--- a/QTfrontend/util/SDLInteraction.cpp Thu Jul 19 19:35:28 2018 +0200
+++ b/QTfrontend/util/SDLInteraction.cpp Thu Jul 19 22:19:44 2018 +0200
@@ -105,19 +105,23 @@
QStringList result;
#if SDL_VERSION_ATLEAST(2, 0, 0)
-// TODO or not TODO?
-#else
int i = 0;
while(i < 1024 && sdlkeys[i][1][0] != '\0')
i++;
// Iterate through all game controllers
+ qDebug("Detecting controllers ...");
for(int jid = 0; jid < SDL_NumJoysticks(); jid++)
{
SDL_Joystick* joy = SDL_JoystickOpen(jid);
- // Retrieve the game controller's name and strip "Controller (...)" that's added by some drivers (English only)
- QString joyname = QString(SDL_JoystickName(jid)).replace(QRegExp("^Controller \\((.*)\\)$"), "\\1");
+ // Retrieve the game controller's name
+ QString joyname = QString(SDL_JoystickNameForIndex(jid));
+
+ // Strip "Controller (...)" that's added by some drivers (English only)
+ joyname.replace(QRegExp("^Controller \\((.*)\\)$"), "\\1");
+
+ qDebug("- Controller no. %d: %s", jid, qPrintable(joyname));
// Connected Xbox 360 controller? Use specific button names then
// Might be interesting to add 'named' buttons for the most often used gamepads