--- a/hedgewars/VGSHandlers.inc Wed Sep 07 15:06:42 2011 -0400
+++ b/hedgewars/VGSHandlers.inc Wed Sep 07 20:12:20 2011 -0400
@@ -587,7 +587,7 @@
////////////////////////////////////////////////////////////////////////////////
procedure doStepBigExplosionWork(Gear: PVisualGear; Steps: Longword);
-//var maxMovement: LongInt;
+var maxMovement: LongInt;
begin
inc(Gear^.Timer, Steps);
@@ -596,13 +596,13 @@
One possible solution is, instead of using WorldDx, to use straight gl/SDL calls to jitter the screen a bit.
// a comment by unC0Rr: instead of changing WorldDx shake cursor coordinates, that should be safe
+*)
if (Gear^.Timer and 5) = 0 then
begin
maxMovement := max(1, 13 - ((Gear^.Timer * 15) div 250));
ShakeCamera(maxMovement);
end;
-*)
if Gear^.Timer > 250 then DeleteVisualGear(Gear);
end;