cocoaTouch/SDLOverrides/SDL_uikitwindow.m
changeset 3463 23c50be687a9
parent 3462 4b36933dce1d
child 3464 cdb0ddeb38ba
--- a/cocoaTouch/SDLOverrides/SDL_uikitwindow.m	Sat May 15 09:21:25 2010 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,124 +0,0 @@
-/*
- SDL - Simple DirectMedia Layer
- Copyright (C) 1997-2009 Sam Lantinga
- 
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Lesser General Public
- License as published by the Free Software Foundation; either
- version 2.1 of the License, or (at your option) any later version.
- 
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
- Lesser General Public License for more details.
- 
- You should have received a copy of the GNU Lesser General Public
- License along with this library; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
- 
- Sam Lantinga, mods for Hedgewars by Vittorio Giovara
- slouken@libsdl.org, vittorio.giovara@gmail.com
- */
-#include "SDL_config.h"
-
-#include "SDL_video.h"
-#include "SDL_mouse.h"
-#include "../SDL_sysvideo.h"
-#include "../SDL_pixels_c.h"
-#include "../../events/SDL_events_c.h"
-
-#include "SDL_uikitvideo.h"
-#include "SDL_uikitevents.h"
-#include "SDL_uikitwindow.h"
-#import "SDL_uikitappdelegate.h"
-
-#import "SDL_uikitopenglview.h"
-#import "SDL_renderer_sw.h"
-
-#include <UIKit/UIKit.h>
-#include <Foundation/Foundation.h>
-
-static int SetupWindowData(_THIS, SDL_Window *window, UIWindow *uiwindow, SDL_bool created) {
-	SDL_WindowData *data;
-	
-	/* Allocate the window data */
-	data = (SDL_WindowData *)SDL_malloc(sizeof(*data));
-	if (!data) {
-		SDL_OutOfMemory();
-		return -1;
-	}
-	data->window = window;
-	data->uiwindow = uiwindow;
-	data->view = nil;
-	
-	/* Fill in the SDL window with the window data */
-	{
-		window->x = 0;
-		window->y = 0;
-		window->w = (int)uiwindow.frame.size.width;
-		window->h = (int)uiwindow.frame.size.height;
-	}
-	
-	window->driverdata = data;
-	
-	window->flags &= ~SDL_WINDOW_RESIZABLE;		/* window is NEVER resizeable */
-	window->flags |= SDL_WINDOW_OPENGL;			/* window is always OpenGL */
-	window->flags |= SDL_WINDOW_FULLSCREEN;		/* window is always fullscreen */
-	window->flags |= SDL_WINDOW_SHOWN;			/* only one window on iPod touch, always shown */
-	window->flags |= SDL_WINDOW_INPUT_FOCUS;	/* always has input focus */	
-	
-	/* SDL_WINDOW_BORDERLESS controls whether status bar is hidden */
-	if (window->flags & SDL_WINDOW_BORDERLESS) {
-		[UIApplication sharedApplication].statusBarHidden = YES;
-	}
-	else {
-		[UIApplication sharedApplication].statusBarHidden = NO;
-	}
-	
-	return 0;
-	
-}
-
-int UIKit_CreateWindow(_THIS, SDL_Window *window) {
-	/* We currently only handle single window applications on iPhone 
-	if (nil != [SDLUIKitDelegate sharedAppDelegate].window) {
-		SDL_SetError("Window already exists, no multi-window support.");
-		return -1;
-	}*/
-	
-	// ignore the size user requested, and make a fullscreen window 
-	//UIWindow *uiwindow = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
-	
-	// since we handle the window with a NIB, we don't need the initialization above
-	if (SetupWindowData(_this, window, [SDLUIKitDelegate sharedAppDelegate].uiwindow, SDL_TRUE) < 0) {
-		SDL_SetError("SetupWindowData() failed");
-		//[uiwindow release];
-		return -1;
-	}	
-	
-	// This saves the main window in the app delegate so event callbacks can do stuff on the window.
-	// This assumes a single window application design and needs to be fixed for multiple windows.
-	[SDLUIKitDelegate sharedAppDelegate].window = window;
-
-	//[SDLUIKitDelegate sharedAppDelegate].uiwindow = uiwindow;
-	//[uiwindow release]; /* release the window (the app delegate has retained it) */
-	
-	return 1;
-	
-}
-
-void UIKit_DestroyWindow(_THIS, SDL_Window * window) {
-	/* don't worry, the delegate will automatically release the window */
-	
-	SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
-	if (data) {
-		SDL_free( window->driverdata );
-	}
-
-	/* this will also destroy the window */
-	[SDLUIKitDelegate sharedAppDelegate].window = NULL;
-	//[SDLUIKitDelegate sharedAppDelegate].uiwindow = nil;
-
-}
-
-/* vi: set ts=4 sw=4 expandtab: */