--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/cocoaTouch/SDL_uikitappdelegate.m Thu Jan 07 05:23:23 2010 +0000
@@ -0,0 +1,136 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2009 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga, mods for Hedgewars by Vittorio Giovara
+ slouken@libsdl.org, vittorio.giovara@gmail.com
+*/
+
+#import "SDL_uikitappdelegate.h"
+#import "SDL_uikitopenglview.h"
+#import "SDL_events_c.h"
+#import "jumphack.h"
+#import "SDL_video.h"
+
+#ifdef main
+#undef main
+#endif
+
+extern int SDL_main(int argc, char *argv[]);
+static int forward_argc;
+static char **forward_argv;
+
+int main(int argc, char **argv) {
+ int i;
+ NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
+
+ /* store arguments */
+ forward_argc = argc;
+ forward_argv = (char **)malloc(argc * sizeof(char *));
+ for (i=0; i<argc; i++) {
+ forward_argv[i] = malloc( (strlen(argv[i])+1) * sizeof(char));
+ strcpy(forward_argv[i], argv[i]);
+ }
+
+ /* Give over control to run loop, SDLUIKitDelegate will handle most things from here */
+ UIApplicationMain(argc, argv, NULL, @"SDLUIKitDelegate");
+
+ [pool release];
+}
+
+@implementation SDLUIKitDelegate
+
+@synthesize window, windowID, controller;
+
+/* convenience method */
++(SDLUIKitDelegate *)sharedAppDelegate {
+ /* the delegate is set in UIApplicationMain(), which is garaunteed to be called before this method */
+ return (SDLUIKitDelegate *)[[UIApplication sharedApplication] delegate];
+}
+
+/*- (id)init {
+ self = [super init];
+ window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]] ;
+ windowID = 0;
+ return self;
+}*/
+
+- (void) startSDLgame {
+ // HACK: remove the current window and let SDL create a new one
+ [self.window release];
+ if (nil != self.window)
+ self.window = nil;
+
+ /* run the user's application, passing argc and argv */
+ NSLog(@"Game is launching");
+ SDL_main(forward_argc, forward_argv);
+ NSLog(@"Game exited");
+
+ //[self performSelector:@selector(makeNewView) withObject:nil afterDelay:0.0];
+ /* exit, passing the return status from the user's application */
+ //exit(exit_status);
+}
+
+// override the direct execution of SDL_main to allow us to implement the frontend (even using a nib)
+-(void) applicationDidFinishLaunching:(UIApplication *)application {
+ [application setStatusBarHidden:YES animated:NO];
+
+ /* Set working directory to resource path */
+ [[NSFileManager defaultManager] changeCurrentDirectoryPath: [[NSBundle mainBundle] resourcePath]];
+
+ [window addSubview:controller.view];
+ [window makeKeyAndVisible];
+}
+
+-(void) applicationWillTerminate:(UIApplication *)application {
+ /* free the memory we used to hold copies of argc and argv */
+ int i;
+ for (i=0; i<forward_argc; i++) {
+ free(forward_argv[i]);
+ }
+ free(forward_argv);
+ SDL_SendQuit();
+ /* hack to prevent automatic termination. See SDL_uikitevents.m for details */
+ longjmp(*(jump_env()), 1);
+}
+
+-(void) applicationWillResignActive:(UIApplication*)application
+{
+// NSLog(@"%@", NSStringFromSelector(_cmd));
+ SDL_SendWindowEvent(self.windowID, SDL_WINDOWEVENT_MINIMIZED, 0, 0);
+}
+
+-(void) applicationDidBecomeActive:(UIApplication*)application
+{
+// NSLog(@"%@", NSStringFromSelector(_cmd));
+ SDL_SendWindowEvent(self.windowID, SDL_WINDOWEVENT_RESTORED, 0, 0);
+}
+
+/*
+-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
+ NSLog(@"Rotating...");
+ return (interfaceOrientation != UIInterfaceOrientationPortraitUpsideDown);
+}
+*/
+
+-(void) dealloc {
+ [controller release];
+ [window release];
+ [super dealloc];
+}
+
+@end