--- a/hedgewars/GSHandlers.inc Mon Oct 01 00:31:38 2012 +0400
+++ b/hedgewars/GSHandlers.inc Mon Oct 01 12:01:39 2012 +0400
@@ -716,8 +716,8 @@
exit
end;
Gear^.Pos:= 0;
- Gear^.X:= int2hwFloat(GetRandom(snowRight-snowLeft)+snowLeft);
- Gear^.Y:= int2hwFloat(LAND_HEIGHT-1300+(GetRandom(50)-25));
+ Gear^.X:= int2hwFloat(LongInt(GetRandom(snowRight - snowLeft)) + snowLeft);
+ Gear^.Y:= int2hwFloat(LongInt(LAND_HEIGHT + GetRandom(50)) - 1325);
Gear^.State:= Gear^.State or gstInvisible;
end
end;
@@ -3724,7 +3724,7 @@
// calc gear offset in portal normal vector direction
noffs:= (nx * ox + ny * oy);
- if isBullet and (noffs.Round >= Gear^.Radius) then
+ if isBullet and (noffs.Round >= Longword(Gear^.Radius)) then
continue;
// avoid gravity related loops of not really moving gear
@@ -4654,7 +4654,7 @@
if ((Gear^.Message and gmAttack) <> 0) and (hh^.Gear^.Health > 0) and (TurnTimeLeft > 0) then
begin
- if graves.size <= Gear^.Tag then Gear^.Tag:= 0;
+ if LongInt(graves.size) <= Gear^.Tag then Gear^.Tag:= 0;
dec(hh^.Gear^.Health);
if (hh^.Gear^.Health = 0) and (hh^.Gear^.Damage = 0) then
hh^.Gear^.Damage:= 1;