hedgewars/uLand.pas
changeset 1 30f2d1037d5d
child 4 bcbd7adb4e4b
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/hedgewars/uLand.pas	Mon Aug 22 13:35:41 2005 +0000
@@ -0,0 +1,502 @@
+(*
+ * Hedgewars, a worms-like game
+ * Copyright (c) 2005 Andrey Korotaev <unC0Rr@gmail.com>
+ *
+ * Distributed under the terms of the BSD-modified licence:
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * with the Software without restriction, including without limitation the
+ * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
+ * sell copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice,
+ *    this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright notice,
+ *    this list of conditions and the following disclaimer in the documentation
+ *    and/or other materials provided with the distribution.
+ * 3. The name of the author may not be used to endorse or promote products
+ *    derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
+ * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
+ * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+ * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
+ * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *)
+
+unit uLand;
+interface
+uses SDLh;
+{$include options.inc}
+type TLandArray = packed array[0..1023, 0..2047] of LongWord;
+
+var  Land: TLandArray;
+     LandSurface: PSDL_Surface;
+
+procedure GenLandSurface;
+procedure MakeFortsMap;
+procedure AddHHPoint(_x, _y: integer);
+procedure GetHHPoint(out _x, _y: integer);
+procedure RandomizeHHPoints;
+
+implementation
+uses uConsole, uStore, uMisc, uConsts, uRandom, uTeams;
+
+type TPixAr = record
+              Count: Longword;
+              ar: array[word] of TPoint;
+              end;
+
+var HHPoints: record
+              First, Last: word;
+              ar: array[1..Pred(cMaxHHs)] of TPoint
+              end = (First: 1);
+
+procedure BlitImageAndGenerateCollisionInfo(cpX, cpY: Longword; Image, Surface: PSDL_Surface);
+var i, p: LongWord;
+    x, y: Longword;
+    bpp: integer;
+    r: TSDL_Rect;
+begin
+r.x:= cpX;
+r.y:= cpY;
+SDL_UpperBlit(Image, nil, Surface, @r);
+WriteToConsole('Generating collision info... ');
+
+if SDL_MustLock(Image) then
+   SDLTry(SDL_LockSurface(Image) >= 0, true);
+
+bpp:= Image.format.BytesPerPixel;
+WriteToConsole('('+inttostr(bpp)+') ');
+p:= LongWord(Image.pixels);
+case bpp of
+     1: OutError('We don''t work with 8 bit surfaces', true);
+     2: for y:= 0 to Pred(Image.h) do
+            begin
+            i:= Longword(@Land[cpY + y, cpX]);
+            for x:= 0 to Pred(Image.w) do
+                if PWord(p + x * 2)^ = 0 then PLongWord(i + x * 4)^:= 0
+                                         else PLongWord(i + x * 4)^:= 1;
+            inc(p, Image.pitch);
+            end;
+     3: for y:= 0 to Pred(Image.h) do
+            begin
+            i:= Longword(@Land[cpY + y, cpX]);
+            for x:= 0 to Pred(Image.w) do
+                if  (PByte(p + x * 3 + 0)^ = 0)
+                and (PByte(p + x * 3 + 1)^ = 0)
+                and (PByte(p + x * 3 + 2)^ = 0) then PLongWord(i + x * 4)^:= 0
+                                                else PLongWord(i + x * 4)^:= 1;
+            inc(p, Image.pitch);
+            end;
+     4: for y:= 0 to Pred(Image.h) do
+            begin
+            i:= Longword(@Land[cpY + y, cpX]);
+            for x:= 0 to Pred(Image.w) do
+                if PLongword(p + x * 4)^ = 0 then PLongWord(i + x * 4)^:= 0
+                                             else PLongWord(i + x * 4)^:= 1;
+            inc(p, Image.pitch);
+            end;
+     end;
+if SDL_MustLock(Image) then
+   SDL_UnlockSurface(Image);
+WriteLnToConsole(msgOK)
+end;
+
+procedure GenEdge(out pa: TPixAr);
+var angle, r: real;
+    len1: Longword;
+begin
+len1:= 0;
+angle:= 5*pi/6;
+r:= 410;
+repeat
+  angle:= angle + 0.1 + getrandom * 0.1;
+  pa.ar[len1].X:= 544  + trunc(r*cos(angle));
+  pa.ar[len1].Y:= 1080 + trunc(1.5*r*sin(angle));
+  if r<380 then r:= r+getrandom*110
+           else r:= r - getrandom*80;
+  inc(len1);
+until angle > 7/4*pi;
+
+angle:= -pi/6;
+r:= 510;
+pa.ar[len1].X:= 644 + trunc(r*cos(angle));
+pa.ar[len1].Y:= 1080 + trunc(r*sin(angle));
+angle:= -pi;
+
+repeat
+  angle:= angle + 0.1 + getrandom*0.1;
+  pa.ar[len1].X:= 1504 + trunc(r*cos(angle));
+  pa.ar[len1].Y:= 880 + trunc(1.5*r*sin(angle));
+  if r<410 then r:= r + getrandom*80
+           else r:= r - getrandom*110;
+  inc(len1);
+until angle > 1/4*pi;
+pa.ar[len1]:= pa.ar[0];
+pa.Count:= Succ(len1)
+end;
+
+procedure DrawBezierBorder(var pa: TPixAr);
+var x, y, i: integer;
+    tx, ty, vx, vy, vlen, t: real;
+    r1, r2, r3, r4: real;
+    x1, y1, x2, y2, cx1, cy1, cx2, cy2, tsq, tcb: real;
+begin
+vx:= 0;
+vy:= 0;
+with pa do
+for i:= 0 to Count-2 do
+    begin
+    vlen:= sqrt(sqr(ar[i + 1].x - ar[i    ].X) + sqr(ar[i + 1].y - ar[i    ].y));
+    t:=    sqrt(sqr(ar[i + 1].x - ar[i + 2].X) + sqr(ar[i + 1].y - ar[i + 2].y));
+    if t<vlen then vlen:= t;
+    vlen:= vlen/3;
+    tx:= ar[i+2].X - ar[i].X;
+    ty:= ar[i+2].y - ar[i].y;
+    t:= sqrt(sqr(tx)+sqr(ty));
+    if t = 0 then
+       begin
+       tx:= -tx * 100000;
+       ty:= -ty * 100000;
+       end else
+       begin
+       tx:= -tx/t;
+       ty:= -ty/t;
+       end;
+    t:= 1.0*vlen;
+    tx:= tx*t;
+    ty:= ty*t;
+    x1:= ar[i].x;
+    y1:= ar[i].y;
+    x2:= ar[i + 1].x;
+    y2:= ar[i + 1].y;
+    cx1:= ar[i].X   + trunc(vx);
+    cy1:= ar[i].y   + trunc(vy);
+    cx2:= ar[i+1].X + trunc(tx);
+    cy2:= ar[i+1].y + trunc(ty);
+    vx:= -tx;
+    vy:= -ty;
+    t:= 0;
+    while t <= 1.0 do
+          begin
+          tsq:= sqr(t);
+          tcb:= tsq * t;
+          r1:= (1 - 3*t + 3*tsq -   tcb) * x1;
+          r2:= (    3*t - 6*tsq + 3*tcb) * cx1;
+          r3:= (          3*tsq - 3*tcb) * cx2;
+          r4:= (                    tcb) * x2;
+          X:= round(r1 + r2 + r3 + r4);
+          r1:= (1 - 3*t + 3*tsq -   tcb) * y1;
+          r2:= (    3*t - 6*tsq + 3*tcb) * cy1;
+          r3:= (          3*tsq - 3*tcb) * cy2;
+          r4:= (                    tcb) * y2;
+          Y:= round(r1 + r2 + r3 + r4);
+          t:= t + 0.001;
+          if ((x and $FFFFF800) = 0) and ((y and $FFFFFC00) = 0) then
+                Land[y, x]:= $FFFFFF;
+          end;
+    end;
+end;
+
+procedure FillLand(x, y: integer);
+var Stack: record
+           Count: Longword;
+           points: array[0..8192] of record
+                                     xl, xr, y, dir: integer;
+                                     end
+           end;
+
+    procedure Push(_xl, _xr, _y, _dir: integer);
+    begin
+    _y:= _y + _dir;
+    if (_y < 0) or (_y > 1023) then exit;
+    with Stack.points[Stack.Count] do
+         begin
+         xl:= _xl;
+         xr:= _xr;
+         y:= _y;
+         dir:= _dir
+         end;
+    inc(Stack.Count);
+    TryDo(Stack.Count < 8192, 'stack overflow', true)
+    end;
+
+    procedure Pop(out _xl, _xr, _y, _dir: integer);
+    begin
+    dec(Stack.Count);
+    with Stack.points[Stack.Count] do
+         begin
+         _xl:= xl;
+         _xr:= xr;
+         _y:= y;
+         _dir:= dir
+         end
+    end;
+
+var xl, xr, dir: integer;
+begin
+Stack.Count:= 0;
+xl:= x - 1;
+xr:= x;
+Push(xl, xr, 1024, -1);
+while Stack.Count > 0 do
+      begin
+      Pop(xl, xr, y, dir);
+      while (xl > 0) and (Land[y, xl] = 0) do dec(xl);
+      while (xr < 2047) and (Land[y, xr] = 0) do inc(xr);
+      while (xl < xr) do
+            begin
+            while (xl <= xr) and (Land[y, xl] <> 0) do inc(xl);
+            x:= xl;
+            while (xl <= xr) and (Land[y, xl] = 0) do
+                  begin
+                  Land[y, xl]:= $FFFFFF;
+                  inc(xl)
+                  end;
+            if x < xl then Push(x, Pred(xl), y, dir)
+            end;
+      end;
+end;
+
+procedure ColorizeLand(Surface: PSDL_Surface);
+var tmpsurf: PSDL_Surface;
+    r: TSDL_Rect;
+begin
+tmpsurf:= LoadImage(Pathz[ptThemeCurrent] + 'LandTex.png');
+r.y:= 0;
+while r.y < 1024 do
+      begin
+      r.x:= 0;
+      while r.x < 2048 do
+            begin
+            SDL_UpperBlit(tmpsurf, nil, Surface, @r);
+            inc(r.x, tmpsurf.w)
+            end;
+      inc(r.y, tmpsurf.h)
+      end;
+SDL_FreeSurface(tmpsurf);
+
+tmpsurf:= SDL_CreateRGBSurfaceFrom(@Land, 2048, 1024, 32, 2048*4, $FF0000, $FF00, $FF, 0);
+SDLTry(tmpsurf <> nil, true);
+SDL_SetColorKey(tmpsurf, SDL_SRCCOLORKEY, SDL_MapRGB(tmpsurf.format, $FF, $FF, $FF));
+SDL_UpperBlit(tmpsurf, nil, Surface, nil)
+end;
+
+procedure AddBorder(Surface: PSDL_Surface);
+var tmpsurf: PSDL_Surface;
+    r, rr: TSDL_Rect;
+    x, yd, yu: integer;
+begin
+tmpsurf:= LoadImage(Pathz[ptThemeCurrent] + 'Border.png');
+for x:= 0 to 2047 do
+    begin
+    yd:= 1023;
+    repeat
+      while (yd > 0   ) and (Land[yd, x] =  0) do dec(yd);
+      if (yd < 0) then yd:= 0;
+      while (yd < 1024) and (Land[yd, x] <> 0) do inc(yd);
+      dec(yd);
+      yu:= yd;
+      while (yu > 0  ) and (Land[yu, x] <> 0) do dec(yu);
+      while (yu < yd ) and (Land[yu, x] =  0) do inc(yu);
+      if (yd < 1023) and ((yd - yu) >= 16) then
+         begin
+         rr.x:= x;
+         rr.y:= yd - 15;
+         r.x:= x mod tmpsurf.w;
+         r.y:= 16;
+         r.w:= 1;
+         r.h:= 16;
+         SDL_UpperBlit(tmpsurf, @r, Surface, @rr);
+         end;
+      if (yu > 0) then
+         begin
+         rr.x:= x;
+         rr.y:= yu;
+         r.x:= x mod tmpsurf.w;
+         r.y:= 0;
+         r.w:= 1;
+         r.h:= min(16, yd - yu + 1);
+         SDL_UpperBlit(tmpsurf, @r, Surface, @rr);
+         end;
+      yd:= yu - 1;
+    until yd < 0;
+    end;
+end;
+
+procedure AddGirders(Surface: PSDL_Surface);
+var tmpsurf: PSDL_Surface;
+    x1, x2, y, k, i: integer;
+    r, rr: TSDL_Rect;
+
+    function CountZeroz(x, y: integer): Longword;
+    var i: integer;
+    begin
+    Result:= 0;
+    for i:= y to y + 15 do
+        if Land[i, x] <> 0 then inc(Result)
+    end;
+
+begin
+y:= 256;
+repeat
+  inc(y, 24);
+  x1:= 1024;
+  x2:= 1024;
+  while (x1 > 100) and (CountZeroz(x1, y) = 0) do dec(x1, 2);
+  i:= x1 - 12;
+  repeat
+    k:= CountZeroz(x1, y);
+    dec(x1, 2)
+  until (x1 < 100) or (k = 0) or (k = 16) or (x1 < i);
+  inc(x1, 2);
+  if k = 16 then
+     begin
+     while (x2 < 1900) and (CountZeroz(x2, y) = 0) do inc(x2, 2);
+     i:= x2 + 12;
+     repeat
+       k:= CountZeroz(x2, y);
+       inc(x2, 2)
+     until (x2 > 1900) or (k = 0) or (k = 16) or (x2 > i);
+     if (x2 < 1900) and (k = 16) and (x2 - x1 > 250) then break;
+     end;
+x1:= 0;
+until y > 900;
+if x1 > 0 then
+   begin
+   tmpsurf:= LoadImage(Pathz[ptGraphics] + 'Girder.png');
+   rr.x:= x1;
+   rr.y:= y;
+   while rr.x + 100 < x2 do
+         begin
+         SDL_UpperBlit(tmpsurf, nil, Surface, @rr);
+         inc(rr.x, 100);
+         end;
+   r.x:= 0;
+   r.y:= 0;
+   r.w:= x2 - rr.x;
+   r.h:= 16;
+   SDL_UpperBlit(tmpsurf, @r, Surface, @rr);
+   SDL_FreeSurface(tmpsurf);
+   for k:= y to y + 15 do
+       for i:= x1 to x2 do Land[k, i]:= $FFFFFF
+   end
+end;
+
+procedure AddHHPoints;
+var i, x, y: integer;
+begin
+for i:= 0 to 9 do
+    begin
+    y:= 0;
+    x:= i * 160 + 300;
+    repeat
+    inc(y, 2);
+    until (y > 1023) or (Land[y, x - 6] <> 0) or (Land[y, x - 3] <> 0) or (Land[y, x] <> 0)
+                     or (Land[y, x + 3] <> 0) or (Land[y, x + 6] <> 0);
+    AddHHPoint(x, y - 12)
+    end;
+end;
+
+procedure GenLandSurface;
+var pa: TPixAr;
+    tmpsurf: PSDL_Surface;
+begin
+GenEdge(pa);
+DrawBezierBorder(pa);
+FillLand(1023, 1023);
+AddProgress;
+with PixelFormat^ do
+     tmpsurf:= SDL_CreateRGBSurface(SDL_HWSURFACE, 2048, 1024, BitsPerPixel, RMask, GMask, BMask, 0);
+ColorizeLand(tmpsurf);
+AddProgress;
+AddBorder(tmpsurf);
+with PixelFormat^ do
+     LandSurface:= SDL_CreateRGBSurface(SDL_HWSURFACE, 2048, 1024, BitsPerPixel, RMask, GMask, BMask, 0);
+SDL_FillRect(LandSurface, nil, 0);
+AddGirders(LandSurface);
+SDL_SetColorKey(tmpsurf, SDL_SRCCOLORKEY, 0);
+SDL_UpperBlit(tmpsurf, nil, LandSurface, nil);
+SDL_FreeSurface(tmpsurf);
+AddProgress;
+AddHHPoints;
+RandomizeHHPoints;
+end;
+
+procedure MakeFortsMap;
+var p: PTeam;
+    tmpsurf: PSDL_Surface;
+begin
+p:= TeamsList;
+TryDo(p <> nil, 'No teams on map!', true);
+with PixelFormat^ do
+     LandSurface:= SDL_CreateRGBSurface(SDL_HWSURFACE, 2048, 1024, BitsPerPixel, RMask, GMask, BMask, 0);
+tmpsurf:= LoadImage(Pathz[ptForts] + p.FortName + 'L.png');
+BlitImageAndGenerateCollisionInfo(0, 0, tmpsurf, LandSurface);
+SDL_FreeSurface(tmpsurf);
+p:= p.Next;
+TryDo(p <> nil, 'Only one team on map!', true);
+tmpsurf:= LoadImage(Pathz[ptForts] + p.FortName + 'R.png');
+BlitImageAndGenerateCollisionInfo(1024, 0, tmpsurf, LandSurface);
+SDL_FreeSurface(tmpsurf);
+p:= p.Next;
+TryDo(p = nil, 'More than 2 teams on map in forts mode!', true);
+AddHHPoints
+end;
+
+procedure AddHHPoint(_x, _y: integer);
+begin
+with HHPoints do
+     begin
+     inc(Last);
+     TryDo(Last < cMaxHHs, 'HHs coords queue overflow', true);
+     with ar[Last] do
+          begin
+          x:= _x;
+          y:= _y
+          end
+     end
+end;
+
+procedure GetHHPoint(out _x, _y: integer);
+begin
+with HHPoints do
+     begin
+     TryDo(First <= Last, 'HHs coords queue underflow ' + inttostr(First), true);
+     with ar[First] do
+          begin
+          _x:= x;
+          _y:= y
+          end;
+     inc(First)
+     end
+end;
+
+procedure RandomizeHHPoints;
+var i, t: integer;
+    p: TPoint;
+begin
+with HHPoints do
+     begin
+     for i:= First to Last do
+         begin
+         t:= GetRandom(Last - First + 1) + First;
+         if i <> t then
+            begin
+            p:= ar[i];
+            ar[i]:= ar[t];
+            ar[t]:= p
+            end
+         end
+     end
+end;
+
+end.