--- a/hedgewars/uWorld.pas Sat Mar 27 15:48:59 2010 +0000
+++ b/hedgewars/uWorld.pas Sat Mar 27 16:57:18 2010 +0000
@@ -439,6 +439,7 @@
highlight: Boolean;
offset, offsetX, offsetY, screenBottom: LongInt;
scale: GLfloat;
+ VertexBuffer: array [0..3] of TVertex2f;
begin
if ZoomValue < zoom then
begin
@@ -841,12 +842,22 @@
sfToBlack, sfFromBlack: glColor4f(0, 0, 0, ScreenFadeValue / 1000);
sfToWhite, sfFromWhite: glColor4f(1, 1, 1, ScreenFadeValue / 1000);
end;
- glBegin(GL_TRIANGLE_FAN);
- glVertex3f(-cScreenWidth, cScreenHeight, 0);
- glVertex3f(-cScreenWidth, 0, 0);
- glVertex3f(cScreenWidth, 0, 0);
- glVertex3f(cScreenWidth, cScreenHeight, 0);
- glEnd;
+
+ glDisable(GL_TEXTURE_2D);
+ VertexBuffer[0].X:= -cScreenWidth;
+ VertexBuffer[0].Y:= cScreenHeight;
+ VertexBuffer[1].X:= -cScreenWidth;
+ VertexBuffer[1].Y:= 0;
+ VertexBuffer[2].X:= cScreenWidth;
+ VertexBuffer[2].Y:= 0;
+ VertexBuffer[3].X:= cScreenWidth;
+ VertexBuffer[3].Y:= cScreenHeight;
+
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glVertexPointer(2, GL_FLOAT, 0, @VertexBuffer[0]);
+ glDrawArrays(GL_TRIANGLE_FAN, 0, Length(VertexBuffer));
+ glDisableClientState(GL_VERTEX_ARRAY);
+
glColor4f(1, 1, 1, 1)
end
end;