--- a/share/hedgewars/Data/Missions/Training/User_Mission_-_Spooky_Tree.lua Sun Nov 20 04:21:24 2016 +0100
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,153 +0,0 @@
-
-HedgewarsScriptLoad("/Scripts/Locale.lua")
-
----------------------------------------------------------------
-
-local player = nil -- This variable will point to the hog's gear
-local instructor = nil
-local enemy = nil
-
-local GameOver = false
-local birdSpeech = false
-local birdSqualk = false
-
-local GirderCrate = nil
-
-function onGameInit()
-
- -- Things we don't modify here will use their default values.
- Seed = 0 -- The base number for the random number generator
- GameFlags = gfInfAttack +gfDisableWind-- Game settings and rules
- TurnTime = 90000 -- The time the player has to move each round (in ms)
- CaseFreq = 0 -- The frequency of crate drops
- MinesNum = 0 -- The number of mines being placed
- MinesTime = 1
- Explosives = 0 -- The number of explosives being placed
- Delay = 10 -- The delay between each round
- Map = "Tree" -- The map to be played
- Theme = "Halloween" -- The theme to be used
- SuddenDeathTurns = 99999
-
- AddTeam(loc("Bloody Rookies"), 14483456, "Simple", "Island", "Default")
- player = AddHog(loc("Hunter"), 0, 1, "NoHat")
- --852718
- AddTeam(loc("Toxic Team"), 1175851, "Simple", "Island", "Default")
- enemy = AddHog(loc("Poison"), 1, 10, "Skull")
-
- SetGearPosition(player,970,23)
- SetGearPosition(enemy,498,806)
-
-end
-
-
-function onGameStart()
-
- --right side mines
- AddGear(1681,359,gtMine, 0, 0, 0, 0)
- AddGear(1718,518,gtMine, 0, 0, 0, 0)
- AddGear(1648,527,gtMine, 0, 0, 0, 0)
- AddGear(1584,522,gtMine, 0, 0, 0, 0)
-
- --tunnel mines
- AddGear(301,569,gtSMine, 0, 0, 0, 0)
- AddGear(372,608,gtSMine, 0, 0, 0, 0)
- AddGear(453,628,gtSMine, 0, 0, 0, 0)
- AddGear(524,611,gtSMine, 0, 0, 0, 0)
- AddGear(613,611,gtSMine, 0, 0, 0, 0)
-
- AddGear(308,486,gtSMine, 0, 0, 0, 0)
- AddGear(372,478,gtSMine, 0, 0, 0, 0)
- AddGear(453,466,gtSMine, 0, 0, 0, 0)
- AddGear(524,471,gtSMine, 0, 0, 0, 0)
- AddGear(613,466,gtSMine, 0, 0, 0, 0)
-
- --above the tunnel mines
- AddGear(331,433,gtMine, 0, 0, 0, 0)
- AddGear(404,420,gtMine, 0, 0, 0, 0)
- AddGear(484,424,gtMine, 0, 0, 0, 0)
- AddGear(562,417,gtMine, 0, 0, 0, 0)
- AddGear(640,412,gtMine, 0, 0, 0, 0)
-
- -- crates crates and more crates
- SpawnAmmoCrate(1208,576,amBlowTorch)
- SpawnAmmoCrate(1467,376,amPickHammer)
- SpawnUtilityCrate(373,165,amGirder)
- SpawnUtilityCrate(704,623,amJetpack)
- SpawnUtilityCrate(1646,749,amLaserSight)
-
- SpawnAmmoCrate(745,418,amShotgun) --shotgun1
- SpawnAmmoCrate(833,432,amFirePunch) --fire punch
- GirderCrate = SpawnAmmoCrate(1789,514,amShotgun) -- final shotgun
- SpawnAmmoCrate(1181,419,amBee)
-
- ShowMission(loc("Spooky Tree"), "", loc("Eliminate all enemies") .. loc("|- Mines Time:") .. " " .. 0 .. " " .. loc("sec"), -amBee, 0)
-
- SetWind(-75)
-
-end
-
-
-function onGameTick()
-
-
- if CurrentHedgehog ~= nil then
-
- if (birdSqualk == false) and (GetX(CurrentHedgehog) == 1102) and (GetY(CurrentHedgehog) == 133) then
- birdSqualk = true
- PlaySound(sndBirdyLay)
- end
-
- if (birdSpeech == false) and (GetX(CurrentHedgehog) == 1068) and (GetY(CurrentHedgehog) == 162) then
- birdSpeech = true
- HogSay(player,loc("Good birdy......"),SAY_THINK)
- end
- end
-
- if CurrentHedgehog ~= nil then
- --AddCaption(GetX(CurrentHedgehog) .. ";" .. GetY(CurrentHedgehog))
- end
-
- if (TotalRounds == 2) and (GameOver == false) then -- just in case
- SetHealth(player, 0)
- GameOver = true
- end
-
- if TurnTimeLeft == 1 then
- --ShowMission(loc(caption), loc(subcaption), loc(timeout), -amSkip, 0);
- SetHealth(player, 0)
- GameOver = true
- end
-
-end
-
-
-function onAmmoStoreInit()
- SetAmmo(amShotgun, 0, 0, 0, 1)
- SetAmmo(amFirePunch, 0, 0, 0, 1)
- SetAmmo(amBee, 0, 0, 0, 1)
- SetAmmo(amBlowTorch, 0, 0, 0, 1)
- SetAmmo(amGirder, 0, 0, 0, 1)
- SetAmmo(amParachute, 1, 0, 0, 1)
- SetAmmo(amPickHammer, 0, 0, 0, 1)
- SetAmmo(amJetpack, 0, 0, 0, 1)
- SetAmmo(amLaserSight, 0, 0, 0, 1)
-end
-
-function onGearDelete(gear)
-
- if gear == GirderCrate then
- TurnTimeLeft = TurnTimeLeft + 30000
- end
-
- if GetGearType(gear) == gtCase then
- TurnTimeLeft = TurnTimeLeft + 5000
- end
-
- if (gear == enemy) and (GameOver == false) then
- ShowMission(loc("Spooky Tree"), loc("MISSION SUCCESSFUL"), loc("Congratulations!"), 0, 0);
- elseif gear == player then
- ShowMission(loc("Spooky Tree"), loc("MISSION FAILED"), loc("Oh no! Just try again!"), -amSkip, 0)
- GameOver = true
- end
-
-end