--- a/hedgewars/uConsts.pas Mon Jun 29 00:58:32 2009 +0000
+++ b/hedgewars/uConsts.pas Mon Jun 29 03:47:39 2009 +0000
@@ -161,7 +161,7 @@
ifAlpha = $00000001; // use alpha channel (unused right now?)
ifCritical = $00000002; // image is critical for gameplay (exit game if unable to load)
ifTransparent = $00000004; // image uses transparent pixels (color keying)
- ifIgnoreCaps = $00000008; // ignore hardware capabilities when loading (i.e. image won't be drawn using OpenGL)
+ ifIgnoreCaps = $00000008; // ignore hardware capabilities when loading (i.e. image will not be drawn using OpenGL)
const
cMaxPower = 1500;