--- a/cocoaTouch/GameSetup.m Sun Jan 24 07:37:00 2010 +0000
+++ b/cocoaTouch/GameSetup.m Sun Jan 24 13:37:03 2010 +0000
@@ -48,7 +48,7 @@
-(void) engineProtocol {
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
IPaddress ip;
- int idx, eProto;
+ int eProto;
BOOL clientQuit, serverQuit;
char buffer[BUFFER_SIZE], string[BUFFER_SIZE];
Uint8 msgSize;
@@ -181,7 +181,6 @@
while (!clientQuit){
/* Now we can communicate with the client using csd socket
* sd will remain opened waiting other connections */
- idx = 0;
msgSize = 0;
memset(buffer, 0, BUFFER_SIZE);
memset(string, 0, BUFFER_SIZE);