--- a/hedgewars/uGearsRender.pas Tue Mar 22 19:27:14 2011 +0300
+++ b/hedgewars/uGearsRender.pas Tue Mar 22 23:01:26 2011 -0400
@@ -21,7 +21,7 @@
unit uGearsRender;
interface
-uses uTypes, uConsts, GLunit, uFloat;
+uses uTypes, uConsts, GLunit, uFloat, SDLh;
procedure RenderGear(Gear: PGear; x, y: LongInt);
@@ -1041,7 +1041,10 @@
gtFlake: if (Gear^.State and gstTmpFlag) <> 0 then
//DrawRotatedTextureF(SpritesData[sprSnowBall].Texture, 1, 0, 0, x, y, 0, 1, 8, 8, Gear^.DirAngle)
begin
- Tint(cExplosionBorderColor shl 8 or $000000FF);
+ Tint((cExplosionBorderColor shr RShift) and $FF,
+ (cExplosionBorderColor shr GShift) and $FF,
+ (cExplosionBorderColor shr BShift) and $FF,
+ (cExplosionBorderColor shr AShift) and $FF);
//DrawRotated(sprSnow, x, y, 0, Gear^.DirAngle);
// Needs a nicer white texture to tint
DrawTexture(x, y, SpritesData[sprVampiric].Texture, 0.1);