--- a/hedgewars/uCollisions.pas Fri Sep 04 08:14:12 2015 -0400
+++ b/hedgewars/uCollisions.pas Thu Sep 10 04:59:02 2015 +0200
@@ -211,10 +211,15 @@
i:= y + Gear^.Radius * 2 - 2;
repeat
if (y and LAND_HEIGHT_MASK) = 0 then
- if Land[y, x] and Gear^.CollisionMask > 255 then
- exit(Land[y, x] and Gear^.CollisionMask)
- else if Land[y, x] and Gear^.CollisionMask <> 0 then
- pixel:= Land[y, x] and Gear^.CollisionMask;
+ begin
+ if Land[y, x] and Gear^.CollisionMask <> 0 then
+ begin
+ if Land[y, x] and Gear^.CollisionMask > 255 then
+ exit(Land[y, x] and Gear^.CollisionMask)
+ else
+ pixel:= Land[y, x] and Gear^.CollisionMask;
+ end;
+ end;
inc(y)
until (y > i);
end;
@@ -274,10 +279,12 @@
repeat
if (x and LAND_WIDTH_MASK) = 0 then
if Land[y, x] > 0 then
+ begin
if Land[y, x] and Gear^.CollisionMask > 255 then
exit(Land[y, x] and Gear^.CollisionMask)
- else if Land[y, x] <> 0 then
+ else // if Land[y, x] <> 0 then
pixel:= Land[y, x] and Gear^.CollisionMask;
+ end;
inc(x)
until (x > i);
end;