rust/theme-editor/src/main.rs
branchui-scaling
changeset 15288 c4fd2813b127
parent 14128 59ec51b78737
equal deleted inserted replaced
13395:0135e64c6c66 15288:c4fd2813b127
       
     1 use sdl2::{
       
     2     keyboard::Scancode,
       
     3     event::EventType,
       
     4     surface::Surface,
       
     5     pixels::{
       
     6         PixelFormatEnum, Color
       
     7     }
       
     8 };
       
     9 
       
    10 use integral_geometry::{Point, Size, Rect, Line};
       
    11 
       
    12 use rand::{
       
    13     thread_rng, RngCore, Rng,
       
    14     distributions::uniform::SampleUniform
       
    15 };
       
    16 
       
    17 use landgen::{
       
    18     template_based::TemplatedLandGenerator,
       
    19     outline_template::OutlineTemplate,
       
    20     LandGenerator,
       
    21     LandGenerationParameters
       
    22 };
       
    23 use land2d::Land2D;
       
    24 use lfprng::LaggedFibonacciPRNG;
       
    25 
       
    26 struct LandSource<T> {
       
    27     rnd: LaggedFibonacciPRNG,
       
    28     generator: T
       
    29 }
       
    30 
       
    31 impl <T: LandGenerator> LandSource<T> {
       
    32     fn new(generator: T) -> Self {
       
    33         let mut init = [0u8; 64];
       
    34         thread_rng().fill_bytes(&mut init);
       
    35         LandSource {
       
    36             rnd: LaggedFibonacciPRNG::new(&init),
       
    37             generator
       
    38         }
       
    39     }
       
    40 
       
    41     fn next(&mut self, parameters: LandGenerationParameters<u32>) -> Land2D<u32> {
       
    42         self.generator.generate_land(&parameters, &mut self.rnd)
       
    43     }
       
    44 }
       
    45 
       
    46 fn fill_pixels(pixels: &mut [u8], land: &Land2D<u32>) {
       
    47     for (surf_row, land_row) in pixels.chunks_mut(land.width() * 4).zip(land.rows()) {
       
    48         for (surf_pixel, land_pixel) in surf_row.chunks_mut(4).zip(land_row) {
       
    49             if let [b, g, r, a] = surf_pixel {
       
    50                 *a = 255; *r = *land_pixel as u8;
       
    51             }
       
    52         }
       
    53     }
       
    54 }
       
    55 
       
    56 fn fill_texture(surface: &mut Surface, land: &Land2D<u32>) {
       
    57     if surface.must_lock() {
       
    58         surface.with_lock_mut(|data| fill_pixels(data, land));
       
    59     } else {
       
    60         surface.without_lock_mut().map(|data| fill_pixels(data, land));
       
    61     }
       
    62 }
       
    63 
       
    64 fn rnd<T: Default + SampleUniform + Ord>(max: T) -> T {
       
    65     thread_rng().gen_range(T::default(), max)
       
    66 }
       
    67 
       
    68 const WINDOW_WIDTH: u32 = 800;
       
    69 const WINDOW_HEIGHT: u32 = 600;
       
    70 const WINDOW_SIZE: Size = Size {width: WINDOW_WIDTH as usize, height: WINDOW_HEIGHT as usize};
       
    71 
       
    72 const PLAY_WIDTH: u32 = 3072;
       
    73 const PLAY_HEIGHT: u32 = 1424;
       
    74 const PLAY_SIZE: Size = Size {width: PLAY_WIDTH as usize, height: PLAY_HEIGHT as usize};
       
    75 
       
    76 const LAND_WIDTH: u32 = 4096;
       
    77 const LAND_HEIGHT: u32 = 2048;
       
    78 const LAND_SIZE: Size = Size {width: LAND_WIDTH as usize, height: LAND_HEIGHT as usize};
       
    79 
       
    80 fn point() -> Point {
       
    81     Point::new(rnd(LAND_WIDTH as i32), rnd(LAND_HEIGHT as i32))
       
    82 }
       
    83 fn rect() -> Rect {
       
    84     Rect::new(rnd(LAND_WIDTH as i32), rnd(LAND_HEIGHT as i32), rnd(120) + 8, rnd(120) + 8)
       
    85 }
       
    86 
       
    87 fn land_rect() -> Rect {
       
    88     Rect::at_origin(PLAY_SIZE)
       
    89 }
       
    90 
       
    91 fn basic_template() -> OutlineTemplate {
       
    92     OutlineTemplate::new(PLAY_SIZE)
       
    93         .with_fill_points(vec![land_rect().center()])
       
    94         .add_island(&land_rect().split_at(land_rect().center()))
       
    95 }
       
    96 
       
    97 macro_rules! pseudo_yaml {
       
    98     [$({x: $x: tt, y: $y: tt, w: $w: tt, h: $h: tt}),*] => {
       
    99         [$(Rect::new($x, $y, $w, $h)),*]
       
   100     }
       
   101 }
       
   102 
       
   103 fn test_template() -> OutlineTemplate {
       
   104     let island = pseudo_yaml![
       
   105         {x: 810, y: 1424, w: 1, h: 1},
       
   106         {x: 560, y: 1160, w: 130, h: 170},
       
   107         {x: 742, y: 1106, w: 316, h: 150},
       
   108         {x: 638, y: 786, w: 270, h: 180},
       
   109         {x: 646, y: 576, w: 242, h: 156},
       
   110         {x: 952, y: 528, w: 610, h: 300},
       
   111         {x: 1150, y: 868, w: 352, h: 324},
       
   112         {x: 1050, y: 1424, w: 500, h: 1},
       
   113         {x: 1650, y: 1500, w: 1, h: 1},
       
   114         {x: 1890, y: 1424, w: 1, h: 1},
       
   115         {x: 1852, y: 1304, w: 74, h: 12},
       
   116         {x: 1648, y: 975, w: 68, h: 425},
       
   117         {x: 1826, y: 992, w: 140, h: 142},
       
   118         {x: 1710, y: 592, w: 150, h: 350},
       
   119         {x: 1988, y: 594, w: 148, h: 242},
       
   120         {x: 2018, y: 872, w: 276, h: 314},
       
   121         {x: 2110, y: 1250, w: 130, h: 86},
       
   122         {x: 2134, y: 1424, w: 1, h: 1}
       
   123     ];
       
   124 
       
   125     OutlineTemplate::new(PLAY_SIZE)
       
   126         .add_island(&island)
       
   127         .add_fill_points(&[Point::new(1023, 0)])
       
   128 }
       
   129 
       
   130 fn init_source() -> LandSource<TemplatedLandGenerator> {
       
   131     let template = test_template();
       
   132     let generator = TemplatedLandGenerator::new(template);
       
   133     LandSource::new(generator)
       
   134 }
       
   135 
       
   136 fn draw_center_mark(land: &mut Land2D<u32>) {
       
   137     for i in 0..32 {
       
   138         land.draw_thick_line(Line::new(Point::new(LAND_WIDTH as i32 / 2, 0),
       
   139                                        Point::new(LAND_WIDTH as i32 / 2, LAND_HEIGHT as i32)), 10, 128);
       
   140         land.draw_thick_line(Line::new(Point::new(0, LAND_HEIGHT as i32 / 2),
       
   141                                        Point::new(LAND_WIDTH as i32, LAND_HEIGHT as i32 / 2)), 10, 128);
       
   142         land.fill_circle(Point::new(LAND_WIDTH as i32, LAND_HEIGHT as i32) / 2, 60, 128);
       
   143     }
       
   144 }
       
   145 
       
   146 fn draw_random_lines(land: &mut Land2D<u32>) {
       
   147     for i in 0..32 {
       
   148         land.draw_thick_line(Line::new(point(), point()), rnd(5), 128);
       
   149 
       
   150         land.fill_circle(point(), rnd(60), 128);
       
   151     }
       
   152 }
       
   153 
       
   154 fn main() {
       
   155     let sdl = sdl2::init().unwrap();
       
   156     let _image = sdl2::image::init(sdl2::image::INIT_PNG).unwrap();
       
   157     let events = sdl.event().unwrap();
       
   158 
       
   159     let mut pump = sdl.event_pump().unwrap();
       
   160     let video = sdl.video().unwrap();
       
   161     let window = video.window("Theme Editor", WINDOW_WIDTH, WINDOW_HEIGHT)
       
   162         .position_centered()
       
   163         .build().unwrap();
       
   164 
       
   165     let mut source = init_source();
       
   166     let mut land = source.next(
       
   167         LandGenerationParameters::new(0, u32::max_value(), 1, false, false));
       
   168     draw_center_mark(&mut land);
       
   169 
       
   170     let mut land_surf = Surface::new(LAND_WIDTH, LAND_HEIGHT, PixelFormatEnum::ARGB8888).unwrap();
       
   171 
       
   172     fill_texture(&mut land_surf, &land);
       
   173 
       
   174     let mut win_surf = window.surface(&pump).unwrap();
       
   175     let dest_rect = win_surf.rect();
       
   176     land_surf.blit_scaled(land_surf.rect(), &mut win_surf, dest_rect).unwrap();
       
   177     win_surf.update_window();
       
   178 
       
   179     'pool: loop {
       
   180         use sdl2::event::Event::*;
       
   181         pump.pump_events();
       
   182 
       
   183         while let Some(event) = pump.poll_event() {
       
   184             match event {
       
   185                 Quit{ .. } => break 'pool,
       
   186                 _ => ()
       
   187             }
       
   188         }
       
   189     }
       
   190 }