--- a/QTfrontend/hwform.cpp Mon Nov 22 21:57:45 2010 +0300
+++ b/QTfrontend/hwform.cpp Mon Nov 22 22:05:46 2010 +0100
@@ -129,7 +129,7 @@
ui.pageMultiplayer->BtnStartMPGame, SLOT(setEnabled(bool)));
connect(ui.pageMultiplayer, SIGNAL(SetupClicked()), this, SLOT(IntermediateSetup()));
connect(ui.pageMultiplayer->gameCFG, SIGNAL(goToSchemes(int)), this, SLOT(GoToScheme(int)));
- connect(ui.pageMultiplayer->gameCFG, SIGNAL(goToWeapons(const QString &)), this, SLOT(GoToSelectWeaponSet(const QString &)));
+ connect(ui.pageMultiplayer->gameCFG, SIGNAL(goToWeapons(int)), this, SLOT(GoToSelectWeaponSet(int)));
connect(ui.pagePlayDemo->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));
connect(ui.pagePlayDemo->BtnPlayDemo, SIGNAL(clicked()), this, SLOT(PlayDemo()));
@@ -147,8 +147,10 @@
connect(ui.pageOptions->WeaponEdit, SIGNAL(clicked()), this, SLOT(GoToSelectWeapon()));
connect(ui.pageOptions->WeaponNew, SIGNAL(clicked()), this, SLOT(GoToSelectNewWeapon()));
+ connect(ui.pageOptions->WeaponDelete, SIGNAL(clicked()), this, SLOT(DeleteWeaponSet()));
connect(ui.pageOptions->SchemeEdit, SIGNAL(clicked()), this, SLOT(GoToEditScheme()));
connect(ui.pageOptions->SchemeNew, SIGNAL(clicked()), this, SLOT(GoToNewScheme()));
+ connect(ui.pageOptions->SchemeDelete, SIGNAL(clicked()), this, SLOT(DeleteScheme()));
connect(ui.pageSelectWeapon->pWeapons, SIGNAL(weaponsChanged()), this, SLOT(UpdateWeapons()));
connect(ui.pageNet->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));
@@ -166,7 +168,7 @@
ui.pageNetGame->BtnStart, SLOT(setEnabled(bool)));
connect(ui.pageNetGame, SIGNAL(SetupClicked()), this, SLOT(IntermediateSetup()));
connect(ui.pageNetGame->pGameCFG, SIGNAL(goToSchemes(int)), this, SLOT(GoToScheme(int)));
- connect(ui.pageNetGame->pGameCFG, SIGNAL(goToWeapons(const QString &)), this, SLOT(GoToSelectWeaponSet(const QString &)));
+ connect(ui.pageNetGame->pGameCFG, SIGNAL(goToWeapons(int)), this, SLOT(GoToSelectWeaponSet(int)));
connect(ui.pageRoomsList->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));
connect(ui.pageRoomsList->BtnAdmin, SIGNAL(clicked()), this, SLOT(GoToAdmin()));
@@ -196,8 +198,8 @@
ui.pageSelectWeapon->pWeapons, SLOT(deleteWeaponsName())); // executed first
connect(ui.pageSelectWeapon->pWeapons, SIGNAL(weaponsDeleted()),
this, SLOT(UpdateWeapons())); // executed second
- connect(ui.pageSelectWeapon->pWeapons, SIGNAL(weaponsDeleted()),
- this, SLOT(GoBack())); // executed third
+ //connect(ui.pageSelectWeapon->pWeapons, SIGNAL(weaponsDeleted()),
+ // this, SLOT(GoBack())); // executed third
connect(ui.pageScheme->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));
@@ -302,6 +304,7 @@
combos.push_back(ui.pageOptions->WeaponsName);
combos.push_back(ui.pageMultiplayer->gameCFG->WeaponsName);
combos.push_back(ui.pageNetGame->pGameCFG->WeaponsName);
+ combos.push_back(ui.pageSelectWeapon->selectWeaponSet);
QStringList names = ui.pageSelectWeapon->pWeapons->getWeaponNames();
@@ -366,19 +369,19 @@
void HWForm::GoToSelectNewWeapon()
{
- ui.pageSelectWeapon->pWeapons->setWeaponsName(tr("new"));
+ ui.pageSelectWeapon->pWeapons->newWeaponsName();
GoToPage(ID_PAGE_SELECTWEAPON);
}
void HWForm::GoToSelectWeapon()
{
- ui.pageSelectWeapon->pWeapons->setWeaponsName(ui.pageOptions->WeaponsName->currentText());
+ ui.pageSelectWeapon->selectWeaponSet->setCurrentIndex(ui.pageOptions->WeaponsName->currentIndex());
GoToPage(ID_PAGE_SELECTWEAPON);
}
-void HWForm::GoToSelectWeaponSet(const QString & name)
+void HWForm::GoToSelectWeaponSet(int index)
{
- ui.pageSelectWeapon->pWeapons->setWeaponsName(name);
+ ui.pageSelectWeapon->selectWeaponSet->setCurrentIndex(index);
GoToPage(ID_PAGE_SELECTWEAPON);
}
@@ -605,11 +608,15 @@
void HWForm::DeleteTeam()
{
- editedTeam = new HWTeam(ui.pageOptions->CBTeamName->currentText());
- editedTeam->DeleteFile();
+ QMessageBox reallyDelete(QMessageBox::Question, QMessageBox::tr("Teams"), QMessageBox::tr("Really delete this team?"), QMessageBox::Ok | QMessageBox::Cancel);
- // Remove from lists
- ui.pageOptions->CBTeamName->removeItem(ui.pageOptions->CBTeamName->currentIndex());
+ if (reallyDelete.exec() == QMessageBox::Ok) {
+ editedTeam = new HWTeam(ui.pageOptions->CBTeamName->currentText());
+ editedTeam->DeleteFile();
+
+ // Remove from lists
+ ui.pageOptions->CBTeamName->removeItem(ui.pageOptions->CBTeamName->currentIndex());
+ }
}
void HWForm::RandomNames()
@@ -643,6 +650,22 @@
GoBack();
}
+void HWForm::DeleteScheme()
+{
+ ui.pageScheme->selectScheme->setCurrentIndex(ui.pageOptions->SchemesName->currentIndex());
+ if (ui.pageOptions->SchemesName->currentIndex() < ammoSchemeModel->numberOfDefaultSchemes) {
+ QMessageBox::warning(0, QMessageBox::tr("Schemes"), QMessageBox::tr("Can not delete default scheme '%1'!").arg(ui.pageOptions->SchemesName->currentText()));
+ } else {
+ ui.pageScheme->deleteRow();
+ }
+}
+
+void HWForm::DeleteWeaponSet()
+{
+ ui.pageSelectWeapon->selectWeaponSet->setCurrentIndex(ui.pageOptions->WeaponsName->currentIndex());
+ ui.pageSelectWeapon->pWeapons->deleteWeaponsName();
+}
+
void HWForm::SimpleGame()
{
CreateGame(0, 0, *cDefaultAmmoStore);