--- a/hedgewars/uLandGraphics.pas Sun Dec 08 13:49:11 2013 -0500
+++ b/hedgewars/uLandGraphics.pas Sun Dec 08 16:04:40 2013 -0500
@@ -47,7 +47,8 @@
procedure DrawThickLine(X1, Y1, X2, Y2, radius: LongInt; color: Longword);
procedure DumpLandToLog(x, y, r: LongInt);
procedure DrawIceBreak(x, y, iceRadius, iceHeight: Longint);
-function TryPlaceOnLand(cpX, cpY: LongInt; Obj: TSprite; Frame: LongInt; doPlace: boolean; indestructible: boolean): boolean;
+function TryPlaceOnLand(cpX, cpY: LongInt; Obj: TSprite; Frame: LongInt; doPlace, indestructible: boolean): boolean; inline;
+function TryPlaceOnLand(cpX, cpY: LongInt; Obj: TSprite; Frame: LongInt; doPlace, indestructible: boolean; LandFlags: Word): boolean;
implementation
uses SDLh, uLandTexture, uVariables, uUtils, uDebug;
@@ -585,7 +586,12 @@
UpdateLandTexture(tx, ddx, ty, ddy, false)
end;
-function TryPlaceOnLand(cpX, cpY: LongInt; Obj: TSprite; Frame: LongInt; doPlace: boolean; indestructible: boolean): boolean;
+function TryPlaceOnLand(cpX, cpY: LongInt; Obj: TSprite; Frame: LongInt; doPlace, indestructible: boolean): boolean; inline;
+begin
+TryPlaceOnLand:= TryPlaceOnLand(cpX, cpY, Obj, Frame, doPlace, indestructible, 0);
+end;
+
+function TryPlaceOnLand(cpX, cpY: LongInt; Obj: TSprite; Frame: LongInt; doPlace, indestructible: boolean; LandFlags: Word): boolean;
var X, Y, bpp, h, w, row, col, gx, gy, numFramesFirstCol: LongInt;
p: PByteArray;
Image: PSDL_Surface;
@@ -650,15 +656,12 @@
gY:= (cpY + y) div 2;
end;
if indestructible then
- Land[cpY + y, cpX + x]:= lfIndestructible
+ Land[cpY + y, cpX + x]:= lfIndestructible or LandFlags
else if (LandPixels[gY, gX] and AMask) shr AShift = 255 then // This test assumes lfBasic and lfObject differ only graphically
- Land[cpY + y, cpX + x]:= lfBasic
+ Land[cpY + y, cpX + x]:= lfBasic or LandFlags
else
- Land[cpY + y, cpX + x]:= lfObject;
- // For testing only. Intent is to flag this on objects with masks, or use it for an ice ray gun
- if (Theme = 'Snow') or (Theme = 'Christmas') then
- Land[cpY + y, cpX + x]:= Land[cpY + y, cpX + x] or lfIce;
- LandPixels[gY, gX]:= PLongword(@(p^[x * 4]))^
+ Land[cpY + y, cpX + x]:= lfObject or LandFlags;
+ LandPixels[gY, gX]:= PLongword(@(p^[x * 4]))^
end;
p:= @(p^[Image^.pitch]);
end;