--- a/share/hedgewars/Data/Scripts/Multiplayer/Construction_Mode.lua Sat Feb 10 23:54:12 2018 +0100
+++ b/share/hedgewars/Data/Scripts/Multiplayer/Construction_Mode.lua Sun Feb 11 01:15:23 2018 +0100
@@ -128,7 +128,8 @@
local colorReflectorShield = 0xFFAE00FF
local colorWeaponFilter = 0xA800FFFF
-local colorHealingStationParticle = 0x00FF00FF
+local colorHealingStationParticle = 0x00FF0080
+local colorGeneratorParticle = 0xFFFF00FF
local colorMessageError = 0xFFFFFFFF
@@ -706,8 +707,8 @@
end
end
- -- change this to the med kit sprite health ++++s later
- local tempE = AddVisualGear(GetX(strucGear[sID]), GetY(strucGear[sID]), vgtSmoke, 0, true)
+ -- Maybe find better animation?
+ local tempE = AddVisualGear(GetX(strucGear[sID]), GetY(strucGear[sID]), vgtSmoke, 0, false)
SetVisualGearValues(tempE, nil, nil, nil, nil, nil, nil, nil, nil, nil, colorHealingStationParticle)
end
@@ -844,7 +845,7 @@
if GetGearType(gear) == gtHedgehog then
if GetHogClan(gear) == strucClan[sID] then
- AddVisualGear(GetX(strucGear[sID]), GetY(strucGear[sID]), vgtSmoke, 0, true)
+ AddVisualGear(GetX(strucGear[sID]), GetY(strucGear[sID]), vgtSmoke, 0, false)
sProx["Girder Placement Mode"] = true
sProx["Rubber Placement Mode"] = true
@@ -862,7 +863,7 @@
if GetGearType(gear) == gtHedgehog then
if GetHogClan(gear) == strucClan[sID] then
- AddVisualGear(GetX(strucGear[sID]), GetY(strucGear[sID]), vgtSmoke, 0, true)
+ AddVisualGear(GetX(strucGear[sID]), GetY(strucGear[sID]), vgtSmoke, 0, false)
sProx["Health Crate Placement Mode"] = true
sProx["Weapon Crate Placement Mode"] = true
@@ -926,10 +927,21 @@
increaseGearValue(strucGear[i],"power")
if getGearValue(strucGear[i],"power") == 10 then
setGearValue(strucGear[i],"power",0)
- clanPower[z] = clanPower[z] + 1
- if conf_maxEnergy ~= "inf" and clanPower[z] > conf_maxEnergy then
- clanPower[z] = conf_maxEnergy
+
+ -- Add 1 energy (if not at max. already)
+ if not (conf_maxEnergy ~= "inf" and clanPower[z] + 1 > conf_maxEnergy) then
+ clanPower[z] = clanPower[z] + 1
+
+ -- Spawn one particle per energy added
+ local particle = AddVisualGear(GetX(strucGear[i]), GetY(strucGear[i])-16, vgtStraightShot, sprStar, false)
+ SetVisualGearValues(particle, nil, nil, math.random(-100, 100)*0.00005, 0.02, math.random(360), 0, 900, nil, 0, colorGeneratorParticle)
+
+ else
+
+ SetVisualGearValues(strucAltDisplay[i], GetX(strucGear[i]), GetY(strucGear[i]), 0, 0, nil, nil, 800000, sprTarget)
end
+
+
end
end