--- a/project_files/frontlib/model/team.h Mon Jun 25 15:21:18 2012 +0200
+++ b/project_files/frontlib/model/team.h Wed Jun 27 18:02:45 2012 +0200
@@ -62,7 +62,7 @@
int campaignProgress;
// Transient settings used in game setup
- uint32_t color;
+ int colorIndex; // Index into a color table
int hogsInGame;
bool remoteDriven;
char *ownerName;
@@ -98,6 +98,11 @@
void flib_team_set_weaponset(flib_team *team, flib_weaponset *set);
/**
+ * Set the same initial health for every hog.
+ */
+void flib_team_set_health(flib_team *team, int health);
+
+/**
* Increase the reference count of the object. Call this if you store a pointer to it somewhere.
* Returns the parameter.
*/
@@ -113,6 +118,6 @@
* The referenced weaponsets are not copied, so the new
* team references the same weaponsets.
*/
-flib_team *flib_team_copy(flib_team *team);
+flib_team *flib_team_copy(const flib_team *team);
#endif /* TEAM_H_ */