--- a/hedgewars/uVisualGears.pas Fri Mar 07 21:38:33 2008 +0000
+++ b/hedgewars/uVisualGears.pas Sat Mar 08 11:00:04 2008 +0000
@@ -64,8 +64,8 @@
end;
Gear^.X:= Gear^.X + (cWindSpeed * 200 + Gear^.dX) * Steps;
-Gear^.Y:= Gear^.Y + (Gear^.dY + cGravity * vobVelocity) * Steps;
-Gear^.Angle:= Gear^.Angle + Gear^.dAngle;
+Gear^.Y:= Gear^.Y + (Gear^.dY + cGravity * vobFallSpeed) * Steps;
+Gear^.Angle:= Gear^.Angle + Gear^.dAngle * Steps;
if hwRound(Gear^.X) < -cScreenWidth - 64 then Gear^.X:= int2hwFloat(cScreenWidth + 2048) else
if hwRound(Gear^.X) > cScreenWidth + 2048 then Gear^.X:= int2hwFloat(-cScreenWidth - 64);