--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/misc/libphysfs/src/physfs.h Fri Feb 22 05:15:48 2013 +0100
@@ -0,0 +1,3324 @@
+/**
+ * \file physfs.h
+ *
+ * Main header file for PhysicsFS.
+ */
+
+/**
+ * \mainpage PhysicsFS
+ *
+ * The latest version of PhysicsFS can be found at:
+ * http://icculus.org/physfs/
+ *
+ * PhysicsFS; a portable, flexible file i/o abstraction.
+ *
+ * This API gives you access to a system file system in ways superior to the
+ * stdio or system i/o calls. The brief benefits:
+ *
+ * - It's portable.
+ * - It's safe. No file access is permitted outside the specified dirs.
+ * - It's flexible. Archives (.ZIP files) can be used transparently as
+ * directory structures.
+ *
+ * This system is largely inspired by Quake 3's PK3 files and the related
+ * fs_* cvars. If you've ever tinkered with these, then this API will be
+ * familiar to you.
+ *
+ * With PhysicsFS, you have a single writing directory and multiple
+ * directories (the "search path") for reading. You can think of this as a
+ * filesystem within a filesystem. If (on Windows) you were to set the
+ * writing directory to "C:\MyGame\MyWritingDirectory", then no PHYSFS calls
+ * could touch anything above this directory, including the "C:\MyGame" and
+ * "C:\" directories. This prevents an application's internal scripting
+ * language from piddling over c:\\config.sys, for example. If you'd rather
+ * give PHYSFS full access to the system's REAL file system, set the writing
+ * dir to "C:\", but that's generally A Bad Thing for several reasons.
+ *
+ * Drive letters are hidden in PhysicsFS once you set up your initial paths.
+ * The search path creates a single, hierarchical directory structure.
+ * Not only does this lend itself well to general abstraction with archives,
+ * it also gives better support to operating systems like MacOS and Unix.
+ * Generally speaking, you shouldn't ever hardcode a drive letter; not only
+ * does this hurt portability to non-Microsoft OSes, but it limits your win32
+ * users to a single drive, too. Use the PhysicsFS abstraction functions and
+ * allow user-defined configuration options, too. When opening a file, you
+ * specify it like it was on a Unix filesystem: if you want to write to
+ * "C:\MyGame\MyConfigFiles\game.cfg", then you might set the write dir to
+ * "C:\MyGame" and then open "MyConfigFiles/game.cfg". This gives an
+ * abstraction across all platforms. Specifying a file in this way is termed
+ * "platform-independent notation" in this documentation. Specifying a
+ * a filename in a form such as "C:\mydir\myfile" or
+ * "MacOS hard drive:My Directory:My File" is termed "platform-dependent
+ * notation". The only time you use platform-dependent notation is when
+ * setting up your write directory and search path; after that, all file
+ * access into those directories are done with platform-independent notation.
+ *
+ * All files opened for writing are opened in relation to the write directory,
+ * which is the root of the writable filesystem. When opening a file for
+ * reading, PhysicsFS goes through the search path. This is NOT the
+ * same thing as the PATH environment variable. An application using
+ * PhysicsFS specifies directories to be searched which may be actual
+ * directories, or archive files that contain files and subdirectories of
+ * their own. See the end of these docs for currently supported archive
+ * formats.
+ *
+ * Once the search path is defined, you may open files for reading. If you've
+ * got the following search path defined (to use a win32 example again):
+ *
+ * - C:\\mygame
+ * - C:\\mygame\\myuserfiles
+ * - D:\\mygamescdromdatafiles
+ * - C:\\mygame\\installeddatafiles.zip
+ *
+ * Then a call to PHYSFS_openRead("textfiles/myfile.txt") (note the directory
+ * separator, lack of drive letter, and lack of dir separator at the start of
+ * the string; this is platform-independent notation) will check for
+ * C:\\mygame\\textfiles\\myfile.txt, then
+ * C:\\mygame\\myuserfiles\\textfiles\\myfile.txt, then
+ * D:\\mygamescdromdatafiles\\textfiles\\myfile.txt, then, finally, for
+ * textfiles\\myfile.txt inside of C:\\mygame\\installeddatafiles.zip.
+ * Remember that most archive types and platform filesystems store their
+ * filenames in a case-sensitive manner, so you should be careful to specify
+ * it correctly.
+ *
+ * Files opened through PhysicsFS may NOT contain "." or ".." or ":" as dir
+ * elements. Not only are these meaningless on MacOS Classic and/or Unix,
+ * they are a security hole. Also, symbolic links (which can be found in
+ * some archive types and directly in the filesystem on Unix platforms) are
+ * NOT followed until you call PHYSFS_permitSymbolicLinks(). That's left to
+ * your own discretion, as following a symlink can allow for access outside
+ * the write dir and search paths. For portability, there is no mechanism for
+ * creating new symlinks in PhysicsFS.
+ *
+ * The write dir is not included in the search path unless you specifically
+ * add it. While you CAN change the write dir as many times as you like,
+ * you should probably set it once and stick to it. Remember that your
+ * program will not have permission to write in every directory on Unix and
+ * NT systems.
+ *
+ * All files are opened in binary mode; there is no endline conversion for
+ * textfiles. Other than that, PhysicsFS has some convenience functions for
+ * platform-independence. There is a function to tell you the current
+ * platform's dir separator ("\\" on windows, "/" on Unix, ":" on MacOS),
+ * which is needed only to set up your search/write paths. There is a
+ * function to tell you what CD-ROM drives contain accessible discs, and a
+ * function to recommend a good search path, etc.
+ *
+ * A recommended order for the search path is the write dir, then the base dir,
+ * then the cdrom dir, then any archives discovered. Quake 3 does something
+ * like this, but moves the archives to the start of the search path. Build
+ * Engine games, like Duke Nukem 3D and Blood, place the archives last, and
+ * use the base dir for both searching and writing. There is a helper
+ * function (PHYSFS_setSaneConfig()) that puts together a basic configuration
+ * for you, based on a few parameters. Also see the comments on
+ * PHYSFS_getBaseDir(), and PHYSFS_getPrefDir() for info on what those
+ * are and how they can help you determine an optimal search path.
+ *
+ * PhysicsFS 2.0 adds the concept of "mounting" archives to arbitrary points
+ * in the search path. If a zipfile contains "maps/level.map" and you mount
+ * that archive at "mods/mymod", then you would have to open
+ * "mods/mymod/maps/level.map" to access the file, even though "mods/mymod"
+ * isn't actually specified in the .zip file. Unlike the Unix mentality of
+ * mounting a filesystem, "mods/mymod" doesn't actually have to exist when
+ * mounting the zipfile. It's a "virtual" directory. The mounting mechanism
+ * allows the developer to seperate archives in the tree and avoid trampling
+ * over files when added new archives, such as including mod support in a
+ * game...keeping external content on a tight leash in this manner can be of
+ * utmost importance to some applications.
+ *
+ * PhysicsFS is mostly thread safe. The error messages returned by
+ * PHYSFS_getLastError() are unique by thread, and library-state-setting
+ * functions are mutex'd. For efficiency, individual file accesses are
+ * not locked, so you can not safely read/write/seek/close/etc the same
+ * file from two threads at the same time. Other race conditions are bugs
+ * that should be reported/patched.
+ *
+ * While you CAN use stdio/syscall file access in a program that has PHYSFS_*
+ * calls, doing so is not recommended, and you can not use system
+ * filehandles with PhysicsFS and vice versa.
+ *
+ * Note that archives need not be named as such: if you have a ZIP file and
+ * rename it with a .PKG extension, the file will still be recognized as a
+ * ZIP archive by PhysicsFS; the file's contents are used to determine its
+ * type where possible.
+ *
+ * Currently supported archive types:
+ * - .ZIP (pkZip/WinZip/Info-ZIP compatible)
+ * - .7Z (7zip archives)
+ * - .ISO (ISO9660 files, CD-ROM images)
+ * - .GRP (Build Engine groupfile archives)
+ * - .PAK (Quake I/II archive format)
+ * - .HOG (Descent I/II HOG file archives)
+ * - .MVL (Descent II movielib archives)
+ * - .WAD (DOOM engine archives)
+ *
+ *
+ * String policy for PhysicsFS 2.0 and later:
+ *
+ * PhysicsFS 1.0 could only deal with null-terminated ASCII strings. All high
+ * ASCII chars resulted in undefined behaviour, and there was no Unicode
+ * support at all. PhysicsFS 2.0 supports Unicode without breaking binary
+ * compatibility with the 1.0 API by using UTF-8 encoding of all strings
+ * passed in and out of the library.
+ *
+ * All strings passed through PhysicsFS are in null-terminated UTF-8 format.
+ * This means that if all you care about is English (ASCII characters <= 127)
+ * then you just use regular C strings. If you care about Unicode (and you
+ * should!) then you need to figure out what your platform wants, needs, and
+ * offers. If you are on Windows before Win2000 and build with Unicode
+ * support, your TCHAR strings are two bytes per character (this is called
+ * "UCS-2 encoding"). Any modern Windows uses UTF-16, which is two bytes
+ * per character for most characters, but some characters are four. You
+ * should convert them to UTF-8 before handing them to PhysicsFS with
+ * PHYSFS_utf8FromUtf16(), which handles both UTF-16 and UCS-2. If you're
+ * using Unix or Mac OS X, your wchar_t strings are four bytes per character
+ * ("UCS-4 encoding"). Use PHYSFS_utf8FromUcs4(). Mac OS X can give you UTF-8
+ * directly from a CFString or NSString, and many Unixes generally give you C
+ * strings in UTF-8 format everywhere. If you have a single-byte high ASCII
+ * charset, like so-many European "codepages" you may be out of luck. We'll
+ * convert from "Latin1" to UTF-8 only, and never back to Latin1. If you're
+ * above ASCII 127, all bets are off: move to Unicode or use your platform's
+ * facilities. Passing a C string with high-ASCII data that isn't UTF-8
+ * encoded will NOT do what you expect!
+ *
+ * Naturally, there's also PHYSFS_utf8ToUcs2(), PHYSFS_utf8ToUtf16(), and
+ * PHYSFS_utf8ToUcs4() to get data back into a format you like. Behind the
+ * scenes, PhysicsFS will use Unicode where possible: the UTF-8 strings on
+ * Windows will be converted and used with the multibyte Windows APIs, for
+ * example.
+ *
+ * PhysicsFS offers basic encoding conversion support, but not a whole string
+ * library. Get your stuff into whatever format you can work with.
+ *
+ * All platforms supported by PhysicsFS 2.1 and later fully support Unicode.
+ * We have dropped platforms that don't (OS/2, Mac OS 9, Windows 95, etc), as
+ * even an OS that's over a decade old should be expected to handle this well.
+ * If you absolutely must support one of these platforms, you should use an
+ * older release of PhysicsFS.
+ *
+ * Many game-specific archivers are seriously unprepared for Unicode (the
+ * Descent HOG/MVL and Build Engine GRP archivers, for example, only offer a
+ * DOS 8.3 filename, for example). Nothing can be done for these, but they
+ * tend to be legacy formats for existing content that was all ASCII (and
+ * thus, valid UTF-8) anyhow. Other formats, like .ZIP, don't explicitly
+ * offer Unicode support, but unofficially expect filenames to be UTF-8
+ * encoded, and thus Just Work. Most everything does the right thing without
+ * bothering you, but it's good to be aware of these nuances in case they
+ * don't.
+ *
+ *
+ * Other stuff:
+ *
+ * Please see the file LICENSE.txt in the source's root directory for
+ * licensing and redistribution rights.
+ *
+ * Please see the file CREDITS.txt in the source's "docs" directory for
+ * a more or less complete list of who's responsible for this.
+ *
+ * \author Ryan C. Gordon.
+ */
+
+#ifndef _INCLUDE_PHYSFS_H_
+#define _INCLUDE_PHYSFS_H_
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#if defined(PHYSFS_DECL)
+/* do nothing. */
+#elif (defined SWIG)
+#define PHYSFS_DECL extern
+#elif (defined _MSC_VER)
+#define PHYSFS_DECL __declspec(dllexport)
+#elif (defined __SUNPRO_C)
+#define PHYSFS_DECL __global
+#elif ((__GNUC__ >= 3) && (!__EMX__) && (!sun))
+#define PHYSFS_DECL __attribute__((visibility("default")))
+#else
+#define PHYSFS_DECL
+#endif
+
+#if defined(PHYSFS_DEPRECATED)
+/* do nothing. */
+#elif (defined SWIG) /* ignore deprecated, since bindings use everything. */
+#define PHYSFS_DEPRECATED
+#elif (__GNUC__ >= 4) /* technically, this arrived in gcc 3.1, but oh well. */
+#define PHYSFS_DEPRECATED __attribute__((deprecated))
+#else
+#define PHYSFS_DEPRECATED
+#endif
+
+#if 0 /* !!! FIXME: look into this later. */
+#if defined(PHYSFS_CALL)
+/* do nothing. */
+#elif defined(__WIN32__) && !defined(__GNUC__)
+#define PHYSFS_CALL __cdecl
+#else
+#define PHYSFS_CALL
+#endif
+#endif
+
+/**
+ * \typedef PHYSFS_uint8
+ * \brief An unsigned, 8-bit integer type.
+ */
+typedef unsigned char PHYSFS_uint8;
+
+/**
+ * \typedef PHYSFS_sint8
+ * \brief A signed, 8-bit integer type.
+ */
+typedef signed char PHYSFS_sint8;
+
+/**
+ * \typedef PHYSFS_uint16
+ * \brief An unsigned, 16-bit integer type.
+ */
+typedef unsigned short PHYSFS_uint16;
+
+/**
+ * \typedef PHYSFS_sint16
+ * \brief A signed, 16-bit integer type.
+ */
+typedef signed short PHYSFS_sint16;
+
+/**
+ * \typedef PHYSFS_uint32
+ * \brief An unsigned, 32-bit integer type.
+ */
+typedef unsigned int PHYSFS_uint32;
+
+/**
+ * \typedef PHYSFS_sint32
+ * \brief A signed, 32-bit integer type.
+ */
+typedef signed int PHYSFS_sint32;
+
+/**
+ * \typedef PHYSFS_uint64
+ * \brief An unsigned, 64-bit integer type.
+ * \warning on platforms without any sort of 64-bit datatype, this is
+ * equivalent to PHYSFS_uint32!
+ */
+
+/**
+ * \typedef PHYSFS_sint64
+ * \brief A signed, 64-bit integer type.
+ * \warning on platforms without any sort of 64-bit datatype, this is
+ * equivalent to PHYSFS_sint32!
+ */
+
+
+#if (defined PHYSFS_NO_64BIT_SUPPORT) /* oh well. */
+typedef PHYSFS_uint32 PHYSFS_uint64;
+typedef PHYSFS_sint32 PHYSFS_sint64;
+#elif (defined _MSC_VER)
+typedef signed __int64 PHYSFS_sint64;
+typedef unsigned __int64 PHYSFS_uint64;
+#else
+typedef unsigned long long PHYSFS_uint64;
+typedef signed long long PHYSFS_sint64;
+#endif
+
+
+#ifndef SWIG
+#ifndef DOXYGEN_SHOULD_IGNORE_THIS
+/* Make sure the types really have the right sizes */
+#define PHYSFS_COMPILE_TIME_ASSERT(name, x) \
+ typedef int PHYSFS_dummy_ ## name[(x) * 2 - 1]
+
+PHYSFS_COMPILE_TIME_ASSERT(uint8, sizeof(PHYSFS_uint8) == 1);
+PHYSFS_COMPILE_TIME_ASSERT(sint8, sizeof(PHYSFS_sint8) == 1);
+PHYSFS_COMPILE_TIME_ASSERT(uint16, sizeof(PHYSFS_uint16) == 2);
+PHYSFS_COMPILE_TIME_ASSERT(sint16, sizeof(PHYSFS_sint16) == 2);
+PHYSFS_COMPILE_TIME_ASSERT(uint32, sizeof(PHYSFS_uint32) == 4);
+PHYSFS_COMPILE_TIME_ASSERT(sint32, sizeof(PHYSFS_sint32) == 4);
+
+#ifndef PHYSFS_NO_64BIT_SUPPORT
+PHYSFS_COMPILE_TIME_ASSERT(uint64, sizeof(PHYSFS_uint64) == 8);
+PHYSFS_COMPILE_TIME_ASSERT(sint64, sizeof(PHYSFS_sint64) == 8);
+#endif
+
+#undef PHYSFS_COMPILE_TIME_ASSERT
+
+#endif /* DOXYGEN_SHOULD_IGNORE_THIS */
+#endif /* SWIG */
+
+
+/**
+ * \struct PHYSFS_File
+ * \brief A PhysicsFS file handle.
+ *
+ * You get a pointer to one of these when you open a file for reading,
+ * writing, or appending via PhysicsFS.
+ *
+ * As you can see from the lack of meaningful fields, you should treat this
+ * as opaque data. Don't try to manipulate the file handle, just pass the
+ * pointer you got, unmolested, to various PhysicsFS APIs.
+ *
+ * \sa PHYSFS_openRead
+ * \sa PHYSFS_openWrite
+ * \sa PHYSFS_openAppend
+ * \sa PHYSFS_close
+ * \sa PHYSFS_read
+ * \sa PHYSFS_write
+ * \sa PHYSFS_seek
+ * \sa PHYSFS_tell
+ * \sa PHYSFS_eof
+ * \sa PHYSFS_setBuffer
+ * \sa PHYSFS_flush
+ */
+typedef struct PHYSFS_File
+{
+ void *opaque; /**< That's all you get. Don't touch. */
+} PHYSFS_File;
+
+
+/**
+ * \def PHYSFS_file
+ * \brief 1.0 API compatibility define.
+ *
+ * PHYSFS_file is identical to PHYSFS_File. This #define is here for backwards
+ * compatibility with the 1.0 API, which had an inconsistent capitalization
+ * convention in this case. New code should use PHYSFS_File, as this #define
+ * may go away someday.
+ *
+ * \sa PHYSFS_File
+ */
+#define PHYSFS_file PHYSFS_File
+
+
+/**
+ * \struct PHYSFS_ArchiveInfo
+ * \brief Information on various PhysicsFS-supported archives.
+ *
+ * This structure gives you details on what sort of archives are supported
+ * by this implementation of PhysicsFS. Archives tend to be things like
+ * ZIP files and such.
+ *
+ * \warning Not all binaries are created equal! PhysicsFS can be built with
+ * or without support for various archives. You can check with
+ * PHYSFS_supportedArchiveTypes() to see if your archive type is
+ * supported.
+ *
+ * \sa PHYSFS_supportedArchiveTypes
+ */
+typedef struct PHYSFS_ArchiveInfo
+{
+ const char *extension; /**< Archive file extension: "ZIP", for example. */
+ const char *description; /**< Human-readable archive description. */
+ const char *author; /**< Person who did support for this archive. */
+ const char *url; /**< URL related to this archive */
+} PHYSFS_ArchiveInfo;
+
+
+/**
+ * \struct PHYSFS_Version
+ * \brief Information the version of PhysicsFS in use.
+ *
+ * Represents the library's version as three levels: major revision
+ * (increments with massive changes, additions, and enhancements),
+ * minor revision (increments with backwards-compatible changes to the
+ * major revision), and patchlevel (increments with fixes to the minor
+ * revision).
+ *
+ * \sa PHYSFS_VERSION
+ * \sa PHYSFS_getLinkedVersion
+ */
+typedef struct PHYSFS_Version
+{
+ PHYSFS_uint8 major; /**< major revision */
+ PHYSFS_uint8 minor; /**< minor revision */
+ PHYSFS_uint8 patch; /**< patchlevel */
+} PHYSFS_Version;
+
+
+#ifndef SWIG /* not available from scripting languages. */
+
+#ifndef DOXYGEN_SHOULD_IGNORE_THIS
+#define PHYSFS_VER_MAJOR 2
+#define PHYSFS_VER_MINOR 1
+#define PHYSFS_VER_PATCH 0
+#endif /* DOXYGEN_SHOULD_IGNORE_THIS */
+
+
+/* PhysicsFS state stuff ... */
+
+/**
+ * \def PHYSFS_VERSION(x)
+ * \brief Macro to determine PhysicsFS version program was compiled against.
+ *
+ * This macro fills in a PHYSFS_Version structure with the version of the
+ * library you compiled against. This is determined by what header the
+ * compiler uses. Note that if you dynamically linked the library, you might
+ * have a slightly newer or older version at runtime. That version can be
+ * determined with PHYSFS_getLinkedVersion(), which, unlike PHYSFS_VERSION,
+ * is not a macro.
+ *
+ * \param x A pointer to a PHYSFS_Version struct to initialize.
+ *
+ * \sa PHYSFS_Version
+ * \sa PHYSFS_getLinkedVersion
+ */
+#define PHYSFS_VERSION(x) \
+{ \
+ (x)->major = PHYSFS_VER_MAJOR; \
+ (x)->minor = PHYSFS_VER_MINOR; \
+ (x)->patch = PHYSFS_VER_PATCH; \
+}
+
+#endif /* SWIG */
+
+
+/**
+ * \fn void PHYSFS_getLinkedVersion(PHYSFS_Version *ver)
+ * \brief Get the version of PhysicsFS that is linked against your program.
+ *
+ * If you are using a shared library (DLL) version of PhysFS, then it is
+ * possible that it will be different than the version you compiled against.
+ *
+ * This is a real function; the macro PHYSFS_VERSION tells you what version
+ * of PhysFS you compiled against:
+ *
+ * \code
+ * PHYSFS_Version compiled;
+ * PHYSFS_Version linked;
+ *
+ * PHYSFS_VERSION(&compiled);
+ * PHYSFS_getLinkedVersion(&linked);
+ * printf("We compiled against PhysFS version %d.%d.%d ...\n",
+ * compiled.major, compiled.minor, compiled.patch);
+ * printf("But we linked against PhysFS version %d.%d.%d.\n",
+ * linked.major, linked.minor, linked.patch);
+ * \endcode
+ *
+ * This function may be called safely at any time, even before PHYSFS_init().
+ *
+ * \sa PHYSFS_VERSION
+ */
+PHYSFS_DECL void PHYSFS_getLinkedVersion(PHYSFS_Version *ver);
+
+
+/**
+ * \fn int PHYSFS_init(const char *argv0)
+ * \brief Initialize the PhysicsFS library.
+ *
+ * This must be called before any other PhysicsFS function.
+ *
+ * This should be called prior to any attempts to change your process's
+ * current working directory.
+ *
+ * \param argv0 the argv[0] string passed to your program's mainline.
+ * This may be NULL on most platforms (such as ones without a
+ * standard main() function), but you should always try to pass
+ * something in here. Unix-like systems such as Linux _need_ to
+ * pass argv[0] from main() in here.
+ * \return nonzero on success, zero on error. Specifics of the error can be
+ * gleaned from PHYSFS_getLastError().
+ *
+ * \sa PHYSFS_deinit
+ * \sa PHYSFS_isInit
+ */
+PHYSFS_DECL int PHYSFS_init(const char *argv0);
+
+
+/**
+ * \fn int PHYSFS_deinit(void)
+ * \brief Deinitialize the PhysicsFS library.
+ *
+ * This closes any files opened via PhysicsFS, blanks the search/write paths,
+ * frees memory, and invalidates all of your file handles.
+ *
+ * Note that this call can FAIL if there's a file open for writing that
+ * refuses to close (for example, the underlying operating system was
+ * buffering writes to network filesystem, and the fileserver has crashed,
+ * or a hard drive has failed, etc). It is usually best to close all write
+ * handles yourself before calling this function, so that you can gracefully
+ * handle a specific failure.
+ *
+ * Once successfully deinitialized, PHYSFS_init() can be called again to
+ * restart the subsystem. All default API states are restored at this
+ * point, with the exception of any custom allocator you might have
+ * specified, which survives between initializations.
+ *
+ * \return nonzero on success, zero on error. Specifics of the error can be
+ * gleaned from PHYSFS_getLastError(). If failure, state of PhysFS is
+ * undefined, and probably badly screwed up.
+ *
+ * \sa PHYSFS_init
+ * \sa PHYSFS_isInit
+ */
+PHYSFS_DECL int PHYSFS_deinit(void);
+
+
+/**
+ * \fn const PHYSFS_ArchiveInfo **PHYSFS_supportedArchiveTypes(void)
+ * \brief Get a list of supported archive types.
+ *
+ * Get a list of archive types supported by this implementation of PhysicFS.
+ * These are the file formats usable for search path entries. This is for
+ * informational purposes only. Note that the extension listed is merely
+ * convention: if we list "ZIP", you can open a PkZip-compatible archive
+ * with an extension of "XYZ", if you like.
+ *
+ * The returned value is an array of pointers to PHYSFS_ArchiveInfo structures,
+ * with a NULL entry to signify the end of the list:
+ *
+ * \code
+ * PHYSFS_ArchiveInfo **i;
+ *
+ * for (i = PHYSFS_supportedArchiveTypes(); *i != NULL; i++)
+ * {
+ * printf("Supported archive: [%s], which is [%s].\n",
+ * (*i)->extension, (*i)->description);
+ * }
+ * \endcode
+ *
+ * The return values are pointers to internal memory, and should
+ * be considered READ ONLY, and never freed. The returned values are
+ * valid until the next call to PHYSFS_deinit().
+ *
+ * \return READ ONLY Null-terminated array of READ ONLY structures.
+ */
+PHYSFS_DECL const PHYSFS_ArchiveInfo **PHYSFS_supportedArchiveTypes(void);
+
+
+/**
+ * \fn void PHYSFS_freeList(void *listVar)
+ * \brief Deallocate resources of lists returned by PhysicsFS.
+ *
+ * Certain PhysicsFS functions return lists of information that are
+ * dynamically allocated. Use this function to free those resources.
+ *
+ * It is safe to pass a NULL here, but doing so will cause a crash in versions
+ * before PhysicsFS 2.1.0.
+ *
+ * \param listVar List of information specified as freeable by this function.
+ * Passing NULL is safe; it is a valid no-op.
+ *
+ * \sa PHYSFS_getCdRomDirs
+ * \sa PHYSFS_enumerateFiles
+ * \sa PHYSFS_getSearchPath
+ */
+PHYSFS_DECL void PHYSFS_freeList(void *listVar);
+
+
+/**
+ * \fn const char *PHYSFS_getLastError(void)
+ * \brief Get human-readable error information.
+ *
+ * \warning As of PhysicsFS 2.1, this function has been nerfed.
+ * Before PhysicsFS 2.1, this function was the only way to get
+ * error details beyond a given function's basic return value.
+ * This was meant to be a human-readable string in one of several
+ * languages, and was not useful for application parsing. This was
+ * a problem, because the developer and not the user chose the
+ * language at compile time, and the PhysicsFS maintainers had
+ * to (poorly) maintain a significant amount of localization work.
+ * The app couldn't parse the strings, even if they counted on a
+ * specific language, since some were dynamically generated.
+ * In 2.1 and later, this always returns a static string in
+ * English; you may use it as a key string for your own
+ * localizations if you like, as we'll promise not to change
+ * existing error strings. Also, if your application wants to
+ * look at specific errors, we now offer a better option:
+ * use PHYSFS_getLastErrorCode() instead.
+ *
+ * Get the last PhysicsFS error message as a human-readable, null-terminated
+ * string. This will return NULL if there's been no error since the last call
+ * to this function. The pointer returned by this call points to an internal
+ * buffer. Each thread has a unique error state associated with it, but each
+ * time a new error message is set, it will overwrite the previous one
+ * associated with that thread. It is safe to call this function at anytime,
+ * even before PHYSFS_init().
+ *
+ * PHYSFS_getLastError() and PHYSFS_getLastErrorCode() both reset the same
+ * thread-specific error state. Calling one will wipe out the other's
+ * data. If you need both, call PHYSFS_getLastErrorCode(), then pass that
+ * value to PHYSFS_getErrorByCode().
+ *
+ * As of PhysicsFS 2.1, this function only presents text in the English
+ * language, but the strings are static, so you can use them as keys into
+ * your own localization dictionary. These strings are meant to be passed on
+ * directly to the user.
+ *
+ * Generally, applications should only concern themselves with whether a
+ * given function failed; however, if your code require more specifics, you
+ * should use PHYSFS_getLastErrorCode() instead of this function.
+ *
+ * \return READ ONLY string of last error message.
+ *
+ * \sa PHYSFS_getLastErrorCode
+ * \sa PHYSFS_getErrorByCode
+ */
+PHYSFS_DECL const char *PHYSFS_getLastError(void);
+
+
+/**
+ * \fn const char *PHYSFS_getDirSeparator(void)
+ * \brief Get platform-dependent dir separator string.
+ *
+ * This returns "\\" on win32, "/" on Unix, and ":" on MacOS. It may be more
+ * than one character, depending on the platform, and your code should take
+ * that into account. Note that this is only useful for setting up the
+ * search/write paths, since access into those dirs always use '/'
+ * (platform-independent notation) to separate directories. This is also
+ * handy for getting platform-independent access when using stdio calls.
+ *
+ * \return READ ONLY null-terminated string of platform's dir separator.
+ */
+PHYSFS_DECL const char *PHYSFS_getDirSeparator(void);
+
+
+/**
+ * \fn void PHYSFS_permitSymbolicLinks(int allow)
+ * \brief Enable or disable following of symbolic links.
+ *
+ * Some physical filesystems and archives contain files that are just pointers
+ * to other files. On the physical filesystem, opening such a link will
+ * (transparently) open the file that is pointed to.
+ *
+ * By default, PhysicsFS will check if a file is really a symlink during open
+ * calls and fail if it is. Otherwise, the link could take you outside the
+ * write and search paths, and compromise security.
+ *
+ * If you want to take that risk, call this function with a non-zero parameter.
+ * Note that this is more for sandboxing a program's scripting language, in
+ * case untrusted scripts try to compromise the system. Generally speaking,
+ * a user could very well have a legitimate reason to set up a symlink, so
+ * unless you feel there's a specific danger in allowing them, you should
+ * permit them.
+ *
+ * Symlinks are only explicitly checked when dealing with filenames
+ * in platform-independent notation. That is, when setting up your
+ * search and write paths, etc, symlinks are never checked for.
+ *
+ * Please note that PHYSFS_stat() will always check the path specified; if
+ * that path is a symlink, it will not be followed in any case. If symlinks
+ * aren't permitted through this function, PHYSFS_stat() ignores them, and
+ * would treat the query as if the path didn't exist at all.
+ *
+ * Symbolic link permission can be enabled or disabled at any time after
+ * you've called PHYSFS_init(), and is disabled by default.
+ *
+ * \param allow nonzero to permit symlinks, zero to deny linking.
+ *
+ * \sa PHYSFS_symbolicLinksPermitted
+ */
+PHYSFS_DECL void PHYSFS_permitSymbolicLinks(int allow);
+
+
+/* !!! FIXME: const this? */
+/**
+ * \fn char **PHYSFS_getCdRomDirs(void)
+ * \brief Get an array of paths to available CD-ROM drives.
+ *
+ * The dirs returned are platform-dependent ("D:\" on Win32, "/cdrom" or
+ * whatnot on Unix). Dirs are only returned if there is a disc ready and
+ * accessible in the drive. So if you've got two drives (D: and E:), and only
+ * E: has a disc in it, then that's all you get. If the user inserts a disc
+ * in D: and you call this function again, you get both drives. If, on a
+ * Unix box, the user unmounts a disc and remounts it elsewhere, the next
+ * call to this function will reflect that change.
+ *
+ * This function refers to "CD-ROM" media, but it really means "inserted disc
+ * media," such as DVD-ROM, HD-DVD, CDRW, and Blu-Ray discs. It looks for
+ * filesystems, and as such won't report an audio CD, unless there's a
+ * mounted filesystem track on it.
+ *
+ * The returned value is an array of strings, with a NULL entry to signify the
+ * end of the list:
+ *
+ * \code
+ * char **cds = PHYSFS_getCdRomDirs();
+ * char **i;
+ *
+ * for (i = cds; *i != NULL; i++)
+ * printf("cdrom dir [%s] is available.\n", *i);
+ *
+ * PHYSFS_freeList(cds);
+ * \endcode
+ *
+ * This call may block while drives spin up. Be forewarned.
+ *
+ * When you are done with the returned information, you may dispose of the
+ * resources by calling PHYSFS_freeList() with the returned pointer.
+ *
+ * \return Null-terminated array of null-terminated strings.
+ *
+ * \sa PHYSFS_getCdRomDirsCallback
+ */
+PHYSFS_DECL char **PHYSFS_getCdRomDirs(void);
+
+
+/**
+ * \fn const char *PHYSFS_getBaseDir(void)
+ * \brief Get the path where the application resides.
+ *
+ * Helper function.
+ *
+ * Get the "base dir". This is the directory where the application was run
+ * from, which is probably the installation directory, and may or may not
+ * be the process's current working directory.
+ *
+ * You should probably use the base dir in your search path.
+ *
+ * \return READ ONLY string of base dir in platform-dependent notation.
+ *
+ * \sa PHYSFS_getPrefDir
+ */
+PHYSFS_DECL const char *PHYSFS_getBaseDir(void);
+
+
+/**
+ * \fn const char *PHYSFS_getUserDir(void)
+ * \brief Get the path where user's home directory resides.
+ *
+ * \deprecated As of PhysicsFS 2.1, you probably want PHYSFS_getPrefDir().
+ *
+ * Helper function.
+ *
+ * Get the "user dir". This is meant to be a suggestion of where a specific
+ * user of the system can store files. On Unix, this is her home directory.
+ * On systems with no concept of multiple home directories (MacOS, win95),
+ * this will default to something like "C:\mybasedir\users\username"
+ * where "username" will either be the login name, or "default" if the
+ * platform doesn't support multiple users, either.
+ *
+ * \return READ ONLY string of user dir in platform-dependent notation.
+ *
+ * \sa PHYSFS_getBaseDir
+ * \sa PHYSFS_getPrefDir
+ */
+PHYSFS_DECL const char *PHYSFS_getUserDir(void) PHYSFS_DEPRECATED;
+
+
+/**
+ * \fn const char *PHYSFS_getWriteDir(void)
+ * \brief Get path where PhysicsFS will allow file writing.
+ *
+ * Get the current write dir. The default write dir is NULL.
+ *
+ * \return READ ONLY string of write dir in platform-dependent notation,
+ * OR NULL IF NO WRITE PATH IS CURRENTLY SET.
+ *
+ * \sa PHYSFS_setWriteDir
+ */
+PHYSFS_DECL const char *PHYSFS_getWriteDir(void);
+
+
+/**
+ * \fn int PHYSFS_setWriteDir(const char *newDir)
+ * \brief Tell PhysicsFS where it may write files.
+ *
+ * Set a new write dir. This will override the previous setting.
+ *
+ * This call will fail (and fail to change the write dir) if the current
+ * write dir still has files open in it.
+ *
+ * \param newDir The new directory to be the root of the write dir,
+ * specified in platform-dependent notation. Setting to NULL
+ * disables the write dir, so no files can be opened for
+ * writing via PhysicsFS.
+ * \return non-zero on success, zero on failure. All attempts to open a file
+ * for writing via PhysicsFS will fail until this call succeeds.
+ * Specifics of the error can be gleaned from PHYSFS_getLastError().
+ *
+ * \sa PHYSFS_getWriteDir
+ */
+PHYSFS_DECL int PHYSFS_setWriteDir(const char *newDir);
+
+
+/**
+ * \fn int PHYSFS_addToSearchPath(const char *newDir, int appendToPath)
+ * \brief Add an archive or directory to the search path.
+ *
+ * \deprecated As of PhysicsFS 2.0, use PHYSFS_mount() instead. This
+ * function just wraps it anyhow.
+ *
+ * This function is equivalent to:
+ *
+ * \code
+ * PHYSFS_mount(newDir, NULL, appendToPath);
+ * \endcode
+ *
+ * You must use this and not PHYSFS_mount if binary compatibility with
+ * PhysicsFS 1.0 is important (which it may not be for many people).
+ *
+ * \sa PHYSFS_mount
+ * \sa PHYSFS_removeFromSearchPath
+ * \sa PHYSFS_getSearchPath
+ */
+PHYSFS_DECL int PHYSFS_addToSearchPath(const char *newDir, int appendToPath)
+ PHYSFS_DEPRECATED;
+
+/**
+ * \fn int PHYSFS_removeFromSearchPath(const char *oldDir)
+ * \brief Remove a directory or archive from the search path.
+ *
+ * \deprecated As of PhysicsFS 2.1, use PHYSFS_unmount() instead. This
+ * function just wraps it anyhow. There's no functional difference
+ * except the vocabulary changed from "adding to the search path"
+ * to "mounting" when that functionality was extended, and thus
+ * the preferred way to accomplish this function's work is now
+ * called "unmounting."
+ *
+ * This function is equivalent to:
+ *
+ * \code
+ * PHYSFS_unmount(oldDir);
+ * \endcode
+ *
+ * You must use this and not PHYSFS_unmount if binary compatibility with
+ * PhysicsFS 1.0 is important (which it may not be for many people).
+ *
+ * \sa PHYSFS_addToSearchPath
+ * \sa PHYSFS_getSearchPath
+ * \sa PHYSFS_unmount
+ */
+PHYSFS_DECL int PHYSFS_removeFromSearchPath(const char *oldDir)
+ PHYSFS_DEPRECATED;
+
+
+/**
+ * \fn char **PHYSFS_getSearchPath(void)
+ * \brief Get the current search path.
+ *
+ * The default search path is an empty list.
+ *
+ * The returned value is an array of strings, with a NULL entry to signify the
+ * end of the list:
+ *
+ * \code
+ * char **i;
+ *
+ * for (i = PHYSFS_getSearchPath(); *i != NULL; i++)
+ * printf("[%s] is in the search path.\n", *i);
+ * \endcode
+ *
+ * When you are done with the returned information, you may dispose of the
+ * resources by calling PHYSFS_freeList() with the returned pointer.
+ *
+ * \return Null-terminated array of null-terminated strings. NULL if there
+ * was a problem (read: OUT OF MEMORY).
+ *
+ * \sa PHYSFS_getSearchPathCallback
+ * \sa PHYSFS_addToSearchPath
+ * \sa PHYSFS_removeFromSearchPath
+ */
+PHYSFS_DECL char **PHYSFS_getSearchPath(void);
+
+
+/**
+ * \fn int PHYSFS_setSaneConfig(const char *organization, const char *appName, const char *archiveExt, int includeCdRoms, int archivesFirst)
+ * \brief Set up sane, default paths.
+ *
+ * Helper function.
+ *
+ * The write dir will be set to the pref dir returned by
+ * \code PHYSFS_getPrefDir(organization, appName) \endcode, which is
+ * created if it doesn't exist.
+ *
+ * The above is sufficient to make sure your program's configuration directory
+ * is separated from other clutter, and platform-independent.
+ *
+ * The search path will be:
+ *
+ * - The Write Dir (created if it doesn't exist)
+ * - The Base Dir (PHYSFS_getBaseDir())
+ * - All found CD-ROM dirs (optionally)
+ *
+ * These directories are then searched for files ending with the extension
+ * (archiveExt), which, if they are valid and supported archives, will also
+ * be added to the search path. If you specified "PKG" for (archiveExt), and
+ * there's a file named data.PKG in the base dir, it'll be checked. Archives
+ * can either be appended or prepended to the search path in alphabetical
+ * order, regardless of which directories they were found in. All archives
+ * are mounted in the root of the virtual file system ("/").
+ *
+ * All of this can be accomplished from the application, but this just does it
+ * all for you. Feel free to add more to the search path manually, too.
+ *
+ * \param organization Name of your company/group/etc to be used as a
+ * dirname, so keep it small, and no-frills.
+ *
+ * \param appName Program-specific name of your program, to separate it
+ * from other programs using PhysicsFS.
+ *
+ * \param archiveExt File extension used by your program to specify an
+ * archive. For example, Quake 3 uses "pk3", even though
+ * they are just zipfiles. Specify NULL to not dig out
+ * archives automatically. Do not specify the '.' char;
+ * If you want to look for ZIP files, specify "ZIP" and
+ * not ".ZIP" ... the archive search is case-insensitive.
+ *
+ * \param includeCdRoms Non-zero to include CD-ROMs in the search path, and
+ * (if (archiveExt) != NULL) search them for archives.
+ * This may cause a significant amount of blocking
+ * while discs are accessed, and if there are no discs
+ * in the drive (or even not mounted on Unix systems),
+ * then they may not be made available anyhow. You may
+ * want to specify zero and handle the disc setup
+ * yourself.
+ *
+ * \param archivesFirst Non-zero to prepend the archives to the search path.
+ * Zero to append them. Ignored if !(archiveExt).
+ *
+ * \return nonzero on success, zero on error. Specifics of the error can be
+ * gleaned from PHYSFS_getLastError().
+ */
+PHYSFS_DECL int PHYSFS_setSaneConfig(const char *organization,
+ const char *appName,
+ const char *archiveExt,
+ int includeCdRoms,
+ int archivesFirst);
+
+
+/* Directory management stuff ... */
+
+/**
+ * \fn int PHYSFS_mkdir(const char *dirName)
+ * \brief Create a directory.
+ *
+ * This is specified in platform-independent notation in relation to the
+ * write dir. All missing parent directories are also created if they
+ * don't exist.
+ *
+ * So if you've got the write dir set to "C:\mygame\writedir" and call
+ * PHYSFS_mkdir("downloads/maps") then the directories
+ * "C:\mygame\writedir\downloads" and "C:\mygame\writedir\downloads\maps"
+ * will be created if possible. If the creation of "maps" fails after we
+ * have successfully created "downloads", then the function leaves the
+ * created directory behind and reports failure.
+ *
+ * \param dirName New dir to create.
+ * \return nonzero on success, zero on error. Specifics of the error can be
+ * gleaned from PHYSFS_getLastError().
+ *
+ * \sa PHYSFS_delete
+ */
+PHYSFS_DECL int PHYSFS_mkdir(const char *dirName);
+
+
+/**
+ * \fn int PHYSFS_delete(const char *filename)
+ * \brief Delete a file or directory.
+ *
+ * (filename) is specified in platform-independent notation in relation to the
+ * write dir.
+ *
+ * A directory must be empty before this call can delete it.
+ *
+ * Deleting a symlink will remove the link, not what it points to, regardless
+ * of whether you "permitSymLinks" or not.
+ *
+ * So if you've got the write dir set to "C:\mygame\writedir" and call
+ * PHYSFS_delete("downloads/maps/level1.map") then the file
+ * "C:\mygame\writedir\downloads\maps\level1.map" is removed from the
+ * physical filesystem, if it exists and the operating system permits the
+ * deletion.
+ *
+ * Note that on Unix systems, deleting a file may be successful, but the
+ * actual file won't be removed until all processes that have an open
+ * filehandle to it (including your program) close their handles.
+ *
+ * Chances are, the bits that make up the file still exist, they are just
+ * made available to be written over at a later point. Don't consider this
+ * a security method or anything. :)
+ *
+ * \param filename Filename to delete.
+ * \return nonzero on success, zero on error. Specifics of the error can be
+ * gleaned from PHYSFS_getLastError().
+ */
+PHYSFS_DECL int PHYSFS_delete(const char *filename);
+
+
+/**
+ * \fn const char *PHYSFS_getRealDir(const char *filename)
+ * \brief Figure out where in the search path a file resides.
+ *
+ * The file is specified in platform-independent notation. The returned
+ * filename will be the element of the search path where the file was found,
+ * which may be a directory, or an archive. Even if there are multiple
+ * matches in different parts of the search path, only the first one found
+ * is used, just like when opening a file.
+ *
+ * So, if you look for "maps/level1.map", and C:\\mygame is in your search
+ * path and C:\\mygame\\maps\\level1.map exists, then "C:\mygame" is returned.
+ *
+ * If a any part of a match is a symbolic link, and you've not explicitly
+ * permitted symlinks, then it will be ignored, and the search for a match
+ * will continue.
+ *
+ * If you specify a fake directory that only exists as a mount point, it'll
+ * be associated with the first archive mounted there, even though that
+ * directory isn't necessarily contained in a real archive.
+ *
+ * \warning This will return NULL if there is no real directory associated
+ * with (filename). Specifically, PHYSFS_mountIo(),
+ * PHYSFS_mountMemory(), and PHYSFS_mountHandle() will return NULL
+ * even if the filename is found in the search path. Plan accordingly.
+ *
+ * \param filename file to look for.
+ * \return READ ONLY string of element of search path containing the
+ * the file in question. NULL if not found.
+ */
+PHYSFS_DECL const char *PHYSFS_getRealDir(const char *filename);
+
+
+/**
+ * \fn char **PHYSFS_enumerateFiles(const char *dir)
+ * \brief Get a file listing of a search path's directory.
+ *
+ * Matching directories are interpolated. That is, if "C:\mydir" is in the
+ * search path and contains a directory "savegames" that contains "x.sav",
+ * "y.sav", and "z.sav", and there is also a "C:\userdir" in the search path
+ * that has a "savegames" subdirectory with "w.sav", then the following code:
+ *
+ * \code
+ * char **rc = PHYSFS_enumerateFiles("savegames");
+ * char **i;
+ *
+ * for (i = rc; *i != NULL; i++)
+ * printf(" * We've got [%s].\n", *i);
+ *
+ * PHYSFS_freeList(rc);
+ * \endcode
+ *
+ * \...will print:
+ *
+ * \verbatim
+ * We've got [x.sav].
+ * We've got [y.sav].
+ * We've got [z.sav].
+ * We've got [w.sav].\endverbatim
+ *
+ * Feel free to sort the list however you like. We only promise there will
+ * be no duplicates, but not what order the final list will come back in.
+ *
+ * Don't forget to call PHYSFS_freeList() with the return value from this
+ * function when you are done with it.
+ *
+ * \param dir directory in platform-independent notation to enumerate.
+ * \return Null-terminated array of null-terminated strings.
+ *
+ * \sa PHYSFS_enumerateFilesCallback
+ */
+PHYSFS_DECL char **PHYSFS_enumerateFiles(const char *dir);
+
+
+/**
+ * \fn int PHYSFS_exists(const char *fname)
+ * \brief Determine if a file exists in the search path.
+ *
+ * Reports true if there is an entry anywhere in the search path by the
+ * name of (fname).
+ *
+ * Note that entries that are symlinks are ignored if
+ * PHYSFS_permitSymbolicLinks(1) hasn't been called, so you
+ * might end up further down in the search path than expected.
+ *
+ * \param fname filename in platform-independent notation.
+ * \return non-zero if filename exists. zero otherwise.
+ */
+PHYSFS_DECL int PHYSFS_exists(const char *fname);
+
+
+/**
+ * \fn int PHYSFS_isDirectory(const char *fname)
+ * \brief Determine if a file in the search path is really a directory.
+ *
+ * \deprecated As of PhysicsFS 2.1, use PHYSFS_stat() instead. This
+ * function just wraps it anyhow.
+ *
+ * Determine if the first occurence of (fname) in the search path is
+ * really a directory entry.
+ *
+ * Note that entries that are symlinks are ignored if
+ * PHYSFS_permitSymbolicLinks(1) hasn't been called, so you
+ * might end up further down in the search path than expected.
+ *
+ * \param fname filename in platform-independent notation.
+ * \return non-zero if filename exists and is a directory. zero otherwise.
+ *
+ * \sa PHYSFS_stat
+ * \sa PHYSFS_exists
+ */
+PHYSFS_DECL int PHYSFS_isDirectory(const char *fname) PHYSFS_DEPRECATED;
+
+
+/**
+ * \fn int PHYSFS_isSymbolicLink(const char *fname)
+ * \brief Determine if a file in the search path is really a symbolic link.
+ *
+ * \deprecated As of PhysicsFS 2.1, use PHYSFS_stat() instead. This
+ * function just wraps it anyhow.
+ *
+ * Determine if the first occurence of (fname) in the search path is
+ * really a symbolic link.
+ *
+ * Note that entries that are symlinks are ignored if
+ * PHYSFS_permitSymbolicLinks(1) hasn't been called, and as such,
+ * this function will always return 0 in that case.
+ *
+ * \param fname filename in platform-independent notation.
+ * \return non-zero if filename exists and is a symlink. zero otherwise.
+ *
+ * \sa PHYSFS_stat
+ * \sa PHYSFS_exists
+ */
+PHYSFS_DECL int PHYSFS_isSymbolicLink(const char *fname) PHYSFS_DEPRECATED;
+
+
+/**
+ * \fn PHYSFS_sint64 PHYSFS_getLastModTime(const char *filename)
+ * \brief Get the last modification time of a file.
+ *
+ * \deprecated As of PhysicsFS 2.1, use PHYSFS_stat() instead. This
+ * function just wraps it anyhow.
+ *
+ * The modtime is returned as a number of seconds since the Unix epoch
+ * (midnight, Jan 1, 1970). The exact derivation and accuracy of this time
+ * depends on the particular archiver. If there is no reasonable way to
+ * obtain this information for a particular archiver, or there was some sort
+ * of error, this function returns (-1).
+ *
+ * You must use this and not PHYSFS_stat() if binary compatibility with
+ * PhysicsFS 2.0 is important (which it may not be for many people).
+ *
+ * \param filename filename to check, in platform-independent notation.
+ * \return last modified time of the file. -1 if it can't be determined.
+ *
+ * \sa PHYSFS_stat
+ */
+PHYSFS_DECL PHYSFS_sint64 PHYSFS_getLastModTime(const char *filename)
+ PHYSFS_DEPRECATED;
+
+
+/* i/o stuff... */
+
+/**
+ * \fn PHYSFS_File *PHYSFS_openWrite(const char *filename)
+ * \brief Open a file for writing.
+ *
+ * Open a file for writing, in platform-independent notation and in relation
+ * to the write dir as the root of the writable filesystem. The specified
+ * file is created if it doesn't exist. If it does exist, it is truncated to
+ * zero bytes, and the writing offset is set to the start.
+ *
+ * Note that entries that are symlinks are ignored if
+ * PHYSFS_permitSymbolicLinks(1) hasn't been called, and opening a
+ * symlink with this function will fail in such a case.
+ *
+ * \param filename File to open.
+ * \return A valid PhysicsFS filehandle on success, NULL on error. Specifics
+ * of the error can be gleaned from PHYSFS_getLastError().
+ *
+ * \sa PHYSFS_openRead
+ * \sa PHYSFS_openAppend
+ * \sa PHYSFS_write
+ * \sa PHYSFS_close
+ */
+PHYSFS_DECL PHYSFS_File *PHYSFS_openWrite(const char *filename);
+
+
+/**
+ * \fn PHYSFS_File *PHYSFS_openAppend(const char *filename)
+ * \brief Open a file for appending.
+ *
+ * Open a file for writing, in platform-independent notation and in relation
+ * to the write dir as the root of the writable filesystem. The specified
+ * file is created if it doesn't exist. If it does exist, the writing offset
+ * is set to the end of the file, so the first write will be the byte after
+ * the end.
+ *
+ * Note that entries that are symlinks are ignored if
+ * PHYSFS_permitSymbolicLinks(1) hasn't been called, and opening a
+ * symlink with this function will fail in such a case.
+ *
+ * \param filename File to open.
+ * \return A valid PhysicsFS filehandle on success, NULL on error. Specifics
+ * of the error can be gleaned from PHYSFS_getLastError().
+ *
+ * \sa PHYSFS_openRead
+ * \sa PHYSFS_openWrite
+ * \sa PHYSFS_write
+ * \sa PHYSFS_close
+ */
+PHYSFS_DECL PHYSFS_File *PHYSFS_openAppend(const char *filename);
+
+
+/**
+ * \fn PHYSFS_File *PHYSFS_openRead(const char *filename)
+ * \brief Open a file for reading.
+ *
+ * Open a file for reading, in platform-independent notation. The search path
+ * is checked one at a time until a matching file is found, in which case an
+ * abstract filehandle is associated with it, and reading may be done.
+ * The reading offset is set to the first byte of the file.
+ *
+ * Note that entries that are symlinks are ignored if
+ * PHYSFS_permitSymbolicLinks(1) hasn't been called, and opening a
+ * symlink with this function will fail in such a case.
+ *
+ * \param filename File to open.
+ * \return A valid PhysicsFS filehandle on success, NULL on error. Specifics
+ * of the error can be gleaned from PHYSFS_getLastError().
+ *
+ * \sa PHYSFS_openWrite
+ * \sa PHYSFS_openAppend
+ * \sa PHYSFS_read
+ * \sa PHYSFS_close
+ */
+PHYSFS_DECL PHYSFS_File *PHYSFS_openRead(const char *filename);
+
+
+/**
+ * \fn int PHYSFS_close(PHYSFS_File *handle)
+ * \brief Close a PhysicsFS filehandle.
+ *
+ * This call is capable of failing if the operating system was buffering
+ * writes to the physical media, and, now forced to write those changes to
+ * physical media, can not store the data for some reason. In such a case,
+ * the filehandle stays open. A well-written program should ALWAYS check the
+ * return value from the close call in addition to every writing call!
+ *
+ * \param handle handle returned from PHYSFS_open*().
+ * \return nonzero on success, zero on error. Specifics of the error can be
+ * gleaned from PHYSFS_getLastError().
+ *
+ * \sa PHYSFS_openRead
+ * \sa PHYSFS_openWrite
+ * \sa PHYSFS_openAppend
+ */
+PHYSFS_DECL int PHYSFS_close(PHYSFS_File *handle);
+
+
+/**
+ * \fn PHYSFS_sint64 PHYSFS_read(PHYSFS_File *handle, void *buffer, PHYSFS_uint32 objSize, PHYSFS_uint32 objCount)
+ * \brief Read data from a PhysicsFS filehandle
+ *
+ * The file must be opened for reading.
+ *
+ * \deprecated As of PhysicsFS 2.1, use PHYSFS_readBytes() instead. This
+ * function just wraps it anyhow. This function never clarified
+ * what would happen if you managed to read a partial object, so
+ * working at the byte level makes this cleaner for everyone,
+ * especially now that PHYSFS_Io interfaces can be supplied by the
+ * application.
+ *
+ * \param handle handle returned from PHYSFS_openRead().
+ * \param buffer buffer to store read data into.
+ * \param objSize size in bytes of objects being read from (handle).
+ * \param objCount number of (objSize) objects to read from (handle).
+ * \return number of objects read. PHYSFS_getLastError() can shed light on
+ * the reason this might be < (objCount), as can PHYSFS_eof().
+ * -1 if complete failure.
+ *
+ * \sa PHYSFS_readBytes
+ * \sa PHYSFS_eof
+ */
+PHYSFS_DECL PHYSFS_sint64 PHYSFS_read(PHYSFS_File *handle,
+ void *buffer,
+ PHYSFS_uint32 objSize,
+ PHYSFS_uint32 objCount)
+ PHYSFS_DEPRECATED;
+
+/**
+ * \fn PHYSFS_sint64 PHYSFS_write(PHYSFS_File *handle, const void *buffer, PHYSFS_uint32 objSize, PHYSFS_uint32 objCount)
+ * \brief Write data to a PhysicsFS filehandle
+ *
+ * The file must be opened for writing.
+ *
+ * \deprecated As of PhysicsFS 2.1, use PHYSFS_writeBytes() instead. This
+ * function just wraps it anyhow. This function never clarified
+ * what would happen if you managed to write a partial object, so
+ * working at the byte level makes this cleaner for everyone,
+ * especially now that PHYSFS_Io interfaces can be supplied by the
+ * application.
+ *
+ * \param handle retval from PHYSFS_openWrite() or PHYSFS_openAppend().
+ * \param buffer buffer of bytes to write to (handle).
+ * \param objSize size in bytes of objects being written to (handle).
+ * \param objCount number of (objSize) objects to write to (handle).
+ * \return number of objects written. PHYSFS_getLastError() can shed light on
+ * the reason this might be < (objCount). -1 if complete failure.
+ *
+ * \sa PHYSFS_writeBytes
+ */
+PHYSFS_DECL PHYSFS_sint64 PHYSFS_write(PHYSFS_File *handle,
+ const void *buffer,
+ PHYSFS_uint32 objSize,
+ PHYSFS_uint32 objCount)
+ PHYSFS_DEPRECATED;
+
+
+/* File position stuff... */
+
+/**
+ * \fn int PHYSFS_eof(PHYSFS_File *handle)
+ * \brief Check for end-of-file state on a PhysicsFS filehandle.
+ *
+ * Determine if the end of file has been reached in a PhysicsFS filehandle.
+ *
+ * \param handle handle returned from PHYSFS_openRead().
+ * \return nonzero if EOF, zero if not.
+ *
+ * \sa PHYSFS_read
+ * \sa PHYSFS_tell
+ */
+PHYSFS_DECL int PHYSFS_eof(PHYSFS_File *handle);
+
+
+/**
+ * \fn PHYSFS_sint64 PHYSFS_tell(PHYSFS_File *handle)
+ * \brief Determine current position within a PhysicsFS filehandle.
+ *
+ * \param handle handle returned from PHYSFS_open*().
+ * \return offset in bytes from start of file. -1 if error occurred.
+ * Specifics of the error can be gleaned from PHYSFS_getLastError().
+ *
+ * \sa PHYSFS_seek
+ */
+PHYSFS_DECL PHYSFS_sint64 PHYSFS_tell(PHYSFS_File *handle);
+
+
+/**
+ * \fn int PHYSFS_seek(PHYSFS_File *handle, PHYSFS_uint64 pos)
+ * \brief Seek to a new position within a PhysicsFS filehandle.
+ *
+ * The next read or write will occur at that place. Seeking past the
+ * beginning or end of the file is not allowed, and causes an error.
+ *
+ * \param handle handle returned from PHYSFS_open*().
+ * \param pos number of bytes from start of file to seek to.
+ * \return nonzero on success, zero on error. Specifics of the error can be
+ * gleaned from PHYSFS_getLastError().
+ *
+ * \sa PHYSFS_tell
+ */
+PHYSFS_DECL int PHYSFS_seek(PHYSFS_File *handle, PHYSFS_uint64 pos);
+
+
+/**
+ * \fn PHYSFS_sint64 PHYSFS_fileLength(PHYSFS_File *handle)
+ * \brief Get total length of a file in bytes.
+ *
+ * Note that if another process/thread is writing to this file at the same
+ * time, then the information this function supplies could be incorrect
+ * before you get it. Use with caution, or better yet, don't use at all.
+ *
+ * \param handle handle returned from PHYSFS_open*().
+ * \return size in bytes of the file. -1 if can't be determined.
+ *
+ * \sa PHYSFS_tell
+ * \sa PHYSFS_seek
+ */
+PHYSFS_DECL PHYSFS_sint64 PHYSFS_fileLength(PHYSFS_File *handle);
+
+
+/* Buffering stuff... */
+
+/**
+ * \fn int PHYSFS_setBuffer(PHYSFS_File *handle, PHYSFS_uint64 bufsize)
+ * \brief Set up buffering for a PhysicsFS file handle.
+ *
+ * Define an i/o buffer for a file handle. A memory block of (bufsize) bytes
+ * will be allocated and associated with (handle).
+ *
+ * For files opened for reading, up to (bufsize) bytes are read from (handle)
+ * and stored in the internal buffer. Calls to PHYSFS_read() will pull
+ * from this buffer until it is empty, and then refill it for more reading.
+ * Note that compressed files, like ZIP archives, will decompress while
+ * buffering, so this can be handy for offsetting CPU-intensive operations.
+ * The buffer isn't filled until you do your next read.
+ *
+ * For files opened for writing, data will be buffered to memory until the
+ * buffer is full or the buffer is flushed. Closing a handle implicitly
+ * causes a flush...check your return values!
+ *
+ * Seeking, etc transparently accounts for buffering.
+ *
+ * You can resize an existing buffer by calling this function more than once
+ * on the same file. Setting the buffer size to zero will free an existing
+ * buffer.
+ *
+ * PhysicsFS file handles are unbuffered by default.
+ *
+ * Please check the return value of this function! Failures can include
+ * not being able to seek backwards in a read-only file when removing the
+ * buffer, not being able to allocate the buffer, and not being able to
+ * flush the buffer to disk, among other unexpected problems.
+ *
+ * \param handle handle returned from PHYSFS_open*().
+ * \param bufsize size, in bytes, of buffer to allocate.
+ * \return nonzero if successful, zero on error.
+ *
+ * \sa PHYSFS_flush
+ * \sa PHYSFS_read
+ * \sa PHYSFS_write
+ * \sa PHYSFS_close
+ */
+PHYSFS_DECL int PHYSFS_setBuffer(PHYSFS_File *handle, PHYSFS_uint64 bufsize);
+
+
+/**
+ * \fn int PHYSFS_flush(PHYSFS_File *handle)
+ * \brief Flush a buffered PhysicsFS file handle.
+ *
+ * For buffered files opened for writing, this will put the current contents
+ * of the buffer to disk and flag the buffer as empty if possible.
+ *
+ * For buffered files opened for reading or unbuffered files, this is a safe
+ * no-op, and will report success.
+ *
+ * \param handle handle returned from PHYSFS_open*().
+ * \return nonzero if successful, zero on error.
+ *
+ * \sa PHYSFS_setBuffer
+ * \sa PHYSFS_close
+ */
+PHYSFS_DECL int PHYSFS_flush(PHYSFS_File *handle);
+
+
+/* Byteorder stuff... */
+
+#ifndef SWIG /* not available from scripting languages. */
+
+/**
+ * \fn PHYSFS_sint16 PHYSFS_swapSLE16(PHYSFS_sint16 val)
+ * \brief Swap littleendian signed 16 to platform's native byte order.
+ *
+ * Take a 16-bit signed value in littleendian format and convert it to
+ * the platform's native byte order.
+ *
+ * \param val value to convert
+ * \return converted value.
+ */
+PHYSFS_DECL PHYSFS_sint16 PHYSFS_swapSLE16(PHYSFS_sint16 val);
+
+
+/**
+ * \fn PHYSFS_uint16 PHYSFS_swapULE16(PHYSFS_uint16 val)
+ * \brief Swap littleendian unsigned 16 to platform's native byte order.
+ *
+ * Take a 16-bit unsigned value in littleendian format and convert it to
+ * the platform's native byte order.
+ *
+ * \param val value to convert
+ * \return converted value.
+ */
+PHYSFS_DECL PHYSFS_uint16 PHYSFS_swapULE16(PHYSFS_uint16 val);
+
+/**
+ * \fn PHYSFS_sint32 PHYSFS_swapSLE32(PHYSFS_sint32 val)
+ * \brief Swap littleendian signed 32 to platform's native byte order.
+ *
+ * Take a 32-bit signed value in littleendian format and convert it to
+ * the platform's native byte order.
+ *
+ * \param val value to convert
+ * \return converted value.
+ */
+PHYSFS_DECL PHYSFS_sint32 PHYSFS_swapSLE32(PHYSFS_sint32 val);
+
+
+/**
+ * \fn PHYSFS_uint32 PHYSFS_swapULE32(PHYSFS_uint32 val)
+ * \brief Swap littleendian unsigned 32 to platform's native byte order.
+ *
+ * Take a 32-bit unsigned value in littleendian format and convert it to
+ * the platform's native byte order.
+ *
+ * \param val value to convert
+ * \return converted value.
+ */
+PHYSFS_DECL PHYSFS_uint32 PHYSFS_swapULE32(PHYSFS_uint32 val);
+
+/**
+ * \fn PHYSFS_sint64 PHYSFS_swapSLE64(PHYSFS_sint64 val)
+ * \brief Swap littleendian signed 64 to platform's native byte order.
+ *
+ * Take a 64-bit signed value in littleendian format and convert it to
+ * the platform's native byte order.
+ *
+ * \param val value to convert
+ * \return converted value.
+ *
+ * \warning Remember, PHYSFS_uint64 is only 32 bits on platforms without
+ * any sort of 64-bit support.
+ */
+PHYSFS_DECL PHYSFS_sint64 PHYSFS_swapSLE64(PHYSFS_sint64 val);
+
+
+/**
+ * \fn PHYSFS_uint64 PHYSFS_swapULE64(PHYSFS_uint64 val)
+ * \brief Swap littleendian unsigned 64 to platform's native byte order.
+ *
+ * Take a 64-bit unsigned value in littleendian format and convert it to
+ * the platform's native byte order.
+ *
+ * \param val value to convert
+ * \return converted value.
+ *
+ * \warning Remember, PHYSFS_uint64 is only 32 bits on platforms without
+ * any sort of 64-bit support.
+ */
+PHYSFS_DECL PHYSFS_uint64 PHYSFS_swapULE64(PHYSFS_uint64 val);
+
+
+/**
+ * \fn PHYSFS_sint16 PHYSFS_swapSBE16(PHYSFS_sint16 val)
+ * \brief Swap bigendian signed 16 to platform's native byte order.
+ *
+ * Take a 16-bit signed value in bigendian format and convert it to
+ * the platform's native byte order.
+ *
+ * \param val value to convert
+ * \return converted value.
+ */
+PHYSFS_DECL PHYSFS_sint16 PHYSFS_swapSBE16(PHYSFS_sint16 val);
+
+
+/**
+ * \fn PHYSFS_uint16 PHYSFS_swapUBE16(PHYSFS_uint16 val)
+ * \brief Swap bigendian unsigned 16 to platform's native byte order.
+ *
+ * Take a 16-bit unsigned value in bigendian format and convert it to
+ * the platform's native byte order.
+ *
+ * \param val value to convert
+ * \return converted value.
+ */
+PHYSFS_DECL PHYSFS_uint16 PHYSFS_swapUBE16(PHYSFS_uint16 val);
+
+/**
+ * \fn PHYSFS_sint32 PHYSFS_swapSBE32(PHYSFS_sint32 val)
+ * \brief Swap bigendian signed 32 to platform's native byte order.
+ *
+ * Take a 32-bit signed value in bigendian format and convert it to
+ * the platform's native byte order.
+ *
+ * \param val value to convert
+ * \return converted value.
+ */
+PHYSFS_DECL PHYSFS_sint32 PHYSFS_swapSBE32(PHYSFS_sint32 val);
+
+
+/**
+ * \fn PHYSFS_uint32 PHYSFS_swapUBE32(PHYSFS_uint32 val)
+ * \brief Swap bigendian unsigned 32 to platform's native byte order.
+ *
+ * Take a 32-bit unsigned value in bigendian format and convert it to
+ * the platform's native byte order.
+ *
+ * \param val value to convert
+ * \return converted value.
+ */
+PHYSFS_DECL PHYSFS_uint32 PHYSFS_swapUBE32(PHYSFS_uint32 val);
+
+
+/**
+ * \fn PHYSFS_sint64 PHYSFS_swapSBE64(PHYSFS_sint64 val)
+ * \brief Swap bigendian signed 64 to platform's native byte order.
+ *
+ * Take a 64-bit signed value in bigendian format and convert it to
+ * the platform's native byte order.
+ *
+ * \param val value to convert
+ * \return converted value.
+ *
+ * \warning Remember, PHYSFS_uint64 is only 32 bits on platforms without
+ * any sort of 64-bit support.
+ */
+PHYSFS_DECL PHYSFS_sint64 PHYSFS_swapSBE64(PHYSFS_sint64 val);
+
+
+/**
+ * \fn PHYSFS_uint64 PHYSFS_swapUBE64(PHYSFS_uint64 val)
+ * \brief Swap bigendian unsigned 64 to platform's native byte order.
+ *
+ * Take a 64-bit unsigned value in bigendian format and convert it to
+ * the platform's native byte order.
+ *
+ * \param val value to convert
+ * \return converted value.
+ *
+ * \warning Remember, PHYSFS_uint64 is only 32 bits on platforms without
+ * any sort of 64-bit support.
+ */
+PHYSFS_DECL PHYSFS_uint64 PHYSFS_swapUBE64(PHYSFS_uint64 val);
+
+#endif /* SWIG */
+
+
+/**
+ * \fn int PHYSFS_readSLE16(PHYSFS_File *file, PHYSFS_sint16 *val)
+ * \brief Read and convert a signed 16-bit littleendian value.
+ *
+ * Convenience function. Read a signed 16-bit littleendian value from a
+ * file and convert it to the platform's native byte order.
+ *
+ * \param file PhysicsFS file handle from which to read.
+ * \param val pointer to where value should be stored.
+ * \return zero on failure, non-zero on success. If successful, (*val) will
+ * store the result. On failure, you can find out what went wrong
+ * from PHYSFS_getLastError().
+ */
+PHYSFS_DECL int PHYSFS_readSLE16(PHYSFS_File *file, PHYSFS_sint16 *val);
+
+
+/**
+ * \fn int PHYSFS_readULE16(PHYSFS_File *file, PHYSFS_uint16 *val)
+ * \brief Read and convert an unsigned 16-bit littleendian value.
+ *
+ * Convenience function. Read an unsigned 16-bit littleendian value from a
+ * file and convert it to the platform's native byte order.
+ *
+ * \param file PhysicsFS file handle from which to read.
+ * \param val pointer to where value should be stored.
+ * \return zero on failure, non-zero on success. If successful, (*val) will
+ * store the result. On failure, you can find out what went wrong
+ * from PHYSFS_getLastError().
+ *
+ */
+PHYSFS_DECL int PHYSFS_readULE16(PHYSFS_File *file, PHYSFS_uint16 *val);
+
+
+/**
+ * \fn int PHYSFS_readSBE16(PHYSFS_File *file, PHYSFS_sint16 *val)
+ * \brief Read and convert a signed 16-bit bigendian value.
+ *
+ * Convenience function. Read a signed 16-bit bigendian value from a
+ * file and convert it to the platform's native byte order.
+ *
+ * \param file PhysicsFS file handle from which to read.
+ * \param val pointer to where value should be stored.
+ * \return zero on failure, non-zero on success. If successful, (*val) will
+ * store the result. On failure, you can find out what went wrong
+ * from PHYSFS_getLastError().
+ */
+PHYSFS_DECL int PHYSFS_readSBE16(PHYSFS_File *file, PHYSFS_sint16 *val);
+
+
+/**
+ * \fn int PHYSFS_readUBE16(PHYSFS_File *file, PHYSFS_uint16 *val)
+ * \brief Read and convert an unsigned 16-bit bigendian value.
+ *
+ * Convenience function. Read an unsigned 16-bit bigendian value from a
+ * file and convert it to the platform's native byte order.
+ *
+ * \param file PhysicsFS file handle from which to read.
+ * \param val pointer to where value should be stored.
+ * \return zero on failure, non-zero on success. If successful, (*val) will
+ * store the result. On failure, you can find out what went wrong
+ * from PHYSFS_getLastError().
+ *
+ */
+PHYSFS_DECL int PHYSFS_readUBE16(PHYSFS_File *file, PHYSFS_uint16 *val);
+
+
+/**
+ * \fn int PHYSFS_readSLE32(PHYSFS_File *file, PHYSFS_sint32 *val)
+ * \brief Read and convert a signed 32-bit littleendian value.
+ *
+ * Convenience function. Read a signed 32-bit littleendian value from a
+ * file and convert it to the platform's native byte order.
+ *
+ * \param file PhysicsFS file handle from which to read.
+ * \param val pointer to where value should be stored.
+ * \return zero on failure, non-zero on success. If successful, (*val) will
+ * store the result. On failure, you can find out what went wrong
+ * from PHYSFS_getLastError().
+ */
+PHYSFS_DECL int PHYSFS_readSLE32(PHYSFS_File *file, PHYSFS_sint32 *val);
+
+
+/**
+ * \fn int PHYSFS_readULE32(PHYSFS_File *file, PHYSFS_uint32 *val)
+ * \brief Read and convert an unsigned 32-bit littleendian value.
+ *
+ * Convenience function. Read an unsigned 32-bit littleendian value from a
+ * file and convert it to the platform's native byte order.
+ *
+ * \param file PhysicsFS file handle from which to read.
+ * \param val pointer to where value should be stored.
+ * \return zero on failure, non-zero on success. If successful, (*val) will
+ * store the result. On failure, you can find out what went wrong
+ * from PHYSFS_getLastError().
+ *
+ */
+PHYSFS_DECL int PHYSFS_readULE32(PHYSFS_File *file, PHYSFS_uint32 *val);
+
+
+/**
+ * \fn int PHYSFS_readSBE32(PHYSFS_File *file, PHYSFS_sint32 *val)
+ * \brief Read and convert a signed 32-bit bigendian value.
+ *
+ * Convenience function. Read a signed 32-bit bigendian value from a
+ * file and convert it to the platform's native byte order.
+ *
+ * \param file PhysicsFS file handle from which to read.
+ * \param val pointer to where value should be stored.
+ * \return zero on failure, non-zero on success. If successful, (*val) will
+ * store the result. On failure, you can find out what went wrong
+ * from PHYSFS_getLastError().
+ */
+PHYSFS_DECL int PHYSFS_readSBE32(PHYSFS_File *file, PHYSFS_sint32 *val);
+
+
+/**
+ * \fn int PHYSFS_readUBE32(PHYSFS_File *file, PHYSFS_uint32 *val)
+ * \brief Read and convert an unsigned 32-bit bigendian value.
+ *
+ * Convenience function. Read an unsigned 32-bit bigendian value from a
+ * file and convert it to the platform's native byte order.
+ *
+ * \param file PhysicsFS file handle from which to read.
+ * \param val pointer to where value should be stored.
+ * \return zero on failure, non-zero on success. If successful, (*val) will
+ * store the result. On failure, you can find out what went wrong
+ * from PHYSFS_getLastError().
+ *
+ */
+PHYSFS_DECL int PHYSFS_readUBE32(PHYSFS_File *file, PHYSFS_uint32 *val);
+
+
+/**
+ * \fn int PHYSFS_readSLE64(PHYSFS_File *file, PHYSFS_sint64 *val)
+ * \brief Read and convert a signed 64-bit littleendian value.
+ *
+ * Convenience function. Read a signed 64-bit littleendian value from a
+ * file and convert it to the platform's native byte order.
+ *
+ * \param file PhysicsFS file handle from which to read.
+ * \param val pointer to where value should be stored.
+ * \return zero on failure, non-zero on success. If successful, (*val) will
+ * store the result. On failure, you can find out what went wrong
+ * from PHYSFS_getLastError().
+ *
+ * \warning Remember, PHYSFS_sint64 is only 32 bits on platforms without
+ * any sort of 64-bit support.
+ */
+PHYSFS_DECL int PHYSFS_readSLE64(PHYSFS_File *file, PHYSFS_sint64 *val);
+
+
+/**
+ * \fn int PHYSFS_readULE64(PHYSFS_File *file, PHYSFS_uint64 *val)
+ * \brief Read and convert an unsigned 64-bit littleendian value.
+ *
+ * Convenience function. Read an unsigned 64-bit littleendian value from a
+ * file and convert it to the platform's native byte order.
+ *
+ * \param file PhysicsFS file handle from which to read.
+ * \param val pointer to where value should be stored.
+ * \return zero on failure, non-zero on success. If successful, (*val) will
+ * store the result. On failure, you can find out what went wrong
+ * from PHYSFS_getLastError().
+ *
+ * \warning Remember, PHYSFS_uint64 is only 32 bits on platforms without
+ * any sort of 64-bit support.
+ */
+PHYSFS_DECL int PHYSFS_readULE64(PHYSFS_File *file, PHYSFS_uint64 *val);
+
+
+/**
+ * \fn int PHYSFS_readSBE64(PHYSFS_File *file, PHYSFS_sint64 *val)
+ * \brief Read and convert a signed 64-bit bigendian value.
+ *
+ * Convenience function. Read a signed 64-bit bigendian value from a
+ * file and convert it to the platform's native byte order.
+ *
+ * \param file PhysicsFS file handle from which to read.
+ * \param val pointer to where value should be stored.
+ * \return zero on failure, non-zero on success. If successful, (*val) will
+ * store the result. On failure, you can find out what went wrong
+ * from PHYSFS_getLastError().
+ *
+ * \warning Remember, PHYSFS_sint64 is only 32 bits on platforms without
+ * any sort of 64-bit support.
+ */
+PHYSFS_DECL int PHYSFS_readSBE64(PHYSFS_File *file, PHYSFS_sint64 *val);
+
+
+/**
+ * \fn int PHYSFS_readUBE64(PHYSFS_File *file, PHYSFS_uint64 *val)
+ * \brief Read and convert an unsigned 64-bit bigendian value.
+ *
+ * Convenience function. Read an unsigned 64-bit bigendian value from a
+ * file and convert it to the platform's native byte order.
+ *
+ * \param file PhysicsFS file handle from which to read.
+ * \param val pointer to where value should be stored.
+ * \return zero on failure, non-zero on success. If successful, (*val) will
+ * store the result. On failure, you can find out what went wrong
+ * from PHYSFS_getLastError().
+ *
+ * \warning Remember, PHYSFS_uint64 is only 32 bits on platforms without
+ * any sort of 64-bit support.
+ */
+PHYSFS_DECL int PHYSFS_readUBE64(PHYSFS_File *file, PHYSFS_uint64 *val);
+
+
+/**
+ * \fn int PHYSFS_writeSLE16(PHYSFS_File *file, PHYSFS_sint16 val)
+ * \brief Convert and write a signed 16-bit littleendian value.
+ *
+ * Convenience function. Convert a signed 16-bit value from the platform's
+ * native byte order to littleendian and write it to a file.
+ *
+ * \param file PhysicsFS file handle to which to write.
+ * \param val Value to convert and write.
+ * \return zero on failure, non-zero on success. On failure, you can
+ * find out what went wrong from PHYSFS_getLastError().
+ */
+PHYSFS_DECL int PHYSFS_writeSLE16(PHYSFS_File *file, PHYSFS_sint16 val);
+
+
+/**
+ * \fn int PHYSFS_writeULE16(PHYSFS_File *file, PHYSFS_uint16 val)
+ * \brief Convert and write an unsigned 16-bit littleendian value.
+ *
+ * Convenience function. Convert an unsigned 16-bit value from the platform's
+ * native byte order to littleendian and write it to a file.
+ *
+ * \param file PhysicsFS file handle to which to write.
+ * \param val Value to convert and write.
+ * \return zero on failure, non-zero on success. On failure, you can
+ * find out what went wrong from PHYSFS_getLastError().
+ */
+PHYSFS_DECL int PHYSFS_writeULE16(PHYSFS_File *file, PHYSFS_uint16 val);
+
+
+/**
+ * \fn int PHYSFS_writeSBE16(PHYSFS_File *file, PHYSFS_sint16 val)
+ * \brief Convert and write a signed 16-bit bigendian value.
+ *
+ * Convenience function. Convert a signed 16-bit value from the platform's
+ * native byte order to bigendian and write it to a file.
+ *
+ * \param file PhysicsFS file handle to which to write.
+ * \param val Value to convert and write.
+ * \return zero on failure, non-zero on success. On failure, you can
+ * find out what went wrong from PHYSFS_getLastError().
+ */
+PHYSFS_DECL int PHYSFS_writeSBE16(PHYSFS_File *file, PHYSFS_sint16 val);
+
+
+/**
+ * \fn int PHYSFS_writeUBE16(PHYSFS_File *file, PHYSFS_uint16 val)
+ * \brief Convert and write an unsigned 16-bit bigendian value.
+ *
+ * Convenience function. Convert an unsigned 16-bit value from the platform's
+ * native byte order to bigendian and write it to a file.
+ *
+ * \param file PhysicsFS file handle to which to write.
+ * \param val Value to convert and write.
+ * \return zero on failure, non-zero on success. On failure, you can
+ * find out what went wrong from PHYSFS_getLastError().
+ */
+PHYSFS_DECL int PHYSFS_writeUBE16(PHYSFS_File *file, PHYSFS_uint16 val);
+
+
+/**
+ * \fn int PHYSFS_writeSLE32(PHYSFS_File *file, PHYSFS_sint32 val)
+ * \brief Convert and write a signed 32-bit littleendian value.
+ *
+ * Convenience function. Convert a signed 32-bit value from the platform's
+ * native byte order to littleendian and write it to a file.
+ *
+ * \param file PhysicsFS file handle to which to write.
+ * \param val Value to convert and write.
+ * \return zero on failure, non-zero on success. On failure, you can
+ * find out what went wrong from PHYSFS_getLastError().
+ */
+PHYSFS_DECL int PHYSFS_writeSLE32(PHYSFS_File *file, PHYSFS_sint32 val);
+
+
+/**
+ * \fn int PHYSFS_writeULE32(PHYSFS_File *file, PHYSFS_uint32 val)
+ * \brief Convert and write an unsigned 32-bit littleendian value.
+ *
+ * Convenience function. Convert an unsigned 32-bit value from the platform's
+ * native byte order to littleendian and write it to a file.
+ *
+ * \param file PhysicsFS file handle to which to write.
+ * \param val Value to convert and write.
+ * \return zero on failure, non-zero on success. On failure, you can
+ * find out what went wrong from PHYSFS_getLastError().
+ */
+PHYSFS_DECL int PHYSFS_writeULE32(PHYSFS_File *file, PHYSFS_uint32 val);
+
+
+/**
+ * \fn int PHYSFS_writeSBE32(PHYSFS_File *file, PHYSFS_sint32 val)
+ * \brief Convert and write a signed 32-bit bigendian value.
+ *
+ * Convenience function. Convert a signed 32-bit value from the platform's
+ * native byte order to bigendian and write it to a file.
+ *
+ * \param file PhysicsFS file handle to which to write.
+ * \param val Value to convert and write.
+ * \return zero on failure, non-zero on success. On failure, you can
+ * find out what went wrong from PHYSFS_getLastError().
+ */
+PHYSFS_DECL int PHYSFS_writeSBE32(PHYSFS_File *file, PHYSFS_sint32 val);
+
+
+/**
+ * \fn int PHYSFS_writeUBE32(PHYSFS_File *file, PHYSFS_uint32 val)
+ * \brief Convert and write an unsigned 32-bit bigendian value.
+ *
+ * Convenience function. Convert an unsigned 32-bit value from the platform's
+ * native byte order to bigendian and write it to a file.
+ *
+ * \param file PhysicsFS file handle to which to write.
+ * \param val Value to convert and write.
+ * \return zero on failure, non-zero on success. On failure, you can
+ * find out what went wrong from PHYSFS_getLastError().
+ */
+PHYSFS_DECL int PHYSFS_writeUBE32(PHYSFS_File *file, PHYSFS_uint32 val);
+
+
+/**
+ * \fn int PHYSFS_writeSLE64(PHYSFS_File *file, PHYSFS_sint64 val)
+ * \brief Convert and write a signed 64-bit littleendian value.
+ *
+ * Convenience function. Convert a signed 64-bit value from the platform's
+ * native byte order to littleendian and write it to a file.
+ *
+ * \param file PhysicsFS file handle to which to write.
+ * \param val Value to convert and write.
+ * \return zero on failure, non-zero on success. On failure, you can
+ * find out what went wrong from PHYSFS_getLastError().
+ *
+ * \warning Remember, PHYSFS_uint64 is only 32 bits on platforms without
+ * any sort of 64-bit support.
+ */
+PHYSFS_DECL int PHYSFS_writeSLE64(PHYSFS_File *file, PHYSFS_sint64 val);
+
+
+/**
+ * \fn int PHYSFS_writeULE64(PHYSFS_File *file, PHYSFS_uint64 val)
+ * \brief Convert and write an unsigned 64-bit littleendian value.
+ *
+ * Convenience function. Convert an unsigned 64-bit value from the platform's
+ * native byte order to littleendian and write it to a file.
+ *
+ * \param file PhysicsFS file handle to which to write.
+ * \param val Value to convert and write.
+ * \return zero on failure, non-zero on success. On failure, you can
+ * find out what went wrong from PHYSFS_getLastError().
+ *
+ * \warning Remember, PHYSFS_uint64 is only 32 bits on platforms without
+ * any sort of 64-bit support.
+ */
+PHYSFS_DECL int PHYSFS_writeULE64(PHYSFS_File *file, PHYSFS_uint64 val);
+
+
+/**
+ * \fn int PHYSFS_writeSBE64(PHYSFS_File *file, PHYSFS_sint64 val)
+ * \brief Convert and write a signed 64-bit bigending value.
+ *
+ * Convenience function. Convert a signed 64-bit value from the platform's
+ * native byte order to bigendian and write it to a file.
+ *
+ * \param file PhysicsFS file handle to which to write.
+ * \param val Value to convert and write.
+ * \return zero on failure, non-zero on success. On failure, you can
+ * find out what went wrong from PHYSFS_getLastError().
+ *
+ * \warning Remember, PHYSFS_uint64 is only 32 bits on platforms without
+ * any sort of 64-bit support.
+ */
+PHYSFS_DECL int PHYSFS_writeSBE64(PHYSFS_File *file, PHYSFS_sint64 val);
+
+
+/**
+ * \fn int PHYSFS_writeUBE64(PHYSFS_File *file, PHYSFS_uint64 val)
+ * \brief Convert and write an unsigned 64-bit bigendian value.
+ *
+ * Convenience function. Convert an unsigned 64-bit value from the platform's
+ * native byte order to bigendian and write it to a file.
+ *
+ * \param file PhysicsFS file handle to which to write.
+ * \param val Value to convert and write.
+ * \return zero on failure, non-zero on success. On failure, you can
+ * find out what went wrong from PHYSFS_getLastError().
+ *
+ * \warning Remember, PHYSFS_uint64 is only 32 bits on platforms without
+ * any sort of 64-bit support.
+ */
+PHYSFS_DECL int PHYSFS_writeUBE64(PHYSFS_File *file, PHYSFS_uint64 val);
+
+
+/* Everything above this line is part of the PhysicsFS 1.0 API. */
+
+/**
+ * \fn int PHYSFS_isInit(void)
+ * \brief Determine if the PhysicsFS library is initialized.
+ *
+ * Once PHYSFS_init() returns successfully, this will return non-zero.
+ * Before a successful PHYSFS_init() and after PHYSFS_deinit() returns
+ * successfully, this will return zero. This function is safe to call at
+ * any time.
+ *
+ * \return non-zero if library is initialized, zero if library is not.
+ *
+ * \sa PHYSFS_init
+ * \sa PHYSFS_deinit
+ */
+PHYSFS_DECL int PHYSFS_isInit(void);
+
+
+/**
+ * \fn int PHYSFS_symbolicLinksPermitted(void)
+ * \brief Determine if the symbolic links are permitted.
+ *
+ * This reports the setting from the last call to PHYSFS_permitSymbolicLinks().
+ * If PHYSFS_permitSymbolicLinks() hasn't been called since the library was
+ * last initialized, symbolic links are implicitly disabled.
+ *
+ * \return non-zero if symlinks are permitted, zero if not.
+ *
+ * \sa PHYSFS_permitSymbolicLinks
+ */
+PHYSFS_DECL int PHYSFS_symbolicLinksPermitted(void);
+
+
+#ifndef SWIG /* not available from scripting languages. */
+
+/**
+ * \struct PHYSFS_Allocator
+ * \brief PhysicsFS allocation function pointers.
+ *
+ * (This is for limited, hardcore use. If you don't immediately see a need
+ * for it, you can probably ignore this forever.)
+ *
+ * You create one of these structures for use with PHYSFS_setAllocator.
+ * Allocators are assumed to be reentrant by the caller; please mutex
+ * accordingly.
+ *
+ * Allocations are always discussed in 64-bits, for future expansion...we're
+ * on the cusp of a 64-bit transition, and we'll probably be allocating 6
+ * gigabytes like it's nothing sooner or later, and I don't want to change
+ * this again at that point. If you're on a 32-bit platform and have to
+ * downcast, it's okay to return NULL if the allocation is greater than
+ * 4 gigabytes, since you'd have to do so anyhow.
+ *
+ * \sa PHYSFS_setAllocator
+ */
+typedef struct PHYSFS_Allocator
+{
+ int (*Init)(void); /**< Initialize. Can be NULL. Zero on failure. */
+ void (*Deinit)(void); /**< Deinitialize your allocator. Can be NULL. */
+ void *(*Malloc)(PHYSFS_uint64); /**< Allocate like malloc(). */
+ void *(*Realloc)(void *, PHYSFS_uint64); /**< Reallocate like realloc(). */
+ void (*Free)(void *); /**< Free memory from Malloc or Realloc. */
+} PHYSFS_Allocator;
+
+
+/**
+ * \fn int PHYSFS_setAllocator(const PHYSFS_Allocator *allocator)
+ * \brief Hook your own allocation routines into PhysicsFS.
+ *
+ * (This is for limited, hardcore use. If you don't immediately see a need
+ * for it, you can probably ignore this forever.)
+ *
+ * By default, PhysicsFS will use whatever is reasonable for a platform
+ * to manage dynamic memory (usually ANSI C malloc/realloc/free, but
+ * some platforms might use something else), but in some uncommon cases, the
+ * app might want more control over the library's memory management. This
+ * lets you redirect PhysicsFS to use your own allocation routines instead.
+ * You can only call this function before PHYSFS_init(); if the library is
+ * initialized, it'll reject your efforts to change the allocator mid-stream.
+ * You may call this function after PHYSFS_deinit() if you are willing to
+ * shut down the library and restart it with a new allocator; this is a safe
+ * and supported operation. The allocator remains intact between deinit/init
+ * calls. If you want to return to the platform's default allocator, pass a
+ * NULL in here.
+ *
+ * If you aren't immediately sure what to do with this function, you can
+ * safely ignore it altogether.
+ *
+ * \param allocator Structure containing your allocator's entry points.
+ * \return zero on failure, non-zero on success. This call only fails
+ * when used between PHYSFS_init() and PHYSFS_deinit() calls.
+ */
+PHYSFS_DECL int PHYSFS_setAllocator(const PHYSFS_Allocator *allocator);
+
+#endif /* SWIG */
+
+
+/**
+ * \fn int PHYSFS_mount(const char *newDir, const char *mountPoint, int appendToPath)
+ * \brief Add an archive or directory to the search path.
+ *
+ * If this is a duplicate, the entry is not added again, even though the
+ * function succeeds. You may not add the same archive to two different
+ * mountpoints: duplicate checking is done against the archive and not the
+ * mountpoint.
+ *
+ * When you mount an archive, it is added to a virtual file system...all files
+ * in all of the archives are interpolated into a single hierachical file
+ * tree. Two archives mounted at the same place (or an archive with files
+ * overlapping another mountpoint) may have overlapping files: in such a case,
+ * the file earliest in the search path is selected, and the other files are
+ * inaccessible to the application. This allows archives to be used to
+ * override previous revisions; you can use the mounting mechanism to place
+ * archives at a specific point in the file tree and prevent overlap; this
+ * is useful for downloadable mods that might trample over application data
+ * or each other, for example.
+ *
+ * The mountpoint does not need to exist prior to mounting, which is different
+ * than those familiar with the Unix concept of "mounting" may not expect.
+ * As well, more than one archive can be mounted to the same mountpoint, or
+ * mountpoints and archive contents can overlap...the interpolation mechanism
+ * still functions as usual.
+ *
+ * \param newDir directory or archive to add to the path, in
+ * platform-dependent notation.
+ * \param mountPoint Location in the interpolated tree that this archive
+ * will be "mounted", in platform-independent notation.
+ * NULL or "" is equivalent to "/".
+ * \param appendToPath nonzero to append to search path, zero to prepend.
+ * \return nonzero if added to path, zero on failure (bogus archive, dir
+ * missing, etc). Specifics of the error can be
+ * gleaned from PHYSFS_getLastError().
+ *
+ * \sa PHYSFS_removeFromSearchPath
+ * \sa PHYSFS_getSearchPath
+ * \sa PHYSFS_getMountPoint
+ * \sa PHYSFS_mountIo
+ */
+PHYSFS_DECL int PHYSFS_mount(const char *newDir,
+ const char *mountPoint,
+ int appendToPath);
+
+/**
+ * \fn int PHYSFS_getMountPoint(const char *dir)
+ * \brief Determine a mounted archive's mountpoint.
+ *
+ * You give this function the name of an archive or dir you successfully
+ * added to the search path, and it reports the location in the interpolated
+ * tree where it is mounted. Files mounted with a NULL mountpoint or through
+ * PHYSFS_addToSearchPath() will report "/". The return value is READ ONLY
+ * and valid until the archive is removed from the search path.
+ *
+ * \param dir directory or archive previously added to the path, in
+ * platform-dependent notation. This must match the string
+ * used when adding, even if your string would also reference
+ * the same file with a different string of characters.
+ * \return READ-ONLY string of mount point if added to path, NULL on failure
+ * (bogus archive, etc) Specifics of the error can be gleaned from
+ * PHYSFS_getLastError().
+ *
+ * \sa PHYSFS_removeFromSearchPath
+ * \sa PHYSFS_getSearchPath
+ * \sa PHYSFS_getMountPoint
+ */
+PHYSFS_DECL const char *PHYSFS_getMountPoint(const char *dir);
+
+
+#ifndef SWIG /* not available from scripting languages. */
+
+/**
+ * \typedef PHYSFS_StringCallback
+ * \brief Function signature for callbacks that report strings.
+ *
+ * These are used to report a list of strings to an original caller, one
+ * string per callback. All strings are UTF-8 encoded. Functions should not
+ * try to modify or free the string's memory.
+ *
+ * These callbacks are used, starting in PhysicsFS 1.1, as an alternative to
+ * functions that would return lists that need to be cleaned up with
+ * PHYSFS_freeList(). The callback means that the library doesn't need to
+ * allocate an entire list and all the strings up front.
+ *
+ * Be aware that promises data ordering in the list versions are not
+ * necessarily so in the callback versions. Check the documentation on
+ * specific APIs, but strings may not be sorted as you expect.
+ *
+ * \param data User-defined data pointer, passed through from the API
+ * that eventually called the callback.
+ * \param str The string data about which the callback is meant to inform.
+ *
+ * \sa PHYSFS_getCdRomDirsCallback
+ * \sa PHYSFS_getSearchPathCallback
+ */
+typedef void (*PHYSFS_StringCallback)(void *data, const char *str);
+
+
+/**
+ * \typedef PHYSFS_EnumFilesCallback
+ * \brief Function signature for callbacks that enumerate files.
+ *
+ * These are used to report a list of directory entries to an original caller,
+ * one file/dir/symlink per callback. All strings are UTF-8 encoded.
+ * Functions should not try to modify or free any string's memory.
+ *
+ * These callbacks are used, starting in PhysicsFS 1.1, as an alternative to
+ * functions that would return lists that need to be cleaned up with
+ * PHYSFS_freeList(). The callback means that the library doesn't need to
+ * allocate an entire list and all the strings up front.
+ *
+ * Be aware that promises data ordering in the list versions are not
+ * necessarily so in the callback versions. Check the documentation on
+ * specific APIs, but strings may not be sorted as you expect.
+ *
+ * \param data User-defined data pointer, passed through from the API
+ * that eventually called the callback.
+ * \param origdir A string containing the full path, in platform-independent
+ * notation, of the directory containing this file. In most
+ * cases, this is the directory on which you requested
+ * enumeration, passed in the callback for your convenience.
+ * \param fname The filename that is being enumerated. It may not be in
+ * alphabetical order compared to other callbacks that have
+ * fired, and it will not contain the full path. You can
+ * recreate the fullpath with $origdir/$fname ... The file
+ * can be a subdirectory, a file, a symlink, etc.
+ *
+ * \sa PHYSFS_enumerateFilesCallback
+ */
+typedef void (*PHYSFS_EnumFilesCallback)(void *data, const char *origdir,
+ const char *fname);
+
+
+/**
+ * \fn void PHYSFS_getCdRomDirsCallback(PHYSFS_StringCallback c, void *d)
+ * \brief Enumerate CD-ROM directories, using an application-defined callback.
+ *
+ * Internally, PHYSFS_getCdRomDirs() just calls this function and then builds
+ * a list before returning to the application, so functionality is identical
+ * except for how the information is represented to the application.
+ *
+ * Unlike PHYSFS_getCdRomDirs(), this function does not return an array.
+ * Rather, it calls a function specified by the application once per
+ * detected disc:
+ *
+ * \code
+ *
+ * static void foundDisc(void *data, const char *cddir)
+ * {
+ * printf("cdrom dir [%s] is available.\n", cddir);
+ * }
+ *
+ * // ...
+ * PHYSFS_getCdRomDirsCallback(foundDisc, NULL);
+ * \endcode
+ *
+ * This call may block while drives spin up. Be forewarned.
+ *
+ * \param c Callback function to notify about detected drives.
+ * \param d Application-defined data passed to callback. Can be NULL.
+ *
+ * \sa PHYSFS_StringCallback
+ * \sa PHYSFS_getCdRomDirs
+ */
+PHYSFS_DECL void PHYSFS_getCdRomDirsCallback(PHYSFS_StringCallback c, void *d);
+
+
+/**
+ * \fn void PHYSFS_getSearchPathCallback(PHYSFS_StringCallback c, void *d)
+ * \brief Enumerate the search path, using an application-defined callback.
+ *
+ * Internally, PHYSFS_getSearchPath() just calls this function and then builds
+ * a list before returning to the application, so functionality is identical
+ * except for how the information is represented to the application.
+ *
+ * Unlike PHYSFS_getSearchPath(), this function does not return an array.
+ * Rather, it calls a function specified by the application once per
+ * element of the search path:
+ *
+ * \code
+ *
+ * static void printSearchPath(void *data, const char *pathItem)
+ * {
+ * printf("[%s] is in the search path.\n", pathItem);
+ * }
+ *
+ * // ...
+ * PHYSFS_getSearchPathCallback(printSearchPath, NULL);
+ * \endcode
+ *
+ * Elements of the search path are reported in order search priority, so the
+ * first archive/dir that would be examined when looking for a file is the
+ * first element passed through the callback.
+ *
+ * \param c Callback function to notify about search path elements.
+ * \param d Application-defined data passed to callback. Can be NULL.
+ *
+ * \sa PHYSFS_StringCallback
+ * \sa PHYSFS_getSearchPath
+ */
+PHYSFS_DECL void PHYSFS_getSearchPathCallback(PHYSFS_StringCallback c, void *d);
+
+
+/**
+ * \fn void PHYSFS_enumerateFilesCallback(const char *dir, PHYSFS_EnumFilesCallback c, void *d)
+ * \brief Get a file listing of a search path's directory, using an application-defined callback.
+ *
+ * Internally, PHYSFS_enumerateFiles() just calls this function and then builds
+ * a list before returning to the application, so functionality is identical
+ * except for how the information is represented to the application.
+ *
+ * Unlike PHYSFS_enumerateFiles(), this function does not return an array.
+ * Rather, it calls a function specified by the application once per
+ * element of the search path:
+ *
+ * \code
+ *
+ * static void printDir(void *data, const char *origdir, const char *fname)
+ * {
+ * printf(" * We've got [%s] in [%s].\n", fname, origdir);
+ * }
+ *
+ * // ...
+ * PHYSFS_enumerateFilesCallback("/some/path", printDir, NULL);
+ * \endcode
+ *
+ * !!! FIXME: enumerateFiles() does not promise alphabetical sorting by
+ * !!! FIXME: case-sensitivity in the code, and doesn't promise sorting at
+ * !!! FIXME: all in the above docs.
+ *
+ * Items sent to the callback are not guaranteed to be in any order whatsoever.
+ * There is no sorting done at this level, and if you need that, you should
+ * probably use PHYSFS_enumerateFiles() instead, which guarantees
+ * alphabetical sorting. This form reports whatever is discovered in each
+ * archive before moving on to the next. Even within one archive, we can't
+ * guarantee what order it will discover data. <em>Any sorting you find in
+ * these callbacks is just pure luck. Do not rely on it.</em> As this walks
+ * the entire list of archives, you may receive duplicate filenames.
+ *
+ * \param dir Directory, in platform-independent notation, to enumerate.
+ * \param c Callback function to notify about search path elements.
+ * \param d Application-defined data passed to callback. Can be NULL.
+ *
+ * \sa PHYSFS_EnumFilesCallback
+ * \sa PHYSFS_enumerateFiles
+ */
+PHYSFS_DECL void PHYSFS_enumerateFilesCallback(const char *dir,
+ PHYSFS_EnumFilesCallback c,
+ void *d);
+
+/**
+ * \fn void PHYSFS_utf8FromUcs4(const PHYSFS_uint32 *src, char *dst, PHYSFS_uint64 len)
+ * \brief Convert a UCS-4 string to a UTF-8 string.
+ *
+ * UCS-4 strings are 32-bits per character: \c wchar_t on Unix.
+ *
+ * To ensure that the destination buffer is large enough for the conversion,
+ * please allocate a buffer that is the same size as the source buffer. UTF-8
+ * never uses more than 32-bits per character, so while it may shrink a UCS-4
+ * string, it will never expand it.
+ *
+ * Strings that don't fit in the destination buffer will be truncated, but
+ * will always be null-terminated and never have an incomplete UTF-8
+ * sequence at the end. If the buffer length is 0, this function does nothing.
+ *
+ * \param src Null-terminated source string in UCS-4 format.
+ * \param dst Buffer to store converted UTF-8 string.
+ * \param len Size, in bytes, of destination buffer.
+ */
+PHYSFS_DECL void PHYSFS_utf8FromUcs4(const PHYSFS_uint32 *src, char *dst,
+ PHYSFS_uint64 len);
+
+/**
+ * \fn void PHYSFS_utf8ToUcs4(const char *src, PHYSFS_uint32 *dst, PHYSFS_uint64 len)
+ * \brief Convert a UTF-8 string to a UCS-4 string.
+ *
+ * UCS-4 strings are 32-bits per character: \c wchar_t on Unix.
+ *
+ * To ensure that the destination buffer is large enough for the conversion,
+ * please allocate a buffer that is four times the size of the source buffer.
+ * UTF-8 uses from one to four bytes per character, but UCS-4 always uses
+ * four, so an entirely low-ASCII string will quadruple in size!
+ *
+ * Strings that don't fit in the destination buffer will be truncated, but
+ * will always be null-terminated and never have an incomplete UCS-4
+ * sequence at the end. If the buffer length is 0, this function does nothing.
+ *
+ * \param src Null-terminated source string in UTF-8 format.
+ * \param dst Buffer to store converted UCS-4 string.
+ * \param len Size, in bytes, of destination buffer.
+ */
+PHYSFS_DECL void PHYSFS_utf8ToUcs4(const char *src, PHYSFS_uint32 *dst,
+ PHYSFS_uint64 len);
+
+/**
+ * \fn void PHYSFS_utf8FromUcs2(const PHYSFS_uint16 *src, char *dst, PHYSFS_uint64 len)
+ * \brief Convert a UCS-2 string to a UTF-8 string.
+ *
+ * \warning you almost certainly should use PHYSFS_utf8FromUtf16(), which
+ * became available in PhysicsFS 2.1, unless you know what you're doing.
+ *
+ * UCS-2 strings are 16-bits per character: \c TCHAR on Windows, when building
+ * with Unicode support. Please note that modern versions of Windows use
+ * UTF-16, which is an extended form of UCS-2, and not UCS-2 itself. You
+ * almost certainly want PHYSFS_utf8FromUtf16() instead.
+ *
+ * To ensure that the destination buffer is large enough for the conversion,
+ * please allocate a buffer that is double the size of the source buffer.
+ * UTF-8 never uses more than 32-bits per character, so while it may shrink
+ * a UCS-2 string, it may also expand it.
+ *
+ * Strings that don't fit in the destination buffer will be truncated, but
+ * will always be null-terminated and never have an incomplete UTF-8
+ * sequence at the end. If the buffer length is 0, this function does nothing.
+ *
+ * \param src Null-terminated source string in UCS-2 format.
+ * \param dst Buffer to store converted UTF-8 string.
+ * \param len Size, in bytes, of destination buffer.
+ *
+ * \sa PHYSFS_utf8FromUtf16
+ */
+PHYSFS_DECL void PHYSFS_utf8FromUcs2(const PHYSFS_uint16 *src, char *dst,
+ PHYSFS_uint64 len);
+
+/**
+ * \fn PHYSFS_utf8ToUcs2(const char *src, PHYSFS_uint16 *dst, PHYSFS_uint64 len)
+ * \brief Convert a UTF-8 string to a UCS-2 string.
+ *
+ * \warning you almost certainly should use PHYSFS_utf8ToUtf16(), which
+ * became available in PhysicsFS 2.1, unless you know what you're doing.
+ *
+ * UCS-2 strings are 16-bits per character: \c TCHAR on Windows, when building
+ * with Unicode support. Please note that modern versions of Windows use
+ * UTF-16, which is an extended form of UCS-2, and not UCS-2 itself. You
+ * almost certainly want PHYSFS_utf8ToUtf16() instead, but you need to
+ * understand how that changes things, too.
+ *
+ * To ensure that the destination buffer is large enough for the conversion,
+ * please allocate a buffer that is double the size of the source buffer.
+ * UTF-8 uses from one to four bytes per character, but UCS-2 always uses
+ * two, so an entirely low-ASCII string will double in size!
+ *
+ * Strings that don't fit in the destination buffer will be truncated, but
+ * will always be null-terminated and never have an incomplete UCS-2
+ * sequence at the end. If the buffer length is 0, this function does nothing.
+ *
+ * \param src Null-terminated source string in UTF-8 format.
+ * \param dst Buffer to store converted UCS-2 string.
+ * \param len Size, in bytes, of destination buffer.
+ *
+ * \sa PHYSFS_utf8ToUtf16
+ */
+PHYSFS_DECL void PHYSFS_utf8ToUcs2(const char *src, PHYSFS_uint16 *dst,
+ PHYSFS_uint64 len);
+
+/**
+ * \fn void PHYSFS_utf8FromLatin1(const char *src, char *dst, PHYSFS_uint64 len)
+ * \brief Convert a UTF-8 string to a Latin1 string.
+ *
+ * Latin1 strings are 8-bits per character: a popular "high ASCII" encoding.
+ *
+ * To ensure that the destination buffer is large enough for the conversion,
+ * please allocate a buffer that is double the size of the source buffer.
+ * UTF-8 expands latin1 codepoints over 127 from 1 to 2 bytes, so the string
+ * may grow in some cases.
+ *
+ * Strings that don't fit in the destination buffer will be truncated, but
+ * will always be null-terminated and never have an incomplete UTF-8
+ * sequence at the end. If the buffer length is 0, this function does nothing.
+ *
+ * Please note that we do not supply a UTF-8 to Latin1 converter, since Latin1
+ * can't express most Unicode codepoints. It's a legacy encoding; you should
+ * be converting away from it at all times.
+ *
+ * \param src Null-terminated source string in Latin1 format.
+ * \param dst Buffer to store converted UTF-8 string.
+ * \param len Size, in bytes, of destination buffer.
+ */
+PHYSFS_DECL void PHYSFS_utf8FromLatin1(const char *src, char *dst,
+ PHYSFS_uint64 len);
+
+/* Everything above this line is part of the PhysicsFS 2.0 API. */
+
+/**
+ * \fn int PHYSFS_unmount(const char *oldDir)
+ * \brief Remove a directory or archive from the search path.
+ *
+ * This is functionally equivalent to PHYSFS_removeFromSearchPath(), but that
+ * function is deprecated to keep the vocabulary paired with PHYSFS_mount().
+ *
+ * This must be a (case-sensitive) match to a dir or archive already in the
+ * search path, specified in platform-dependent notation.
+ *
+ * This call will fail (and fail to remove from the path) if the element still
+ * has files open in it.
+ *
+ * \param oldDir dir/archive to remove.
+ * \return nonzero on success, zero on failure.
+ * Specifics of the error can be gleaned from PHYSFS_getLastError().
+ *
+ * \sa PHYSFS_getSearchPath
+ * \sa PHYSFS_mount
+ */
+PHYSFS_DECL int PHYSFS_unmount(const char *oldDir);
+
+/**
+ * \fn const PHYSFS_Allocator *PHYSFS_getAllocator(void)
+ * \brief Discover the current allocator.
+ *
+ * (This is for limited, hardcore use. If you don't immediately see a need
+ * for it, you can probably ignore this forever.)
+ *
+ * This function exposes the function pointers that make up the currently used
+ * allocator. This can be useful for apps that want to access PhysicsFS's
+ * internal, default allocation routines, as well as for external code that
+ * wants to share the same allocator, even if the application specified their
+ * own.
+ *
+ * This call is only valid between PHYSFS_init() and PHYSFS_deinit() calls;
+ * it will return NULL if the library isn't initialized. As we can't
+ * guarantee the state of the internal allocators unless the library is
+ * initialized, you shouldn't use any allocator returned here after a call
+ * to PHYSFS_deinit().
+ *
+ * Do not call the returned allocator's Init() or Deinit() methods under any
+ * circumstances.
+ *
+ * If you aren't immediately sure what to do with this function, you can
+ * safely ignore it altogether.
+ *
+ * \return Current allocator, as set by PHYSFS_setAllocator(), or PhysicsFS's
+ * internal, default allocator if no application defined allocator
+ * is currently set. Will return NULL if the library is not
+ * initialized.
+ *
+ * \sa PHYSFS_Allocator
+ * \sa PHYSFS_setAllocator
+ */
+PHYSFS_DECL const PHYSFS_Allocator *PHYSFS_getAllocator(void);
+
+#endif /* SWIG */
+
+/**
+ * \enum PHYSFS_FileType
+ * \brief Type of a File
+ *
+ * Possible types of a file.
+ *
+ * \sa PHYSFS_stat
+ */
+typedef enum PHYSFS_FileType
+{
+ PHYSFS_FILETYPE_REGULAR, /**< a normal file */
+ PHYSFS_FILETYPE_DIRECTORY, /**< a directory */
+ PHYSFS_FILETYPE_SYMLINK, /**< a symlink */
+ PHYSFS_FILETYPE_OTHER /**< something completely different like a device */
+} PHYSFS_FileType;
+
+/**
+ * \struct PHYSFS_Stat
+ * \brief Meta data for a file or directory
+ *
+ * Container for various meta data about a file in the virtual file system.
+ * PHYSFS_stat() uses this structure for returning the information. The time
+ * data will be either the number of seconds since the Unix epoch (midnight,
+ * Jan 1, 1970), or -1 if the information isn't available or applicable.
+ * The (filesize) field is measured in bytes.
+ * The (readonly) field tells you whether when you open a file for writing you
+ * are writing to the same file as if you were opening it, given you have
+ * enough filesystem rights to do that. !!! FIXME: this might change.
+ *
+ * \sa PHYSFS_stat
+ * \sa PHYSFS_FileType
+ */
+typedef struct PHYSFS_Stat
+{
+ PHYSFS_sint64 filesize; /**< size in bytes, -1 for non-files and unknown */
+ PHYSFS_sint64 modtime; /**< last modification time */
+ PHYSFS_sint64 createtime; /**< like modtime, but for file creation time */
+ PHYSFS_sint64 accesstime; /**< like modtime, but for file access time */
+ PHYSFS_FileType filetype; /**< File? Directory? Symlink? */
+ int readonly; /**< non-zero if read only, zero if writable. */
+} PHYSFS_Stat;
+
+/**
+ * \fn int PHYSFS_stat(const char *fname, PHYSFS_Stat *stat)
+ * \brief Get various information about a directory or a file.
+ *
+ * Obtain various information about a file or directory from the meta data.
+ *
+ * This function will never follow symbolic links. If you haven't enabled
+ * symlinks with PHYSFS_permitSymbolicLinks(), stat'ing a symlink will be
+ * treated like stat'ing a non-existant file. If symlinks are enabled,
+ * stat'ing a symlink will give you information on the link itself and not
+ * what it points to.
+ *
+ * \param fname filename to check, in platform-indepedent notation.
+ * \param stat pointer to structure to fill in with data about (fname).
+ * \return non-zero on success, zero on failure. On failure, (stat)'s
+ * contents are undefined.
+ *
+ * \sa PHYSFS_Stat
+ */
+PHYSFS_DECL int PHYSFS_stat(const char *fname, PHYSFS_Stat *stat);
+
+
+#ifndef SWIG /* not available from scripting languages. */
+
+/**
+ * \fn void PHYSFS_utf8FromUtf16(const PHYSFS_uint16 *src, char *dst, PHYSFS_uint64 len)
+ * \brief Convert a UTF-16 string to a UTF-8 string.
+ *
+ * UTF-16 strings are 16-bits per character (except some chars, which are
+ * 32-bits): \c TCHAR on Windows, when building with Unicode support. Modern
+ * Windows releases use UTF-16. Windows releases before 2000 used TCHAR, but
+ * only handled UCS-2. UTF-16 _is_ UCS-2, except for the characters that
+ * are 4 bytes, which aren't representable in UCS-2 at all anyhow. If you
+ * aren't sure, you should be using UTF-16 at this point on Windows.
+ *
+ * To ensure that the destination buffer is large enough for the conversion,
+ * please allocate a buffer that is double the size of the source buffer.
+ * UTF-8 never uses more than 32-bits per character, so while it may shrink
+ * a UTF-16 string, it may also expand it.
+ *
+ * Strings that don't fit in the destination buffer will be truncated, but
+ * will always be null-terminated and never have an incomplete UTF-8
+ * sequence at the end. If the buffer length is 0, this function does nothing.
+ *
+ * \param src Null-terminated source string in UTF-16 format.
+ * \param dst Buffer to store converted UTF-8 string.
+ * \param len Size, in bytes, of destination buffer.
+ */
+PHYSFS_DECL void PHYSFS_utf8FromUtf16(const PHYSFS_uint16 *src, char *dst,
+ PHYSFS_uint64 len);
+
+/**
+ * \fn PHYSFS_utf8ToUtf16(const char *src, PHYSFS_uint16 *dst, PHYSFS_uint64 len)
+ * \brief Convert a UTF-8 string to a UTF-16 string.
+ *
+ * UTF-16 strings are 16-bits per character (except some chars, which are
+ * 32-bits): \c TCHAR on Windows, when building with Unicode support. Modern
+ * Windows releases use UTF-16. Windows releases before 2000 used TCHAR, but
+ * only handled UCS-2. UTF-16 _is_ UCS-2, except for the characters that
+ * are 4 bytes, which aren't representable in UCS-2 at all anyhow. If you
+ * aren't sure, you should be using UTF-16 at this point on Windows.
+ *
+ * To ensure that the destination buffer is large enough for the conversion,
+ * please allocate a buffer that is double the size of the source buffer.
+ * UTF-8 uses from one to four bytes per character, but UTF-16 always uses
+ * two to four, so an entirely low-ASCII string will double in size! The
+ * UTF-16 characters that would take four bytes also take four bytes in UTF-8,
+ * so you don't need to allocate 4x the space just in case: double will do.
+ *
+ * Strings that don't fit in the destination buffer will be truncated, but
+ * will always be null-terminated and never have an incomplete UTF-16
+ * surrogate pair at the end. If the buffer length is 0, this function does
+ * nothing.
+ *
+ * \param src Null-terminated source string in UTF-8 format.
+ * \param dst Buffer to store converted UTF-16 string.
+ * \param len Size, in bytes, of destination buffer.
+ *
+ * \sa PHYSFS_utf8ToUtf16
+ */
+PHYSFS_DECL void PHYSFS_utf8ToUtf16(const char *src, PHYSFS_uint16 *dst,
+ PHYSFS_uint64 len);
+
+#endif /* SWIG */
+
+
+/**
+ * \fn PHYSFS_sint64 PHYSFS_readBytes(PHYSFS_File *handle, void *buffer, PHYSFS_uint64 len)
+ * \brief Read bytes from a PhysicsFS filehandle
+ *
+ * The file must be opened for reading.
+ *
+ * \param handle handle returned from PHYSFS_openRead().
+ * \param buffer buffer of at least (len) bytes to store read data into.
+ * \param len number of bytes being read from (handle).
+ * \return number of bytes read. This may be less than (len); this does not
+ * signify an error, necessarily (a short read may mean EOF).
+ * PHYSFS_getLastError() can shed light on the reason this might
+ * be < (len), as can PHYSFS_eof(). -1 if complete failure.
+ *
+ * \sa PHYSFS_eof
+ */
+PHYSFS_DECL PHYSFS_sint64 PHYSFS_readBytes(PHYSFS_File *handle, void *buffer,
+ PHYSFS_uint64 len);
+
+/**
+ * \fn PHYSFS_sint64 PHYSFS_writeBytes(PHYSFS_File *handle, const void *buffer, PHYSFS_uint64 len)
+ * \brief Write data to a PhysicsFS filehandle
+ *
+ * The file must be opened for writing.
+ *
+ * Please note that while (len) is an unsigned 64-bit integer, you are limited
+ * to 63 bits (9223372036854775807 bytes), so we can return a negative value
+ * on error. If length is greater than 0x7FFFFFFFFFFFFFFF, this function will
+ * immediately fail. For systems without a 64-bit datatype, you are limited
+ * to 31 bits (0x7FFFFFFF, or 2147483647 bytes). We trust most things won't
+ * need to do multiple gigabytes of i/o in one call anyhow, but why limit
+ * things?
+ *
+ * \param handle retval from PHYSFS_openWrite() or PHYSFS_openAppend().
+ * \param buffer buffer of (len) bytes to write to (handle).
+ * \param len number of bytes being written to (handle).
+ * \return number of bytes written. This may be less than (len); in the case
+ * of an error, the system may try to write as many bytes as possible,
+ * so an incomplete write might occur. PHYSFS_getLastError() can shed
+ * light on the reason this might be < (len). -1 if complete failure.
+ */
+PHYSFS_DECL PHYSFS_sint64 PHYSFS_writeBytes(PHYSFS_File *handle,
+ const void *buffer,
+ PHYSFS_uint64 len);
+
+
+#ifndef SWIG /* not available from scripting languages. */
+
+/**
+ * \struct PHYSFS_Io
+ * \brief An abstract i/o interface.
+ *
+ * \warning This is advanced, hardcore stuff. You don't need this unless you
+ * really know what you're doing. Most apps will not need this.
+ *
+ * Historically, PhysicsFS provided access to the physical filesystem and
+ * archives within that filesystem. However, sometimes you need more power
+ * than this. Perhaps you need to provide an archive that is entirely
+ * contained in RAM, or you need to bridge some other file i/o API to
+ * PhysicsFS, or you need to translate the bits (perhaps you have a
+ * a standard .zip file that's encrypted, and you need to decrypt on the fly
+ * for the unsuspecting zip archiver).
+ *
+ * A PHYSFS_Io is the interface that Archivers use to get archive data.
+ * Historically, this has mapped to file i/o to the physical filesystem, but
+ * as of PhysicsFS 2.1, applications can provide their own i/o implementations
+ * at runtime.
+ *
+ * This interface isn't necessarily a good universal fit for i/o. There are a
+ * few requirements of note:
+ *
+ * - They only do blocking i/o (at least, for now).
+ * - They need to be able to duplicate. If you have a file handle from
+ * fopen(), you need to be able to create a unique clone of it (so we
+ * have two handles to the same file that can both seek/read/etc without
+ * stepping on each other).
+ * - They need to know the size of their entire data set.
+ * - They need to be able to seek and rewind on demand.
+ *
+ * ...in short, you're probably not going to write an HTTP implementation.
+ *
+ * Thread safety: TO BE DECIDED. !!! FIXME
+ *
+ * \sa PHYSFS_mountIo
+ */
+typedef struct PHYSFS_Io
+{
+ /**
+ * \brief Binary compatibility information.
+ *
+ * This must be set to zero at this time. Future versions of this
+ * struct will increment this field, so we know what a given
+ * implementation supports. We'll presumably keep supporting older
+ * versions as we offer new features, though.
+ */
+ PHYSFS_uint32 version;
+
+ /**
+ * \brief Instance data for this struct.
+ *
+ * Each instance has a pointer associated with it that can be used to
+ * store anything it likes. This pointer is per-instance of the stream,
+ * so presumably it will change when calling duplicate(). This can be
+ * deallocated during the destroy() method.
+ */
+ void *opaque;
+
+ /**
+ * \brief Read more data.
+ *
+ * Read (len) bytes from the interface, at the current i/o position, and
+ * store them in (buffer). The current i/o position should move ahead
+ * by the number of bytes successfully read.
+ *
+ * You don't have to implement this; set it to NULL if not implemented.
+ * This will only be used if the file is opened for reading. If set to
+ * NULL, a default implementation that immediately reports failure will
+ * be used.
+ *
+ * \param io The i/o instance to read from.
+ * \param buf The buffer to store data into. It must be at least
+ * (len) bytes long and can't be NULL.
+ * \param len The number of bytes to read from the interface.
+ * \return number of bytes read from file, 0 on EOF, -1 if complete
+ * failure.
+ */
+ PHYSFS_sint64 (*read)(struct PHYSFS_Io *io, void *buf, PHYSFS_uint64 len);
+
+ /**
+ * \brief Write more data.
+ *
+ * Write (len) bytes from (buffer) to the interface at the current i/o
+ * position. The current i/o position should move ahead by the number of
+ * bytes successfully written.
+ *
+ * You don't have to implement this; set it to NULL if not implemented.
+ * This will only be used if the file is opened for writing. If set to
+ * NULL, a default implementation that immediately reports failure will
+ * be used.
+ *
+ * You are allowed to buffer; a write can succeed here and then later
+ * fail when flushing. Note that PHYSFS_setBuffer() may be operating a
+ * level above your i/o, so you should usually not implement your
+ * own buffering routines.
+ *
+ * \param io The i/o instance to write to.
+ * \param buffer The buffer to read data from. It must be at least
+ * (len) bytes long and can't be NULL.
+ * \param len The number of bytes to read from (buffer).
+ * \return number of bytes written to file, -1 if complete failure.
+ */
+ PHYSFS_sint64 (*write)(struct PHYSFS_Io *io, const void *buffer,
+ PHYSFS_uint64 len);
+
+ /**
+ * \brief Move i/o position to a given byte offset from start.
+ *
+ * This method moves the i/o position, so the next read/write will
+ * be of the byte at (offset) offset. Seeks past the end of file should
+ * be treated as an error condition.
+ *
+ * \param io The i/o instance to seek.
+ * \param offset The new byte offset for the i/o position.
+ * \return non-zero on success, zero on error.
+ */
+ int (*seek)(struct PHYSFS_Io *io, PHYSFS_uint64 offset);
+
+ /**
+ * \brief Report current i/o position.
+ *
+ * Return bytes offset, or -1 if you aren't able to determine. A failure
+ * will almost certainly be fatal to further use of this stream, so you
+ * may not leave this unimplemented.
+ *
+ * \param io The i/o instance to query.
+ * \return The current byte offset for the i/o position, -1 if unknown.
+ */
+ PHYSFS_sint64 (*tell)(struct PHYSFS_Io *io);
+
+ /**
+ * \brief Determine size of the i/o instance's dataset.
+ *
+ * Return number of bytes available in the file, or -1 if you
+ * aren't able to determine. A failure will almost certainly be fatal
+ * to further use of this stream, so you may not leave this unimplemented.
+ *
+ * \param io The i/o instance to query.
+ * \return Total size, in bytes, of the dataset.
+ */
+ PHYSFS_sint64 (*length)(struct PHYSFS_Io *io);
+
+ /**
+ * \brief Duplicate this i/o instance.
+ *
+ * // !!! FIXME: write me.
+ *
+ * \param io The i/o instance to duplicate.
+ * \return A new value for a stream's (opaque) field, or NULL on error.
+ */
+ struct PHYSFS_Io *(*duplicate)(struct PHYSFS_Io *io);
+
+ /**
+ * \brief Flush resources to media, or wherever.
+ *
+ * This is the chance to report failure for writes that had claimed
+ * success earlier, but still had a chance to actually fail. This method
+ * can be NULL if flushing isn't necessary.
+ *
+ * This function may be called before destroy(), as it can report failure
+ * and destroy() can not. It may be called at other times, too.
+ *
+ * \param io The i/o instance to flush.
+ * \return Zero on error, non-zero on success.
+ */
+ int (*flush)(struct PHYSFS_Io *io);
+
+ /**
+ * \brief Cleanup and deallocate i/o instance.
+ *
+ * Free associated resources, including (opaque) if applicable.
+ *
+ * This function must always succeed: as such, it returns void. The
+ * system may call your flush() method before this. You may report
+ * failure there if necessary. This method may still be called if
+ * flush() fails, in which case you'll have to abandon unflushed data
+ * and other failing conditions and clean up.
+ *
+ * Once this method is called for a given instance, the system will assume
+ * it is unsafe to touch that instance again and will discard any
+ * references to it.
+ *
+ * \param s The i/o instance to destroy.
+ */
+ void (*destroy)(struct PHYSFS_Io *io);
+} PHYSFS_Io;
+
+
+/**
+ * \fn int PHYSFS_mountIo(PHYSFS_Io *io, const char *fname, const char *mountPoint, int appendToPath)
+ * \brief Add an archive, built on a PHYSFS_Io, to the search path.
+ *
+ * \warning Unless you have some special, low-level need, you should be using
+ * PHYSFS_mount() instead of this.
+ *
+ * This function operates just like PHYSFS_mount(), but takes a PHYSFS_Io
+ * instead of a pathname. Behind the scenes, PHYSFS_mount() calls this
+ * function with a physical-filesystem-based PHYSFS_Io.
+ *
+ * (filename) is only used here to optimize archiver selection (if you name it
+ * XXXXX.zip, we might try the ZIP archiver first, for example). It doesn't
+ * need to refer to a real file at all, and can even be NULL. If the filename
+ * isn't helpful, the system will try every archiver until one works or none
+ * of them do.
+ *
+ * (io) must remain until the archive is unmounted. When the archive is
+ * unmounted, the system will call (io)->destroy(io), which will give you
+ * a chance to free your resources.
+ *
+ * If this function fails, (io)->destroy(io) is not called.
+ *
+ * \param io i/o instance for archive to add to the path.
+ * \param fname Filename that can represent this stream. Can be NULL.
+ * \param mountPoint Location in the interpolated tree that this archive
+ * will be "mounted", in platform-independent notation.
+ * NULL or "" is equivalent to "/".
+ * \param appendToPath nonzero to append to search path, zero to prepend.
+ * \return nonzero if added to path, zero on failure (bogus archive, stream
+ * i/o issue, etc). Specifics of the error can be
+ * gleaned from PHYSFS_getLastError().
+ *
+ * \sa PHYSFS_unmount
+ * \sa PHYSFS_getSearchPath
+ * \sa PHYSFS_getMountPoint
+ */
+PHYSFS_DECL int PHYSFS_mountIo(PHYSFS_Io *io, const char *fname,
+ const char *mountPoint, int appendToPath);
+
+#endif /* SWIG */
+
+/**
+ * \fn int PHYSFS_mountMemory(const void *ptr, PHYSFS_uint64 len, void (*del)(void *), const char *fname, const char *mountPoint, int appendToPath)
+ * \brief Add an archive, contained in a memory buffer, to the search path.
+ *
+ * \warning Unless you have some special, low-level need, you should be using
+ * PHYSFS_mount() instead of this.
+ *
+ * This function operates just like PHYSFS_mount(), but takes a memory buffer
+ * instead of a pathname. This buffer contains all the data of the archive,
+ * and is used instead of a real file in the physical filesystem.
+ *
+ * (filename) is only used here to optimize archiver selection (if you name it
+ * XXXXX.zip, we might try the ZIP archiver first, for example). It doesn't
+ * need to refer to a real file at all, and can even be NULL. If the filename
+ * isn't helpful, the system will try every archiver until one works or none
+ * of them do.
+ *
+ * (ptr) must remain until the archive is unmounted. When the archive is
+ * unmounted, the system will call (del)(ptr), which will notify you that
+ * the system is done with the buffer, and give you a chance to free your
+ * resources. (del) can be NULL, in which case the system will make no
+ * attempt to free the buffer.
+ *
+ * If this function fails, (del) is not called.
+ *
+ * \param ptr Address of the memory buffer containing the archive data.
+ * \param len Size of memory buffer, in bytes.
+ * \param del A callback that triggers upon unmount. Can be NULL.
+ * \param fname Filename that can represent this stream. Can be NULL.
+ * \param mountPoint Location in the interpolated tree that this archive
+ * will be "mounted", in platform-independent notation.
+ * NULL or "" is equivalent to "/".
+ * \param appendToPath nonzero to append to search path, zero to prepend.
+ * \return nonzero if added to path, zero on failure (bogus archive, etc).
+ * Specifics of the error can be gleaned from
+ * PHYSFS_getLastError().
+ *
+ * \sa PHYSFS_unmount
+ * \sa PHYSFS_getSearchPath
+ * \sa PHYSFS_getMountPoint
+ */
+PHYSFS_DECL int PHYSFS_mountMemory(const void *buf, PHYSFS_uint64 len,
+ void (*del)(void *), const char *fname,
+ const char *mountPoint, int appendToPath);
+
+
+/**
+ * \fn int PHYSFS_mountHandle(PHYSFS_File *file, const char *fname, const char *mountPoint, int appendToPath)
+ * \brief Add an archive, contained in a PHYSFS_File handle, to the search path.
+ *
+ * \warning Unless you have some special, low-level need, you should be using
+ * PHYSFS_mount() instead of this.
+ *
+ * \warning Archives-in-archives may be very slow! While a PHYSFS_File can
+ * seek even when the data is compressed, it may do so by rewinding
+ * to the start and decompressing everything before the seek point.
+ * Normal archive usage may do a lot of seeking behind the scenes.
+ * As such, you might find normal archive usage extremely painful
+ * if mounted this way. Plan accordingly: if you, say, have a
+ * self-extracting .zip file, and want to mount something in it,
+ * compress the contents of the inner archive and make sure the outer
+ * .zip file doesn't compress the inner archive too.
+ *
+ * This function operates just like PHYSFS_mount(), but takes a PHYSFS_File
+ * handle instead of a pathname. This handle contains all the data of the
+ * archive, and is used instead of a real file in the physical filesystem.
+ * The PHYSFS_File may be backed by a real file in the physical filesystem,
+ * but isn't necessarily. The most popular use for this is likely to mount
+ * archives stored inside other archives.
+ *
+ * (filename) is only used here to optimize archiver selection (if you name it
+ * XXXXX.zip, we might try the ZIP archiver first, for example). It doesn't
+ * need to refer to a real file at all, and can even be NULL. If the filename
+ * isn't helpful, the system will try every archiver until one works or none
+ * of them do.
+ *
+ * (file) must remain until the archive is unmounted. When the archive is
+ * unmounted, the system will call PHYSFS_close(file). If you need this
+ * handle to survive, you will have to wrap this in a PHYSFS_Io and use
+ * PHYSFS_mountIo() instead.
+ *
+ * If this function fails, PHYSFS_close(file) is not called.
+ *
+ * \param file The PHYSFS_File handle containing archive data.
+ * \param fname Filename that can represent this stream. Can be NULL.
+ * \param mountPoint Location in the interpolated tree that this archive
+ * will be "mounted", in platform-independent notation.
+ * NULL or "" is equivalent to "/".
+ * \param appendToPath nonzero to append to search path, zero to prepend.
+ * \return nonzero if added to path, zero on failure (bogus archive, etc).
+ * Specifics of the error can be gleaned from
+ * PHYSFS_getLastError().
+ *
+ * \sa PHYSFS_unmount
+ * \sa PHYSFS_getSearchPath
+ * \sa PHYSFS_getMountPoint
+ */
+PHYSFS_DECL int PHYSFS_mountHandle(PHYSFS_File *file, const char *fname,
+ const char *mountPoint, int appendToPath);
+
+
+/**
+ * \enum PHYSFS_ErrorCode
+ * \brief Values that represent specific causes of failure.
+ *
+ * Most of the time, you should only concern yourself with whether a given
+ * operation failed or not, but there may be occasions where you plan to
+ * handle a specific failure case gracefully, so we provide specific error
+ * codes.
+ *
+ * Most of these errors are a little vague, and most aren't things you can
+ * fix...if there's a permission error, for example, all you can really do
+ * is pass that information on to the user and let them figure out how to
+ * handle it. In most these cases, your program should only care that it
+ * failed to accomplish its goals, and not care specifically why.
+ *
+ * \sa PHYSFS_getLastErrorCode
+ * \sa PHYSFS_getErrorByCode
+ */
+typedef enum PHYSFS_ErrorCode
+{
+ PHYSFS_ERR_OK, /**< Success; no error. */
+ PHYSFS_ERR_OTHER_ERROR, /**< Error not otherwise covered here. */
+ PHYSFS_ERR_OUT_OF_MEMORY, /**< Memory allocation failed. */
+ PHYSFS_ERR_NOT_INITIALIZED, /**< PhysicsFS is not initialized. */
+ PHYSFS_ERR_IS_INITIALIZED, /**< PhysicsFS is already initialized. */
+ PHYSFS_ERR_ARGV0_IS_NULL, /**< Needed argv[0], but it is NULL. */
+ PHYSFS_ERR_UNSUPPORTED, /**< Operation or feature unsupported. */
+ PHYSFS_ERR_PAST_EOF, /**< Attempted to access past end of file. */
+ PHYSFS_ERR_FILES_STILL_OPEN, /**< Files still open. */
+ PHYSFS_ERR_INVALID_ARGUMENT, /**< Bad parameter passed to an function. */
+ PHYSFS_ERR_NOT_MOUNTED, /**< Requested archive/dir not mounted. */
+ PHYSFS_ERR_NO_SUCH_PATH, /**< No such file, directory, or parent. */
+ PHYSFS_ERR_SYMLINK_FORBIDDEN,/**< Symlink seen when not permitted. */
+ PHYSFS_ERR_NO_WRITE_DIR, /**< No write dir has been specified. */
+ PHYSFS_ERR_OPEN_FOR_READING, /**< Wrote to a file opened for reading. */
+ PHYSFS_ERR_OPEN_FOR_WRITING, /**< Read from a file opened for writing. */
+ PHYSFS_ERR_NOT_A_FILE, /**< Needed a file, got a directory (etc). */
+ PHYSFS_ERR_READ_ONLY, /**< Wrote to a read-only filesystem. */
+ PHYSFS_ERR_CORRUPT, /**< Corrupted data encountered. */
+ PHYSFS_ERR_SYMLINK_LOOP, /**< Infinite symbolic link loop. */
+ PHYSFS_ERR_IO, /**< i/o error (hardware failure, etc). */
+ PHYSFS_ERR_PERMISSION, /**< Permission denied. */
+ PHYSFS_ERR_NO_SPACE, /**< No space (disk full, over quota, etc) */
+ PHYSFS_ERR_BAD_FILENAME, /**< Filename is bogus/insecure. */
+ PHYSFS_ERR_BUSY, /**< Tried to modify a file the OS needs. */
+ PHYSFS_ERR_DIR_NOT_EMPTY, /**< Tried to delete dir with files in it. */
+ PHYSFS_ERR_OS_ERROR /**< Unspecified OS-level error. */
+} PHYSFS_ErrorCode;
+
+
+/**
+ * \fn PHYSFS_ErrorCode PHYSFS_getLastErrorCode(void)
+ * \brief Get machine-readable error information.
+ *
+ * Get the last PhysicsFS error message as an integer value. This will return
+ * PHYSFS_ERR_OK if there's been no error since the last call to this
+ * function. Each thread has a unique error state associated with it, but
+ * each time a new error message is set, it will overwrite the previous one
+ * associated with that thread. It is safe to call this function at anytime,
+ * even before PHYSFS_init().
+ *
+ * PHYSFS_getLastError() and PHYSFS_getLastErrorCode() both reset the same
+ * thread-specific error state. Calling one will wipe out the other's
+ * data. If you need both, call PHYSFS_getLastErrorCode(), then pass that
+ * value to PHYSFS_getErrorByCode().
+ *
+ * Generally, applications should only concern themselves with whether a
+ * given function failed; however, if you require more specifics, you can
+ * try this function to glean information, if there's some specific problem
+ * you're expecting and plan to handle. But with most things that involve
+ * file systems, the best course of action is usually to give up, report the
+ * problem to the user, and let them figure out what should be done about it.
+ * For that, you might prefer PHYSFS_getLastError() instead.
+ *
+ * \return Enumeration value that represents last reported error.
+ *
+ * \sa PHYSFS_getErrorByCode
+ */
+PHYSFS_DECL PHYSFS_ErrorCode PHYSFS_getLastErrorCode(void);
+
+
+/**
+ * \fn const char *PHYSFS_getErrorByCode(PHYSFS_ErrorCode code)
+ * \brief Get human-readable description string for a given error code.
+ *
+ * Get a static string, in UTF-8 format, that represents an English
+ * description of a given error code.
+ *
+ * This string is guaranteed to never change (although we may add new strings
+ * for new error codes in later versions of PhysicsFS), so you can use it
+ * for keying a localization dictionary.
+ *
+ * It is safe to call this function at anytime, even before PHYSFS_init().
+ *
+ * These strings are meant to be passed on directly to the user.
+ * Generally, applications should only concern themselves with whether a
+ * given function failed, but not care about the specifics much.
+ *
+ * Do not attempt to free the returned strings; they are read-only and you
+ * don't own their memory pages.
+ *
+ * \param code Error code to convert to a string.
+ * \return READ ONLY string of requested error message, NULL if this
+ * is not a valid PhysicsFS error code. Always check for NULL if
+ * you might be looking up an error code that didn't exist in an
+ * earlier version of PhysicsFS.
+ *
+ * \sa PHYSFS_getLastErrorCode
+ */
+PHYSFS_DECL const char *PHYSFS_getErrorByCode(PHYSFS_ErrorCode code);
+
+/**
+ * \fn void PHYSFS_setErrorCode(PHYSFS_ErrorCode code)
+ * \brief Set the current thread's error code.
+ *
+ * This lets you set the value that will be returned by the next call to
+ * PHYSFS_getLastErrorCode(). This will replace any existing error code,
+ * whether set by your application or internally by PhysicsFS.
+ *
+ * Error codes are stored per-thread; what you set here will not be
+ * accessible to another thread.
+ *
+ * Any call into PhysicsFS may change the current error code, so any code you
+ * set here is somewhat fragile, and thus you shouldn't build any serious
+ * error reporting framework on this function. The primary goal of this
+ * function is to allow PHYSFS_Io implementations to set the error state,
+ * which generally will be passed back to your application when PhysicsFS
+ * makes a PHYSFS_Io call that fails internally.
+ *
+ * This function doesn't care if the error code is a value known to PhysicsFS
+ * or not (but PHYSFS_getErrorByCode() will return NULL for unknown values).
+ * The value will be reported unmolested by PHYSFS_getLastErrorCode().
+ *
+ * \param code Error code to become the current thread's new error state.
+ *
+ * \sa PHYSFS_getLastErrorCode
+ * \sa PHYSFS_getErrorByCode
+ */
+PHYSFS_DECL void PHYSFS_setErrorCode(PHYSFS_ErrorCode code);
+
+
+/**
+ * \fn const char *PHYSFS_getPrefDir(const char *org, const char *app)
+ * \brief Get the user-and-app-specific path where files can be written.
+ *
+ * Helper function.
+ *
+ * Get the "pref dir". This is meant to be where users can write personal
+ * files (preferences and save games, etc) that are specific to your
+ * application. This directory is unique per user, per application.
+ *
+ * This function will decide the appropriate location in the native filesystem,
+ * create the directory if necessary, and return a string in
+ * platform-dependent notation, suitable for passing to PHYSFS_setWriteDir().
+ *
+ * On Windows, this might look like:
+ * "C:\\Users\\bob\\AppData\\Roaming\\My Company\\My Program Name"
+ *
+ * On Linux, this might look like:
+ * "/home/bob/.local/share/My Program Name"
+ *
+ * On Mac OS X, this might look like:
+ * "/Users/bob/Library/Application Support/My Program Name"
+ *
+ * (etc.)
+ *
+ * You should probably use the pref dir for your write dir, and also put it
+ * near the beginning of your search path. Older versions of PhysicsFS
+ * offered only PHYSFS_getUserDir() and left you to figure out where the
+ * files should go under that tree. This finds the correct location
+ * for whatever platform, which not only changes between operating systems,
+ * but also versions of the same operating system.
+ *
+ * You specify the name of your organization (if it's not a real organization,
+ * your name or an Internet domain you own might do) and the name of your
+ * application. These should be proper names.
+ *
+ * Both the (org) and (app) strings may become part of a directory name, so
+ * please follow these rules:
+ *
+ * - Try to use the same org string (including case-sensitivity) for
+ * all your applications that use this function.
+ * - Always use a unique app string for each one, and make sure it never
+ * changes for an app once you've decided on it.
+ * - Unicode characters are legal, as long as it's UTF-8 encoded, but...
+ * - ...only use letters, numbers, and spaces. Avoid punctuation like
+ * "Game Name 2: Bad Guy's Revenge!" ... "Game Name 2" is sufficient.
+ *
+ * The pointer returned by this function remains valid until you call this
+ * function again, or call PHYSFS_deinit(). This is not necessarily a fast
+ * call, though, so you should call this once at startup and copy the string
+ * if you need it.
+ *
+ * You should assume the path returned by this function is the only safe
+ * place to write files (and that PHYSFS_getUserDir() and PHYSFS_getBaseDir(),
+ * while they might be writable, or even parents of the returned path, aren't
+ * where you should be writing things).
+ *
+ * \param org The name of your organization.
+ * \param app The name of your application.
+ * \return READ ONLY string of user dir in platform-dependent notation. NULL
+ * if there's a problem (creating directory failed, etc).
+ *
+ * \sa PHYSFS_getBaseDir
+ * \sa PHYSFS_getUserDir
+ */
+PHYSFS_DECL const char *PHYSFS_getPrefDir(const char *org, const char *app);
+
+
+/* Everything above this line is part of the PhysicsFS 2.1 API. */
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* !defined _INCLUDE_PHYSFS_H_ */
+
+/* end of physfs.h ... */
+