309 m8Scene = tonumber(GetCampaignVar("M8Scene")) or princessScene |
309 m8Scene = tonumber(GetCampaignVar("M8Scene")) or princessScene |
310 -- princessScene is for fallback if campaign var was not found |
310 -- princessScene is for fallback if campaign var was not found |
311 end |
311 end |
312 |
312 |
313 function AddHogs() |
313 function AddHogs() |
314 AddTeam(loc("Natives"), -2, "Bone", "Island", "HillBilly", "cm_birdy") |
314 local nativesTeamName = AddMissionTeam(-2) |
315 for i = 1, 5 do |
315 for i = 1, 5 do |
316 natives[i] = AddHog(nativeNames[i], 0, 100, nativeHats[i]) |
316 natives[i] = AddHog(nativeNames[i], 0, 100, nativeHats[i]) |
317 end |
317 end |
318 |
318 |
319 AddTeam(loc("More Natives"), -2, "Bone", "Island", "HillBilly", "cm_birdy") |
319 local grave, voice, flag = GetHogGrave(natives[1]), GetHogVoicepack(natives[1]), GetHogFlag(natives[1]) |
|
320 AddTeam(string.format(loc("%s (contd.)"), nativesTeamName), -2, grave, "Island", voice, flag) |
320 for i = 6, 10 do |
321 for i = 6, 10 do |
321 natives[i] = AddHog(nativeNames[i], 0, 100, nativeHats[i]) |
322 natives[i] = AddHog(nativeNames[i], 0, 100, nativeHats[i]) |
322 end |
323 end |
323 |
324 |
324 AddTeam(loc("Cannibals"), -2, "skull", "Island", "HillBilly", "cm_birdy") |
325 AddTeam(loc("Cannibals"), -2, "skull", "Island", "HillBilly", "cm_birdy") |
325 for i = 1, 5 do |
326 for i = 1, 5 do |
326 cannibals[i] = AddHog(cannibalNames[i], 0, 100, cannibalHats[i]) |
327 cannibals[i] = AddHog(cannibalNames[i], 0, 100, cannibalHats[i]) |
327 end |
328 end |
328 |
329 |
329 if m8Scene == denseScene or m8Scene == waterScene then |
330 if m8Scene == denseScene or m8Scene == waterScene then |
330 AddTeam(loc("Traitors"), -2, "Bone", "Island", "HillBilly", "cm_bloodyblade") |
331 AddTeam(loc("Traitors"), -2, grave, "Island", voice, "cm_bloodyblade") |
331 if m8Scene == denseScene then |
332 if m8Scene == denseScene then |
332 DeleteGear(natives[2]) |
333 DeleteGear(natives[2]) |
333 natives[2] = AddHog(nativeNames[2], 0, 100, nativeHats[2]) |
334 natives[2] = AddHog(nativeNames[2], 0, 100, nativeHats[2]) |
334 else |
335 else |
335 DeleteGear(natives[3]) |
336 DeleteGear(natives[3]) |