initial Health"));
-	l->setWordWrap(true);
-	glBSLayout->addWidget(l,2,0,1,1);
-	l = new QLabel(gbBasicSettings);
-	l->setFixedSize(32,32);
-	l->setPixmap(QPixmap(":/res/iconHealth.png"));
-	glBSLayout->addWidget(l,2,1,1,1);
+    l = new QLabel(gbBasicSettings);
+    l->setText(QLabel::tr("Initial Health"));
+    l->setWordWrap(true);
+    glBSLayout->addWidget(l,2,0,1,1);
+    l = new QLabel(gbBasicSettings);
+    l->setFixedSize(32,32);
+    l->setPixmap(QPixmap(":/res/iconHealth.png"));
+    glBSLayout->addWidget(l,2,1,1,1);
 
-	SB_InitHealth = new QSpinBox(gbBasicSettings);
-	SB_InitHealth->setRange(50, 200);
-	SB_InitHealth->setValue(100);
-	SB_InitHealth->setSingleStep(25);
-	glBSLayout->addWidget(SB_InitHealth,2,2,1,1);
+    SB_InitHealth = new QSpinBox(gbBasicSettings);
+    SB_InitHealth->setRange(50, 200);
+    SB_InitHealth->setValue(100);
+    SB_InitHealth->setSingleStep(25);
+    glBSLayout->addWidget(SB_InitHealth,2,2,1,1);
 
-	l = new QLabel(gbBasicSettings);
-	l->setText(QLabel::tr("Sudden Death Timeout"));
-	l->setWordWrap(true);
-	glBSLayout->addWidget(l,3,0,1,1);
-	l = new QLabel(gbBasicSettings);
-	l->setFixedSize(32,32);
-	l->setPixmap(QPixmap(":/res/iconSuddenDeath.png"));
-	glBSLayout->addWidget(l,3,1,1,1);
+    l = new QLabel(gbBasicSettings);
+    l->setText(QLabel::tr("Sudden Death Timeout"));
+    l->setWordWrap(true);
+    glBSLayout->addWidget(l,3,0,1,1);
+    l = new QLabel(gbBasicSettings);
+    l->setFixedSize(32,32);
+    l->setPixmap(QPixmap(":/res/iconSuddenDeath.png"));
+    glBSLayout->addWidget(l,3,1,1,1);
 
-	SB_SuddenDeath = new QSpinBox(gbBasicSettings);
-	SB_SuddenDeath->setRange(0, 50);
-	SB_SuddenDeath->setValue(15);
-	SB_SuddenDeath->setSingleStep(3);
-	glBSLayout->addWidget(SB_SuddenDeath,3,2,1,1);
+    SB_SuddenDeath = new QSpinBox(gbBasicSettings);
+    SB_SuddenDeath->setRange(0, 50);
+    SB_SuddenDeath->setValue(15);
+    SB_SuddenDeath->setSingleStep(3);
+    glBSLayout->addWidget(SB_SuddenDeath,3,2,1,1);
 
-	l = new QLabel(gbBasicSettings);
-	l->setText(QLabel::tr("Crate Drops"));
-	l->setWordWrap(true);
-	glBSLayout->addWidget(l,4,0,1,1);
-	l = new QLabel(gbBasicSettings);
-	l->setFixedSize(32,32);
-	l->setPixmap(QPixmap(":/res/iconBox.png"));
-	glBSLayout->addWidget(l,4,1,1,1);
+    l = new QLabel(gbBasicSettings);
+    l->setText(QLabel::tr("Crate Drops"));
+    l->setWordWrap(true);
+    glBSLayout->addWidget(l,4,0,1,1);
+    l = new QLabel(gbBasicSettings);
+    l->setFixedSize(32,32);
+    l->setPixmap(QPixmap(":/res/iconBox.png"));
+    glBSLayout->addWidget(l,4,1,1,1);
 
-	SB_CaseProb = new FreqSpinBox(gbBasicSettings);
-	SB_CaseProb->setRange(0, 9);
-	SB_CaseProb->setValue(5);
-	glBSLayout->addWidget(SB_CaseProb,4,2,1,1);
+    SB_CaseProb = new FreqSpinBox(gbBasicSettings);
+    SB_CaseProb->setRange(0, 9);
+    SB_CaseProb->setValue(5);
+    glBSLayout->addWidget(SB_CaseProb,4,2,1,1);
 
-	l = new QLabel(gbBasicSettings);
-	l->setText(QLabel::tr("Mines Time"));
-	l->setWordWrap(true);
-	glBSLayout->addWidget(l,5,0,1,1);
-	l = new QLabel(gbBasicSettings);
-	l->setFixedSize(32,32);
-	l->setPixmap(QPixmap(":/res/iconTime.png")); // TODO: icon
-	glBSLayout->addWidget(l,5,1,1,1);
-	SB_MinesTime = new QSpinBox(gbBasicSettings);
-	SB_MinesTime->setRange(-1, 3);
-	SB_MinesTime->setValue(3);
-	SB_MinesTime->setSingleStep(1);
-	SB_MinesTime->setSpecialValueText(tr("Random"));
-	SB_MinesTime->setSuffix(" "+ tr("Seconds"));
-	glBSLayout->addWidget(SB_MinesTime,5,2,1,1);
+    l = new QLabel(gbBasicSettings);
+    l->setText(QLabel::tr("Mines Time"));
+    l->setWordWrap(true);
+    glBSLayout->addWidget(l,5,0,1,1);
+    l = new QLabel(gbBasicSettings);
+    l->setFixedSize(32,32);
+    l->setPixmap(QPixmap(":/res/iconTime.png")); // TODO: icon
+    glBSLayout->addWidget(l,5,1,1,1);
+    SB_MinesTime = new QSpinBox(gbBasicSettings);
+    SB_MinesTime->setRange(-1, 3);
+    SB_MinesTime->setValue(3);
+    SB_MinesTime->setSingleStep(1);
+    SB_MinesTime->setSpecialValueText(tr("Random"));
+    SB_MinesTime->setSuffix(" "+ tr("Seconds"));
+    glBSLayout->addWidget(SB_MinesTime,5,2,1,1);
 
-	l = new QLabel(gbBasicSettings);
-	l->setText(QLabel::tr("Mines"));
-	l->setWordWrap(true);
-	glBSLayout->addWidget(l,6,0,1,1);
-	l = new QLabel(gbBasicSettings);
-	l->setFixedSize(32,32);
-	l->setPixmap(QPixmap(":/res/iconMine.png")); // TODO: icon
-	glBSLayout->addWidget(l,6,1,1,1);
-	SB_Mines = new QSpinBox(gbBasicSettings);
-	SB_Mines->setRange(1, 80);
-	SB_Mines->setValue(1);
-	SB_Mines->setSingleStep(5);
-	glBSLayout->addWidget(SB_Mines,6,2,1,1);
+    l = new QLabel(gbBasicSettings);
+    l->setText(QLabel::tr("Mines"));
+    l->setWordWrap(true);
+    glBSLayout->addWidget(l,6,0,1,1);
+    l = new QLabel(gbBasicSettings);
+    l->setFixedSize(32,32);
+    l->setPixmap(QPixmap(":/res/iconMine.png")); // TODO: icon
+    glBSLayout->addWidget(l,6,1,1,1);
+    SB_Mines = new QSpinBox(gbBasicSettings);
+    SB_Mines->setRange(1, 80);
+    SB_Mines->setValue(1);
+    SB_Mines->setSingleStep(5);
+    glBSLayout->addWidget(SB_Mines,6,2,1,1);
 
-	l = new QLabel(gbBasicSettings);
-	l->setText(QLabel::tr("% Dud Mines"));
-	l->setWordWrap(true);
-	glBSLayout->addWidget(l,7,0,1,1);
-	l = new QLabel(gbBasicSettings);
-	l->setFixedSize(32,32);
-	l->setPixmap(QPixmap(":/res/iconMine.png"));
-	glBSLayout->addWidget(l,7,1,1,1);
-	SB_MineDuds = new QSpinBox(gbBasicSettings);
-	SB_MineDuds->setRange(0, 100);
-	SB_MineDuds->setValue(0);
-	SB_MineDuds->setSingleStep(5);
-	glBSLayout->addWidget(SB_MineDuds,7,2,1,1);
+    l = new QLabel(gbBasicSettings);
+    l->setText(QLabel::tr("% Dud Mines"));
+    l->setWordWrap(true);
+    glBSLayout->addWidget(l,7,0,1,1);
+    l = new QLabel(gbBasicSettings);
+    l->setFixedSize(32,32);
+    l->setPixmap(QPixmap(":/res/iconMine.png"));
+    glBSLayout->addWidget(l,7,1,1,1);
+    SB_MineDuds = new QSpinBox(gbBasicSettings);
+    SB_MineDuds->setRange(0, 100);
+    SB_MineDuds->setValue(0);
+    SB_MineDuds->setSingleStep(5);
+    glBSLayout->addWidget(SB_MineDuds,7,2,1,1);
 
 
-	l = new QLabel(gbBasicSettings);
-	l->setText(QLabel::tr("Explosives"));
-	l->setWordWrap(true);
-	glBSLayout->addWidget(l,8,0,1,1);
-	l = new QLabel(gbBasicSettings);
-	l->setFixedSize(32,32);
-	l->setPixmap(QPixmap(":/res/iconDamage.png"));
-	glBSLayout->addWidget(l,8,1,1,1);
-	SB_Explosives = new QSpinBox(gbBasicSettings);
-	SB_Explosives->setRange(0, 40);
-	SB_Explosives->setValue(0);
-	SB_Explosives->setSingleStep(1);
-	glBSLayout->addWidget(SB_Explosives,8,2,1,1);
+    l = new QLabel(gbBasicSettings);
+    l->setText(QLabel::tr("Explosives"));
+    l->setWordWrap(true);
+    glBSLayout->addWidget(l,8,0,1,1);
+    l = new QLabel(gbBasicSettings);
+    l->setFixedSize(32,32);
+    l->setPixmap(QPixmap(":/res/iconDamage.png"));
+    glBSLayout->addWidget(l,8,1,1,1);
+    SB_Explosives = new QSpinBox(gbBasicSettings);
+    SB_Explosives->setRange(0, 40);
+    SB_Explosives->setValue(0);
+    SB_Explosives->setSingleStep(1);
+    glBSLayout->addWidget(SB_Explosives,8,2,1,1);
 
 
-	l = new QLabel(gbBasicSettings);
-	l->setText(QLabel::tr("Scheme Name:"));
+    l = new QLabel(gbBasicSettings);
+    l->setText(QLabel::tr("Scheme Name:"));
 
-	LE_name = new QLineEdit(this);
+    LE_name = new QLineEdit(this);
 
-	gl->addWidget(LE_name,14,1,1,5);
-	gl->addWidget(l,14,0,1,1);
+    gl->addWidget(LE_name,14,1,1,5);
+    gl->addWidget(l,14,0,1,1);
 
-	mapper = new QDataWidgetMapper(this);
+    mapper = new QDataWidgetMapper(this);
 
-	BtnBack = addButton(":/res/Exit.png", pageLayout, 15, 0, true);
-	BtnNew = addButton(tr("New"), pageLayout, 15, 2);
-	BtnDelete = addButton(tr("Delete"), pageLayout, 15, 3);
+    BtnBack = addButton(":/res/Exit.png", pageLayout, 15, 0, true);
+    BtnNew = addButton(tr("New"), pageLayout, 15, 2);
+    BtnDelete = addButton(tr("Delete"), pageLayout, 15, 3);
 
-	selectScheme = new QComboBox(this);
-	pageLayout->addWidget(selectScheme, 15, 1);
+    selectScheme = new QComboBox(this);
+    pageLayout->addWidget(selectScheme, 15, 1);
 
-	connect(BtnNew, SIGNAL(clicked()), this, SLOT(newRow()));
-	connect(BtnDelete, SIGNAL(clicked()), this, SLOT(deleteRow()));
-	connect(selectScheme, SIGNAL(currentIndexChanged(int)), mapper, SLOT(setCurrentIndex(int)));
-	connect(selectScheme, SIGNAL(currentIndexChanged(int)), this, SLOT(schemeSelected(int)));
+    connect(BtnNew, SIGNAL(clicked()), this, SLOT(newRow()));
+    connect(BtnDelete, SIGNAL(clicked()), this, SLOT(deleteRow()));
+    connect(selectScheme, SIGNAL(currentIndexChanged(int)), mapper, SLOT(setCurrentIndex(int)));
+    connect(selectScheme, SIGNAL(currentIndexChanged(int)), this, SLOT(schemeSelected(int)));
 }
 
 void PageScheme::setModel(QAbstractItemModel * model)
 {
-	mapper->setModel(model);
-	selectScheme->setModel(model);
+    mapper->setModel(model);
+    selectScheme->setModel(model);
 
-	mapper->addMapping(LE_name, 0);
-	mapper->addMapping(TBW_mode_Forts->button(), 1);
-	mapper->addMapping(TBW_teamsDivide->button(), 2);
-	mapper->addMapping(TBW_solid->button(), 3);
-	mapper->addMapping(TBW_border->button(), 4);
-	mapper->addMapping(TBW_lowGravity->button(), 5);
-	mapper->addMapping(TBW_laserSight->button(), 6);
-	mapper->addMapping(TBW_invulnerable->button(), 7);
-	mapper->addMapping(TBW_mines->button(), 8);
-	mapper->addMapping(TBW_vampiric->button(), 9);
-	mapper->addMapping(TBW_karma->button(), 10);
-	mapper->addMapping(TBW_artillery->button(), 11);
-	mapper->addMapping(TBW_randomorder->button(), 12);
-	mapper->addMapping(TBW_king->button(), 13);
-	mapper->addMapping(TBW_placehog->button(), 14);
-	mapper->addMapping(TBW_sharedammo->button(), 15);
-	mapper->addMapping(TBW_disablegirders->button(), 16);
-	mapper->addMapping(SB_DamageModifier, 17);
-	mapper->addMapping(SB_TurnTime, 18);
-	mapper->addMapping(SB_InitHealth, 19);
-	mapper->addMapping(SB_SuddenDeath, 20);
-	mapper->addMapping(SB_CaseProb, 21);
-	mapper->addMapping(SB_MinesTime, 22);
-	mapper->addMapping(SB_Mines, 23);
-	mapper->addMapping(SB_MineDuds, 24);
-	mapper->addMapping(SB_Explosives, 25);
+    mapper->addMapping(LE_name, 0);
+    mapper->addMapping(TBW_mode_Forts->button(), 1);
+    mapper->addMapping(TBW_teamsDivide->button(), 2);
+    mapper->addMapping(TBW_solid->button(), 3);
+    mapper->addMapping(TBW_border->button(), 4);
+    mapper->addMapping(TBW_lowGravity->button(), 5);
+    mapper->addMapping(TBW_laserSight->button(), 6);
+    mapper->addMapping(TBW_invulnerable->button(), 7);
+    mapper->addMapping(TBW_mines->button(), 8);
+    mapper->addMapping(TBW_vampiric->button(), 9);
+    mapper->addMapping(TBW_karma->button(), 10);
+    mapper->addMapping(TBW_artillery->button(), 11);
+    mapper->addMapping(TBW_randomorder->button(), 12);
+    mapper->addMapping(TBW_king->button(), 13);
+    mapper->addMapping(TBW_placehog->button(), 14);
+    mapper->addMapping(TBW_sharedammo->button(), 15);
+    mapper->addMapping(TBW_disablegirders->button(), 16);
+    mapper->addMapping(SB_DamageModifier, 17);
+    mapper->addMapping(SB_TurnTime, 18);
+    mapper->addMapping(SB_InitHealth, 19);
+    mapper->addMapping(SB_SuddenDeath, 20);
+    mapper->addMapping(SB_CaseProb, 21);
+    mapper->addMapping(SB_MinesTime, 22);
+    mapper->addMapping(SB_Mines, 23);
+    mapper->addMapping(SB_MineDuds, 24);
+    mapper->addMapping(SB_Explosives, 25);
 
-	mapper->toFirst();
+    mapper->toFirst();
 }
 
 void PageScheme::newRow()
 {
-	QAbstractItemModel * model = mapper->model();
-	model->insertRow(model->rowCount());
-	selectScheme->setCurrentIndex(model->rowCount() - 1);
+    QAbstractItemModel * model = mapper->model();
+    model->insertRow(model->rowCount());
+    selectScheme->setCurrentIndex(model->rowCount() - 1);
 }
 
 void PageScheme::deleteRow()
 {
-	QAbstractItemModel * model = mapper->model();
-	model->removeRow(selectScheme->currentIndex());
+    QAbstractItemModel * model = mapper->model();
+    model->removeRow(selectScheme->currentIndex());
 }
 
 void PageScheme::schemeSelected(int n)
 {
-	gbGameModes->setEnabled(n >= 5); // FIXME: derive number from model
-	gbBasicSettings->setEnabled(n >= 5);
-	LE_name->setEnabled(n >= 5);
+    gbGameModes->setEnabled(n >= 5); // FIXME: derive number from model
+    gbBasicSettings->setEnabled(n >= 5);
+    LE_name->setEnabled(n >= 5);
 }
 
 /////////////////////////////////////////////////
 
 PageAdmin::PageAdmin(QWidget* parent) :
-	AbstractPage(parent)
+    AbstractPage(parent)
 {
-	QGridLayout * pageLayout = new QGridLayout(this);
+    QGridLayout * pageLayout = new QGridLayout(this);
 
-	QLabel * lblSM = new QLabel(this);
-	lblSM->setText(tr("Server message:"));
-	pageLayout->addWidget(lblSM, 0, 0);
+    QLabel * lblSM = new QLabel(this);
+    lblSM->setText(tr("Server message:"));
+    pageLayout->addWidget(lblSM, 0, 0);
 
-	leServerMessage = new QLineEdit(this);
-	pageLayout->addWidget(leServerMessage, 0, 1);
+    leServerMessage = new QLineEdit(this);
+    pageLayout->addWidget(leServerMessage, 0, 1);
 
-	pbSetSM = addButton(tr("Set message"), pageLayout, 0, 2);
-	pbClearAccountsCache = addButton(tr("Clear Accounts Cache"), pageLayout, 1, 0);
+    pbSetSM = addButton(tr("Set message"), pageLayout, 0, 2);
+    pbClearAccountsCache = addButton(tr("Clear Accounts Cache"), pageLayout, 1, 0);
 
-	BtnBack = addButton(":/res/Exit.png", pageLayout, 2, 0, true);
+    BtnBack = addButton(":/res/Exit.png", pageLayout, 2, 0, true);
 
-	connect(pbSetSM, SIGNAL(clicked()), this, SLOT(smChanged()));
+    connect(pbSetSM, SIGNAL(clicked()), this, SLOT(smChanged()));
 }
 
 void PageAdmin::smChanged()
 {
-	emit setServerMessage(leServerMessage->text());
+    emit setServerMessage(leServerMessage->text());
 }
 
 void PageAdmin::serverMessage(const QString & str)
 {
-	leServerMessage->setText(str);
+    leServerMessage->setText(str);
 }
 
 /////////////////////////////////////////////////
 
 PageNetType::PageNetType(QWidget* parent) : AbstractPage(parent)
 {
-	QGridLayout * pageLayout = new QGridLayout(this);
-	pageLayout->setRowStretch(0, 10);
-	pageLayout->setRowStretch(3, 10);
+    QGridLayout * pageLayout = new QGridLayout(this);
+    pageLayout->setRowStretch(0, 10);
+    pageLayout->setRowStretch(3, 10);
 
-	pageLayout->setColumnStretch(1, 10);
-	pageLayout->setColumnStretch(2, 20);
-	pageLayout->setColumnStretch(3, 10);
+    pageLayout->setColumnStretch(1, 10);
+    pageLayout->setColumnStretch(2, 20);
+    pageLayout->setColumnStretch(3, 10);
 
-	BtnLAN = addButton(tr("LAN game"), pageLayout, 1, 2);
-	BtnOfficialServer = addButton(tr("Official server"), pageLayout, 2, 2);
+    BtnLAN = addButton(tr("LAN game"), pageLayout, 1, 2);
+    BtnOfficialServer = addButton(tr("Official server"), pageLayout, 2, 2);
 
-	// hack: temporary deactivated - requires server modifications that aren't backward compatible (yet)
-	//BtnOfficialServer->setEnabled(false);
+    // hack: temporary deactivated - requires server modifications that aren't backward compatible (yet)
+    //BtnOfficialServer->setEnabled(false);
 
-	BtnBack = addButton(":/res/Exit.png", pageLayout, 4, 0, true);
+    BtnBack = addButton(":/res/Exit.png", pageLayout, 4, 0, true);
 }