rust/land2d/src/lib.rs
branchui-scaling
changeset 15288 c4fd2813b127
parent 14707 29dbe9ce8b7d
equal deleted inserted replaced
13395:0135e64c6c66 15288:c4fd2813b127
       
     1 use std::{
       
     2     cmp,
       
     3     ops::Index
       
     4 };
       
     5 
       
     6 use integral_geometry::{ArcPoints, EquidistantPoints, Line, Point, Rect, Size, SizeMask};
       
     7 
       
     8 pub struct Land2D<T> {
       
     9     pixels: vec2d::Vec2D<T>,
       
    10     play_box: Rect,
       
    11     mask: SizeMask,
       
    12 }
       
    13 
       
    14 impl<T: Copy + PartialEq> Land2D<T> {
       
    15     pub fn new(play_size: Size, fill_value: T) -> Self {
       
    16         let real_size = play_size.next_power_of_two();
       
    17         let top_left = Point::new(
       
    18             ((real_size.width - play_size.width) / 2) as i32,
       
    19             (real_size.height - play_size.height) as i32,
       
    20         );
       
    21         let play_box = Rect::from_size(top_left, play_size);
       
    22         Self {
       
    23             play_box,
       
    24             pixels: vec2d::Vec2D::new(real_size, fill_value),
       
    25             mask: real_size.to_mask(),
       
    26         }
       
    27     }
       
    28 
       
    29     pub fn raw_pixels(&self) -> &[T] {
       
    30         &self.pixels.as_slice()
       
    31     }
       
    32 
       
    33     pub fn raw_pixel_bytes(&self) -> &[u8] {
       
    34         unsafe {
       
    35             self.pixels.as_bytes()
       
    36         }
       
    37     }
       
    38 
       
    39     #[inline]
       
    40     pub fn width(&self) -> usize {
       
    41         self.pixels.width()
       
    42     }
       
    43 
       
    44     #[inline]
       
    45     pub fn height(&self) -> usize {
       
    46         self.pixels.height()
       
    47     }
       
    48 
       
    49     #[inline]
       
    50     pub fn size(&self) -> Size {
       
    51         self.pixels.size()
       
    52     }
       
    53 
       
    54     #[inline]
       
    55     pub fn play_width(&self) -> usize {
       
    56         self.play_box.width()
       
    57     }
       
    58 
       
    59     #[inline]
       
    60     pub fn play_height(&self) -> usize {
       
    61         self.play_box.height()
       
    62     }
       
    63 
       
    64     #[inline]
       
    65     pub fn play_size(&self) -> Size {
       
    66         self.play_box.size()
       
    67     }
       
    68 
       
    69     #[inline]
       
    70     pub fn play_box(&self) -> Rect {
       
    71         self.play_box
       
    72     }
       
    73 
       
    74     #[inline]
       
    75     pub fn is_valid_x(&self, x: i32) -> bool {
       
    76         self.mask.contains_x(x as usize)
       
    77     }
       
    78 
       
    79     #[inline]
       
    80     pub fn is_valid_y(&self, y: i32) -> bool {
       
    81         self.mask.contains_y(y as usize)
       
    82     }
       
    83 
       
    84     #[inline]
       
    85     pub fn is_valid_coordinate(&self, x: i32, y: i32) -> bool {
       
    86         self.is_valid_x(x) && self.is_valid_y(y)
       
    87     }
       
    88 
       
    89     #[inline]
       
    90     pub fn rows(&self) -> impl DoubleEndedIterator<Item = &[T]> {
       
    91         self.pixels.rows()
       
    92     }
       
    93 
       
    94     #[inline]
       
    95     pub fn map<U: Default, F: FnOnce(&mut T) -> U>(&mut self, y: i32, x: i32, f: F) -> U {
       
    96         if self.is_valid_coordinate(x, y) {
       
    97             unsafe {
       
    98                 // hey, I just checked that coordinates are valid!
       
    99                 f(self.pixels.get_unchecked_mut(y as usize, x as usize))
       
   100             }
       
   101         } else {
       
   102             U::default()
       
   103         }
       
   104     }
       
   105 
       
   106     #[inline]
       
   107     pub fn map_point<U: Default, F: FnOnce(&mut T) -> U>(&mut self, point: Point, f: F) -> U {
       
   108         self.map(point.y, point.x, f)
       
   109     }
       
   110 
       
   111     pub fn fill_from_iter<I>(&mut self, i: I, value: T) -> usize
       
   112     where
       
   113         I: std::iter::Iterator<Item = Point>,
       
   114     {
       
   115         i.map(|p| {
       
   116             self.map(p.y, p.x, |v| {
       
   117                 *v = value;
       
   118                 1
       
   119             })
       
   120         }).count()
       
   121     }
       
   122 
       
   123     pub fn draw_line(&mut self, line: Line, value: T) -> usize {
       
   124         self.fill_from_iter(line.into_iter(), value)
       
   125     }
       
   126 
       
   127     pub fn fill(&mut self, start_point: Point, border_value: T, fill_value: T) {
       
   128         assert!(self.is_valid_coordinate(start_point.x - 1, start_point.y));
       
   129         assert!(self.is_valid_coordinate(start_point.x, start_point.y));
       
   130 
       
   131         let mask = self.mask;
       
   132         let width = self.width();
       
   133 
       
   134         let mut stack: Vec<(usize, usize, usize, isize)> = Vec::new();
       
   135         fn push(
       
   136             mask: SizeMask,
       
   137             stack: &mut Vec<(usize, usize, usize, isize)>,
       
   138             xl: usize,
       
   139             xr: usize,
       
   140             y: usize,
       
   141             dir: isize,
       
   142         ) {
       
   143             let yd = y as isize + dir;
       
   144             if mask.contains_y(yd as usize) {
       
   145                 stack.push((xl, xr, yd as usize, dir));
       
   146             }
       
   147         };
       
   148 
       
   149         let start_x_l = (start_point.x - 1) as usize;
       
   150         let start_x_r = start_point.x as usize;
       
   151         for dir in [-1, 1].iter().cloned() {
       
   152             push(mask, &mut stack, start_x_l, start_x_r, start_point.y as usize, dir);
       
   153         }
       
   154 
       
   155         while let Some((mut xl, mut xr, y, dir)) = stack.pop() {
       
   156             let row = &mut self.pixels[y][..];
       
   157             while xl > 0 && row[xl] != border_value && row[xl] != fill_value
       
   158             {
       
   159                 xl -= 1;
       
   160             }
       
   161 
       
   162             while xr < width - 1 && row[xr] != border_value && row[xr] != fill_value
       
   163             {
       
   164                 xr += 1;
       
   165             }
       
   166 
       
   167             while xl < xr {
       
   168                 while xl <= xr && (row[xl] == border_value || row[xl] == fill_value)
       
   169                 {
       
   170                     xl += 1;
       
   171                 }
       
   172 
       
   173                 let x = xl;
       
   174 
       
   175                 while xl <= xr && row[xl] != border_value && row[xl] != fill_value
       
   176                 {
       
   177                     row[xl] = fill_value;
       
   178                     xl += 1;
       
   179                 }
       
   180 
       
   181                 if x < xl {
       
   182                     push(mask, &mut stack, x, xl - 1, y, dir);
       
   183                     push(mask, &mut stack, x, xl - 1, y, -dir);
       
   184                 }
       
   185             }
       
   186         }
       
   187     }
       
   188 
       
   189     #[inline]
       
   190     fn fill_circle_line<F: Fn(&mut T) -> usize>(
       
   191         &mut self,
       
   192         y: i32,
       
   193         x_from: i32,
       
   194         x_to: i32,
       
   195         f: &F,
       
   196     ) -> usize {
       
   197         let mut result = 0;
       
   198 
       
   199         if self.is_valid_y(y) {
       
   200             for i in cmp::min(x_from, 0) as usize..cmp::max(x_to as usize, self.width() - 1) {
       
   201                 unsafe {
       
   202                     // coordinates are valid at this point
       
   203                     result += f(self.pixels.get_unchecked_mut(y as usize, i));
       
   204                 }
       
   205             }
       
   206         }
       
   207 
       
   208         result
       
   209     }
       
   210 
       
   211     #[inline]
       
   212     fn fill_circle_lines<F: Fn(&mut T) -> usize>(
       
   213         &mut self,
       
   214         x: i32,
       
   215         y: i32,
       
   216         dx: i32,
       
   217         dy: i32,
       
   218         f: &F,
       
   219     ) -> usize {
       
   220         self.fill_circle_line(y + dy, x - dx, x + dx, f)
       
   221             + self.fill_circle_line(y - dy, x - dx, x + dx, f)
       
   222             + self.fill_circle_line(y + dx, x - dy, x + dy, f)
       
   223             + self.fill_circle_line(y - dx, x - dy, x + dy, f)
       
   224     }
       
   225 
       
   226     pub fn change_round<F: Fn(&mut T) -> usize>(
       
   227         &mut self,
       
   228         x: i32,
       
   229         y: i32,
       
   230         radius: i32,
       
   231         f: F,
       
   232     ) -> usize {
       
   233         ArcPoints::new(radius)
       
   234             .map(&mut |p: Point| self.fill_circle_lines(x, y, p.x, p.y, &f))
       
   235             .sum()
       
   236     }
       
   237 
       
   238     fn fill_row(&mut self, center: Point, offset: Point, value: T) -> usize {
       
   239         let row_index = center.y + offset.y;
       
   240         if self.is_valid_y(row_index) {
       
   241             let from_x = cmp::max(0, center.x - offset.x) as usize;
       
   242             let to_x = cmp::min(self.width() - 1, (center.x + offset.x) as usize);
       
   243             self.pixels[row_index as usize][from_x..=to_x]
       
   244                 .iter_mut()
       
   245                 .for_each(|v| *v = value);
       
   246             to_x - from_x + 1
       
   247         } else {
       
   248             0
       
   249         }
       
   250     }
       
   251 
       
   252     pub fn fill_circle(&mut self, center: Point, radius: i32, value: T) -> usize {
       
   253         let transforms = [[0, 1, 1, 0], [0, 1, -1, 0], [1, 0, 0, 1], [1, 0, 0, -1]];
       
   254         ArcPoints::new(radius)
       
   255             .map(|vector| {
       
   256                 transforms
       
   257                     .iter()
       
   258                     .map(|m| self.fill_row(center, vector.transform(m), value))
       
   259                     .sum::<usize>()
       
   260             }).sum()
       
   261     }
       
   262 
       
   263     pub fn draw_thick_line(&mut self, line: Line, radius: i32, value: T) -> usize {
       
   264         let mut result = 0;
       
   265 
       
   266         for vector in ArcPoints::new(radius) {
       
   267             for delta in EquidistantPoints::new(vector) {
       
   268                 for point in line.into_iter() {
       
   269                     self.map_point(point + delta, |p| {
       
   270                         if *p != value {
       
   271                             *p = value;
       
   272                             result += 1;
       
   273                         }
       
   274                     })
       
   275                 }
       
   276             }
       
   277         }
       
   278 
       
   279         result
       
   280     }
       
   281 }
       
   282 
       
   283 impl<T> Index<usize> for Land2D<T> {
       
   284     type Output = [T];
       
   285     #[inline]
       
   286     fn index(&self, row: usize) -> &[T] {
       
   287         &self.pixels[row]
       
   288     }
       
   289 }
       
   290 
       
   291 #[cfg(test)]
       
   292 mod tests {
       
   293     use super::*;
       
   294 
       
   295     #[test]
       
   296     fn basics() {
       
   297         let l: Land2D<u8> = Land2D::new(Size::new(30, 50), 0);
       
   298 
       
   299         assert_eq!(l.play_width(), 30);
       
   300         assert_eq!(l.play_height(), 50);
       
   301         assert_eq!(l.width(), 32);
       
   302         assert_eq!(l.height(), 64);
       
   303 
       
   304         assert!(l.is_valid_coordinate(0, 0));
       
   305         assert!(!l.is_valid_coordinate(-1, -1));
       
   306 
       
   307         assert!(l.is_valid_coordinate(31, 63));
       
   308         assert!(!l.is_valid_coordinate(32, 63));
       
   309         assert!(!l.is_valid_coordinate(31, 64));
       
   310     }
       
   311 
       
   312     #[test]
       
   313     fn fill() {
       
   314         let mut l: Land2D<u8> = Land2D::new(Size::square(128), 0);
       
   315 
       
   316         l.draw_line(Line::new(Point::new(0, 0), Point::new(32, 96)), 1);
       
   317         l.draw_line(Line::new(Point::new(32, 96), Point::new(64, 32)), 1);
       
   318         l.draw_line(Line::new(Point::new(64, 32), Point::new(96, 80)), 1);
       
   319         l.draw_line(Line::new(Point::new(96, 80), Point::new(128, 0)), 1);
       
   320 
       
   321         l.draw_line(Line::new(Point::new(0, 128), Point::new(64, 96)), 1);
       
   322         l.draw_line(Line::new(Point::new(128, 128), Point::new(64, 96)), 1);
       
   323 
       
   324         l.fill(Point::new(32, 32), 1, 2);
       
   325         l.fill(Point::new(16, 96), 1, 3);
       
   326         l.fill(Point::new(60, 100), 1, 4);
       
   327 
       
   328         assert_eq!(l.pixels[0][0], 1);
       
   329         assert_eq!(l.pixels[96][64], 1);
       
   330 
       
   331         assert_eq!(l.pixels[40][32], 2);
       
   332         assert_eq!(l.pixels[40][96], 2);
       
   333         assert_eq!(l.pixels[5][0], 3);
       
   334         assert_eq!(l.pixels[120][0], 3);
       
   335         assert_eq!(l.pixels[5][127], 3);
       
   336         assert_eq!(l.pixels[120][127], 3);
       
   337         assert_eq!(l.pixels[35][64], 3);
       
   338         assert_eq!(l.pixels[120][20], 4);
       
   339         assert_eq!(l.pixels[120][100], 4);
       
   340         assert_eq!(l.pixels[100][64], 4);
       
   341     }
       
   342 }