|
1 /* |
|
2 * Hedgewars, a free turn based strategy game |
|
3 * Copyright (c) 2009 Kristian Lehmann <email@thexception.net> |
|
4 * Copyright (c) 2009-2011 Andrey Korotaev <unC0Rr@gmail.com> |
|
5 * |
|
6 * This program is free software; you can redistribute it and/or modify |
|
7 * it under the terms of the GNU General Public License as published by |
|
8 * the Free Software Foundation; version 2 of the License |
|
9 * |
|
10 * This program is distributed in the hope that it will be useful, |
|
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
13 * GNU General Public License for more details. |
|
14 * |
|
15 * You should have received a copy of the GNU General Public License |
|
16 * along with this program; if not, write to the Free Software |
|
17 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
|
18 */ |
|
19 |
|
20 #include "bgwidget.h" |
|
21 |
|
22 SpritePosition::SpritePosition(QWidget * parent, int sh) |
|
23 { |
|
24 wParent = parent; |
|
25 iSpriteHeight = sh; |
|
26 reset(); |
|
27 } |
|
28 |
|
29 SpritePosition::~SpritePosition() |
|
30 { |
|
31 } |
|
32 |
|
33 void SpritePosition::move() |
|
34 { |
|
35 fX += fXMov; |
|
36 fY += fYMov; |
|
37 iAngle += 4; |
|
38 if (iAngle >= 360) iAngle = 0; |
|
39 if (fY > wParent->height()) reset(); |
|
40 } |
|
41 |
|
42 void SpritePosition::reset() |
|
43 { |
|
44 fY = -1 * iSpriteHeight; |
|
45 fX = (qrand() % ((int)(wParent->width() * 1.5))) - wParent->width()/2; |
|
46 fYMov = ((qrand() % 400)+300) / 100.0f; |
|
47 fXMov = fYMov * 0.2f+((qrand()%100)/100.0f * 0.6f); //so between 0.2 and 0.6, or 0.5 +/- 0.3 |
|
48 iAngle = qrand() % 360; |
|
49 } |
|
50 |
|
51 QPoint SpritePosition::pos() |
|
52 { |
|
53 return QPoint((int)fX,(int)fY); |
|
54 } |
|
55 |
|
56 int SpritePosition::getAngle() |
|
57 { |
|
58 return iAngle; |
|
59 } |
|
60 |
|
61 void SpritePosition::init() |
|
62 { |
|
63 fY = qrand() % (wParent->height() + 1); |
|
64 fX = qrand() % (wParent->width() + 1); |
|
65 } |
|
66 |
|
67 BGWidget::BGWidget(QWidget * parent) : QWidget(parent) |
|
68 { |
|
69 setAttribute(Qt::WA_NoSystemBackground, true); |
|
70 sprite.load(":/res/Star.png"); |
|
71 |
|
72 setAutoFillBackground(false); |
|
73 |
|
74 for (int i = 0; i < SPRITE_MAX; i++) spritePositions[i] = new SpritePosition(this, sprite.height()); |
|
75 |
|
76 for (int i = 0; i < 360; i++) |
|
77 { |
|
78 rotatedSprites[i] = new QImage(sprite.width(), sprite.height(), QImage::Format_ARGB32); |
|
79 rotatedSprites[i]->fill(0); |
|
80 |
|
81 QPoint translate(sprite.width()/2, sprite.height()/2); |
|
82 |
|
83 QPainter p; |
|
84 p.begin(rotatedSprites[i]); |
|
85 // p.setRenderHint(QPainter::Antialiasing); |
|
86 p.setRenderHint(QPainter::SmoothPixmapTransform); |
|
87 p.translate(translate.x(), translate.y()); |
|
88 p.rotate(i); |
|
89 p.translate(-1*translate.x(), -1*translate.y()); |
|
90 p.drawImage(0, 0, sprite); |
|
91 } |
|
92 |
|
93 timerAnimation = new QTimer(); |
|
94 connect(timerAnimation, SIGNAL(timeout()), this, SLOT(animate())); |
|
95 timerAnimation->setInterval(ANIMATION_INTERVAL); |
|
96 } |
|
97 |
|
98 BGWidget::~BGWidget() |
|
99 { |
|
100 for (int i = 0; i < SPRITE_MAX; i++) delete spritePositions[i]; |
|
101 for (int i = 0; i < 360; i++) delete rotatedSprites[i]; |
|
102 delete timerAnimation; |
|
103 } |
|
104 |
|
105 void BGWidget::paintEvent(QPaintEvent *event) |
|
106 { |
|
107 Q_UNUSED(event); |
|
108 |
|
109 QPainter p; |
|
110 p.begin(this); |
|
111 //p.setRenderHint(QPainter::Antialiasing); |
|
112 for (int i = 0; i < SPRITE_MAX; i++) |
|
113 { |
|
114 QPoint point = spritePositions[i]->pos(); |
|
115 p.drawImage(point.x(), point.y(), *rotatedSprites[spritePositions[i]->getAngle()]); |
|
116 } |
|
117 p.end(); |
|
118 } |
|
119 |
|
120 void BGWidget::animate() |
|
121 { |
|
122 for (int i = 0; i < SPRITE_MAX; i++) |
|
123 { |
|
124 // bottom edge of star *seems* clipped, but in fact, if I switch to just plain old repaint()/update() it is still clipped - artifact of transform? As for 5, is arbitrary number. 4 was noticeably clipping, 5 seemed same as update() - I assume extra room is due to rotation and value really should be calculated proportional to width/height |
|
125 update(spritePositions[i]->pos().x(),spritePositions[i]->pos().y(), sprite.width()+5, sprite.height()+5); |
|
126 spritePositions[i]->move(); |
|
127 } |
|
128 } |
|
129 |
|
130 void BGWidget::startAnimation() |
|
131 { |
|
132 timerAnimation->start(); |
|
133 } |
|
134 |
|
135 void BGWidget::stopAnimation() |
|
136 { |
|
137 timerAnimation->stop(); |
|
138 } |
|
139 |
|
140 void BGWidget::init() |
|
141 { |
|
142 for (int i = 0; i < SPRITE_MAX; i++) spritePositions[i]->init(); |
|
143 } |