--- a/hedgewars/GSHandlers.inc Sun Nov 27 19:34:08 2011 +0300
+++ b/hedgewars/GSHandlers.inc Sun Nov 27 23:13:22 2011 +0300
@@ -4045,7 +4045,7 @@
continue;
end
else
- if not (Gear^.dX*ox + Gear^.dY*oy).isNegative then
+ if not ((Gear^.dX*ox + Gear^.dY*oy).isNegative) then
continue;
isbullet:= (iterator^.Kind in [gtShotgunShot, gtDEagleShot, gtSniperRifleShot, gtSineGunShot]);
@@ -4105,7 +4105,7 @@
ny := Gear^.dX;
// ... decide where the top is based on the hog's direction when firing the portal
if Gear^.Elasticity.isNegative then
- nx.isNegative := not nx.isNegative
+ nx.isNegative := (not nx.isNegative)
else
ny.isNegative := not ny.isNegative;
@@ -4137,7 +4137,7 @@
nx := conPortal^.dY;
ny := conPortal^.dX;
if conPortal^.Elasticity.isNegative then
- nx.isNegative := not nx.isNegative
+ nx.isNegative := (not nx.isNegative)
else
ny.isNegative := not ny.isNegative;
@@ -4364,7 +4364,7 @@
newPortal^.IntersectGear := nil;
if CurrentHedgehog <> nil then
- With CurrentHedgehog^ do
+ with CurrentHedgehog^ do
begin
CurWeapon:= GetAmmoEntry(CurrentHedgehog^);
// let's save the HH's dX's direction so we can decide where the "top" of the portal hole