--- a/QTfrontend/ammoSchemeModel.cpp Tue Aug 17 19:43:17 2010 -0400
+++ b/QTfrontend/ammoSchemeModel.cpp Fri Aug 20 11:26:27 2010 -0400
@@ -41,15 +41,16 @@
<< QVariant(false) // shared ammo 15
<< QVariant(false) //disable girders 16
<< QVariant(false) // disable land objects 17
- << QVariant(100) // damage modfier 18
- << QVariant(45) // turn time 19
- << QVariant(100) // init health 20
- << QVariant(15) // sudden death 21
- << QVariant(5) // case prob 22
- << QVariant(3) // mines time 23
- << QVariant(4) // landadds 24
- << QVariant(0) // mine dud pct 25
- << QVariant(2) // explosives 26
+ << QVariant(false) // AI survival 18
+ << QVariant(100) // damage modfier 19
+ << QVariant(45) // turn time 20
+ << QVariant(100) // init health 21
+ << QVariant(15) // sudden death 22
+ << QVariant(5) // case prob 23
+ << QVariant(3) // mines time 24
+ << QVariant(4) // landadds 25
+ << QVariant(0) // mine dud pct 26
+ << QVariant(2) // explosives 27
;
AmmoSchemeModel::AmmoSchemeModel(QObject* parent, const QString & fileName) :
@@ -87,15 +88,16 @@
<< "sharedammo" // 15
<< "disablegirders" // 16
<< "disablelandobjects" // 17
- << "damagefactor" // 18
- << "turntime" // 19
- << "health" // 20
- << "suddendeath" // 21
- << "caseprobability" // 22
- << "minestime" // 23
- << "landadds" // 24
- << "minedudpct" // 25
- << "explosives" // 26
+ << "aisurvival" // 18
+ << "damagefactor" // 19
+ << "turntime" // 20
+ << "health" // 21
+ << "suddendeath" // 22
+ << "caseprobability" // 23
+ << "minestime" // 24
+ << "landadds" // 25
+ << "minedudpct" // 26
+ << "explosives" // 27
;
QList<QVariant> proMode;
@@ -118,15 +120,16 @@
<< QVariant(true) // shared ammo 15
<< QVariant(false) //disable girders 16
<< QVariant(false) // disable land objects 17
- << QVariant(100) // damage modfier 18
- << QVariant(15) // turn time 19
- << QVariant(100) // init health 20
- << QVariant(15) // sudden death 21
- << QVariant(0) // case prob 22
- << QVariant(3) // mines time 23
- << QVariant(4) // landadds 24
- << QVariant(0) // mine dud pct 25
- << QVariant(2) // explosives 26
+ << QVariant(false) // AI survival 18
+ << QVariant(100) // damage modfier 19
+ << QVariant(15) // turn time 20
+ << QVariant(100) // init health 21
+ << QVariant(15) // sudden death 22
+ << QVariant(0) // case prob 23
+ << QVariant(3) // mines time 24
+ << QVariant(4) // landadds 25
+ << QVariant(0) // mine dud pct 26
+ << QVariant(2) // explosives 27
;
QList<QVariant> shoppa;
@@ -149,15 +152,16 @@
<< QVariant(true) // shared ammo 15
<< QVariant(true) //disable girders 16
<< QVariant(false) // disable land objects 17
- << QVariant(100) // damage modfier 18
- << QVariant(30) // turn time 19
- << QVariant(100) // init health 20
- << QVariant(50) // sudden death 21
- << QVariant(1) // case prob 22
- << QVariant(3) // mines time 23
- << QVariant(4) // landadds 24
- << QVariant(0) // mine dud pct 25
- << QVariant(0) // explosives 26
+ << QVariant(false) // AI survival 18
+ << QVariant(100) // damage modfier 19
+ << QVariant(30) // turn time 20
+ << QVariant(100) // init health 21
+ << QVariant(50) // sudden death 22
+ << QVariant(1) // case prob 23
+ << QVariant(3) // mines time 24
+ << QVariant(4) // landadds 25
+ << QVariant(0) // mine dud pct 26
+ << QVariant(0) // explosives 27
;
QList<QVariant> basketball;
@@ -180,15 +184,16 @@
<< QVariant(true) // shared ammo 15
<< QVariant(true) //disable girders 16
<< QVariant(false) // disable land objects 17
- << QVariant(100) // damage modfier 18
- << QVariant(30) // turn time 19
- << QVariant(100) // init health 20
- << QVariant(15) // sudden death 21
- << QVariant(0) // case prob 22
- << QVariant(3) // mines time 23
- << QVariant(4) // landadds 24
- << QVariant(0) // mine dud pct 25
- << QVariant(0) // explosives 26
+ << QVariant(false) // AI survival 18
+ << QVariant(100) // damage modfier 19
+ << QVariant(30) // turn time 20
+ << QVariant(100) // init health 21
+ << QVariant(15) // sudden death 22
+ << QVariant(0) // case prob 23
+ << QVariant(3) // mines time 24
+ << QVariant(4) // landadds 25
+ << QVariant(0) // mine dud pct 26
+ << QVariant(0) // explosives 27
;
QList<QVariant> minefield;
@@ -211,15 +216,16 @@
<< QVariant(true) // shared ammo 15
<< QVariant(true) //disable girders 16
<< QVariant(false) // disable land objects 17
- << QVariant(150) // damage modfier 18
- << QVariant(30) // turn time 19
- << QVariant(50) // init health 20
- << QVariant(15) // sudden death 21
- << QVariant(0) // case prob 22
- << QVariant(0) // mines time 23
- << QVariant(80) // landadds 24
- << QVariant(0) // mine dud pct 25
- << QVariant(0) // explosives 26
+ << QVariant(false) // AI survival 18
+ << QVariant(150) // damage modfier 19
+ << QVariant(30) // turn time 20
+ << QVariant(50) // init health 21
+ << QVariant(15) // sudden death 22
+ << QVariant(0) // case prob 23
+ << QVariant(0) // mines time 24
+ << QVariant(80) // landadds 25
+ << QVariant(0) // mine dud pct 26
+ << QVariant(0) // explosives 27
;
QList<QVariant> barrelmayhem;
@@ -242,15 +248,16 @@
<< QVariant(true) // shared ammo 15
<< QVariant(false) //disable girders 16
<< QVariant(false) // disable land objects 17
- << QVariant(100) // damage modfier 18
- << QVariant(30) // turn time 19
- << QVariant(100) // init health 20
- << QVariant(15) // sudden death 21
- << QVariant(0) // case prob 22
- << QVariant(0) // mines time 23
- << QVariant(0) // landadds 24
- << QVariant(0) // mine dud pct 25
- << QVariant(80) // explosives 26
+ << QVariant(false) // AI survival 18
+ << QVariant(100) // damage modfier 19
+ << QVariant(30) // turn time 20
+ << QVariant(100) // init health 21
+ << QVariant(15) // sudden death 22
+ << QVariant(0) // case prob 23
+ << QVariant(0) // mines time 24
+ << QVariant(0) // landadds 25
+ << QVariant(0) // mine dud pct 26
+ << QVariant(80) // explosives 27
;
QList<QVariant> tunnelhogs;
@@ -273,15 +280,16 @@
<< QVariant(true) // shared ammo 15
<< QVariant(true) //disable girders 16
<< QVariant(true) // disable land objects 17
- << QVariant(100) // damage modfier 18
- << QVariant(30) // turn time 19
- << QVariant(100) // init health 20
- << QVariant(15) // sudden death 21
- << QVariant(5) // case prob 22
- << QVariant(3) // mines time 23
- << QVariant(10) // landadds 24
- << QVariant(10) // mine dud pct 25
- << QVariant(10) // explosives 26
+ << QVariant(false) // AI survival 18
+ << QVariant(100) // damage modfier 19
+ << QVariant(30) // turn time 20
+ << QVariant(100) // init health 21
+ << QVariant(15) // sudden death 22
+ << QVariant(5) // case prob 23
+ << QVariant(3) // mines time 24
+ << QVariant(10) // landadds 25
+ << QVariant(10) // mine dud pct 26
+ << QVariant(10) // explosives 27
;
schemes.append(defaultScheme);