equal
deleted
inserted
replaced
67 QString myroom; |
67 QString myroom; |
68 QString myhost; |
68 QString myhost; |
69 QTcpSocket NetSocket; |
69 QTcpSocket NetSocket; |
70 QString seed; |
70 QString seed; |
71 bool m_game_connected; |
71 bool m_game_connected; |
|
72 bool m_nick_registered; |
72 RoomsListModel * m_roomsListModel; |
73 RoomsListModel * m_roomsListModel; |
73 PlayersListModel * m_playersModel; |
74 PlayersListModel * m_playersModel; |
74 QSortFilterProxyModel * m_lobbyPlayersModel; |
75 QSortFilterProxyModel * m_lobbyPlayersModel; |
75 QSortFilterProxyModel * m_roomPlayersModel; |
76 QSortFilterProxyModel * m_roomPlayersModel; |
76 |
77 |
89 void connected(); |
90 void connected(); |
90 void disconnected(const QString & reason); |
91 void disconnected(const QString & reason); |
91 void Error(const QString & errmsg); |
92 void Error(const QString & errmsg); |
92 void Warning(const QString & wrnmsg); |
93 void Warning(const QString & wrnmsg); |
93 void NickRegistered(const QString & nick); |
94 void NickRegistered(const QString & nick); |
|
95 void NickNotRegistered(const QString & nick); |
94 void NickTaken(const QString & nick); |
96 void NickTaken(const QString & nick); |
95 void AuthFailed(); |
97 void AuthFailed(); |
96 void EnteredGame(); |
98 void EnteredGame(); |
97 void LeftRoom(const QString & reason); |
99 void LeftRoom(const QString & reason); |
98 void nickAdded(const QString& nick, bool notifyNick); |
100 void nickAdded(const QString& nick, bool notifyNick); |