share/hedgewars/Data/Missions/Training/User_Mission_-_Spooky_Tree.lua
changeset 11973 1de4d6b35748
parent 11972 7dd85fe00de3
child 11974 7718ebf8cf14
--- a/share/hedgewars/Data/Missions/Training/User_Mission_-_Spooky_Tree.lua	Sun Nov 20 04:21:24 2016 +0100
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,153 +0,0 @@
-
-HedgewarsScriptLoad("/Scripts/Locale.lua")
-
----------------------------------------------------------------
-
-local player = nil -- This variable will point to the hog's gear
-local instructor = nil
-local enemy = nil
-
-local GameOver = false
-local birdSpeech = false
-local birdSqualk = false
-
-local GirderCrate = nil
-
-function onGameInit()
-
-	-- Things we don't modify here will use their default values.
-	Seed = 0 -- The base number for the random number generator
-	GameFlags = gfInfAttack +gfDisableWind-- Game settings and rules
-	TurnTime = 90000 -- The time the player has to move each round (in ms)
-	CaseFreq = 0 -- The frequency of crate drops
-	MinesNum = 0 -- The number of mines being placed
-	MinesTime  = 1
-	Explosives = 0 -- The number of explosives being placed
-	Delay = 10 -- The delay between each round
-	Map = "Tree" -- The map to be played
-	Theme = "Halloween" -- The theme to be used
-	SuddenDeathTurns = 99999
-
-	AddTeam(loc("Bloody Rookies"), 14483456, "Simple", "Island", "Default")
-	player = AddHog(loc("Hunter"), 0, 1, "NoHat")
-			--852718
-	AddTeam(loc("Toxic Team"), 	1175851, "Simple", "Island", "Default")
-	enemy = AddHog(loc("Poison"), 1, 10, "Skull")
-
-	SetGearPosition(player,970,23)
-	SetGearPosition(enemy,498,806)
-
-end
-
-
-function onGameStart()
-
-	--right side mines
-	AddGear(1681,359,gtMine, 0, 0, 0, 0)
-	AddGear(1718,518,gtMine, 0, 0, 0, 0)
-	AddGear(1648,527,gtMine, 0, 0, 0, 0)
-	AddGear(1584,522,gtMine, 0, 0, 0, 0)
-
-	--tunnel mines
-	AddGear(301,569,gtSMine, 0, 0, 0, 0)
-	AddGear(372,608,gtSMine, 0, 0, 0, 0)
-	AddGear(453,628,gtSMine, 0, 0, 0, 0)
-	AddGear(524,611,gtSMine, 0, 0, 0, 0)
-	AddGear(613,611,gtSMine, 0, 0, 0, 0)
-
-	AddGear(308,486,gtSMine, 0, 0, 0, 0)
-	AddGear(372,478,gtSMine, 0, 0, 0, 0)
-	AddGear(453,466,gtSMine, 0, 0, 0, 0)
-	AddGear(524,471,gtSMine, 0, 0, 0, 0)
-	AddGear(613,466,gtSMine, 0, 0, 0, 0)
-
-	--above the tunnel mines
-	AddGear(331,433,gtMine, 0, 0, 0, 0)
-	AddGear(404,420,gtMine, 0, 0, 0, 0)
-	AddGear(484,424,gtMine, 0, 0, 0, 0)
-	AddGear(562,417,gtMine, 0, 0, 0, 0)
-	AddGear(640,412,gtMine, 0, 0, 0, 0)
-
-	-- crates crates and more crates
-	SpawnAmmoCrate(1208,576,amBlowTorch)
-	SpawnAmmoCrate(1467,376,amPickHammer)
-	SpawnUtilityCrate(373,165,amGirder)
-	SpawnUtilityCrate(704,623,amJetpack)
-	SpawnUtilityCrate(1646,749,amLaserSight)
-
-	SpawnAmmoCrate(745,418,amShotgun) --shotgun1
-	SpawnAmmoCrate(833,432,amFirePunch) --fire punch
-	GirderCrate = SpawnAmmoCrate(1789,514,amShotgun) -- final shotgun
-	SpawnAmmoCrate(1181,419,amBee)
-
-	ShowMission(loc("Spooky Tree"), "", loc("Eliminate all enemies") .. loc("|- Mines Time:") .. " " .. 0 .. " " .. loc("sec"), -amBee, 0)
-
-	SetWind(-75)
-
-end
-
-
-function onGameTick()
-
-
-	if CurrentHedgehog ~= nil then
-
-		if (birdSqualk == false) and (GetX(CurrentHedgehog) == 1102) and (GetY(CurrentHedgehog) == 133)  then
-			birdSqualk = true
-			PlaySound(sndBirdyLay)
-		end
-
-		if (birdSpeech == false) and (GetX(CurrentHedgehog) == 1068) and (GetY(CurrentHedgehog) == 162) then
-			birdSpeech = true
-			HogSay(player,loc("Good birdy......"),SAY_THINK)
-		end
-	end
-
-	if CurrentHedgehog ~= nil then
-		--AddCaption(GetX(CurrentHedgehog) .. ";" .. GetY(CurrentHedgehog))
-	end
-
-	if (TotalRounds == 2) and (GameOver == false) then -- just in case
-		SetHealth(player, 0)
-		GameOver = true
-	end
-
-	if TurnTimeLeft == 1 then
-		--ShowMission(loc(caption), loc(subcaption), loc(timeout), -amSkip, 0);
-		SetHealth(player, 0)
-		GameOver = true
-	end
-
-end
-
-
-function onAmmoStoreInit()
-	SetAmmo(amShotgun, 0, 0, 0, 1)
-	SetAmmo(amFirePunch, 0, 0, 0, 1)
-	SetAmmo(amBee, 0, 0, 0, 1)
-	SetAmmo(amBlowTorch, 0, 0, 0, 1)
-	SetAmmo(amGirder, 0, 0, 0, 1)
-	SetAmmo(amParachute, 1, 0, 0, 1)
-	SetAmmo(amPickHammer, 0, 0, 0, 1)
-	SetAmmo(amJetpack, 0, 0, 0, 1)
-	SetAmmo(amLaserSight, 0, 0, 0, 1)
-end
-
-function onGearDelete(gear)
-
-	if gear == GirderCrate then
-		TurnTimeLeft = TurnTimeLeft + 30000
-	end
-
-	if GetGearType(gear) == gtCase then
-		TurnTimeLeft = TurnTimeLeft + 5000
-	end
-
-	if (gear == enemy) and (GameOver == false) then
-		ShowMission(loc("Spooky Tree"), loc("MISSION SUCCESSFUL"), loc("Congratulations!"), 0, 0);
-	elseif gear == player then
-		ShowMission(loc("Spooky Tree"), loc("MISSION FAILED"), loc("Oh no! Just try again!"), -amSkip, 0)
-		GameOver = true
-	end
-
-end