--- a/hedgewars/uLandGraphics.pas Fri Mar 22 14:54:20 2013 +0100
+++ b/hedgewars/uLandGraphics.pas Tue Mar 26 17:47:06 2013 -0400
@@ -278,9 +278,9 @@
var
iceSurface: PSDL_Surface;
icePixels: PLongwordArray;
- pictureX, pictureY: LongInt;
- w, c: LongWord;
- weight: Longint;
+ //pictureX, pictureY: LongInt;
+ w: LongWord;
+ //weight: Longint;
begin
// So. 3 parameters here. Ice colour, Ice opacity, and a bias on the greyscaled pixel towards lightness
iceSurface:= SpritesData[sprIceTexture].Surface;