--- a/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/backstab.lua Thu Apr 27 19:09:01 2017 +0200
+++ b/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/backstab.lua Thu Apr 27 21:00:28 2017 +0200
@@ -70,6 +70,9 @@
spyHog = nil
deployedHog = nil
deployedDead = false
+nativesTeleported = false
+nativesIsolated = false
+hogDeployed = false
cyborgHidden = false
needToAct = 0
@@ -395,28 +398,31 @@
end
function IsolateNatives()
- PlaceGirder(710, 299, 6)
- PlaceGirder(690, 299, 6)
- PlaceGirder(761, 209, 4)
- PlaceGirder(921, 209, 4)
- PlaceGirder(1081, 209, 4)
- PlaceGirder(761, 189, 4)
- PlaceGirder(921, 189, 4)
- PlaceGirder(1081, 189, 4)
- PlaceGirder(761, 169, 4)
- PlaceGirder(921, 169, 4)
- PlaceGirder(1081, 169, 4)
- PlaceGirder(761, 149, 4)
- PlaceGirder(921, 149, 4)
- PlaceGirder(1081, 149, 4)
- PlaceGirder(761, 129, 4)
- PlaceGirder(921, 129, 4)
- PlaceGirder(1081, 129, 4)
- PlaceGirder(1120, 261, 2)
- PlaceGirder(1140, 261, 2)
- PlaceGirder(1160, 261, 2)
- AddAmmo(deployedHog, amDEagle, 0)
- AddAmmo(deployedHog, amFirePunch, 0)
+ if not nativesIsolated then
+ PlaceGirder(710, 299, 6)
+ PlaceGirder(690, 299, 6)
+ PlaceGirder(761, 209, 4)
+ PlaceGirder(921, 209, 4)
+ PlaceGirder(1081, 209, 4)
+ PlaceGirder(761, 189, 4)
+ PlaceGirder(921, 189, 4)
+ PlaceGirder(1081, 189, 4)
+ PlaceGirder(761, 169, 4)
+ PlaceGirder(921, 169, 4)
+ PlaceGirder(1081, 169, 4)
+ PlaceGirder(761, 149, 4)
+ PlaceGirder(921, 149, 4)
+ PlaceGirder(1081, 149, 4)
+ PlaceGirder(761, 129, 4)
+ PlaceGirder(921, 129, 4)
+ PlaceGirder(1081, 129, 4)
+ PlaceGirder(1120, 261, 2)
+ PlaceGirder(1140, 261, 2)
+ PlaceGirder(1160, 261, 2)
+ AddAmmo(deployedHog, amDEagle, 0)
+ AddAmmo(deployedHog, amFirePunch, 0)
+ nativesIsolated = true
+ end
end
function PutCGI()
@@ -443,11 +449,14 @@
end
function TeleportNatives()
- nativePos[waterNum] = {1100, 288}
- for i = 1, 7 do
- if nativeDead[i] ~= true then
- AnimTeleportGear(natives[i], unpack(nativePos[i]))
- end
+ if not nativesTeleported then
+ nativePos[waterNum] = {1100, 288}
+ for i = 1, 7 do
+ if nativeDead[i] ~= true then
+ AnimTeleportGear(natives[i], unpack(nativePos[i]))
+ end
+ end
+ nativesTeleported = true
end
end
@@ -464,10 +473,13 @@
end
function DeployHog()
- AnimSwitchHog(deployedHog)
- AnimTeleportGear(deployedHog, unpack(deployedPos))
- if deployedHog ~= natives[wiseNum] then
- AnimSay(deployedHog, loc("Why me?!"), SAY_THINK, 2000)
+ if not hogDeployed then
+ AnimSwitchHog(deployedHog)
+ AnimTeleportGear(deployedHog, unpack(deployedPos))
+ if deployedHog ~= natives[wiseNum] then
+ AnimSay(deployedHog, loc("Why me?!"), SAY_THINK, 2000)
+ end
+ hogDeployed = true
end
end
@@ -546,10 +558,10 @@
function SkipWave2DeadAnim()
TeleportNatives()
- IsolateNatives()
+ PutCircles()
DeployHog()
+ IsolateNatives()
HideCyborg()
- PutCircles()
end
function SpawnPlatformCrates()
@@ -842,8 +854,7 @@
function SetupPlace()
startNativesNum = nativesNum
- HideHog(cyborg)
- cyborgHidden = true
+ HideCyborg()
for i = 1, 9 do
HideHog(cannibals[i])
cannibalHidden[i] = true