128 hero.gear = AddMissionHog(100) |
128 hero.gear = AddMissionHog(100) |
129 hero.name = GetHogName(hero.gear) |
129 hero.name = GetHogName(hero.gear) |
130 AnimSetGearPosition(hero.gear, hero.x, hero.y) |
130 AnimSetGearPosition(hero.gear, hero.x, hero.y) |
131 HogTurnLeft(hero.gear, true) |
131 HogTurnLeft(hero.gear, true) |
132 -- PAotH |
132 -- PAotH |
133 teamA.name = AddTeam(teamA.name, teamA.color, "Earth", "Island", "Default", "cm_galaxy") |
133 teamA.name = AddTeam(teamA.name, teamA.color, "Earth", "Island", "Default_qau", "cm_galaxy") |
134 SetTeamPassive(teamA.name, true) |
134 SetTeamPassive(teamA.name, true) |
135 director.gear = AddHog(director.name, 0, 100, "hair_yellow") |
135 director.gear = AddHog(director.name, 0, 100, "hair_yellow") |
136 AnimSetGearPosition(director.gear, director.x, director.y) |
136 AnimSetGearPosition(director.gear, director.x, director.y) |
137 doctor.gear = AddHog(doctor.name, 0, 100, "Glasses") |
137 doctor.gear = AddHog(doctor.name, 0, 100, "Glasses") |
138 AnimSetGearPosition(doctor.gear, doctor.x, doctor.y) |
138 AnimSetGearPosition(doctor.gear, doctor.x, doctor.y) |
139 -- Guards |
139 -- Guards |
140 teamB.name = AddTeam(teamB.name, teamB.color, "Statue", "Island", "Default", "cm_swordshield2") |
140 teamB.name = AddTeam(teamB.name, teamB.color, "Statue", "Island", "Default_qau", "cm_swordshield2") |
141 guard1.gear = AddHog(guard1.name, 1, 100, "policecap") |
141 guard1.gear = AddHog(guard1.name, 1, 100, "policecap") |
142 AnimSetGearPosition(guard1.gear, guard1.x, guard1.y) |
142 AnimSetGearPosition(guard1.gear, guard1.x, guard1.y) |
143 guard2.gear = AddHog(guard2.name, 1, 100, "policecap") |
143 guard2.gear = AddHog(guard2.name, 1, 100, "policecap") |
144 AnimSetGearPosition(guard2.gear, guard2.x, guard2.y) |
144 AnimSetGearPosition(guard2.gear, guard2.x, guard2.y) |
145 -- Whether to start with an animation |
145 -- Whether to start with an animation |