--- a/hedgewars/GSHandlers.inc Thu Nov 05 20:40:31 2009 +0000
+++ b/hedgewars/GSHandlers.inc Thu Nov 05 20:47:42 2009 +0000
@@ -16,6 +16,32 @@
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*)
+procedure makeHogsWorry(x, y: hwFloat; r: LongInt);
+var gi: PGear;
+ d: LongInt;
+begin
+ gi:= GearsList;
+ while gi <> nil do
+ begin
+ d:= r - hwRound(Distance(gi^.X - x, gi^.Y - y));
+ if (d > 1) and (gi^.Kind = gtHedgehog) and not gi^.Invulnerable then
+ begin
+ if (gi^.State and gstMoving) = 0 then
+ gi^.State:= gi^.State or gstLoser;
+ if (CurrentHedgehog^.Gear = gi) then
+ PlaySound(sndOops, false, PHedgehog(gi^.Hedgehog)^.Team^.voicepack)
+ else
+ begin
+ if d > r div 2 then
+ PlaySound(sndNooo, false, PHedgehog(gi^.Hedgehog)^.Team^.voicepack)
+ else
+ PlaySound(sndUhOh, false, PHedgehog(gi^.Hedgehog)^.Team^.voicepack);
+ end;
+ end;
+ gi:= gi^.NextGear
+ end;
+end;
+////////////////////////////////////////////////////////////////////////////////
procedure doStepDrowningGear(Gear: PGear); forward;
function CheckGearDrowning(Gear: PGear): boolean;
@@ -161,6 +187,13 @@
doStepFallingGear(Gear);
dec(Gear^.Timer);
+if Gear^.Timer = 1000 then // might need adjustments
+ case Gear^.Kind of
+ gtAmmo_Bomb: makeHogsWorry(Gear^.X, Gear^.Y, 50);
+ gtClusterBomb: makeHogsWorry(Gear^.X, Gear^.Y, 20);
+ gtWatermelon: makeHogsWorry(Gear^.X, Gear^.Y, 75);
+ gtHellishBomb: makeHogsWorry(Gear^.X, Gear^.Y, 90);
+ end;
if Gear^.Timer = 0 then
begin
case Gear^.Kind of
@@ -251,7 +284,6 @@
procedure doStepWatermelon(Gear: PGear);
begin
AllInactive:= false;
-PlaySound(sndMelon, false, nil);
Gear^.doStep:= @doStepBomb
end;
@@ -1159,6 +1191,8 @@
doStepFallingGear(Gear);
AllInactive:= false;
if Gear^.Timer mod 166 = 0 then inc(Gear^.Tag);
+if Gear^.Timer = 1000 then // might need better timing
+ makeHogsWorry(Gear^.X, Gear^.Y, 75);
if Gear^.Timer = 0 then
begin
doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 75, EXPLAutoSound);
@@ -1324,10 +1358,8 @@
if (hwRound(Gear^.Y) > cWaterLine) then
begin
for i:= 0 to 3 do
- begin
AddVisualGear(hwRound(Gear^.X) - 16 + Random(32), hwRound(Gear^.Y) - 16 + Random(16), vgtSteam);
- PlaySound(sndVaporize, false, nil);
- end;
+ PlaySound(sndVaporize, false, nil);
DeleteGear(Gear);
exit
end
@@ -1530,7 +1562,6 @@
Gear^.Health:= 6;
Gear^.doStep:= @doStepAirAttackWork;
-PlaySound(sndIncoming, false, PHedgehog(Gear^.Hedgehog)^.Team^.voicepack)
end;
////////////////////////////////////////////////////////////////////////////////
@@ -2423,6 +2454,7 @@
end
end;
+////////////////////////////////////////////////////////////////////////////////
procedure doStepJetpack(Gear: PGear);
var HHGear: PGear;
begin