--- a/project_files/HedgewarsMobile/Classes/CommodityFunctions.h Sun Oct 10 02:06:42 2010 +0200
+++ b/project_files/HedgewarsMobile/Classes/CommodityFunctions.h Sun Oct 10 03:16:25 2010 +0200
@@ -51,14 +51,17 @@
#define UICOLOR_HW_YELLOW_TEXT [UIColor colorWithRed:(CGFloat)0xF0/255 green:(CGFloat)0xD0/255 blue:0 alpha:1]
#define UICOLOR_HW_DARKBLUE [UIColor colorWithRed:(CGFloat)0x0F/255 green:0 blue:(CGFloat)0x42/255 alpha:1]
+#define IS_DUALHEAD() ([[UIScreen screens] count] > 1)
+
+
void createTeamNamed (NSString *nameWithoutExt);
void createWeaponNamed (NSString *nameWithoutExt, int type);
void createSchemeNamed (NSString *nameWithoutExt);
-void print_free_memory ();
+void print_free_memory (void);
void playSound (NSString *snd);
void popError (const char *title, const char *message);
BOOL rotationManager (UIInterfaceOrientation interfaceOrientation);
-BOOL isApplePhone ();
-NSInteger randomPort ();
-NSString *modelType ();
-NSArray *getAvailableColors(void);
+BOOL isApplePhone (void);
+NSInteger randomPort (void);
+NSString *modelType (void);
+NSArray *getAvailableColors (void);