--- a/hedgewars/GSHandlers.inc Sun Nov 11 14:59:22 2012 +0100
+++ b/hedgewars/GSHandlers.inc Sun Nov 11 15:14:18 2012 +0100
@@ -722,7 +722,7 @@
end;
Gear^.Pos:= 0;
Gear^.X:= int2hwFloat(LongInt(GetRandom(snowRight - snowLeft)) + snowLeft);
- Gear^.Y:= int2hwFloat(LongInt(LAND_HEIGHT + GetRandom(50)) - 1325);
+ Gear^.Y:= int2hwFloat(LAND_HEIGHT + LongInt(GetRandom(50)) - 1325);
Gear^.State:= Gear^.State or gstInvisible;
end
end;
@@ -3847,7 +3847,7 @@
begin
inc(iterator^.PortalCounter);
iterator^.Active:= true;
- iterator^.State:= iterator^.State and (not gstHHHJump)
+ iterator^.State:= iterator^.State and (not gstHHHJump) or gstMoving;
end;
// is it worth adding an arcsin table? Just how often would we end up doing something like this?
@@ -4051,7 +4051,7 @@
or ((iterator^.Message and gmAllStoppable) = 0)) then
begin
iterator^.Active:= true;
- if iterator^.dY.QWordValue = _0.QWordValue then
+ if iterator^.dY.QWordValue = 0 then
iterator^.dY.isNegative:= false;
iterator^.State:= iterator^.State or gstMoving;
DeleteCI(iterator);