--- a/hedgewars/uGearsHandlersMess.pas Sun May 06 00:47:49 2018 +0200
+++ b/hedgewars/uGearsHandlersMess.pas Sun May 06 00:48:43 2018 +0200
@@ -1322,6 +1322,22 @@
end;
end;
+procedure CheckBulletDrowningHelp(Bullet: PGear);
+var dX, dY: hwFloat;
+begin
+ dX := Bullet^.dX;
+ dY := Bullet^.dY;
+ CheckGearDrowning(Bullet);
+ if (dX <> Bullet^.dX) or (dY <> Bullet^.dY) then
+ begin
+ SpawnBulletTrail(Bullet, Bullet^.X, Bullet^.Y, Bullet^.FlightTime = 0);
+ Bullet^.Elasticity := Bullet^.X;
+ Bullet^.Friction := Bullet^.Y;
+ Inc(Bullet^.PortalCounter);
+ Bullet^.FlightTime:= 1;
+ end;
+end;
+
procedure doStepBulletWork(Gear: PGear);
var
i, x, y, iInit: LongWord;
@@ -1378,7 +1394,7 @@
dec(Gear^.Damage);
Gear^.X := Gear^.X - Gear^.dX;
Gear^.Y := Gear^.Y - Gear^.dY;
- CheckGearDrowning(Gear);
+ CheckBulletDrowningHelp(Gear);
break;
end
else if (not isDigging) then
@@ -1395,7 +1411,7 @@
oY:= Gear^.Y;
end;
- CheckGearDrowning(Gear);
+ CheckBulletDrowningHelp(Gear);
case Gear^.Kind of
gtMinigunBullet: isDead:= isDigging or ((Gear^.State and gstDrowning) <> 0);
gtDEagleShot, gtSniperRifleShot: isDead:= (Gear^.Damage >= Gear^.Health) or ((Gear^.State and gstDrowning) <> 0)