--- a/QTfrontend/ammoSchemeModel.cpp Fri Feb 05 13:47:25 2010 +0000
+++ b/QTfrontend/ammoSchemeModel.cpp Mon Feb 08 03:03:18 2010 +0000
@@ -37,13 +37,14 @@
<< QVariant(false) // artillery 11
<< QVariant(true) // random order 12
<< QVariant(false) // king 13
- << QVariant(100) // damage modfier 14
- << QVariant(45) // turn time 15
- << QVariant(100) // init health 16
- << QVariant(15) // sudden death 17
- << QVariant(5) // case prob 18
- << QVariant(3) // mines time 19
- << QVariant(4) // landadds 20
+ << QVariant(false) // place hog 14
+ << QVariant(100) // damage modfier 15
+ << QVariant(45) // turn time 16
+ << QVariant(100) // init health 17
+ << QVariant(15) // sudden death 18
+ << QVariant(5) // case prob 19
+ << QVariant(3) // mines time 20
+ << QVariant(4) // landadds 21
;
AmmoSchemeModel::AmmoSchemeModel(QObject* parent, const QString & fileName) :
@@ -74,13 +75,14 @@
<< "artillery" // 11
<< "randomorder" // 12
<< "king" // 13
- << "damagefactor" // 14
- << "turntime" // 15
- << "health" // 16
- << "suddendeath" // 17
- << "caseprobability" // 18
- << "minestime" // 19
- << "landadds" // 20
+ << "placehog" // 14
+ << "damagefactor" // 15
+ << "turntime" // 16
+ << "health" // 17
+ << "suddendeath" // 18
+ << "caseprobability" // 19
+ << "minestime" // 20
+ << "landadds" // 21
;
QList<QVariant> proMode;
@@ -99,13 +101,14 @@
<< QVariant(false) // artillery 11
<< QVariant(true) // random order 12
<< QVariant(false) // king 13
- << QVariant(100) // damage modfier 14
- << QVariant(15) // turn time 15
- << QVariant(100) // init health 16
- << QVariant(15) // sudden death 17
- << QVariant(0) // case prob 18
- << QVariant(3) // mines time 19
- << QVariant(4) // landadds 20
+ << QVariant(false) // place hog 14
+ << QVariant(100) // damage modfier 15
+ << QVariant(15) // turn time 16
+ << QVariant(100) // init health 17
+ << QVariant(15) // sudden death 18
+ << QVariant(0) // case prob 19
+ << QVariant(3) // mines time 20
+ << QVariant(4) // landadds 21
;
QList<QVariant> shoppa;
@@ -124,13 +127,14 @@
<< QVariant(false) // artillery 11
<< QVariant(true) // random order 12
<< QVariant(false) // king 13
- << QVariant(100) // damage modfier 14
- << QVariant(30) // turn time 15
- << QVariant(100) // init health 16
- << QVariant(50) // sudden death 17
- << QVariant(1) // case prob 18
- << QVariant(3) // mines time 19
- << QVariant(4) // landadds 20
+ << QVariant(false) // place hog 14
+ << QVariant(100) // damage modfier 15
+ << QVariant(30) // turn time 16
+ << QVariant(100) // init health 17
+ << QVariant(50) // sudden death 18
+ << QVariant(1) // case prob 19
+ << QVariant(3) // mines time 20
+ << QVariant(4) // landadds 21
;
QList<QVariant> basketball;
@@ -149,13 +153,14 @@
<< QVariant(false) // artillery 11
<< QVariant(true) // random order 12
<< QVariant(false) // king 13
- << QVariant(100) // damage modfier 14
- << QVariant(30) // turn time 15
- << QVariant(100) // init health 16
- << QVariant(15) // sudden death 17
- << QVariant(0) // case prob 18
- << QVariant(3) // mines time 19
- << QVariant(4) // landadds 20
+ << QVariant(false) // place hog 14
+ << QVariant(100) // damage modfier 15
+ << QVariant(30) // turn time 16
+ << QVariant(100) // init health 17
+ << QVariant(15) // sudden death 18
+ << QVariant(0) // case prob 19
+ << QVariant(3) // mines time 20
+ << QVariant(4) // landadds 21
;
QList<QVariant> minefield;
@@ -174,13 +179,14 @@
<< QVariant(false) // artillery 11
<< QVariant(true) // random order 12
<< QVariant(false) // king 13
- << QVariant(150) // damage modfier 14
- << QVariant(30) // turn time 15
- << QVariant(50) // init health 16
- << QVariant(15) // sudden death 17
- << QVariant(0) // case prob 18
- << QVariant(0) // mines time 19
- << QVariant(50) // landadds 20
+ << QVariant(false) // place hog 14
+ << QVariant(150) // damage modfier 15
+ << QVariant(30) // turn time 16
+ << QVariant(50) // init health 17
+ << QVariant(15) // sudden death 18
+ << QVariant(0) // case prob 19
+ << QVariant(0) // mines time 20
+ << QVariant(50) // landadds 21
;
schemes.append(defaultScheme);