--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Missions/Scenario/User_Mission_-_Diver.lua Wed Apr 13 14:39:17 2016 +0200
@@ -0,0 +1,97 @@
+
+HedgewarsScriptLoad("/Scripts/Locale.lua")
+
+local player = nil -- This variable will point to the hog's gear
+local enemy = nil
+
+local GameOver = false
+
+function onGameInit()
+
+ -- Things we don't modify here will use their default values.
+
+ Seed = 0 -- The base number for the random number generator
+ GameFlags = gfInfAttack + gfDisableWind-- Game settings and rules
+ TurnTime = 90000 -- The time the player has to move each round (in ms)
+ CaseFreq = 0 -- The frequency of crate drops
+ MinesNum = 0 -- The number of mines being placed
+ MinesTime = 1000
+ Explosives = 0 -- The number of explosives being placed
+ Delay = 10 -- The delay between each round
+ Map = "Hydrant" -- The map to be played
+ Theme = "City" -- The theme to be used
+ SuddenDeathTurns = 99999
+
+ AddTeam(loc("Bloody Rookies"), 14483456, "Simple", "Island", "Default")
+ player = AddHog(loc("Hunter"), 0, 1, "NoHat")
+
+ AddTeam(loc("Toxic Team"), 1175851, "Simple", "Island", "Default")
+ enemy = AddHog(loc("Poison"), 1, 100, "Skull")
+
+ SetGearPosition(player,430,516)
+ SetGearPosition(enemy,1464,936)
+
+end
+
+
+function onGameStart()
+
+
+ SpawnAmmoCrate(426,886,amJetpack)
+ SpawnAmmoCrate(1544,690,amFirePunch)
+ SpawnAmmoCrate(950,851,amBlowTorch)
+ SpawnAmmoCrate(1032,853,amParachute)
+
+ AddGear(579, 296, gtMine, 0, 0, 0, 0)
+
+ ShowMission(loc("Operation Diver"), "", loc("Eliminate Poison before the time runs out") .. loc("|- Mines Time:") .. " " .. 1 .. " " .. loc("sec"), -amFirePunch, 0);
+ --SetTag(AddGear(0, 0, gtATSmoothWindCh, 0, 0, 0, 1), -70)
+
+ SetWind(-100)
+
+end
+
+
+function onGameTick()
+
+
+ if (TotalRounds == 3) and (GameOver == false) then
+ SetHealth(player, 0)
+ GameOver = true
+ end
+
+ if TurnTimeLeft == 1 then
+ SetHealth(player, 0)
+ GameOver = true
+ end
+
+end
+
+
+function onAmmoStoreInit()
+ SetAmmo(amFirePunch, 1, 0, 0, 1)
+ SetAmmo(amBlowTorch, 0, 0, 0, 1)
+ SetAmmo(amGirder, 1, 0, 0, 0)
+ SetAmmo(amParachute, 0, 0, 0, 1)
+ SetAmmo(amJetpack, 0, 0, 0, 1)
+end
+
+
+function onGearAdd(gear)
+
+ if GetGearType(gear) == gtJetpack then
+ SetHealth(gear,1000)
+ end
+
+end
+
+function onGearDelete(gear)
+
+ if (gear == enemy) and (GameOver == false) then
+ ShowMission(loc("Operation Diver"), loc("MISSION SUCCESSFUL"), loc("Congratulations!"), 0, 0)
+ elseif gear == player then
+ ShowMission(loc("Operation Diver"), loc("MISSION FAILED"), loc("Oh no! Just try again!"), -amSkip, 0)
+ GameOver = true
+ end
+
+end