QTfrontend/ui/page/pagescheme.cpp
changeset 6060 fdfc01419815
parent 6042 8b5345758f62
child 6062 2827ded8a5ef
equal deleted inserted replaced
6059:ddf020d0941a 6060:fdfc01419815
       
     1 /*
       
     2  * Hedgewars, a free turn based strategy game
       
     3  * Copyright (c) 2006-2011 Andrey Korotaev <unC0Rr@gmail.com>
       
     4  *
       
     5  * This program is free software; you can redistribute it and/or modify
       
     6  * it under the terms of the GNU General Public License as published by
       
     7  * the Free Software Foundation; version 2 of the License
       
     8  *
       
     9  * This program is distributed in the hope that it will be useful,
       
    10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
       
    11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
       
    12  * GNU General Public License for more details.
       
    13  *
       
    14  * You should have received a copy of the GNU General Public License
       
    15  * along with this program; if not, write to the Free Software
       
    16  * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
       
    17  */
       
    18 
       
    19 #include <QGridLayout>
       
    20 #include <QHBoxLayout>
       
    21 #include <QPushButton>
       
    22 #include <QGroupBox>
       
    23 #include <QComboBox>
       
    24 #include <QLabel>
       
    25 #include <QLineEdit>
       
    26 #include <QMessageBox>
       
    27 #include <QDataWidgetMapper>
       
    28 #include <QSpinBox>
       
    29 
       
    30 #include "ammoSchemeModel.h"
       
    31 #include "pagescheme.h"
       
    32 #include "misc.h"
       
    33 
       
    34 
       
    35 QLayout * PageScheme::bodyLayoutDefinition()
       
    36 {
       
    37     QGridLayout * pageLayout = new QGridLayout();
       
    38     QGroupBox * gb = new QGroupBox(this);
       
    39 
       
    40     QGridLayout * gl = new QGridLayout();
       
    41     gb->setLayout(gl);
       
    42     QSizePolicy sp;
       
    43     sp.setVerticalPolicy(QSizePolicy::MinimumExpanding);
       
    44     sp.setHorizontalPolicy(QSizePolicy::Expanding);
       
    45 
       
    46     pageLayout->addWidget(gb, 1,0,13,5);
       
    47 
       
    48     gbGameModes = new QGroupBox(QGroupBox::tr("Game Modifiers"), gb);
       
    49     gbBasicSettings = new QGroupBox(QGroupBox::tr("Basic Settings"), gb);
       
    50 
       
    51     // TODO name stuff and put CSS into main style sheet
       
    52     gbGameModes->setStyleSheet(".QGroupBox {"
       
    53             "background-color: #130f2c; background-image:url();"
       
    54             "}");
       
    55     gbBasicSettings->setStyleSheet(".QGroupBox {"
       
    56             "background-color: #130f2c; background-image:url();"
       
    57             "}");
       
    58 
       
    59     gbGameModes->setSizePolicy(sp);
       
    60     gbBasicSettings->setSizePolicy(sp);
       
    61     gl->addWidget(gbGameModes,0,0,1,3,Qt::AlignTop);
       
    62     gl->addWidget(gbBasicSettings,0,3,1,3,Qt::AlignTop);
       
    63 
       
    64     QGridLayout * glGMLayout = new QGridLayout(gbGameModes);
       
    65     QGridLayout * glBSLayout = new QGridLayout(gbBasicSettings);
       
    66     gbGameModes->setLayout(glGMLayout);
       
    67     gbBasicSettings->setLayout(glBSLayout);
       
    68     // Left
       
    69 
       
    70     TBW_mode_Forts = new ToggleButtonWidget(gbGameModes, ":/res/btnForts.png");
       
    71     TBW_mode_Forts->setToolTip("<b>" + ToggleButtonWidget::tr("Fort Mode") + "</b>:<br />" + tr("Defend your fort and destroy the opponents, two team colours max!"));
       
    72     glGMLayout->addWidget(TBW_mode_Forts,0,0,1,1);
       
    73 
       
    74     TBW_teamsDivide = new ToggleButtonWidget(gbGameModes, ":/res/btnTeamsDivide.png");
       
    75     TBW_teamsDivide->setToolTip("<b>" + ToggleButtonWidget::tr("Divide Teams") + "</b>:<br />" + tr("Teams will start on opposite sides of the terrain, two team colours max!"));
       
    76     glGMLayout->addWidget(TBW_teamsDivide,0,1,1,1);
       
    77 
       
    78     TBW_solid = new ToggleButtonWidget(gbGameModes, ":/res/btnSolid.png");
       
    79     TBW_solid->setToolTip("<b>" + ToggleButtonWidget::tr("Solid Land") + "</b>:<br />" + tr("Land can not be destroyed!"));
       
    80     glGMLayout->addWidget(TBW_solid,0,2,1,1);
       
    81 
       
    82     TBW_border = new ToggleButtonWidget(gbGameModes, ":/res/btnBorder.png");
       
    83     TBW_border->setToolTip("<b>" + ToggleButtonWidget::tr("Add Border") + "</b>:<br />" + tr("Add an indestructible border around the terrain"));
       
    84     glGMLayout->addWidget(TBW_border,0,3,1,1);
       
    85 
       
    86     TBW_lowGravity = new ToggleButtonWidget(gbGameModes, ":/res/btnLowGravity.png");
       
    87     TBW_lowGravity->setToolTip("<b>" + ToggleButtonWidget::tr("Low Gravity") + "</b>:<br />" + tr("Lower gravity"));
       
    88     glGMLayout->addWidget(TBW_lowGravity,0,4,1,1);
       
    89 
       
    90     TBW_laserSight = new ToggleButtonWidget(gbGameModes, ":/res/btnLaserSight.png");
       
    91     TBW_laserSight->setToolTip("<b>" + ToggleButtonWidget::tr("Laser Sight") + "</b>:<br />" + tr("Assisted aiming with laser sight"));
       
    92     glGMLayout->addWidget(TBW_laserSight,1,0,1,1);
       
    93 
       
    94     TBW_invulnerable = new ToggleButtonWidget(gbGameModes, ":/res/btnInvulnerable.png");
       
    95     TBW_invulnerable->setToolTip("<b>" + ToggleButtonWidget::tr("Invulnerable") + "</b>:<br />" + tr("All hogs have a personal forcefield"));
       
    96     glGMLayout->addWidget(TBW_invulnerable,1,1,1,1);
       
    97 
       
    98     TBW_resethealth = new ToggleButtonWidget(gbGameModes, ":/res/btnResetHealth.png");
       
    99     TBW_resethealth->setToolTip("<b>" + ToggleButtonWidget::tr("Reset Health") + "</b>:<br />" + tr("All (living) hedgehogs are fully restored at the end of turn"));
       
   100     glGMLayout->addWidget(TBW_resethealth,1,2,1,1);
       
   101 
       
   102     TBW_vampiric = new ToggleButtonWidget(gbGameModes, ":/res/btnVampiric.png");
       
   103     TBW_vampiric->setToolTip("<b>" + ToggleButtonWidget::tr("Vampirism") + "</b>:<br />" + tr("Gain 80% of the damage you do back in health"));
       
   104     glGMLayout->addWidget(TBW_vampiric,1,3,1,1);
       
   105 
       
   106     TBW_karma = new ToggleButtonWidget(gbGameModes, ":/res/btnKarma.png");
       
   107     TBW_karma->setToolTip("<b>" + ToggleButtonWidget::tr("Karma") + "</b>:<br />" + tr("Share your opponents pain, share their damage"));
       
   108     glGMLayout->addWidget(TBW_karma,1,4,1,1);
       
   109 
       
   110     TBW_artillery = new ToggleButtonWidget(gbGameModes, ":/res/btnArtillery.png");
       
   111     TBW_artillery->setToolTip("<b>" + ToggleButtonWidget::tr("Artillery") + "</b>:<br />" + tr("Your hogs are unable to move, put your artillery skills to the test"));
       
   112     glGMLayout->addWidget(TBW_artillery,2,0,1,1);
       
   113 
       
   114     TBW_randomorder = new ToggleButtonWidget(gbGameModes, ":/res/btnRandomOrder.png");
       
   115     TBW_randomorder->setToolTip("<b>" + ToggleButtonWidget::tr("Random Order") + "</b>:<br />" + tr("Order of play is random instead of in room order."));
       
   116     glGMLayout->addWidget(TBW_randomorder,2,1,1,1);
       
   117 
       
   118     TBW_king = new ToggleButtonWidget(gbGameModes, ":/res/btnKing.png");
       
   119     TBW_king->setToolTip("<b>" + ToggleButtonWidget::tr("King") + "</b>:<br />" + tr("Play with a King. If he dies, your side dies."));
       
   120     glGMLayout->addWidget(TBW_king,2,2,1,1);
       
   121 
       
   122     TBW_placehog = new ToggleButtonWidget(gbGameModes, ":/res/btnPlaceHog.png");
       
   123     TBW_placehog->setToolTip("<b>" + ToggleButtonWidget::tr("Place Hedgehogs") + "</b>:<br />" + tr("Take turns placing your hedgehogs before the start of play."));
       
   124     glGMLayout->addWidget(TBW_placehog,2,3,1,1);
       
   125 
       
   126     TBW_sharedammo = new ToggleButtonWidget(gbGameModes, ":/res/btnSharedAmmo.png");
       
   127     TBW_sharedammo->setToolTip("<b>" + ToggleButtonWidget::tr("Clan Shares Ammo") + "</b>:<br />" + tr("Ammo is shared between all teams that share a colour."));
       
   128     glGMLayout->addWidget(TBW_sharedammo,2,4,1,1);
       
   129 
       
   130     TBW_disablegirders = new ToggleButtonWidget(gbGameModes, ":/res/btnDisableGirders.png");
       
   131     TBW_disablegirders->setToolTip("<b>" + ToggleButtonWidget::tr("Disable Girders") + "</b>:<br />" + tr("Disable girders when generating random maps."));
       
   132     glGMLayout->addWidget(TBW_disablegirders,3,0,1,1);
       
   133 
       
   134     TBW_disablelandobjects = new ToggleButtonWidget(gbGameModes, ":/res/btnDisableLandObjects.png");
       
   135     TBW_disablelandobjects->setToolTip("<b>" + ToggleButtonWidget::tr("Disable Land Objects") + "</b>:<br />" + tr("Disable land objects when generating random maps."));
       
   136     glGMLayout->addWidget(TBW_disablelandobjects,3,1,1,1);
       
   137 
       
   138     TBW_aisurvival = new ToggleButtonWidget(gbGameModes, ":/res/btnAISurvival.png");
       
   139     TBW_aisurvival->setToolTip("<b>" + ToggleButtonWidget::tr("AI Survival Mode") + "</b>:<br />" + tr("AI respawns on death."));
       
   140     glGMLayout->addWidget(TBW_aisurvival,3,2,1,1);
       
   141 
       
   142     TBW_infattack = new ToggleButtonWidget(gbGameModes, ":/res/btnInfAttack.png");
       
   143     TBW_infattack->setToolTip("<b>" + ToggleButtonWidget::tr("Unlimited Attacks") + "</b>:<br />" + tr("Attacking does not end your turn."));
       
   144     glGMLayout->addWidget(TBW_infattack,3,3,1,1);
       
   145 
       
   146     TBW_resetweps = new ToggleButtonWidget(gbGameModes, ":/res/btnResetWeps.png");
       
   147     TBW_resetweps->setToolTip("<b>" + ToggleButtonWidget::tr("Reset Weapons") + "</b>:<br />" + tr("Weapons are reset to starting values each turn."));
       
   148     glGMLayout->addWidget(TBW_resetweps,3,4,1,1);
       
   149 
       
   150     TBW_perhogammo = new ToggleButtonWidget(gbGameModes, ":/res/btnPerHogAmmo.png");
       
   151     TBW_perhogammo->setToolTip("<b>" + ToggleButtonWidget::tr("Per Hedgehog Ammo") + "</b>:<br />" + tr("Each hedgehog has its own ammo. It does not share with the team."));
       
   152     glGMLayout->addWidget(TBW_perhogammo,4,0,1,1);
       
   153 
       
   154     TBW_nowind = new ToggleButtonWidget(gbGameModes, ":/res/btnNoWind.png");
       
   155     TBW_nowind->setToolTip("<b>" + ToggleButtonWidget::tr("Disable Wind") + "</b>:<br />" + tr("You will not have to worry about wind anymore."));
       
   156     glGMLayout->addWidget(TBW_nowind,4,1,1,1);
       
   157 
       
   158     TBW_morewind = new ToggleButtonWidget(gbGameModes, ":/res/btnMoreWind.png");
       
   159     TBW_morewind->setToolTip("<b>" + ToggleButtonWidget::tr("More Wind") + "</b>:<br />" + tr("Wind will affect almost everything."));
       
   160     glGMLayout->addWidget(TBW_morewind,4,2,1,1);
       
   161 
       
   162     TBW_tagteam = new ToggleButtonWidget(gbGameModes, ":/res/btnTagTeam.png");
       
   163     TBW_tagteam->setToolTip("<b>" + ToggleButtonWidget::tr("Tag Team") + "</b>:<br />" + tr("Teams in each clan take successive turns sharing their turn time."));
       
   164     glGMLayout->addWidget(TBW_tagteam,4,3,1,1);
       
   165 
       
   166     TBW_bottomborder = new ToggleButtonWidget(gbGameModes, ":/res/btnBottomBorder.png");
       
   167     TBW_bottomborder->setToolTip("<b>" + ToggleButtonWidget::tr("Add Bottom Border") + "</b>:<br />" + tr("Add an indestructible border along the bottom"));
       
   168     glGMLayout->addWidget(TBW_bottomborder,4,4,1,1);
       
   169 
       
   170 
       
   171     // Right
       
   172     QLabel * l;
       
   173 
       
   174     l = new QLabel(gbBasicSettings);
       
   175     l->setText(QLabel::tr("Damage Modifier"));
       
   176     l->setWordWrap(true);
       
   177     glBSLayout->addWidget(l,0,0,1,1);
       
   178     l = new QLabel(gbBasicSettings);
       
   179     l->setFixedSize(32,32);
       
   180     l->setPixmap(QPixmap(":/res/iconDamage.png"));
       
   181     glBSLayout->addWidget(l,0,1,1,1);
       
   182     SB_DamageModifier = new QSpinBox(gbBasicSettings);
       
   183     SB_DamageModifier->setRange(10, 300);
       
   184     SB_DamageModifier->setValue(100);
       
   185     SB_DamageModifier->setSingleStep(25);
       
   186     glBSLayout->addWidget(SB_DamageModifier,0,2,1,1);
       
   187 
       
   188     l = new QLabel(gbBasicSettings);
       
   189     l->setText(QLabel::tr("Turn Time"));
       
   190     l->setWordWrap(true);
       
   191     glBSLayout->addWidget(l,1,0,1,1);
       
   192     l = new QLabel(gbBasicSettings);
       
   193     l->setFixedSize(32,32);
       
   194     l->setPixmap(QPixmap(":/res/iconTime.png"));
       
   195     glBSLayout->addWidget(l,1,1,1,1);
       
   196     SB_TurnTime = new QSpinBox(gbBasicSettings);
       
   197     SB_TurnTime->setRange(1, 9999);
       
   198     SB_TurnTime->setValue(45);
       
   199     SB_TurnTime->setSingleStep(15);
       
   200     glBSLayout->addWidget(SB_TurnTime,1,2,1,1);
       
   201 
       
   202     l = new QLabel(gbBasicSettings);
       
   203     l->setText(QLabel::tr("Initial Health"));
       
   204     l->setWordWrap(true);
       
   205     glBSLayout->addWidget(l,2,0,1,1);
       
   206     l = new QLabel(gbBasicSettings);
       
   207     l->setFixedSize(32,32);
       
   208     l->setPixmap(QPixmap(":/res/iconHealth.png"));
       
   209     glBSLayout->addWidget(l,2,1,1,1);
       
   210     SB_InitHealth = new QSpinBox(gbBasicSettings);
       
   211     SB_InitHealth->setRange(50, 200);
       
   212     SB_InitHealth->setValue(100);
       
   213     SB_InitHealth->setSingleStep(25);
       
   214     glBSLayout->addWidget(SB_InitHealth,2,2,1,1);
       
   215 
       
   216     l = new QLabel(gbBasicSettings);
       
   217     l->setText(QLabel::tr("Sudden Death Timeout"));
       
   218     l->setWordWrap(true);
       
   219     glBSLayout->addWidget(l,3,0,1,1);
       
   220     l = new QLabel(gbBasicSettings);
       
   221     l->setFixedSize(32,32);
       
   222     l->setPixmap(QPixmap(":/res/iconSuddenDeath.png"));
       
   223     glBSLayout->addWidget(l,3,1,1,1);
       
   224     SB_SuddenDeath = new QSpinBox(gbBasicSettings);
       
   225     SB_SuddenDeath->setRange(0, 50);
       
   226     SB_SuddenDeath->setValue(15);
       
   227     SB_SuddenDeath->setSingleStep(3);
       
   228     glBSLayout->addWidget(SB_SuddenDeath,3,2,1,1);
       
   229 
       
   230     l = new QLabel(gbBasicSettings);
       
   231     l->setText(QLabel::tr("Sudden Death Water Rise"));
       
   232     l->setWordWrap(true);
       
   233     glBSLayout->addWidget(l,4,0,1,1);
       
   234     l = new QLabel(gbBasicSettings);
       
   235     l->setFixedSize(32,32);
       
   236     l->setPixmap(QPixmap(":/res/iconSuddenDeath.png")); // TODO: icon
       
   237     glBSLayout->addWidget(l,4,1,1,1);
       
   238     SB_WaterRise = new QSpinBox(gbBasicSettings);
       
   239     SB_WaterRise->setRange(0, 100);
       
   240     SB_WaterRise->setValue(47);
       
   241     SB_WaterRise->setSingleStep(5);
       
   242     glBSLayout->addWidget(SB_WaterRise,4,2,1,1);
       
   243 
       
   244     l = new QLabel(gbBasicSettings);
       
   245     l->setText(QLabel::tr("Sudden Death Health Decrease"));
       
   246     l->setWordWrap(true);
       
   247     glBSLayout->addWidget(l,5,0,1,1);
       
   248     l = new QLabel(gbBasicSettings);
       
   249     l->setFixedSize(32,32);
       
   250     l->setPixmap(QPixmap(":/res/iconSuddenDeath.png")); // TODO: icon
       
   251     glBSLayout->addWidget(l,5,1,1,1);
       
   252     SB_HealthDecrease = new QSpinBox(gbBasicSettings);
       
   253     SB_HealthDecrease->setRange(0, 100);
       
   254     SB_HealthDecrease->setValue(5);
       
   255     SB_HealthDecrease->setSingleStep(1);
       
   256     glBSLayout->addWidget(SB_HealthDecrease,5,2,1,1);
       
   257 
       
   258     l = new QLabel(gbBasicSettings);
       
   259     l->setText(QLabel::tr("% Rope Length"));
       
   260     l->setWordWrap(true);
       
   261     glBSLayout->addWidget(l,6,0,1,1);
       
   262     l = new QLabel(gbBasicSettings);
       
   263     l->setFixedSize(32,32);
       
   264     l->setPixmap(QPixmap(":/res/iconRope.png"));
       
   265     glBSLayout->addWidget(l,6,1,1,1);
       
   266     SB_RopeModifier = new QSpinBox(gbBasicSettings);
       
   267     SB_RopeModifier->setRange(25, 999);
       
   268     SB_RopeModifier->setValue(100);
       
   269     SB_RopeModifier->setSingleStep(25);
       
   270     glBSLayout->addWidget(SB_RopeModifier,6,2,1,1);
       
   271 
       
   272     l = new QLabel(gbBasicSettings);
       
   273     l->setText(QLabel::tr("Crate Drops"));
       
   274     l->setWordWrap(true);
       
   275     glBSLayout->addWidget(l,7,0,1,1);
       
   276     l = new QLabel(gbBasicSettings);
       
   277     l->setFixedSize(32,32);
       
   278     l->setPixmap(QPixmap(":/res/iconBox.png"));
       
   279     glBSLayout->addWidget(l,7,1,1,1);
       
   280     SB_CaseProb = new FreqSpinBox(gbBasicSettings);
       
   281     SB_CaseProb->setRange(0, 9);
       
   282     SB_CaseProb->setValue(5);
       
   283     glBSLayout->addWidget(SB_CaseProb,7,2,1,1);
       
   284 
       
   285     l = new QLabel(gbBasicSettings);
       
   286     l->setText(QLabel::tr("% Health Crates"));
       
   287     l->setWordWrap(true);
       
   288     glBSLayout->addWidget(l,8,0,1,1);
       
   289     l = new QLabel(gbBasicSettings);
       
   290     l->setFixedSize(32,32);
       
   291     l->setPixmap(QPixmap(":/res/iconHealth.png")); // TODO: icon
       
   292     glBSLayout->addWidget(l,8,1,1,1);
       
   293     SB_HealthCrates = new QSpinBox(gbBasicSettings);
       
   294     SB_HealthCrates->setRange(0, 100);
       
   295     SB_HealthCrates->setValue(35);
       
   296     SB_HealthCrates->setSingleStep(5);
       
   297     glBSLayout->addWidget(SB_HealthCrates,8,2,1,1);
       
   298 
       
   299     l = new QLabel(gbBasicSettings);
       
   300     l->setText(QLabel::tr("Health in Crates"));
       
   301     l->setWordWrap(true);
       
   302     glBSLayout->addWidget(l,9,0,1,1);
       
   303     l = new QLabel(gbBasicSettings);
       
   304     l->setFixedSize(32,32);
       
   305     l->setPixmap(QPixmap(":/res/iconHealth.png")); // TODO: icon
       
   306     glBSLayout->addWidget(l,9,1,1,1);
       
   307     SB_CrateHealth = new QSpinBox(gbBasicSettings);
       
   308     SB_CrateHealth->setRange(0, 200);
       
   309     SB_CrateHealth->setValue(25);
       
   310     SB_CrateHealth->setSingleStep(5);
       
   311     glBSLayout->addWidget(SB_CrateHealth,9,2,1,1);
       
   312 
       
   313     l = new QLabel(gbBasicSettings);
       
   314     l->setText(QLabel::tr("Mines Time"));
       
   315     l->setWordWrap(true);
       
   316     glBSLayout->addWidget(l,10,0,1,1);
       
   317     l = new QLabel(gbBasicSettings);
       
   318     l->setFixedSize(32,32);
       
   319     l->setPixmap(QPixmap(":/res/iconTime.png")); // TODO: icon
       
   320     glBSLayout->addWidget(l,10,1,1,1);
       
   321     SB_MinesTime = new QSpinBox(gbBasicSettings);
       
   322     SB_MinesTime->setRange(-1, 5);
       
   323     SB_MinesTime->setValue(3);
       
   324     SB_MinesTime->setSingleStep(1);
       
   325     SB_MinesTime->setSpecialValueText(tr("Random"));
       
   326     SB_MinesTime->setSuffix(" "+ tr("Seconds"));
       
   327     glBSLayout->addWidget(SB_MinesTime,10,2,1,1);
       
   328 
       
   329     l = new QLabel(gbBasicSettings);
       
   330     l->setText(QLabel::tr("Mines"));
       
   331     l->setWordWrap(true);
       
   332     glBSLayout->addWidget(l,11,0,1,1);
       
   333     l = new QLabel(gbBasicSettings);
       
   334     l->setFixedSize(32,32);
       
   335     l->setPixmap(QPixmap(":/res/iconMine.png")); // TODO: icon
       
   336     glBSLayout->addWidget(l,11,1,1,1);
       
   337     SB_Mines = new QSpinBox(gbBasicSettings);
       
   338     SB_Mines->setRange(0, 80);
       
   339     SB_Mines->setValue(0);
       
   340     SB_Mines->setSingleStep(5);
       
   341     glBSLayout->addWidget(SB_Mines,11,2,1,1);
       
   342 
       
   343     l = new QLabel(gbBasicSettings);
       
   344     l->setText(QLabel::tr("% Dud Mines"));
       
   345     l->setWordWrap(true);
       
   346     glBSLayout->addWidget(l,12,0,1,1);
       
   347     l = new QLabel(gbBasicSettings);
       
   348     l->setFixedSize(32,32);
       
   349     l->setPixmap(QPixmap(":/res/iconDud.png"));
       
   350     glBSLayout->addWidget(l,12,1,1,1);
       
   351     SB_MineDuds = new QSpinBox(gbBasicSettings);
       
   352     SB_MineDuds->setRange(0, 100);
       
   353     SB_MineDuds->setValue(0);
       
   354     SB_MineDuds->setSingleStep(5);
       
   355     glBSLayout->addWidget(SB_MineDuds,12,2,1,1);
       
   356 
       
   357     l = new QLabel(gbBasicSettings);
       
   358     l->setText(QLabel::tr("Explosives"));
       
   359     l->setWordWrap(true);
       
   360     glBSLayout->addWidget(l,13,0,1,1);
       
   361     l = new QLabel(gbBasicSettings);
       
   362     l->setFixedSize(32,32);
       
   363     l->setPixmap(QPixmap(":/res/iconDamage.png"));
       
   364     glBSLayout->addWidget(l,13,1,1,1);
       
   365     SB_Explosives = new QSpinBox(gbBasicSettings);
       
   366     SB_Explosives->setRange(0, 40);
       
   367     SB_Explosives->setValue(0);
       
   368     SB_Explosives->setSingleStep(1);
       
   369     glBSLayout->addWidget(SB_Explosives,13,2,1,1);
       
   370 
       
   371     l = new QLabel(gbBasicSettings);
       
   372     l->setText(QLabel::tr("% Get Away Time"));
       
   373     l->setWordWrap(true);
       
   374     glBSLayout->addWidget(l,14,0,1,1);
       
   375     l = new QLabel(gbBasicSettings);
       
   376     l->setFixedSize(32,32);
       
   377     l->setPixmap(QPixmap(":/res/iconTime.png"));
       
   378     glBSLayout->addWidget(l,14,1,1,1);
       
   379     SB_GetAwayTime = new QSpinBox(gbBasicSettings);
       
   380     SB_GetAwayTime->setRange(0, 999);
       
   381     SB_GetAwayTime->setValue(100);
       
   382     SB_GetAwayTime->setSingleStep(25);
       
   383     glBSLayout->addWidget(SB_GetAwayTime,14,2,1,1);
       
   384  
       
   385     l = new QLabel(gbBasicSettings);
       
   386     l->setText(QLabel::tr("Scheme Name:"));
       
   387 
       
   388     LE_name = new QLineEdit(this);
       
   389 
       
   390     gl->addWidget(LE_name,15,1,1,5);
       
   391     gl->addWidget(l,15,0,1,1);
       
   392 
       
   393     return pageLayout;
       
   394 }
       
   395 
       
   396 QLayout * PageScheme::footerLayoutDefinition()
       
   397 {
       
   398     QHBoxLayout * bottomLayout = new QHBoxLayout();
       
   399     selectScheme = new QComboBox(this);
       
   400 
       
   401     bottomLayout->addWidget(selectScheme, 0);
       
   402     BtnCopy = addButton(tr("Copy"), bottomLayout, 1);
       
   403     BtnNew = addButton(tr("New"), bottomLayout, 2);
       
   404     BtnDelete = addButton(tr("Delete"), bottomLayout, 3);
       
   405 
       
   406     bottomLayout->setStretch(1,1);
       
   407     bottomLayout->setStretch(2,1);
       
   408     bottomLayout->setStretch(3,1);
       
   409 
       
   410     return bottomLayout;
       
   411 }
       
   412 
       
   413 void PageScheme::connectSignals()
       
   414 {
       
   415     connect(BtnCopy, SIGNAL(clicked()), this, SLOT(copyRow()));
       
   416     connect(BtnNew, SIGNAL(clicked()), this, SLOT(newRow()));
       
   417     connect(BtnDelete, SIGNAL(clicked()), this, SLOT(deleteRow()));
       
   418     mapper = new QDataWidgetMapper(this);
       
   419     connect(selectScheme, SIGNAL(currentIndexChanged(int)), mapper, SLOT(setCurrentIndex(int)));
       
   420     connect(selectScheme, SIGNAL(currentIndexChanged(int)), this, SLOT(schemeSelected(int)));
       
   421 }
       
   422 
       
   423 PageScheme::PageScheme(QWidget* parent) : AbstractPage(parent)
       
   424 {
       
   425     initPage();
       
   426 }
       
   427 
       
   428 void PageScheme::setModel(QAbstractItemModel * model)
       
   429 {
       
   430     mapper->setModel(model);
       
   431     selectScheme->setModel(model);
       
   432 
       
   433     mapper->addMapping(LE_name, 0);
       
   434     mapper->addMapping(TBW_mode_Forts, 1);
       
   435     mapper->addMapping(TBW_teamsDivide, 2);
       
   436     mapper->addMapping(TBW_solid, 3);
       
   437     mapper->addMapping(TBW_border, 4);
       
   438     mapper->addMapping(TBW_lowGravity, 5);
       
   439     mapper->addMapping(TBW_laserSight, 6);
       
   440     mapper->addMapping(TBW_invulnerable, 7);
       
   441     mapper->addMapping(TBW_resethealth, 8);
       
   442     mapper->addMapping(TBW_vampiric, 9);
       
   443     mapper->addMapping(TBW_karma, 10);
       
   444     mapper->addMapping(TBW_artillery, 11);
       
   445     mapper->addMapping(TBW_randomorder, 12);
       
   446     mapper->addMapping(TBW_king, 13);
       
   447     mapper->addMapping(TBW_placehog, 14);
       
   448     mapper->addMapping(TBW_sharedammo, 15);
       
   449     mapper->addMapping(TBW_disablegirders, 16);
       
   450     mapper->addMapping(TBW_disablelandobjects, 17);
       
   451     mapper->addMapping(TBW_aisurvival, 18);
       
   452     mapper->addMapping(TBW_infattack, 19);
       
   453     mapper->addMapping(TBW_resetweps, 20);
       
   454     mapper->addMapping(TBW_perhogammo, 21);
       
   455     mapper->addMapping(TBW_nowind, 22);
       
   456     mapper->addMapping(TBW_morewind, 23);
       
   457     mapper->addMapping(TBW_tagteam, 24);
       
   458     mapper->addMapping(TBW_bottomborder, 25);
       
   459     mapper->addMapping(SB_DamageModifier, 26);
       
   460     mapper->addMapping(SB_TurnTime, 27);
       
   461     mapper->addMapping(SB_InitHealth, 28);
       
   462     mapper->addMapping(SB_SuddenDeath, 29);
       
   463     mapper->addMapping(SB_CaseProb, 30);
       
   464     mapper->addMapping(SB_MinesTime, 31);
       
   465     mapper->addMapping(SB_Mines, 32);
       
   466     mapper->addMapping(SB_MineDuds, 33);
       
   467     mapper->addMapping(SB_Explosives, 34);
       
   468     mapper->addMapping(SB_HealthCrates, 35);
       
   469     mapper->addMapping(SB_CrateHealth, 36);
       
   470     mapper->addMapping(SB_WaterRise, 37);
       
   471     mapper->addMapping(SB_HealthDecrease, 38);
       
   472     mapper->addMapping(SB_RopeModifier, 39);
       
   473 	mapper->addMapping(SB_GetAwayTime, 40);
       
   474 
       
   475     mapper->toFirst();
       
   476 }
       
   477 
       
   478 void PageScheme::newRow()
       
   479 {
       
   480     QAbstractItemModel * model = mapper->model();
       
   481     model->insertRow(-1);
       
   482     selectScheme->setCurrentIndex(model->rowCount() - 1);
       
   483 }
       
   484 
       
   485 void PageScheme::copyRow()
       
   486 {
       
   487     QAbstractItemModel * model = mapper->model();
       
   488     model->insertRow(selectScheme->currentIndex());
       
   489     selectScheme->setCurrentIndex(model->rowCount() - 1);
       
   490 }
       
   491 
       
   492 void PageScheme::deleteRow()
       
   493 {
       
   494     QMessageBox reallyDelete(QMessageBox::Question, QMessageBox::tr("Schemes"), QMessageBox::tr("Really delete this game scheme?"), QMessageBox::Ok | QMessageBox::Cancel);
       
   495 
       
   496     if (reallyDelete.exec() == QMessageBox::Ok) {
       
   497         QAbstractItemModel * model = mapper->model();
       
   498         model->removeRow(selectScheme->currentIndex());
       
   499     }
       
   500 }
       
   501 
       
   502 void PageScheme::schemeSelected(int n)
       
   503 {
       
   504     int c = ((AmmoSchemeModel*)mapper->model())->numberOfDefaultSchemes;
       
   505     gbGameModes->setEnabled(n >= c);
       
   506     gbBasicSettings->setEnabled(n >= c);
       
   507     LE_name->setEnabled(n >= c);
       
   508 }
       
   509 
       
   510