--- a/project_files/frontlib/model/team.h Tue Jun 12 11:25:05 2012 +0200
+++ b/project_files/frontlib/model/team.h Tue Jun 12 21:10:11 2012 +0200
@@ -79,6 +79,10 @@
* that were already present. Note that not all fields of a team struct
* are stored in the ini, some are only used intermittently to store
* information about a team in the context of a game.
+ *
+ * The flib_team can handle "difficulty" on a per-hog basis, but it
+ * is only written per-team in the team file. The difficulty of the
+ * first hog is used for the entire team when writing.
*/
int flib_team_to_ini(const char *filename, const flib_team *team);
void flib_team_destroy(flib_team *team);