--- a/cocoaTouch/SDL_uikitview.h Fri Jan 08 03:38:01 2010 +0000
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,77 +0,0 @@
-/*
- SDL - Simple DirectMedia Layer
- Copyright (C) 1997-2009 Sam Lantinga
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Lesser General Public
- License as published by the Free Software Foundation; either
- version 2.1 of the License, or (at your option) any later version.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Lesser General Public License for more details.
-
- You should have received a copy of the GNU Lesser General Public
- License along with this library; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-
- Sam Lantinga, mods for Hedgewars by Vittorio Giovara
- slouken@libsdl.org, vittorio.giovara@gmail.com
- */
-
-#import <UIKit/UIKit.h>
-#include "SDL_stdinc.h"
-#include "SDL_mouse.h"
-#include "SDL_mouse_c.h"
-#include "SDL_events.h"
-
-#import "CGPointUtils.h"
-
-#if SDL_IPHONE_MULTIPLE_MICE
-#define MAX_SIMULTANEOUS_TOUCHES 5
-#else
-#define MAX_SIMULTANEOUS_TOUCHES 1
-#endif
-
-// constants for telling which input has been received
-#define kMinimumPinchDelta 100
-#define kMinimumGestureLength 20
-#define kMaximumVariance 4
-
-/* *INDENT-OFF* */
-//#if SDL_IPHONE_KEYBOARD
-//@interface SDL_uikitview : UIView<UITextFieldDelegate> {
-//#else
-@interface SDL_uikitview : UIView {
-//#endif
- SDL_Mouse mice[MAX_SIMULTANEOUS_TOUCHES];
- CGFloat initialDistance;
- CGPoint gestureStartPoint;
-
-#if SDL_IPHONE_KEYBOARD
- UITextField *textField;
- BOOL keyboardVisible;
-#endif
-}
-
--(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event;
--(void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event;
--(void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event;
-
-// see initWithFrame for why "+"
-+(void) attackButtonPressed;
-+(void) attackButtonReleased;
-
-@property CGFloat initialDistance;
-@property CGPoint gestureStartPoint;
-
-#if SDL_IPHONE_KEYBOARD
-- (void)showKeyboard;
-- (void)hideKeyboard;
-- (void)initializeKeyboard;
-@property (readonly) BOOL keyboardVisible;
-#endif
-
-@end
-/* *INDENT-ON* */