1 + features |
1 + features |
2 * bugfixes |
2 * bugfixes |
3 |
3 |
4 0.9.21 -> 0.9.22 |
4 0.9.21 -> 0.9.22 |
|
5 + New Weapon / Map object: AirMine (floating mine that will follow nearby hedgehogs) |
5 + Extensive changes to TechRacer: Variable terrain types, enhanced parameters, hwmap interpreter, fuel limiter, etc. |
6 + Extensive changes to TechRacer: Variable terrain types, enhanced parameters, hwmap interpreter, fuel limiter, etc. |
6 + Map previews can now take script parameters into account and preview waypoints in TechRacer |
7 + Map previews can now take script parameters into account and preview waypoints in TechRacer |
7 + Added a couple new flags |
8 + Added a couple new flags |
8 + Small improvements to the interface and in-game chat |
9 + Various tweaks to the interface and in-game chat |
9 + Divided teams options will now just be ignored when more/less than 2 teams, instead of displaying a fatal error |
10 + Divided teams options will now just be ignored when more/less than 2 teams, instead of displaying a fatal error |
10 + Added 6 TechRacer maps to TechMaps |
11 + Added 6 TechRacer maps to TechMaps |
11 + Added 3 SpeedShoppa Challenges: Shoppa Love, Ropes and Crates, The Customer is King |
12 + Added 3 SpeedShoppa Challenges: Shoppa Love, Ropes and Crates, The Customer is King |
12 + Hammer damage is now rounded up. This means it can be used to execute hedgehogs with only 1 hp. |
13 + Hammer damage is now rounded up. This means it can be used to execute hedgehogs with only 1 hp. |
13 + Improved "Art" theme. |
14 + Improved "Art" theme. |
14 * Generated bridges/girders are now connected better to the land mass |
15 * Generated bridges/girders are now connected better to the land mass |
15 * Fixed rubberband sprite |
16 * Fixed rubberband sprite |
|
17 * Fixed Wind-Indicator being wrong in certain situations |
|
18 * Melon Bomb Pieces now bounce on Rubberband |
|
19 * Reduced menu music volume |
16 * The game will now fallback to default voicepack if a team's voicepack is not locally installed. (Instead of rendering team voiceless) |
20 * The game will now fallback to default voicepack if a team's voicepack is not locally installed. (Instead of rendering team voiceless) |
17 * Hammer now does more damage when the Extra-Damage utility is used |
21 * Hammer now does more damage when the Extra-Damage utility is used |
18 * Many other bug fixes |
22 * Many other bug fixes |
|
23 |
|
24 Lua-API: |
|
25 + New map parameter: MapFeatureSize -- numeric representation of detail slider below map preview; use within onGameInit()/onPreviewInit() |
|
26 + New function: SetMaxBuildDistance([ distInPx ]) -- specify how many pixels away a hedgehog can still place girders/etc. set to 0 for no limit; call with no param to reset to default |
|
27 + New hook: onSuddenDeath() -- called by engine when sudden death begins |
|
28 * Previously missing gear states are now available (gstSubmersible, gstFrozen and gstNoGravity) |
|
29 * Fixed OnHogAttack giving the incorrect AmmoType (amNothing) under certain conditions |
19 |
30 |
20 0.9.20 -> 0.9.21: |
31 0.9.20 -> 0.9.21: |
21 + New type of randomly generated maps: Perlin Maps. |
32 + New type of randomly generated maps: Perlin Maps. |
22 + Old Random generated maps are more diverse now. |
33 + Old Random generated maps are more diverse now. |
23 + Slider for adjusting land generation detail. |
34 + Slider for adjusting land generation detail. |