--- a/ChangeLog.txt Thu May 23 23:02:16 2013 -0400
+++ b/ChangeLog.txt Thu May 23 23:37:59 2013 -0400
@@ -2,7 +2,7 @@
* bugfixes
0.9.18 -> 0.9.19:
- + New Freezer weapon - freezes terrain, water, hedgehogs
+ + New Freezer weapon - freezes terrain, water, hedgehogs, mines, cases, explosives
+ Saucer can aim weapons and fire underwater
+ Main graphical user interface overhaul
+ Up and down keys navigate in chat history
@@ -13,14 +13,16 @@
+ Downloadable content can now be stored in packages for easy uninstall
+ Lua scripts can load a sidecar overlay package of game resources
+ Math improvements for better performance/reliability
- + Smarter AI - now uses drill rocket accurately and is aware of barrels and dud mines.
+ + Smarter AI - now uses drill rocket accurately and is aware of barrels and dud mines. More aggressive in infinite attack, lua can tell to target specific hogs, such as in Mutant
+ New fort, Steel Tower
+ New theme, Fruit
+ New hats - some national ones, Portal, harlequin, more animals...
+ + New maps based on StarBound. SB_Bones, SB_Crystal, SB_Grassy, SB_Grove, SB_Haunty, SB_Oaks, SB_Shrooms, SB_Tentacles
+ Translation updates - Turkish, French, German, Japanese, Portuguese, Italian, Russian - Campaign french should work correctly now
+ Theme object masks
+ Easier weapon selection in shoppa. F1 will select from F5 if there are no weps in F1-F4
+ Cleaver radius shrunk to improve usability on horizontal throws
+ + Map hog limit is now just a suggestion, not enforced
* You can now move out of the way when throwing a sticky mine or cleaver straight up
* Rope sliding should behave more like pre-0.9.18 again
* Forbid kicking on 1v1 matches
@@ -28,6 +30,7 @@
* Fixed fort mode
* Making very large maps now works properly with targetted weapons
* ParseCommand should be safe to use in Lua now, at any time
+ * Mudball works more reliably, fixes to various weps (blowtorch, explosives, mines..)
0.9.17 -> 0.9.18: