--- a/gameServer2/src/server/handlers.rs Mon Dec 10 21:23:52 2018 +0100
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,44 +0,0 @@
-use mio;
-use std::{io, io::Write};
-
-use super::{
- core::HWServer,
- actions::{Action, Action::*},
- coretypes::ClientId
-};
-use crate::{
- protocol::messages::{
- HWProtocolMessage,
- HWServerMessage::*
- }
-};
-use log::*;
-
-mod loggingin;
-mod lobby;
-mod inroom;
-mod common;
-mod checker;
-
-pub fn handle(server: &mut HWServer, client_id: ClientId, message: HWProtocolMessage) {
- match message {
- HWProtocolMessage::Ping =>
- server.react(client_id, vec![Pong.send_self().action()]),
- HWProtocolMessage::Quit(Some(msg)) =>
- server.react(client_id, vec![ByeClient("User quit: ".to_string() + &msg)]),
- HWProtocolMessage::Quit(None) =>
- server.react(client_id, vec![ByeClient("User quit".to_string())]),
- HWProtocolMessage::Malformed => warn!("Malformed/unknown message"),
- HWProtocolMessage::Empty => warn!("Empty message"),
- _ => {
- match server.clients[client_id].room_id {
- None =>
- loggingin::handle(server, client_id, message),
- Some(id) if id == server.lobby_id =>
- lobby::handle(server, client_id, message),
- Some(id) =>
- inroom::handle(server, client_id, id, message)
- }
- },
- }
-}