equal
deleted
inserted
replaced
87 end; |
87 end; |
88 |
88 |
89 // equivalent to esc+y; when closeFrontend = true the game exits after memory cleanup |
89 // equivalent to esc+y; when closeFrontend = true the game exits after memory cleanup |
90 procedure HW_terminate(closeFrontend: boolean); cdecl; export; |
90 procedure HW_terminate(closeFrontend: boolean); cdecl; export; |
91 begin |
91 begin |
92 alsoShutdownFrontend:= closeFrontend; |
92 closeFrontend:= closeFrontend; // avoid hint |
93 ParseCommand('forcequit', true); |
93 ParseCommand('forcequit', true); |
94 end; |
94 end; |
95 |
95 |
96 function HW_getSDLWindow: pointer; cdecl; export; |
96 function HW_getSDLWindow: pointer; cdecl; export; |
97 begin |
97 begin |